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-rw-r--r--scumm/actor.cpp888
-rw-r--r--scumm/actor.h106
-rw-r--r--scumm/akos.cpp118
-rw-r--r--scumm/base-costume.cpp2
-rw-r--r--scumm/boxes.cpp16
-rw-r--r--scumm/camera.cpp10
-rw-r--r--scumm/costume.cpp50
-rw-r--r--scumm/debugger.cpp20
-rw-r--r--scumm/imuse_digi/dimuse_track.cpp6
-rw-r--r--scumm/insane/insane.cpp2
-rw-r--r--scumm/object.cpp4
-rw-r--r--scumm/script_v100he.cpp108
-rw-r--r--scumm/script_v2.cpp16
-rw-r--r--scumm/script_v5.cpp58
-rw-r--r--scumm/script_v6.cpp84
-rw-r--r--scumm/script_v6he.cpp76
-rw-r--r--scumm/script_v72he.cpp84
-rw-r--r--scumm/script_v7he.cpp2
-rw-r--r--scumm/script_v8.cpp60
-rw-r--r--scumm/script_v80he.cpp22
-rw-r--r--scumm/script_v90he.cpp2
-rw-r--r--scumm/scumm.cpp14
-rw-r--r--scumm/string.cpp14
23 files changed, 881 insertions, 881 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp
index 987cf752e5..c6d1497efc 100644
--- a/scumm/actor.cpp
+++ b/scumm/actor.cpp
@@ -47,7 +47,7 @@ void Actor::initActorClass(ScummEngine *scumm) {
Actor::Actor() {
assert(_vm != 0);
- number = 0;
+ _number = 0;
initActor(-1);
}
@@ -55,53 +55,53 @@ Actor::Actor() {
void Actor::initActor(int mode) {
if (mode == -1) {
_offsX = _offsY = 0;
- top = bottom = 0;
- needRedraw = needBgReset = costumeNeedsInit = visible = false;
- flip = false;
- speedx = 8;
- speedy = 2;
- frame = 0;
+ _top = _bottom = 0;
+ _needRedraw = _needBgReset = _costumeNeedsInit = _visible = false;
+ _flip = false;
+ _speedx = 8;
+ _speedy = 2;
+ _frame = 0;
_walkbox = 0;
- animProgress = 0;
- heSkipLimbs = false;
- drawToBackBuf = false;
- memset(animVariable, 0, sizeof(animVariable));
- memset(palette, 0, sizeof(palette));
- memset(sound, 0, sizeof(sound));
- memset(&cost, 0, sizeof(CostumeData));
- memset(&walkdata, 0, sizeof(ActorWalkData));
- walkdata.point3.x = 32000;
- walkScript = 0;
- memset(heTalkQueue, 0, sizeof(heTalkQueue));
+ _animProgress = 0;
+ _heSkipLimbs = false;
+ _drawToBackBuf = false;
+ memset(_animVariable, 0, sizeof(_animVariable));
+ memset(_palette, 0, sizeof(_palette));
+ memset(_sound, 0, sizeof(_sound));
+ memset(&_cost, 0, sizeof(CostumeData));
+ memset(&_walkdata, 0, sizeof(ActorWalkData));
+ _walkdata.point3.x = 32000;
+ _walkScript = 0;
+ memset(_heTalkQueue, 0, sizeof(_heTalkQueue));
mode = 1;
}
if (mode == 1) {
- costume = 0;
- room = 0;
+ _costume = 0;
+ _room = 0;
_pos.x = 0;
_pos.y = 0;
- facing = 180;
- heCondMask = 1;
- heNoTalkAnimation = 0;
+ _facing = 180;
+ _heCondMask = 1;
+ _heNoTalkAnimation = 0;
if (_vm->_version >= 7)
- visible = false;
- heSkipLimbs = false;
+ _visible = false;
+ _heSkipLimbs = false;
} else if (mode == 2) {
- facing = 180;
- heCondMask = 1;
- heSkipLimbs = false;
+ _facing = 180;
+ _heCondMask = 1;
+ _heSkipLimbs = false;
}
_elevation = 0;
- width = 24;
- talkColor = 15;
- talkPosX = 0;
- talkPosY = -80;
- boxscale = scaley = scalex = 0xFF;
- charset = 0;
- memset(sound, 0, sizeof(sound));
- targetFacing = facing;
+ _width = 24;
+ _talkColor = 15;
+ _talkPosX = 0;
+ _talkPosY = -80;
+ _boxscale = _scaley = _scalex = 0xFF;
+ _charset = 0;
+ memset(_sound, 0, sizeof(_sound));
+ _targetFacing = _facing;
stopActorMoving();
@@ -109,20 +109,20 @@ void Actor::initActor(int mode) {
_layer = 0;
setActorWalkSpeed(8, 2);
- animSpeed = 0;
+ _animSpeed = 0;
if (_vm->_version >= 6)
- animProgress = 0;
+ _animProgress = 0;
- ignoreBoxes = false;
- forceClip = (_vm->_version >= 7) ? 100 : 0;
- ignoreTurns = false;
+ _ignoreBoxes = false;
+ _forceClip = (_vm->_version >= 7) ? 100 : 0;
+ _ignoreTurns = false;
if (_vm->_features & GF_HUMONGOUS)
- flip = 0;
+ _flip = 0;
- talkFrequency = 256;
- talkPan = 64;
- talkVolume = 127;
+ _talkFrequency = 256;
+ _talkPan = 64;
+ _talkVolume = 127;
if (_vm->_version <= 2) {
_initFrame = 2;
@@ -139,32 +139,32 @@ void Actor::initActor(int mode) {
}
_heTalking = false;
- walkScript = 0;
- talkScript = 0;
+ _walkScript = 0;
+ _talkScript = 0;
_clipOverride = _vm->_actorClipOverride;
- auxBlock.visible = false;
- hePaletteNum = 0;
+ _auxBlock.visible = false;
+ _hePaletteNum = 0;
- _vm->_classData[number] = (_vm->_version >= 7) ? _vm->_classData[0] : 0;
+ _vm->_classData[_number] = (_vm->_version >= 7) ? _vm->_classData[0] : 0;
}
void Actor::stopActorMoving() {
- if (walkScript)
- _vm->stopScript(walkScript);
- moving = 0;
+ if (_walkScript)
+ _vm->stopScript(_walkScript);
+ _moving = 0;
}
void Actor::setActorWalkSpeed(uint newSpeedX, uint newSpeedY) {
- if (newSpeedX == speedx && newSpeedY == speedy)
+ if (newSpeedX == _speedx && newSpeedY == _speedy)
return;
- speedx = newSpeedX;
- speedy = newSpeedY;
+ _speedx = newSpeedX;
