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author | Travis Howell | 2004-09-05 09:36:51 +0000 |
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committer | Travis Howell | 2004-09-05 09:36:51 +0000 |
commit | 6b09826b33a44f0b8c0f802fdcfef437695f86af (patch) | |
tree | b333a424e9e7a837ab1a7765b715dfe996dfa2d0 /scumm/actor.cpp | |
parent | 010a781adaa311643dde1674a41f3728b87f0a29 (diff) | |
download | scummvm-rg350-6b09826b33a44f0b8c0f802fdcfef437695f86af.tar.gz scummvm-rg350-6b09826b33a44f0b8c0f802fdcfef437695f86af.tar.bz2 scummvm-rg350-6b09826b33a44f0b8c0f802fdcfef437695f86af.zip |
Increase actor.sound to 32 for HE 80+ games.
Add some more HE vars.
More adjustments for copying script strings in HE games.
svn-id: r14903
Diffstat (limited to 'scumm/actor.cpp')
-rw-r--r-- | scumm/actor.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp index 137a4553b1..354c762f49 100644 --- a/scumm/actor.cpp +++ b/scumm/actor.cpp @@ -1838,7 +1838,11 @@ const SaveLoadEntry *Actor::getSaveLoadEntries() { MKLINE(Actor, scalex, sleByte, VER(8)), MKLINE(Actor, scaley, sleByte, VER(8)), MKLINE(Actor, charset, sleByte, VER(8)), - MKARRAY(Actor, sound[0], sleByte, 8, VER(8)), + + // Actor sound grew from 8 to 32 bytes + MKARRAY_OLD(Actor, sound[0], sleByte, 8, VER(35), VER(36)), + MKARRAY(Actor, sound[0], sleByte, 32, VER(37)), + MKARRAY(Actor, animVariable[0], sleUint16, 8, VER(8)), MKLINE(Actor, targetFacing, sleUint16, VER(8)), MKLINE(Actor, moving, sleByte, VER(8)), |