diff options
author | Ludvig Strigeus | 2001-10-24 20:12:52 +0000 |
---|---|---|
committer | Ludvig Strigeus | 2001-10-24 20:12:52 +0000 |
commit | f9daf35824dff14fbea17af81180e589ec145a32 (patch) | |
tree | cf9a8ac80829f6fe69f484efc25e94775379c842 /scumm.h | |
parent | 61c7eccfd7c4317f1291e43be8ed5101e5388490 (diff) | |
download | scummvm-rg350-f9daf35824dff14fbea17af81180e589ec145a32.tar.gz scummvm-rg350-f9daf35824dff14fbea17af81180e589ec145a32.tar.bz2 scummvm-rg350-f9daf35824dff14fbea17af81180e589ec145a32.zip |
fixed some bugs related to string handling
svn-id: r3445
Diffstat (limited to 'scumm.h')
-rw-r--r-- | scumm.h | 5 |
1 files changed, 5 insertions, 0 deletions
@@ -17,6 +17,9 @@ * * Change Log: * $Log$ + * Revision 1.13 2001/10/24 20:12:52 strigeus + * fixed some bugs related to string handling + * * Revision 1.12 2001/10/23 19:51:50 strigeus * recompile not needed when switching games * debugger skeleton implemented @@ -521,6 +524,7 @@ enum GameId { GID_MONKEY2 = 2, GID_INDY4 = 3, GID_MONKEY = 4, + GID_SAMNMAX = 5, }; struct ScummDebugger; @@ -940,6 +944,7 @@ struct Scumm { void nukeResource(int type, int i); byte *getResourceAddress(int type, int i); + byte *getStringAddress(int i); void ensureResourceLoaded(int type, int i); int loadResource(int type, int i); int getResourceRoomNr(int type, int index); |