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| author | Eugene Sandulenko | 2005-03-11 01:10:06 +0000 |
|---|---|---|
| committer | Eugene Sandulenko | 2005-03-11 01:10:06 +0000 |
| commit | 154c4af8dc2d561050a5a963e2b45403cda618dc (patch) | |
| tree | 0c4b41ed77afeb42036fdba990805b180edc7c24 /scumm/akos.cpp | |
| parent | 3cf691e9f9d0aafad14b76272201a0cfac2e8a76 (diff) | |
| download | scummvm-rg350-154c4af8dc2d561050a5a963e2b45403cda618dc.tar.gz scummvm-rg350-154c4af8dc2d561050a5a963e2b45403cda618dc.tar.bz2 scummvm-rg350-154c4af8dc2d561050a5a963e2b45403cda618dc.zip | |
Mass-renamed all variables of Actor object according to our current code
formatting standards. Earlier we had half of vars named with leading
underscore and half without it.
Now code in actor.cpp is considerably more readable.
svn-id: r17068
Diffstat (limited to 'scumm/akos.cpp')
| -rw-r--r-- | scumm/akos.cpp | 118 |
1 files changed, 59 insertions, 59 deletions
diff --git a/scumm/akos.cpp b/scumm/akos.cpp index 7dbdc2359b..1e4f0357d7 100644 --- a/scumm/akos.cpp +++ b/scumm/akos.cpp @@ -149,7 +149,7 @@ bool ScummEngine::akos_hasManyDirections(int costume) { } int ScummEngine::akos_frameToAnim(Actor *a, int frame) { - if (_version >= 7 && akos_hasManyDirections(a->costume)) + if (_version >= 7 && akos_hasManyDirections(a->_costume)) return toSimpleDir(1, a->getFacing()) + frame * 8; else return newDirToOldDir(a->getFacing()) + frame * 4; @@ -165,12 +165,12 @@ void ScummEngine::akos_decodeData(Actor *a, int frame, uint usemask) { uint16 start, len; uint16 mask; - if (a->costume == 0) + if (a->_costume == 0) return; anim = akos_frameToAnim(a, frame); - akos = getResourceAddress(rtCostume, a->costume); + akos = getResourceAddress(rtCostume, a->_costume); assert(akos); akhd = (const AkosHeader *)findResourceData(MKID('AKHD'), akos); @@ -197,12 +197,12 @@ void ScummEngine::akos_decodeData(Actor *a, int frame, uint usemask) { if (usemask & 0x8000) { switch (code) { case 1: - a->cost.active[i] = 0; - a->cost.frame[i] = frame; - a->cost.end[i] = 0; - a->cost.start[i] = 0; - a->cost.curpos[i] = 0; - a->cost.seq3[i] = 0; + a->_cost.active[i] = 0; + a->_cost.frame[i] = frame; + a->_cost.end[i] = 0; + a->_cost.start[i] = 0; + a->_cost.curpos[i] = 0; + a->_cost.seq3[i] = 0; if (akst) { int size = getResourceDataSize(akst) / 8; @@ -210,69 +210,69 @@ void ScummEngine::akos_decodeData(Actor *a, int frame, uint usemask) { bool found = false; while (size--) { if (READ_LE_UINT32(akst) == 0) { - a->cost.seq3[i] = READ_LE_UINT32(akst + 4); + a->_cost.seq3[i] = READ_LE_UINT32(akst + 4); found = true; break; } akst += 8; } if (!found) { - warning("Sequence not found in actor 0x%X costume %d", a, a->costume); + warning("Sequence not found in actor 0x%X costume %d", a, a->_costume); } } } break; case 4: - a->cost.stopped |= 1 << i; + a->_cost.stopped |= 1 << i; break; case 5: - a->cost.stopped &= ~(1 << i); + a->_cost.stopped &= ~(1 << i); break; default: start = READ_LE_UINT16(r); r += 2; len = READ_LE_UINT16(r); r += 2; - a->cost.seq1[i] = 0; - a->cost.seq2[i] = 0; + a->_cost.seq1[i] = 0; + a->_cost.seq2[i] = 0; if (aksf) { int size = getResourceDataSize(aksf) / 6; if (size > 0) { bool found = false; while (size--) { if (READ_LE_UINT16(aksf) == start) { - a->cost.seq1[i] = READ_LE_UINT16(aksf + 2); - a->cost.seq2[i] = READ_LE_UINT16(aksf + 4); + a->_cost.seq1[i] = READ_LE_UINT16(aksf + 2); + a->_cost.seq2[i] = READ_LE_UINT16(aksf + 4); found = true; break; } aksf += 6; } if (!found) { - warning("Sequence not found in actor 0x%X costume %d", a, a->costume); + warning("Sequence not found in actor 0x%X costume %d", a, a->_costume); } } } - a->cost.active[i] = code; - a->cost.frame[i] = frame; - a->cost.end[i] = start + len; - a->cost.start[i] = start; - a->cost.curpos[i] = start; - a->cost.seq3[i] = 0; + a->_cost.active[i] = code; + a->_cost.frame[i] = frame; + a->_cost.end[i] = start + len; + a->_cost.start[i] = start; + a->_cost.curpos[i] = start; + a->_cost.seq3[i] = 0; if (akst) { int size = getResourceDataSize(akst) / 8; if (size > 0) { bool found = false; while (size--) { if (READ_LE_UINT32(akst) == start) { - a->cost.seq3[i] = READ_LE_UINT32(akst + 4); + a->_cost.seq3[i] = READ_LE_UINT32(akst + 4); found = true; break; } akst += 8; } if (!found) { - warning("Sequence not found in actor 0x%X costume %d", a, a->costume); + warning("Sequence not found in actor 0x%X costume %d", a, a->_costume); } } } @@ -337,7 +337,7 @@ void AkosRenderer::setCostume(int costume) { void AkosRenderer::setFacing(const Actor *a) { _mirror = (newDirToOldDir(a->getFacing()) != 0 || akhd->flags & 1); - if (a->flip) + if (a->_flip) _mirror = !_mirror; } @@ -345,7 +345,7 @@ byte AkosRenderer::drawLimb(const Actor *a, int limb) { uint code; const byte *p; const AkosOffset *off; - const CostumeData &cost = a->cost; + const CostumeData &cost = a->_cost; const CostumeInfo *costumeInfo; uint i, extra; byte result = 0; @@ -465,11 +465,11 @@ byte AkosRenderer::drawLimb(const Actor *a, int limb) { uint32 type = cond & 0xC0000000; cond &= 0x3FFFFFFF; if (type == 0x40000000) { - decflag = (a->heCondMask & cond) ? 1 : 0; + decflag = (a->_heCondMask & cond) ? 1 : 0; } else if (type == 0x80000000) { - decflag = (a->heCondMask & cond) ? 0 : 1; + decflag = (a->_heCondMask & cond) ? 0 : 1; } else { - decflag = (a->heCondMask & cond) ? 1 : 0; + decflag = (a->_heCondMask & cond) ? 1 : 0; } } } @@ -1256,7 +1256,7 @@ bool ScummEngine::akos_increaseAnims(const byte *akos, Actor *a) { result = false; for (i = 0; i < 16; i++) { - if (a->cost.active[i] != 0) + if (a->_cost.active[i] != 0) result |= akos_increaseAnim(a, i, aksq, (const uint16 *)akfo, size); } return result; @@ -1273,9 +1273,9 @@ bool ScummEngine::akos_increaseAnim(Actor *a, int chan, const byte *aksq, const bool flag_value, needRedraw; int tmp, tmp2; - active = a->cost.active[chan]; - end = a->cost.end[chan]; - old_curpos = curpos = a->cost.curpos[chan]; + active = a->_cost.active[chan]; + end = a->_cost.end[chan]; + old_curpos = curpos = a->_cost.curpos[chan]; flag_value = false; needRedraw = false; @@ -1388,7 +1388,7 @@ bool ScummEngine::akos_increaseAnim(Actor *a, int chan, const byte *aksq, const case 2: curpos += (code & 0x8000) ? 