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author | Max Horn | 2002-08-04 02:53:50 +0000 |
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committer | Max Horn | 2002-08-04 02:53:50 +0000 |
commit | 8779d00789258b1cf90be703540efd62aa50dd1d (patch) | |
tree | 104d552c882d8f2958b83fd4d62466b3353337ea /scumm.h | |
parent | 77daed66eae0e1526c1aee7558a2b08250f6bd78 (diff) | |
download | scummvm-rg350-8779d00789258b1cf90be703540efd62aa50dd1d.tar.gz scummvm-rg350-8779d00789258b1cf90be703540efd62aa50dd1d.tar.bz2 scummvm-rg350-8779d00789258b1cf90be703540efd62aa50dd1d.zip |
workaround for bug #558236; renamed actorAnimate to animateCostume (to distinguish it a bit from animateActor); removed Scumm::animateActor
svn-id: r4695
Diffstat (limited to 'scumm.h')
-rw-r--r-- | scumm.h | 1 |
1 files changed, 0 insertions, 1 deletions
@@ -799,7 +799,6 @@ public: void processActors(); int getActorFromPos(int x, int y); void faceActorToObj(int act, int obj); - void animateActor(int act, int anim); void actorFollowCamera(int act); bool isCostumeInUse(int i); |