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author | Vincent Hamm | 2002-02-23 23:23:28 +0000 |
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committer | Vincent Hamm | 2002-02-23 23:23:28 +0000 |
commit | cef0ef44d35f9cc05fe51050c116adb86edc66ea (patch) | |
tree | 25c718282287d9bec9eb5d285590c482aee67072 /scumm.h | |
parent | b4123064b491aafc8de04da50da85daa116b1cfd (diff) | |
download | scummvm-rg350-cef0ef44d35f9cc05fe51050c116adb86edc66ea.tar.gz scummvm-rg350-cef0ef44d35f9cc05fe51050c116adb86edc66ea.tar.bz2 scummvm-rg350-cef0ef44d35f9cc05fe51050c116adb86edc66ea.zip |
Changed the scummVar system to a dynamic one. Started to remove all the reference to FULL_TROTTLE define.
svn-id: r3624
Diffstat (limited to 'scumm.h')
-rw-r--r-- | scumm.h | 280 |
1 files changed, 107 insertions, 173 deletions
@@ -294,179 +294,6 @@ enum { sleUint32 = 5 }; -#if !defined(FULL_THROTTLE) - -enum ScummVars { - VAR_EGO = 1, - VAR_CAMERA_POS_X = 2, - VAR_HAVE_MSG = 3, - VAR_ROOM = 4, - VAR_OVERRIDE = 5, - VAR_MACHINE_SPEED = 6, - VAR_ME = 7, - VAR_NUM_ACTOR = 8, - VAR_CURRENT_LIGHTS = 9, - VAR_CURRENTDRIVE = 10, - VAR_TMR_1 = 11, - VAR_TMR_2 = 12, - VAR_TMR_3 = 13, - VAR_MUSIC_FLAG = 14, - VAR_ACTOR_RANGE_MIN = 15, - VAR_ACTOR_RANGE_MAX = 16, - VAR_CAMERA_MIN_X = 17, - VAR_CAMERA_MAX_X = 18, - VAR_TIMER_NEXT = 19, - VAR_VIRT_MOUSE_X = 20, - VAR_VIRT_MOUSE_Y = 21, - VAR_ROOM_RESOURCE = 22, - VAR_LAST_SOUND = 23, - VAR_CUTSCENEEXIT_KEY = 24, - VAR_TALK_ACTOR = 25, - VAR_CAMERA_FAST_X = 26, - VAR_SCROLL_SCRIPT = 27, - VAR_ENTRY_SCRIPT = 28, - VAR_ENTRY_SCRIPT2 = 29, - VAR_EXIT_SCRIPT = 30, - VAR_EXIT_SCRIPT2 = 31, - VAR_VERB_SCRIPT = 32, - VAR_SENTENCE_SCRIPT = 33, - VAR_HOOK_SCRIPT = 34, - VAR_CUTSCENE_START_SCRIPT = 35, - VAR_CUTSCENE_END_SCRIPT = 36, - VAR_CHARINC = 37, - VAR_WALKTO_OBJ = 38, - VAR_DEBUGMODE = 39, - VAR_HEAPSPACE = 40, - VAR_RESTART_KEY = 42, - VAR_PAUSE_KEY = 43, - VAR_MOUSE_X = 44, - VAR_MOUSE_Y = 45, - VAR_TIMER = 46, - VAR_TMR_4 = 47, - VAR_SOUNDCARD = 48, - VAR_VIDEOMODE = 49, - VAR_SAVELOADDIALOG_KEY = 50, - VAR_FIXEDDISK = 51, - VAR_CURSORSTATE = 52, - VAR_USERPUT = 53, - VAR_SOUNDRESULT = 56, - VAR_TALKSTOP_KEY = 57, - VAR_59 = 59, - - VAR_SOUNDPARAM = 64, - VAR_SOUNDPARAM2 = 65, - VAR_SOUNDPARAM3 = 66, - VAR_MOUSEPRESENT = 67, - VAR_PERFORMANCE_1 = 68, - VAR_PERFORMANCE_2 = 69, - VAR_ROOM_FLAG = 70, - VAR_GAME_LOADED = 71, - VAR_NEW_ROOM = 72, - VAR_VERSION = 75, - - VAR_V5_DRAWFLAGS = 9, - VAR_MI1_TIMER = 14, - VAR_V5_OBJECT_LO = 15, - VAR_V5_OBJECT_HI = 16, - VAR_V5_TALK_STRING_Y = 54, - VAR_V5_CHARFLAG = 60, - - VAR_V6_SCREEN_WIDTH = 41, - VAR_V6_SCREEN_HEIGHT = 54, - VAR_V6_EMSSPACE = 76, - VAR_V6_RANDOM_NR = 118, -}; - -#else - -enum ScummVars { - VAR_MOUSE_X = 1, - VAR_MOUSE_Y = 2, - VAR_VIRT_MOUSE_X = 3, - VAR_VIRT_MOUSE_Y = 4, - VAR_V6_SCREEN_WIDTH = 5, - VAR_V6_SCREEN_HEIGHT = 6, - VAR_CAMERA_POS_X = 7, - VAR_CAMERA_POS_Y = 8, - VAR_OVERRIDE = 9, - VAR_ROOM = 10, - VAR_ROOM_RESOURCE = 11, - VAR_TALK_ACTOR = 12, - VAR_HAVE_MSG = 13, - VAR_TIMER = 14, - VAR_TMR_4 = 15, - VAR_LEFTBTN_DOWN = 22, - VAR_RIGHTBTN_DOWN = 23, - VAR_LEFTBTN_HOLD = 24, - VAR_RIGHTBTN_HOLD = 25, - - VAR_PERFORMANCE_1 = 26, - VAR_PERFORMANCE_2 = 27, - VAR_GAME_LOADED = 29, - VAR_V6_RANDOM_NR = 34, - VAR_NEW_ROOM = 35, - VAR_WALKTO_OBJ = 36, - - VAR_SCROLL_SCRIPT = 50, - VAR_ENTRY_SCRIPT = 51, - VAR_ENTRY_SCRIPT2 = 52, - VAR_EXIT_SCRIPT = 53, - VAR_EXIT_SCRIPT2 = 54, - VAR_VERB_SCRIPT = 55, - VAR_SENTENCE_SCRIPT = 56, - VAR_HOOK_SCRIPT = 57, - VAR_CUTSCENE_START_SCRIPT = 58, - VAR_CUTSCENE_END_SCRIPT = 59, - VAR_UNK_SCRIPT = 60, - VAR_UNK_SCRIPT_2 = 61, - - VAR_PAUSE_KEY = 63, - VAR_RESTART_KEY = 64, /* ?? */ - VAR_TALKSTOP_KEY = 65, /* ?? */ - VAR_SAVELOADDIALOG_KEY = 66, /* ?? */ - VAR_CUTSCENEEXIT_KEY = 24, - - VAR_TIMER_NEXT = 97, - VAR_TMR_1 = 98, - VAR_TMR_2 = 99, - VAR_TMR_3 = 100, - - VAR_CAMERA_MIN_X = 101, - VAR_CAMERA_MAX_X = 102, - VAR_CAMERA_MIN_Y = 103, - VAR_CAMERA_MAX_Y = 104, - VAR_CAMERA_THRESHOLD_X = 105, - VAR_CAMERA_THRESHOLD_Y = 106, - VAR_CAMERA_SPEED_X = 107, - VAR_CAMERA_SPEED_Y = 108, - VAR_CAMERA_ACCEL_X = 109, - VAR_CAMERA_ACCEL_Y = 110, - - VAR_EGO = 111, - - VAR_CURSORSTATE = 112, - VAR_USERPUT = 113, - VAR_DEFAULT_TALK_DELAY = 114, - VAR_CHARINC = 115, - VAR_DEBUGMODE = 116, - - VAR_CHARSET_MASK = 119, - - //VAR_V5_DRAWFLAGS = 9, - VAR_MI1_TIMER = 14, - VAR_V5_OBJECT_LO = 15, - VAR_V5_OBJECT_HI = 16, - VAR_V5_TALK_STRING_Y = 54, - VAR_V5_CHARFLAG = 60, - - VAR_V6_EMSSPACE = 76, - - VAR_STRING2DRAW = 130, -}; - -#endif - - enum ResTypes { rtFirst = 1, rtRoom = 1, @@ -913,6 +740,8 @@ enum GameId { GID_ZAK256 = 8, GID_INDY3_256 = 9, GID_LOOM = 10, + GID_FT = 11, + GID_DIG = 12, }; enum GameFeatures { @@ -2102,6 +1931,111 @@ struct Scumm { void cost_decodeData(Actor *a, int