diff options
author | Max Horn | 2003-01-06 13:41:29 +0000 |
---|---|---|
committer | Max Horn | 2003-01-06 13:41:29 +0000 |
commit | 37a64f5d12e0343347cffa57b7e1bbd00ec60db0 (patch) | |
tree | 1aece16d09acafb47237d3a759a48850e2aa857a /scumm/actor.cpp | |
parent | f1d1076fd7aef2a17b37ecae1708a89e80686a86 (diff) | |
download | scummvm-rg350-37a64f5d12e0343347cffa57b7e1bbd00ec60db0.tar.gz scummvm-rg350-37a64f5d12e0343347cffa57b7e1bbd00ec60db0.tar.bz2 scummvm-rg350-37a64f5d12e0343347cffa57b7e1bbd00ec60db0.zip |
cleanup; added a hack to avoid crash in the canon scene (at least it works this way for me)
svn-id: r6347
Diffstat (limited to 'scumm/actor.cpp')
-rw-r--r-- | scumm/actor.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp index 3b1d16ebfb..9599ad32d0 100644 --- a/scumm/actor.cpp +++ b/scumm/actor.cpp @@ -474,7 +474,7 @@ void Actor::startAnimActor(int f) if (f == 3 && _vm->_gameId == GID_INDY3_256 && (_vm->_currentRoom != 79)) f = initFrame; - if (isInCurrentRoom() && costume) { + if (isInCurrentRoom() && costume != 0) { animProgress = 0; cost.animCounter1 = 0; needRedraw = true; |