aboutsummaryrefslogtreecommitdiff
path: root/scumm/actor.cpp
diff options
context:
space:
mode:
authorJames Brown2002-10-20 16:49:30 +0000
committerJames Brown2002-10-20 16:49:30 +0000
commit13808c2a3b9e1153dccbcffe85bf2dfc5272ef9f (patch)
tree0ef9e57bab7755e05a2a705e8f6082b520a81190 /scumm/actor.cpp
parentf9c94f476ab609f7a5951d910239d2c0e2098b17 (diff)
downloadscummvm-rg350-13808c2a3b9e1153dccbcffe85bf2dfc5272ef9f.tar.gz
scummvm-rg350-13808c2a3b9e1153dccbcffe85bf2dfc5272ef9f.tar.bz2
scummvm-rg350-13808c2a3b9e1153dccbcffe85bf2dfc5272ef9f.zip
Fix an infinite talking loop in The Dig. Again. :)
svn-id: r5202
Diffstat (limited to 'scumm/actor.cpp')
-rw-r--r--scumm/actor.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp
index c2f76991c4..f771d306e8 100644
--- a/scumm/actor.cpp
+++ b/scumm/actor.cpp
@@ -782,7 +782,7 @@ void Scumm::stopTalk()
act = _vars[VAR_TALK_ACTOR];
if (act && act < 0x80) {
Actor *a = derefActorSafe(act, "stopTalk");
- if ((a->isInCurrentRoom() || (_features & GF_AFTER_V7)) && _useTalkAnims) {
+ if ((a->isInCurrentRoom() && _useTalkAnims) || (_features & GF_AFTER_V7)) {
a->startAnimActor(a->talkFrame2);
_useTalkAnims = false;
}