frame, uint usemask); void redrawLines(int from, int to); + + void setupScummVarsOld(); + void setupScummVarsNew(); + + byte VAR_EGO; + byte VAR_CAMERA_POS_X; + byte VAR_HAVE_MSG; + byte VAR_ROOM; + byte VAR_OVERRIDE; + byte VAR_MACHINE_SPEED; + byte VAR_ME; + byte VAR_NUM_ACTOR; + byte VAR_CURRENT_LIGHTS; + byte VAR_CURRENTDRIVE; + byte VAR_TMR_1; + byte VAR_TMR_2; + byte VAR_TMR_3; + byte VAR_MUSIC_FLAG; + byte VAR_ACTOR_RANGE_MIN; + byte VAR_ACTOR_RANGE_MAX; + byte VAR_CAMERA_MIN_X; + byte VAR_CAMERA_MAX_X; + byte VAR_TIMER_NEXT; + byte VAR_VIRT_MOUSE_X; + byte VAR_VIRT_MOUSE_Y; + byte VAR_ROOM_RESOURCE; + byte VAR_LAST_SOUND; + byte VAR_CUTSCENEEXIT_KEY; + byte VAR_TALK_ACTOR; + byte VAR_CAMERA_FAST_X; + byte VAR_SCROLL_SCRIPT; + byte VAR_ENTRY_SCRIPT; + byte VAR_ENTRY_SCRIPT2; + byte VAR_EXIT_SCRIPT; + byte VAR_EXIT_SCRIPT2; + byte VAR_VERB_SCRIPT; + byte VAR_SENTENCE_SCRIPT; + byte VAR_HOOK_SCRIPT; + byte VAR_CUTSCENE_START_SCRIPT; + byte VAR_CUTSCENE_END_SCRIPT; + byte VAR_CHARINC; + byte VAR_WALKTO_OBJ; + byte VAR_DEBUGMODE; + byte VAR_HEAPSPACE; + byte VAR_RESTART_KEY; + byte VAR_PAUSE_KEY; + byte VAR_MOUSE_X; + byte VAR_MOUSE_Y; + byte VAR_TIMER; + byte VAR_TMR_4; + byte VAR_SOUNDCARD; + byte VAR_VIDEOMODE; + byte VAR_SAVELOADDIALOG_KEY; + byte VAR_FIXEDDISK; + byte VAR_CURSORSTATE; + byte VAR_USERPUT; + byte VAR_SOUNDRESULT; + byte VAR_TALKSTOP_KEY; + byte VAR_59; + + byte VAR_SOUNDPARAM; + byte VAR_SOUNDPARAM2; + byte VAR_SOUNDPARAM3; + byte VAR_MOUSEPRESENT; + byte VAR_PERFORMANCE_1; + byte VAR_PERFORMANCE_2; + byte VAR_ROOM_FLAG; + byte VAR_GAME_LOADED; + byte VAR_NEW_ROOM; + byte VAR_VERSION; + + byte VAR_V5_DRAWFLAGS; + byte VAR_MI1_TIMER; + byte VAR_V5_OBJECT_LO; + byte VAR_V5_OBJECT_HI; + byte VAR_V5_TALK_STRING_Y; + byte VAR_V5_CHARFLAG; + + byte VAR_V6_SCREEN_WIDTH; + byte VAR_V6_SCREEN_HEIGHT; + byte VAR_V6_EMSSPACE; + byte VAR_V6_RANDOM_NR; + + byte VAR_STRING2DRAW; + byte VAR_CAMERA_POS_Y; + + byte VAR_CAMERA_MIN_Y; + byte VAR_CAMERA_MAX_Y; + byte VAR_CAMERA_THRESHOLD_X; + byte VAR_CAMERA_THRESHOLD_Y; + byte VAR_CAMERA_SPEED_X; + byte VAR_CAMERA_SPEED_Y; + byte VAR_CAMERA_ACCEL_X; + byte VAR_CAMERA_ACCEL_Y; + + byte VAR_LEFTBTN_DOWN; + byte VAR_RIGHTBTN_DOWN; + byte VAR_LEFTBTN_HOLD; + byte VAR_RIGHTBTN_HOLD; + + byte VAR_UNK_SCRIPT; + byte VAR_UNK_SCRIPT_2; + + byte VAR_DEFAULT_TALK_DELAY; + byte VAR_CHARSET_MASK; }; enum AkosOpcodes{ |