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author | Max Horn | 2002-06-04 23:32:53 +0000 |
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committer | Max Horn | 2002-06-04 23:32:53 +0000 |
commit | d35eed21f1cbd769bdad4e3028d16361c7bf9f74 (patch) | |
tree | 3d38928c8c0f89bdbc51dd660cdb79da4b5e30c6 /scumm.h | |
parent | 31a2efd89cdae6f8722af77177dba2a7763a94a5 (diff) | |
download | scummvm-rg350-d35eed21f1cbd769bdad4e3028d16361c7bf9f74.tar.gz scummvm-rg350-d35eed21f1cbd769bdad4e3028d16361c7bf9f74.tar.bz2 scummvm-rg350-d35eed21f1cbd769bdad4e3028d16361c7bf9f74.zip |
more Actor class cleanup; renamed unkRoomFunc4 to palManipulate and added an icky, wrong implementation for it - yes this is complete nonsense but I'll try to replace it with the right thing RSN :-)
svn-id: r4404
Diffstat (limited to 'scumm.h')
-rw-r--r-- | scumm.h | 10 |
1 files changed, 3 insertions, 7 deletions
@@ -639,7 +639,7 @@ public: int8 _userPut; int _resourceHeaderSize; void unkRoomFunc3(int a, int b, int c, int d, int e); - void unkRoomFunc4(int a, int b, int c, int d, int e); + void palManipulate(int a, int b, int c, int d, int e); void setScaleItem(int slot, int a, int b, int c, int d); void clearClickedStatus(); void startManiac(); @@ -863,9 +863,6 @@ public: /* Should be in Costume class */ void loadCostume(LoadedCostume *lc, int costume); -// void cost_setPalette(CostumeRenderer *cr, byte *palette); -// void cost_setFacing(CostumeRenderer *cr, Actor *a); -// void cost_setCostume(CostumeRenderer *cr, int costume); byte cost_increaseAnims(LoadedCostume *lc, Actor *a); byte cost_increaseAnim(LoadedCostume *lc, Actor *a, int slot); void cost_decodeData(Actor *a, int frame, uint usemask); @@ -984,8 +981,8 @@ public: uint32 *_classData; - int newDirToOldDir(int dir); - int oldDirToNewDir(int dir); + static int newDirToOldDir(int dir); + static int oldDirToNewDir(int dir); static int normalizeAngle(int angle); int getAngleFromPos(int x, int y); @@ -996,7 +993,6 @@ public: int getProgrDirChange(Actor *a, int mode); int getActorXYPos(Actor *a); - AdjustBoxResult adjustXYToBeInBox(Actor *a, int x, int y, int pathfrom); void walkActors(); void playActorSounds(); void setActorRedrawFlags(); |