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author | Travis Howell | 2004-01-17 10:37:34 +0000 |
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committer | Travis Howell | 2004-01-17 10:37:34 +0000 |
commit | d211d671f82107d30934866ad83f637c190bcc57 (patch) | |
tree | 94a6ed9a5848d50e710383affa70c22a6c6b0b6d /scumm/actor.cpp | |
parent | 16cd0cfc2f3c1dc8ac7c7e62c63bd46d5a1bde26 (diff) | |
download | scummvm-rg350-d211d671f82107d30934866ad83f637c190bcc57.tar.gz scummvm-rg350-d211d671f82107d30934866ad83f637c190bcc57.tar.bz2 scummvm-rg350-d211d671f82107d30934866ad83f637c190bcc57.zip |
Small difference in HE games, fixes radio still moving after speech ends.
svn-id: r12450
Diffstat (limited to 'scumm/actor.cpp')
-rw-r--r-- | scumm/actor.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp index e4541c43fb..cac91c4c86 100644 --- a/scumm/actor.cpp +++ b/scumm/actor.cpp @@ -1211,8 +1211,11 @@ void ScummEngine::stopTalk() { a->startAnimActor(a->talkStopFrame); _useTalkAnims = false; } - talkingActor(0xFF); + if (!(_features & GF_NEW_COSTUMES)) + talkingActor(0xFF); } + if (_features & GF_NEW_COSTUMES) + talkingActor(0); _keepText = false; _charset->restoreCharsetBg(); } |