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author | Jonathan Gray | 2003-08-08 11:32:40 +0000 |
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committer | Jonathan Gray | 2003-08-08 11:32:40 +0000 |
commit | f1a3253fa2785901171407a0b192b7c18cf5c5b5 (patch) | |
tree | 684a9f0556af4210b6e06ae0751d0767f72c8caf /scumm/actor.cpp | |
parent | 0ca58111c6511e9b00be5ebeaadadfe1b8da697c (diff) | |
download | scummvm-rg350-f1a3253fa2785901171407a0b192b7c18cf5c5b5.tar.gz scummvm-rg350-f1a3253fa2785901171407a0b192b7c18cf5c5b5.tar.bz2 scummvm-rg350-f1a3253fa2785901171407a0b192b7c18cf5c5b5.zip |
remove GF_LOOM
svn-id: r9603
Diffstat (limited to 'scumm/actor.cpp')
-rw-r--r-- | scumm/actor.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp index 0e51a9d10d..d2746e88ff 100644 --- a/scumm/actor.cpp +++ b/scumm/actor.cpp @@ -225,7 +225,7 @@ int Actor::remapDirection(int dir, bool is_walking) { // not necessary here because we never call the function unless the // actor is in the current room anyway. - if (!ignoreBoxes || (_vm->_features & GF_LOOM)) { + if (!ignoreBoxes || (_vm->_gameId == GID_LOOM || _vm->_gameId == GID_LOOM256)) { specdir = _vm->_extraBoxFlags[walkbox]; if (specdir) { if (specdir & 0x8000) { |