2 : 1; if (curpos > end) - curpos = a->cost.start[chan]; + curpos = a->_cost.start[chan]; break; case 3: if (curpos != end) @@ -1432,7 +1432,7 @@ bool ScummEngine::akos_increaseAnim(Actor *a, int chan, const byte *aksq, const a->setAnimVar(GB(4), a->getAnimVar(GB(4)) + GW(2)); continue; case AKC_Flip: - a->flip = GW(2) != 0; + a->_flip = GW(2) != 0; continue; case AKC_CmdQue3: case AKC_C042: @@ -1441,10 +1441,10 @@ bool ScummEngine::akos_increaseAnim(Actor *a, int chan, const byte *aksq, const else tmp = GB(2) - 1; if ((uint) tmp < 24) - akos_queCommand(3, a, a->sound[tmp], 0); + akos_queCommand(3, a, a->_sound[tmp], 0); continue; case AKC_CmdQue3Quick: - akos_queCommand(3, a, a->sound[0], 0); + akos_queCommand(3, a, a->_sound[0], 0); continue; case AKC_StartAnim: akos_queCommand(4, a, GB(2), 0); @@ -1470,7 +1470,7 @@ bool ScummEngine::akos_increaseAnim(Actor *a, int chan, const byte *aksq, const tmp2 = GB(4); if (tmp2 < 1 || tmp2 > 3) error("akos_increaseAnim:8 invalid code %d", tmp2); - akos_queCommand(tmp2 + 6, a, a->sound[tmp], GB(6)); + akos_queCommand(tmp2 + 6, a, a->_sound[tmp], GB(6)); continue; case AKC_SetDrawOffs: akos_queCommand(6, a, GW(2), GW(4)); @@ -1480,9 +1480,9 @@ bool ScummEngine::akos_increaseAnim(Actor *a, int chan, const byte *aksq, const error("akos_increaseAnim: no AKFO table"); tmp = a->getAnimVar(GB(2)) - 1; if (_heversion >= 80) { - if (tmp < 0 || tmp > a->cost.seq2[chan] - 1) + if (tmp < 0 || tmp > a->_cost.seq2[chan] - 1) error("akos_increaseAnim: invalid jump value %d", tmp); - curpos = READ_LE_UINT16(akfo + a->cost.seq1[chan] + tmp * 2); + curpos = READ_LE_UINT16(akfo + a->_cost.seq1[chan] + tmp * 2); } else { if (tmp < 0 || tmp > numakfo - 1) error("akos_increaseAnim: invalid jump value %d", tmp); @@ -1523,7 +1523,7 @@ bool ScummEngine::akos_increaseAnim(Actor *a, int chan, const byte *aksq, const case AKC_Ignore2: if (_heversion >= 71) - akos_queCommand(3, a, a->sound[a->getAnimVar(GB(2))], 0); + akos_queCommand(3, a, a->_sound[a->getAnimVar(GB(2))], 0); continue; case AKC_SkipE: @@ -1554,31 +1554,31 @@ bool ScummEngine::akos_increaseAnim(Actor *a, int chan, const byte *aksq, const akos_queCommand(8, a, a->getAnimVar(GB(2)), 0); continue; case AKC_C016: - if (_sound->isSoundRunning( a->sound[a->getAnimVar(GB(4))])) { + if (_sound->isSoundRunning( a->_sound[a->getAnimVar(GB(4))])) { curpos = GUW(2); break; } continue; case AKC_C017: - if (!_sound->isSoundRunning(a->sound[a->getAnimVar(GB(4))])) { + if (!