+ _speedy = newSpeedY;
- if (moving) {
- calcMovementFactor(walkdata.next);
+ if (_moving) {
+ calcMovementFactor(_walkdata.next);
}
}
@@ -186,16 +186,16 @@ int ScummEngine::getAngleFromPos(int x, int y) const {
}
int Actor::calcMovementFactor(const Common::Point& next) {
- Common::Point actorPos(_pos);
+ Common::Point _actorPos(_pos);
int diffX, diffY;
int32 deltaXFactor, deltaYFactor;
- if (actorPos == next)
+ if (_actorPos == next)
return 0;
- diffX = next.x - actorPos.x;
- diffY = next.y - actorPos.y;
- deltaYFactor = speedy << 16;
+ diffX = next.x - _actorPos.x;
+ diffY = next.y - _actorPos.y;
+ deltaYFactor = _speedy << 16;
if (diffY < 0)
deltaYFactor = -deltaYFactor;
@@ -207,8 +207,8 @@ int Actor::calcMovementFactor(const Common::Point& next) {
deltaYFactor = 0;
}
- if ((uint) abs((int)(deltaXFactor >> 16)) > speedx) {
- deltaXFactor = speedx << 16;
+ if ((uint) abs((int)(deltaXFactor >> 16)) > _speedx) {
+ deltaXFactor = _speedx << 16;
if (diffX < 0)
deltaXFactor = -deltaXFactor;
@@ -220,14 +220,14 @@ int Actor::calcMovementFactor(const Common::Point& next) {
}
}
- walkdata.cur = actorPos;
- walkdata.next = next;
- walkdata.deltaXFactor = deltaXFactor;
- walkdata.deltaYFactor = deltaYFactor;
- walkdata.xfrac = 0;
- walkdata.yfrac = 0;
+ _walkdata.cur = _actorPos;
+ _walkdata.next = next;
+ _walkdata.deltaXFactor = deltaXFactor;
+ _walkdata.deltaYFactor = deltaYFactor;
+ _walkdata.xfrac = 0;
+ _walkdata.yfrac = 0;
- targetFacing = _vm->getAngleFromPos(deltaXFactor, deltaYFactor);
+ _targetFacing = _vm->getAngleFromPos(deltaXFactor, deltaYFactor);
return actorWalkStep();
}
@@ -239,7 +239,7 @@ int Actor::remapDirection(int dir, bool is_walking) {
bool flipY;
// FIXME - It seems that at least in The Dig the original code does
- // check ignoreBoxes here. However, it breaks some animations in Loom,
+ // check _ignoreBoxes here. However, it breaks some animations in Loom,
// causing Bobbin to face towards the camera instead of away from it
// in some places: After the tree has been destroyed by lightning, and
// when entering the dark tunnels beyond the dragon's lair at the very
@@ -249,7 +249,7 @@ int Actor::remapDirection(int dir, bool is_walking) {
// not necessary here because we never call the function unless the
// actor is in the current room anyway.
- if (!ignoreBoxes || (_vm->_gameId == GID_LOOM || _vm->_gameId == GID_LOOM256)) {
+ if (!_ignoreBoxes || (_vm->_gameId == GID_LOOM || _vm->_gameId == GID_LOOM256)) {
specdir = _vm->_extraBoxFlags[_walkbox];
if (specdir) {
if (specdir & 0x8000) {
@@ -265,8 +265,8 @@ int Actor::remapDirection(int dir, bool is_walking) {
flags = _vm->getBoxFlags(_walkbox);
- flipX = (walkdata.deltaXFactor > 0);
- flipY = (walkdata.deltaYFactor > 0);
+ flipX = (_walkdata.deltaXFactor > 0);
+ flipY = (_walkdata.deltaYFactor > 0);
// Check for X-Flip
if ((flags & kBoxXFlip) || isInClass(kObjectClassXFlip)) {
@@ -324,13 +324,13 @@ int Actor::updateActorDirection(bool is_walking) {
int dir;
bool shouldInterpolate;
- if ((_vm->_version == 6) && ignoreTurns)
- return facing;
+ if ((_vm->_version == 6) && _ignoreTurns)
+ return _facing;
- dirType = (_vm->_version >= 7) ? _vm->akos_hasManyDirections(costume) : false;
+ dirType = (_vm->_version >= 7) ? _vm->akos_hasManyDirections(_costume) : false;
- from = toSimpleDir(dirType, facing);
- dir = remapDirection(targetFacing, is_walking);
+ from = toSimpleDir(dirType, _facing);
+ dir = remapDirection(_targetFacing, is_walking);
if (_vm->_version >= 7)
// Direction interpolation interfers with walk scripts in Dig; they perform
@@ -368,51 +368,51 @@ void Actor::setBox(int box) {
int Actor::actorWalkStep() {
int tmpX, tmpY;
- Common::Point actorPos;
+ Common::Point _actorPos;
int distX, distY;
int nextFacing;
- needRedraw = true;
+ _needRedraw = true;
nextFacing = updateActorDirection(true);
- if (!(moving & MF_IN_LEG) || facing != nextFacing) {
- if (_walkFrame != frame || facing != nextFacing) {
+ if (!(_moving & MF_IN_LEG) || _facing != nextFacing) {
+ if (_walkFrame != _frame || _facing != nextFacing) {
startWalkAnim(1, nextFacing);
}
- moving |= MF_IN_LEG;
+ _moving |= MF_IN_LEG;
}
- actorPos = _pos;
+ _actorPos = _pos;
- if (_walkbox != walkdata.curbox && _vm->checkXYInBoxBounds(walkdata.curbox, actorPos.x, actorPos.y)) {
- setBox(walkdata.curbox);
+ if (_walkbox != _walkdata.curbox && _vm->checkXYInBoxBounds(_walkdata.curbox, _actorPos.x, _actorPos.y)) {
+ setBox(_walkdata.curbox);
}
- distX = abs(walkdata.next.x - walkdata.cur.x);
- distY = abs(walkdata.next.y - walkdata.cur.y);
+ distX = abs(_walkdata.next.x - _walkdata.cur.x);
+ distY = abs(_walkdata.next.y - _walkdata.cur.y);
