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authorMax Horn2002-10-22 11:33:51 +0000
committerMax Horn2002-10-22 11:33:51 +0000
commit132bf1b74e3456d214cbd6ea0d9d609430b8dd89 (patch)
tree8915d955e0242bfb98b2119590cef265fc51ed04 /scumm/actor.h
parentb8af30a0fc18b6c44661f929ae0d1ebcd076b6c9 (diff)
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added FIXME
svn-id: r5235
Diffstat (limited to 'scumm/actor.h')
-rw-r--r--scumm/actor.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/actor.h b/scumm/actor.h
index ef549b156f..e8fac7e559 100644
--- a/scumm/actor.h
+++ b/scumm/actor.h
@@ -89,7 +89,7 @@ public:
byte shadow_mode;
bool flip;
uint speedx, speedy;
- byte frame;
+ byte frame; // FIXME - it seems this is never set?
byte walkbox;
byte mask; // FIXME: This field is *NOT* used - remove next time save game format changes
byte animProgress, animSpeed;