_sound->isSoundRunning(a->_sound[a->getAnimVar(GB(4))])) { curpos = GUW(2); break; } continue; case AKC_C018: - if (_sound->isSoundRunning(a->sound[GB(4)])) { + if (_sound->isSoundRunning(a->_sound[GB(4)])) { curpos = GUW(2); break; } continue; case AKC_C019: - if (!_sound->isSoundRunning(a->sound[GB(4)])) { + if (!_sound->isSoundRunning(a->_sound[GB(4)])) { curpos = GUW(2); break; } continue; case AKC_C044: - akos_queCommand(3, a, a->sound[a->getAnimVar(GB(2))], 0); + akos_queCommand(3, a, a->_sound[a->getAnimVar(GB(2))], 0); continue; case AKC_C045: @@ -1610,7 +1610,7 @@ bool ScummEngine::akos_increaseAnim(Actor *a, int chan, const byte *aksq, const assert((code2 & 0xC000) != 0xC000 || code2 == AKC_ComplexChan || code2 == AKC_Return || code2 == AKC_EndSeq || code2 == AKC_C08E || code2 == AKC_ComplexChan2 || code2 == AKC_C021 || code2 == AKC_C022); - a->cost.curpos[chan] = curpos; + a->_cost.curpos[chan] = curpos; if (needRedraw) return 1; @@ -1623,7 +1623,7 @@ void ScummEngine::akos_queCommand(byte cmd, Actor *a, int param_1, int param_2) checkRange(31, 0, _akosQueuePos, "akos_queCommand overflow"); _akosQueue[_akosQueuePos].cmd = cmd; - _akosQueue[_akosQueuePos].actor = a->number; + _akosQueue[_akosQueuePos].actor = a->_number; _akosQueue[_akosQueuePos].param1 = param_1; _akosQueue[_akosQueuePos].param2 = param_2; } @@ -1646,7 +1646,7 @@ void ScummEngine::akos_processQueue() { a->putActor(0, 0, 0); break; case 2: - warning("unimplemented akos_queCommand(2,%d,%d,%d)", a->number, param_1, param_2); + warning("unimplemented akos_queCommand(2,%d,%d,%d)", a->_number, param_1, param_2); // start script token in actor break; case 3: @@ -1661,7 +1661,7 @@ void ScummEngine::akos_processQueue() { a->startAnimActor(param_1); break; case 5: - a->forceClip = param_1; + a->_forceClip = param_1; break; case 6: a->_offsX = param_1; @@ -1669,7 +1669,7 @@ void ScummEngine::akos_processQueue() { break; case 7: if (_heversion >= 71) { - queueAuxEntry(a->number, param_1); + queueAuxEntry(a->_number, param_1); } else if (param_1 != 0) { if (_imuseDigital) { _imuseDigital->setVolume(param_1, param_2); @@ -1678,14 +1678,14 @@ void ScummEngine::akos_processQueue() { break; case 8: if (_heversion >= 71) { - _actorToPrintStrFor = a->number; + _actorToPrintStrFor = a->_number; - a->talkPosX = a->heTalkQueue[param_1].posX; - a->talkPosY = a->heTalkQueue[param_1].posY; - a->talkColor = a->heTalkQueue[param_1].color; + a->_talkPosX = a->_heTalkQueue[param_1].posX; + a->_talkPosY = a->_heTalkQueue[param_1].posY; + a->_talkColor = a->_heTalkQueue[param_1].color; _string[0].loadDefault(); - actorTalk(a->heTalkQueue[param_1].sentence); + actorTalk(a->_heTalkQueue[param_1].sentence); } else if (param_1 != 0) { if (_imuseDigital) { @@ -1701,7 +1701,7 @@ void ScummEngine::akos_processQueue() { } break; default: - warning("akos_queCommand(%d,%d,%d,%d)", cmd, a->number, param_1, param_2); + warning("akos_queCommand(%d,%d,%d,%d)", cmd, a->_number, param_1, param_2); } } } |