- if (abs(actorPos.x - walkdata.cur.x) >= distX && abs(actorPos.y - walkdata.cur.y) >= distY) {
- moving &= ~MF_IN_LEG;
+ if (abs(_actorPos.x - _walkdata.cur.x) >= distX && abs(_actorPos.y - _walkdata.cur.y) >= distY) {
+ _moving &= ~MF_IN_LEG;
return 0;
}
- tmpX = (actorPos.x << 16) + walkdata.xfrac + (walkdata.deltaXFactor >> 8) * scalex;
- walkdata.xfrac = (uint16)tmpX;
- actorPos.x = (tmpX >> 16);
+ tmpX = (_actorPos.x << 16) + _walkdata.xfrac + (_walkdata.deltaXFactor >> 8) * _scalex;
+ _walkdata.xfrac = (uint16)tmpX;
+ _actorPos.x = (tmpX >> 16);
- tmpY = (actorPos.y << 16) + walkdata.yfrac + (walkdata.deltaYFactor >> 8) * scaley;
- walkdata.yfrac = (uint16)tmpY;
- actorPos.y = (tmpY >> 16);
+ tmpY = (_actorPos.y << 16) + _walkdata.yfrac + (_walkdata.deltaYFactor >> 8) * _scaley;
+ _walkdata.yfrac = (uint16)tmpY;
+ _actorPos.y = (tmpY >> 16);
- if (abs(actorPos.x - walkdata.cur.x) > distX) {
- actorPos.x = walkdata.next.x;
+ if (abs(_actorPos.x - _walkdata.cur.x) > distX) {
+ _actorPos.x = _walkdata.next.x;
}
- if (abs(actorPos.y - walkdata.cur.y) > distY) {
- actorPos.y = walkdata.next.y;
+ if (abs(_actorPos.y - _walkdata.cur.y) > distY) {
+ _actorPos.y = _walkdata.next.y;
}
- _pos = actorPos;
+ _pos = _actorPos;
return 1;
}
@@ -420,12 +420,12 @@ int Actor::actorWalkStep() {
void Actor::setupActorScale() {
if (_vm->_features & GF_NO_SCALING) {
- scalex = 0xFF;
- scaley = 0xFF;
+ _scalex = 0xFF;
+ _scaley = 0xFF;
return;
}
- if (ignoreBoxes)
+ if (_ignoreBoxes)
return;
// For some boxes, we ignore the scaling and use whatever values the
@@ -434,12 +434,12 @@ void Actor::setupActorScale() {
if (_vm->_gameId == GID_SAMNMAX && (_vm->getBoxFlags(_walkbox) & kBoxIgnoreScale))
return;
- boxscale = _vm->getBoxScale(_walkbox);
+ _boxscale = _vm->getBoxScale(_walkbox);
uint16 scale = _vm->getScale(_walkbox, _pos.x, _pos.y);
assert(scale <= 0xFF);
- scalex = scaley = (byte)scale;
+ _scalex = _scaley = (byte)scale;
}
void Actor::startAnimActor(int f) {
@@ -462,13 +462,13 @@ void Actor::startAnimActor(int f) {
break;
}
- if (costume != 0) {
- animProgress = 0;
- needRedraw = true;
+ if (_costume != 0) {
+ _animProgress = 0;
+ _needRedraw = true;
if (f == _initFrame)
- cost.reset();
+ _cost.reset();
_vm->akos_decodeData(this, f, (uint) - 1);
- frame = f;
+ _frame = f;
}
} else {
switch (f) {
@@ -491,21 +491,21 @@ void Actor::startAnimActor(int f) {
assert(f != 0x3E);
- if (isInCurrentRoom() && costume != 0) {
- animProgress = 0;
- cost.animCounter = 0;
- needRedraw = true;
- // V1 - V2 games don't seem to need a cost.reset() at this point.
+ if (isInCurrentRoom() && _costume != 0) {
+ _animProgress = 0;
+ _cost.animCounter = 0;
+ _needRedraw = true;
+ // V1 - V2 games don't seem to need a _cost.reset() at this point.
// Causes Zak to lose his body in several scenes, see bug #771508
if (_vm->_version >= 3 && f == _initFrame) {
- cost.reset();
- auxBlock.visible = false;
+ _cost.reset();
+ _auxBlock.visible = false;
}
if (_vm->_features & GF_NEW_COSTUMES)
_vm->akos_decodeData(this, f, (uint) - 1);
else
_vm->cost_decodeData(this, f, (uint) - 1);
- frame = f;
+ _frame = f;
}
}
}
@@ -537,7 +537,7 @@ void Actor::animateActor(int anim) {
stopActorMoving();
break;
case 3: // change direction immediatly
- moving &= ~MF_TURN;
+ _moving &= ~MF_TURN;
setDirection(dir);
break;
case 4: // turn to new direction
@@ -557,20 +557,20 @@ void Actor::setDirection(int direction) {
uint16 vald;
// Do nothing if actor is already facing in the given direction
- if (facing == direction)
+ if (_facing == direction)
return;
// Normalize the angle
- facing = normalizeAngle(direction);
+ _facing = normalizeAngle(direction);
// If there is no costume set for this actor, we are finished
- if (costume == 0)
+ if (_costume == 0)
return;
// Update the costume for the new direction (and mark the actor for redraw)
aMask = 0x8000;
for (i = 0; i < 16; i++, aMask >>= 1) {
- vald = cost.frame[i];
+ vald = _cost.frame[i];
if (vald == 0xFFFF)
continue;
if (_vm->_features & GF_NEW_COSTUMES)
@@ -579,32 +579,32 @@ void Actor::setDirection(int direction) {
_vm->cost_decodeData(this, vald, (_vm->_version <= 2) ? 0xFFFF : aMask);
}
- needRedraw = true;
+ _needRedraw = true;
}
void Actor::putActor(int dstX, int dstY, byte newRoom) {
- if (visible && _vm->_currentRoom != newRoom && _vm->getTalkingActor() == number) {
+ if (_visible && _vm->_currentRoom != newRoom && _vm->getTalkingActor() == _number) {
_vm->stopTalk();
}
// WORKAROUND: The green transparency of the tank in the Hall of Oddities is
// is positioned one pixel too far to the left. This appears to be a
// bug in the original game as well.
