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authorLudvig Strigeus2001-10-24 20:12:52 +0000
committerLudvig Strigeus2001-10-24 20:12:52 +0000
commitf9daf35824dff14fbea17af81180e589ec145a32 (patch)
treecf9a8ac80829f6fe69f484efc25e94775379c842 /scumm.h
parent61c7eccfd7c4317f1291e43be8ed5101e5388490 (diff)
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fixed some bugs related to string handling
svn-id: r3445
Diffstat (limited to 'scumm.h')
-rw-r--r--scumm.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/scumm.h b/scumm.h
index 15649a8586..24f4b78aa5 100644
--- a/scumm.h
+++ b/scumm.h
@@ -17,6 +17,9 @@
*
* Change Log:
* $Log$
+ * Revision 1.13 2001/10/24 20:12:52 strigeus
+ * fixed some bugs related to string handling
+ *
* Revision 1.12 2001/10/23 19:51:50 strigeus
* recompile not needed when switching games
* debugger skeleton implemented
@@ -521,6 +524,7 @@ enum GameId {
GID_MONKEY2 = 2,
GID_INDY4 = 3,
GID_MONKEY = 4,
+ GID_SAMNMAX = 5,
};
struct ScummDebugger;
@@ -940,6 +944,7 @@ struct Scumm {
void nukeResource(int type, int i);
byte *getResourceAddress(int type, int i);
+ byte *getStringAddress(int i);
void ensureResourceLoaded(int type, int i);
int loadResource(int type, int i);
int getResourceRoomNr(int type, int index);