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authorTravis Howell2004-09-05 09:36:51 +0000
committerTravis Howell2004-09-05 09:36:51 +0000
commit6b09826b33a44f0b8c0f802fdcfef437695f86af (patch)
treeb333a424e9e7a837ab1a7765b715dfe996dfa2d0 /scumm/actor.cpp
parent010a781adaa311643dde1674a41f3728b87f0a29 (diff)
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Increase actor.sound to 32 for HE 80+ games.
Add some more HE vars. More adjustments for copying script strings in HE games. svn-id: r14903
Diffstat (limited to 'scumm/actor.cpp')
-rw-r--r--scumm/actor.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp
index 137a4553b1..354c762f49 100644
--- a/scumm/actor.cpp
+++ b/scumm/actor.cpp
@@ -1838,7 +1838,11 @@ const SaveLoadEntry *Actor::getSaveLoadEntries() {
MKLINE(Actor, scalex, sleByte, VER(8)),
MKLINE(Actor, scaley, sleByte, VER(8)),
MKLINE(Actor, charset, sleByte, VER(8)),
- MKARRAY(Actor, sound[0], sleByte, 8, VER(8)),
+
+ // Actor sound grew from 8 to 32 bytes
+ MKARRAY_OLD(Actor, sound[0], sleByte, 8, VER(35), VER(36)),
+ MKARRAY(Actor, sound[0], sleByte, 32, VER(37)),
+
MKARRAY(Actor, animVariable[0], sleUint16, 8, VER(8)),
MKLINE(Actor, targetFacing, sleUint16, VER(8)),
MKLINE(Actor, moving, sleByte, VER(8)),