- if (_vm->_gameId == GID_SAMNMAX && newRoom == 16 && number == 5 && dstX == 235 && dstY == 236)
+ if (_vm->_gameId == GID_SAMNMAX && newRoom == 16 && _number == 5 && dstX == 235 && dstY == 236)
dstX++;
_pos.x = dstX;
_pos.y = dstY;
- room = newRoom;
- needRedraw = true;
+ _room = newRoom;
+ _needRedraw = true;
- if (_vm->VAR(_vm->VAR_EGO) == number) {
+ if (_vm->VAR(_vm->VAR_EGO) == _number) {
_vm->_egoPositioned = true;
}
- if (visible) {
+ if (_visible) {
if (isInCurrentRoom()) {
- if (moving) {
+ if (_moving) {
stopActorMoving();
startAnimActor(_standFrame);
}
@@ -642,7 +642,7 @@ AdjustBoxResult Actor::adjustXYToBeInBox(int dstX, int dstY) {
abr.y = dstY;
abr.box = kInvalidBox;
- if (ignoreBoxes)
+ if (_ignoreBoxes)
return abr;
for (int tIdx = 0; tIdx < ARRAYSIZE(thresholdTable); tIdx++) {
@@ -716,19 +716,19 @@ void Actor::adjustActorPos() {
_pos.x = abr.x;
_pos.y = abr.y;
- walkdata.destbox = abr.box;
+ _walkdata.destbox = abr.box;
setBox(abr.box);
- walkdata.dest.x = -1;
+ _walkdata.dest.x = -1;
stopActorMoving();
- cost.soundCounter = 0;
+ _cost.soundCounter = 0;
if (_walkbox != kInvalidBox) {
byte flags = _vm->getBoxFlags(_walkbox);
if (flags & 7) {
- turnToDirection(facing);
+ turnToDirection(_facing);
}
}
}
@@ -747,59 +747,59 @@ void Actor::faceToObject(int obj) {
}
void Actor::turnToDirection(int newdir) {
- if (newdir == -1 || ignoreTurns)
+ if (newdir == -1 || _ignoreTurns)
return;
- moving &= ~MF_TURN;
+ _moving &= ~MF_TURN;
- if (newdir != facing) {
+ if (newdir != _facing) {
if (_vm->_version <= 3)
- moving = MF_TURN;
+ _moving = MF_TURN;
else
- moving |= MF_TURN;
- targetFacing = newdir;
+ _moving |= MF_TURN;
+ _targetFacing = newdir;
}
}
void Actor::hideActor() {
- if (!visible)
+ if (!_visible)
return;
- if (moving) {
+ if (_moving) {
stopActorMoving();
startAnimActor(_standFrame);
}
- visible = false;
- cost.soundCounter = 0;
- needRedraw = false;
- needBgReset = true;
- auxBlock.visible = false;
+ _visible = false;
+ _cost.soundCounter = 0;
+ _needRedraw = false;
+ _needBgReset = true;
+ _auxBlock.visible = false;
}
void Actor::showActor() {
- if (_vm->_currentRoom == 0 || visible)
+ if (_vm->_currentRoom == 0 || _visible)
return;
adjustActorPos();
- _vm->ensureResourceLoaded(rtCostume, costume);
+ _vm->ensureResourceLoaded(rtCostume, _costume);
- if (costumeNeedsInit) {
+ if (_costumeNeedsInit) {
startAnimActor(_initFrame);
if (_vm->_version <= 2) {
startAnimActor(_standFrame);
startAnimActor(_talkStopFrame);
}
- costumeNeedsInit = false;
+ _costumeNeedsInit = false;
}
// FIXME: Evil hack to work around bug #770717
- if (!moving && _vm->_version <= 2)
+ if (!_moving && _vm->_version <= 2)
startAnimActor(_standFrame);
stopActorMoving();
- visible = true;
- needRedraw = true;
+ _visible = true;
+ _needRedraw = true;
}
// V1 Maniac doesn't have a ScummVar for VAR_TALK_ACTOR, and just uses
@@ -825,7 +825,7 @@ void ScummEngine::putActors() {
for (i = 1; i < _numActors; i++) {
a = &_actors[i];
if (a && a->isInCurrentRoom())
- a->putActor(a->_pos.x, a->_pos.y, a->room);
+ a->putActor(a->_pos.x, a->_pos.y, a->_room);
}
}
@@ -837,7 +837,7 @@ void ScummEngine::setupV1ActorTalkColor() {
int i;
for (i = 1; i < _numActors; i++)
- _actors[i].talkColor = v1MMActorTalkColor[i];
+ _actors[i]._talkColor = v1MMActorTalkColor[i];
}
void ScummEngine::showActors() {
@@ -866,11 +866,11 @@ void ScummEngine::playActorSounds() {
int i;
for (i = 1; i < _numActors; i++) {
- if (_actors[i].cost.soundCounter && _actors[i].isInCurrentRoom() && _actors[i].sound) {
+ if (_actors[i]._cost.soundCounter && _actors[i].isInCurrentRoom() && _actors[i]._sound) {
_currentScript = 0xFF;
- _sound->addSoundToQueue(_actors[i].sound[0]);
+ _sound->addSoundToQueue(_actors[i]._sound[0]);
for (i = 1; i < _numActors; i++) {
- _actors[i].cost.soundCounter = 0;
+ _actors[i]._cost.soundCounter = 0;
}
return;
}
@@ -882,7 +882,7 @@ Actor *ScummEngine::derefActor(int id, const char *errmsg) const {
debugC(DEBUG_ACTORS, "derefActor(0, \"%s\") in script %d, opcode 0x%x",
errmsg, vm.slot[_curExecScript].number, _opcode);
- if (id < 0 || id >= _numActors || _actors[id].number != id) {
+ if (id < 0 || id >= _numActors || _actors[id]._number != id) {
if (errmsg)
error("Invalid actor %d in %s", id, errmsg);
else
@@ -896,7 +896,7 @@ Actor *ScummEngine::derefActorSafe(int id, const char *errmsg) const {
debugC(DEBUG_ACTORS, "derefActorSafe(0, \"%s\") in script %d, opcode 0x%x",
errmsg, vm.slot[_curExecScript].number, _opcode);
- if (id < 0 || id >= _numActors || _actors[id].number != id) {
+ if (id < 0 || id >= _numActors || _actors[id]._number != id) {
debugC(DEBUG_ACTORS, "Invalid actor %d in %s (script %d, opcode 0x%x)",
id, errmsg, vm.slot[_curExecScript].number, _opcode);
return NULL;
@@ -928,7 +928,7 @@ static int compareDrawOrder(const void* a, const void* b)
// Would be interesting if somebody could check the disassembly (see also the
// comment on the above mentioned tracker item).
