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authorJonathan Gray2003-08-08 11:32:40 +0000
committerJonathan Gray2003-08-08 11:32:40 +0000
commitf1a3253fa2785901171407a0b192b7c18cf5c5b5 (patch)
tree684a9f0556af4210b6e06ae0751d0767f72c8caf /scumm/actor.cpp
parent0ca58111c6511e9b00be5ebeaadadfe1b8da697c (diff)
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remove GF_LOOM
svn-id: r9603
Diffstat (limited to 'scumm/actor.cpp')
-rw-r--r--scumm/actor.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp
index 0e51a9d10d..d2746e88ff 100644
--- a/scumm/actor.cpp
+++ b/scumm/actor.cpp
@@ -225,7 +225,7 @@ int Actor::remapDirection(int dir, bool is_walking) {
// not necessary here because we never call the function unless the
// actor is in the current room anyway.
- if (!ignoreBoxes || (_vm->_features & GF_LOOM)) {
+ if (!ignoreBoxes || (_vm->_gameId == GID_LOOM || _vm->_gameId == GID_LOOM256)) {
specdir = _vm->_extraBoxFlags[walkbox];
if (specdir) {
if (specdir & 0x8000) {