if (g_scumm->_gameId == GID_TENTACLE) {
- diff = actor1->forceClip - actor2->forceClip;
+ diff = actor1->_forceClip - actor2->_forceClip;
if (diff < 0)
return -1;
if (diff > 0)
@@ -940,7 +940,7 @@ static int compareDrawOrder(const void* a, const void* b)
// actor number as tie-breaker. This is needed for the Sam & Max intro,
// and possibly other cases as well. See bug #758167.
- return actor1->number - actor2->number;
+ return actor1->_number - actor2->_number;
}
void ScummEngine::processActors() {
@@ -957,7 +957,7 @@ void ScummEngine::processActors() {
for (int i = 1; i < _numActors; i++) {
if (_version == 8 && _actors[i]._layer < 0)
continue;
- if (_actors[i].isInCurrentRoom() && _actors[i].costume)
+ if (_actors[i].isInCurrentRoom() && _actors[i]._costume)
actors[numactors++] = &_actors[i];
}
if (!numactors) {
@@ -992,7 +992,7 @@ void ScummEngine::processUpperActors() {
int i;
for (i = 1; i < _numActors; i++) {
- if (_actors[i].isInCurrentRoom() && _actors[i].costume && _actors[i]._layer < 0) {
+ if (_actors[i].isInCurrentRoom() && _actors[i]._costume && _actors[i]._layer < 0) {
CHECK_HEAP
_actors[i].drawActorCostume();
CHECK_HEAP
@@ -1003,17 +1003,17 @@ void ScummEngine::processUpperActors() {
void Actor::drawActorCostume(bool hitTestMode) {
if (!hitTestMode) {
- if (!needRedraw)
+ if (!_needRedraw)
return;
- needRedraw = false;
+ _needRedraw = false;
}
setupActorScale();
BaseCostumeRenderer* bcr = _vm->_costumeRenderer;
- bcr->_actorID = number;
+ bcr->_actorID = _number;
bcr->_actorX = _pos.x + _offsX - _vm->virtscr[0].xstart;
bcr->_actorY = _pos.y + _offsY - _elevation;
@@ -1025,7 +1025,7 @@ void Actor::drawActorCostume(bool hitTestMode) {
// actor is facing left (270 degree).
// V1 games are once again slightly different, here we only have
// to adjust the 270 degree case...
- if (facing == 270)
+ if (_facing == 270)
bcr->_actorX += 16;
else if (_vm->_version == 2)
bcr->_actorX += 8;
@@ -1033,11 +1033,11 @@ void Actor::drawActorCostume(bool hitTestMode) {
bcr->_clipOverride = _clipOverride;
- if (_vm->_version == 4 && boxscale & 0x8000) {
- bcr->_scaleX = bcr->_scaleY = _vm->getScaleFromSlot((boxscale & 0x7fff) + 1, _pos.x, _pos.y);
+ if (_vm->_version == 4 && _boxscale & 0x8000) {
+ bcr->_scaleX = bcr->_scaleY = _vm->getScaleFromSlot((_boxscale & 0x7fff) + 1, _pos.x, _pos.y);
} else {
- bcr->_scaleX = scalex;
- bcr->_scaleY = scaley;
+ bcr->_scaleX = _scalex;
+ bcr->_scaleY = _scaley;
}
bcr->_shadow_mode = _shadowMode;
@@ -1048,13 +1048,13 @@ void Actor::drawActorCostume(bool hitTestMode) {
else
bcr->_shadow_table = _vm->_shadowPalette;
- bcr->setCostume(costume);
- bcr->setPalette(palette);
+ bcr->setCostume(_costume);
+ bcr->setPalette(_palette);
bcr->setFacing(this);
if (_vm->_version >= 7) {
- bcr->_zbuf = forceClip;
+ bcr->_zbuf = _forceClip;
if (bcr->_zbuf == 100) {
bcr->_zbuf = _vm->getMaskFromBox(_walkbox);
if (bcr->_zbuf > _vm->gdi._numZBuffer-1)
@@ -1062,8 +1062,8 @@ void Actor::drawActorCostume(bool hitTestMode) {
}
} else {
- if (forceClip)
- bcr->_zbuf = forceClip;
+ if (_forceClip)
+ bcr->_zbuf = _forceClip;
else if (isInClass(kObjectClassNeverClip))
bcr->_zbuf = 0;
else {
@@ -1077,31 +1077,31 @@ void Actor::drawActorCostume(bool hitTestMode) {
bcr->_draw_top = 0x7fffffff;
bcr->_draw_bottom = 0;
- bcr->_skipLimbs = (heSkipLimbs != 0);
- bcr->_paletteNum = hePaletteNum;
+ bcr->_skipLimbs = (_heSkipLimbs != 0);
+ bcr->_paletteNum = _hePaletteNum;
- if (_vm->_heversion >= 80 && heNoTalkAnimation == 0) {
- heCondMask &= 0xFFFFFC00;
- heCondMask |= 1;
- if (_vm->getTalkingActor() == number) {
+ if (_vm->_heversion >= 80 && _heNoTalkAnimation == 0) {
+ _heCondMask &= 0xFFFFFC00;
+ _heCondMask |= 1;
+ if (_vm->getTalkingActor() == _number) {
// Checks if talk sound is active?
// Otherwise just do rand animation
int rnd = _vm->_rnd.getRandomNumberRng(1, 10);
setTalkCondition(rnd);
}
}
- heNoTalkAnimation = 0;
+ _heNoTalkAnimation = 0;
// If the actor is partially hidden, redraw it next frame.
// Only done for pre-AKOS, though.
- if (bcr->drawCostume(_vm->virtscr[0], _vm->gdi._numStrips, this, drawToBackBuf) & 1) {
- needRedraw = (_vm->_version <= 6);
+ if (bcr->drawCostume(_vm->virtscr[0], _vm->gdi._numStrips, this, _drawToBackBuf) & 1) {
+ _needRedraw = (_vm->_version <= 6);
}
if (!hitTestMode) {
// Record the vertical extent of the drawn actor
- top = bcr->_draw_top;
- bottom = bcr->_draw_bottom;
+ _top = bcr->_draw_top;
+ _bottom = bcr->_draw_bottom;
}
}
@@ -1121,24 +1121,24 @@ bool Actor::actorHitTest(int x, int y) {
}
void Actor::animateCostume() {
- if (costume == 0)
+ if (_costume == 0)
return;
- animProgress++;
- if (animProgress >= animSpeed) {
- animProgress = 0;
+ _animProgress++;
+ if (_animProgress >= _animSpeed) {
+ _animProgress = 0;
if (_vm->_features & GF_NEW_COSTUMES) {
- byte *akos = _vm->getResourceAddress(rtCostume, costume);
+ byte *akos = _vm->getResourceAddress(rtCostume, _costume);
assert(akos);
if (_vm->akos_increaseAnims(akos, this)) {
- needRedraw = true;
+ _needRedraw = true;
}
} else {
LoadedCostume lc(_vm);
- lc.loadCostume(costume);
+ lc.loadCostume(_costume);
if (lc.increaseAnims(this)) {
- needRedraw = true;
+ _needRedraw = true;
}
}
}
@@ -1152,16 +1152,16 @@ void Actor::animateLimb(int limb, int f) {
if (!f)
return;
- animProgress++;
- if (animProgress >= animSpeed) {
- animProgress = 0;
+ _animProgress++;
+ if (_animProgress >= _animSpeed) {
+ _animProgress = 0;
- if (costume == 0)
+ if (_costume == 0)
return;
const byte *aksq, *akfo;
uint size;
- byte *akos = _vm->getResourceAddress(rtCostume, costume);
+ byte *akos = _vm->getResourceAddress(rtCostume, _costume);
assert(akos);
aksq = _vm->findResourceData(MKID('AKSQ'), akos);
@@ -1170,12 +1170,12 @@ void Actor::animateLimb(int limb, int f) {
size = _vm->getResourceDataSize(akfo) / 2;
while (f--) {
- if (cost.active[limb] != 0)
+ if (_cost.active[limb] != 0)
_vm->akos_increaseAnim(this, limb, aksq, (const uint16 *)akfo, size);
}
-// needRedraw = true;
-// needBgReset = true;
+// _needRedraw = true;
+// _needBgReset = true;
}
}
@@ -1184,7 +1184,7 @@ void ScummEngine::setActorRedrawFlags() {
if (_fullRedraw) {
for (j = 1; j < _numActors; j++) {
- _actors[j].needRedraw = true;
+ _actors[j]._needRedraw = true;
}
} else {
for (i = 0; i < gdi._numStrips; i++) {
@@ -1192,7 +1192,7 @@ void ScummEngine::setActorRedrawFlags() {
if (testGfxAnyUsageBits(strip)) {
for (j = 1; j < _numActors; j++) {
if (testGfxUsageBit(strip, j) && testGfxOtherUsageBits(strip, j)) {
- _actors[j].needRedraw = true;
+ _actors[j]._needRedraw = true;
}
}
}
@@ -1209,16 +1209,16 @@ void ScummEngine::resetActorBgs() {
clearGfxUsageBit(strip, USAGE_BIT_RESTORED);
for (j = 1; j < _numActors; j++) {
if (testGfxUsageBit(strip, j) &&
- ((_actors[j].top != 0x7fffffff && _actors[j].needRedraw) || _actors[j].needBgReset)) {
+ ((_actors[j]._top != 0x7fffffff && _actors[j]._needRedraw) || _actors[j]._needBgReset)) {
clearGfxUsageBit(strip, j);
- if ((_actors[j].bottom - _actors[j].top) >= 0)
- gdi.resetBackground(_actors[j].top, _actors[j].bottom, i);
+ if ((_actors[j]._bottom - _actors[j]._top) >= 0)
+ gdi.resetBackground(_actors[j]._top, _actors[j]._bottom, i);
}
}
}
for (i = 1; i < _numActors; i++) {
- _actors[i].needBgReset = false;
+ _actors[i]._needBgReset = false;
}
}
@@ -1229,7 +1229,7 @@ int ScummEngine::getActorFromPos(int x, int y) {
return 0;
for (i = 1; i < _numActors; i++) {
if (testGfxUsageBit(x / 8, i) && !getClass(i, kObjectClassUntouchable)
- && y >= _actors[i].top && y <= _actors[i].bottom) {
+ && y >= _actors[i]._top && y <= _actors[i]._bottom) {
if (_version > 2 || i != VAR(VAR_EGO))
return i;
}
@@ -1272,7 +1272,7 @@ void ScummEngine::actorTalk(const byte *msg) {
} else {
if ((_version <= 7 && !_keepText) || (_version == 8 && VAR(VAR_HAVE_MSG)))
stopTalk();
- setTalkingActor(a->number);
+ setTalkingActor(a->_number);
a->_heTalking = true;
if (!_string[0].no_talk_anim) {
a->runActorTalkScript(a->_talkStartFrame);
@@ -1288,7 +1288,7 @@ void ScummEngine::actorTalk(const byte *msg) {
_charsetColor = (byte)_string[0].color;
} else {
a = derefActor(getTalkingActor(), "actorTalk(2)");
- _charsetColor = a->talkColor;
+ _charsetColor = a->_talkColor;
}
_charsetBufPos = 0;
_talkDelay = 0;
@@ -1304,16 +1304,16 @@ void Actor::runActorTalkScript(int f) {
if (_vm->_version == 8 && _vm->VAR(_vm->VAR_HAVE_MSG) == 2)
return;
- if (talkScript) {
- int script = talkScript;
+ if (_talkScript) {
+ int script = _talkScript;
int args[16];
memset(args, 0, sizeof(args));
args[1] = f;
- args[0] = number;
+ args[0] = _number;
_vm->runScript(script, 1, 0, args);
} else {
- if (frame != f)
+ if (_frame != f)
startAnimActor(f);
}
}
@@ -1350,8 +1350,8 @@ void Actor::setActorCostume(int c) {
int i;
if ((_vm->_features & GF_HUMONGOUS) && (c == -1 || c == -2)) {
- heSkipLimbs = (c == -1);
- needRedraw = true;
+ _heSkipLimbs = (c == -1);
+ _needRedraw = true;
return;
}
@@ -1360,32 +1360,32 @@ void Actor::setActorCostume(int c) {
if (_vm->_heversion == 60)
c &= 0xff;
- costumeNeedsInit = true;
+ _costumeNeedsInit = true;
if (_vm->_features & GF_NEW_COSTUMES) {
- cost.reset();
- auxBlock.visible = false;
- memset(animVariable, 0, sizeof(animVariable));
- costume = c;
+ _cost.reset();
+ _auxBlock.visible = false;
+ memset(_animVariable, 0, sizeof(_animVariable));
+ _costume = c;
if (_vm->_heversion >= 71)
_vm->queueAuxBlock(this);
- if (visible) {
- if (costume) {
- _vm->ensureResourceLoaded(rtCostume, costume);
+ if (_visible) {
+ if (_costume) {
+ _vm->ensureResourceLoaded(rtCostume, _costume);
}
startAnimActor(_initFrame);
}
} else {
- if (visible) {
+ if (_visible) {
hideActor();
- cost.reset();
- costume = c;
+ _cost.reset();
+ _costume = c;
showActor();
} else {
- costume = c;
- cost.reset();
+ _costume = c;
+ _cost.reset();
}
}
@@ -1396,19 +1396,19 @@ void Actor::setActorCostume(int c) {
if (_vm->_features & GF_NEW_COSTUMES) {
for (i = 0; i < 256; i++)
- palette[i] = 0xFF;
+ _palette[i] = 0xFF;
} else if (_vm->_features & GF_OLD_BUNDLE) {
for (i = 0; i < 16; i++)
- palette[i] = i;
+ _palette[i] = i;
// Make stuff more visible on CGA. Based on disassembly
if (_vm->_renderMode == Common::kRenderCGA && _vm->_version > 2) {
- palette[6] = 5;
- palette[7] = 15;
+ _palette[6] = 5;
+ _palette[7] = 15;
}
} else {
for (i = 0; i < 32; i++)
- palette[i] = 0xFF;
+ _palette[i] = 0xFF;
}
}
@@ -1425,21 +1425,21 @@ void Actor::startWalkActor(int destX, int destY, int dir) {
if (!isInCurrentRoom()) {
_pos.x = abr.x;
_pos.y = abr.y;
- if (!(_vm->_version == 6 && ignoreTurns) && dir != -1)
+ if (!(_vm->_version == 6 && _ignoreTurns) && dir != -1)
setDirection(dir);
return;
}
- if (ignoreBoxes) {
+ if (_ignoreBoxes) {
abr.box = kInvalidBox;
_walkbox = kInvalidBox;
} else {
- if (_vm->checkXYInBoxBounds(walkdata.destbox, abr.x, abr.y)) {
- abr.box = walkdata.destbox;
+ if (_vm->checkXYInBoxBounds(_walkdata.destbox, abr.x, abr.y)) {
+ abr.box = _walkdata.destbox;
} else {
abr = adjustXYToBeInBox(abr.x, abr.y);
}
- if (moving && walkdata.destdir == dir && walkdata.dest.x == abr.x && walkdata.dest.y == abr.y)
+ if (_moving && _walkdata.destdir == dir && _walkdata.dest.x == abr.x && _walkdata.dest.y == abr.y)
return;
}
@@ -1448,30 +1448,30 @@ void Actor::startWalkActor(int destX, int destY, int dir) {
return;
}
- walkdata.dest.x = abr.x;
- walkdata.dest.y = abr.y;
- walkdata.destbox = abr.box;
- walkdata.destdir = dir;
- moving = (moving & MF_IN_LEG) | MF_NEW_LEG;
- walkdata.point3.x = 32000;
+ _walkdata.dest.x = abr.x;
+ _walkdata.dest.y = abr.y;
+ _walkdata.destbox = abr.box;
+ _walkdata.destdir = dir;
+ _moving = (_moving & MF_IN_LEG) | MF_NEW_LEG;
+ _walkdata.point3.x = 32000;
- walkdata.curbox = _walkbox;
+ _walkdata.curbox = _walkbox;
}
void Actor::startWalkAnim(int cmd, int angle) {
if (angle == -1)
- angle = facing;
+ angle = _facing;
/* Note: walk scripts aren't required to make the Dig
* work as usual
*/
- if (walkScript) {
+ if (_walkScript) {
int args[16];
memset(args, 0, sizeof(args));
- args[0] = number;
+ args[0] = _number;
args[1] = cmd;
args[2] = angle;
- _vm->runScript(walkScript, 1, 0, args);
+ _vm->runScript(_walkScript, 1, 0, args);
} else {
switch (cmd) {
case 1: /* start walk */
@@ -1494,77 +1494,77 @@ void Actor::walkActor() {
Common::Point foundPath;
if (_vm->_version >= 7) {
- if (moving & MF_FROZEN) {
- if (moving & MF_TURN) {
+ if (_moving & MF_FROZEN) {
+ if (_moving & MF_TURN) {
new_dir = updateActorDirection(false);
- if (facing != new_dir)
+ if (_facing != new_dir)
setDirection(new_dir);
else
- moving &= ~MF_TURN;
+ _moving &= ~MF_TURN;
}
return;
}
}
- if (!moving)
+ if (!_moving)
return;
- if (!(moving & MF_NEW_LEG)) {
- if (moving & MF_IN_LEG && actorWalkStep())
+ if (!(_moving & MF_NEW_LEG)) {
+ if (_moving & MF_IN_LEG && actorWalkStep())
return;
- if (moving & MF_LAST_LEG) {
- moving = 0;
- setBox(walkdata.destbox);
- startWalkAnim(3, walkdata.destdir);
+ if (_moving & MF_LAST_LEG) {
+ _moving = 0;
+ setBox(_walkdata.destbox);
+ startWalkAnim(3, _walkdata.destdir);
return;
}
- if (moving & MF_TURN) {
+ if (_moving & MF_TURN) {
new_dir = updateActorDirection(false);
- if (facing != new_dir)
+ if (_facing != new_dir)
setDirection(new_dir);
else
- moving = 0;
+ _moving = 0;
return;
}
- setBox(walkdata.curbox);
- moving &= MF_IN_LEG;
+ setBox(_walkdata.curbox);
+ _moving &= MF_IN_LEG;
}
- moving &= ~MF_NEW_LEG;
+ _moving &= ~MF_NEW_LEG;
do {
if (_walkbox == kInvalidBox) {
- setBox(walkdata.destbox);
- walkdata.curbox = walkdata.destbox;
+ setBox(_walkdata.destbox);
+ _walkdata.curbox = _walkdata.destbox;
break;
}
- if (_walkbox == walkdata.destbox)
+ if (_walkbox == _walkdata.destbox)
break;
- next_box = _vm->getPathToDestBox(_walkbox, walkdata.destbox);
+ next_box = _vm->getPathToDestBox(_walkbox, _walkdata.destbox);
if (next_box < 0) {
- walkdata.destbox = _walkbox;
- moving |= MF_LAST_LEG;
+ _walkdata.destbox = _walkbox;
+ _moving |= MF_LAST_LEG;
return;
}
- walkdata.curbox = next_box;
+ _walkdata.curbox = next_box;
- if (findPathTowards(_walkbox, next_box, walkdata.destbox, foundPath))
+ if (findPathTowards(_walkbox, next_box, _walkdata.destbox, foundPath))
break;
if (calcMovementFactor(foundPath))
return;
- setBox(walkdata.curbox);
+ setBox(_walkdata.curbox);
} while (1);
- moving |= MF_LAST_LEG;
- calcMovementFactor(walkdata.dest);
+ _moving |= MF_LAST_LEG;
+ calcMovementFactor(_walkdata.dest);
}
/*
@@ -1572,45 +1572,45 @@ void Actor::walkActorV12() {
Common::Point foundPath, tmp;
int new_dir, next_box;
- if (moving & MF_TURN) {
+ if (_moving & MF_TURN) {
new_dir = updateActorDirection(false);
- if (facing != new_dir)
+ if (_facing != new_dir)
setDirection(new_dir);
else
- moving = 0;
+ _moving = 0;
return;
}
- if (!moving)
+ if (!_moving)
return;
- if (moving & MF_IN_LEG) {
+ if (_moving & MF_IN_LEG) {
actorWalkStep();
} else {
- if (moving & MF_LAST_LEG) {
- moving = 0;
- startWalkAnim(3, walkdata.destdir);
+ if (_moving & MF_LAST_LEG) {
+ _moving = 0;
+ startWalkAnim(3, _walkdata.destdir);
} else {
- setBox(walkdata.curbox);
- if (_walkbox == walkdata.destbox) {
- foundPath = walkdata.dest;
- moving |= MF_LAST_LEG;
+ setBox(_walkdata.curbox);
+ if (_walkbox == _walkdata.destbox) {
+ foundPath = _walkdata.dest;
+ _moving |= MF_LAST_LEG;
} else {
- next_box = _vm->getPathToDestBox(_walkbox, walkdata.destbox);
+ next_box = _vm->getPathToDestBox(_walkbox, _walkdata.destbox);
if (next_box < 0) {
- moving |= MF_LAST_LEG;
+ _moving |= MF_LAST_LEG;
return;
}
// Can't walk through locked boxes
int flags = _vm->getBoxFlags(next_box);
if (flags & kBoxLocked && !(flags & kBoxPlayerOnly && !isPlayer())) {
- moving |= MF_LAST_LEG;
+ _moving |= MF_LAST_LEG;
}
- walkdata.curbox = next_box;
+ _walkdata.curbox = next_box;
- _vm->getClosestPtOnBox(walkdata.curbox, x, y, tmp.x, tmp.y);
+ _vm->getClosestPtOnBox(_walkdata.curbox, x, y, tmp.x, tmp.y);
_vm->getClosestPtOnBox(_walkbox, tmp.x, tmp.y, foundPath.x, foundPath.y);
}
calcMovementFactor(foundPath);
@@ -1623,91 +1623,91 @@ void Actor::walkActorOld() {
Common::Point p2, p3; // Gate locations
int new_dir, next_box, loopCtr = 0;
- if (!moving)
+ if (!_moving)
return;
- if (!(moving & MF_NEW_LEG)) {
- if (moving & MF_IN_LEG && actorWalkStep())
+ if (!(_moving & MF_NEW_LEG)) {
+ if (_moving & MF_IN_LEG && actorWalkStep())
return;
- if (moving & MF_LAST_LEG) {
- moving = 0;
- startWalkAnim(3, walkdata.destdir);
+ if (_moving & MF_LAST_LEG) {
+ _moving = 0;
+ startWalkAnim(3, _walkdata.destdir);
return;
}
- if (moving & MF_TURN) {
+ if (_moving & MF_TURN) {
new_dir = updateActorDirection(false);
- if (facing != new_dir)
+ if (_facing != new_dir)
setDirection(new_dir);
else
- moving = 0;
+ _moving = 0;
return;
}
- if (walkdata.point3.x != 32000) {
- if (calcMovementFactor(walkdata.point3)) {
- walkdata.point3.x = 32000;
+ if (_walkdata.point3.x != 32000) {
+ if (calcMovementFactor(_walkdata.point3)) {
+ _walkdata.point3.x = 32000;
return;
}
- walkdata.point3.x = 32000;
+ _walkdata.point3.x = 32000;
}
- setBox(walkdata.curbox);
- moving &= MF_IN_LEG;
+ setBox(_walkdata.curbox);
+ _moving &= MF_IN_LEG;
}
- moving &= ~MF_NEW_LEG;
+ _moving &= ~MF_NEW_LEG;
do {
loopCtr++;
if (_walkbox == kInvalidBox) {
- setBox(walkdata.destbox);
- walkdata.curbox = walkdata.destbox;
+ setBox(_walkdata.destbox);
+ _walkdata.curbox = _walkdata.destbox;
break;
}
- if (_walkbox == walkdata.destbox)
+ if (_walkbox == _walkdata.destbox)
break;
- next_box = _vm->getPathToDestBox(_walkbox, walkdata.destbox);
+ next_box = _vm->getPathToDestBox(_walkbox, _walkdata.destbox);
// WORKAROUND: To fully fix bug #774783, we add a special case
// here, resulting in a different next_box value for Hitler.
- if ((_vm->_gameId == GID_INDY3) && _vm->_roomResource == 46 && _walkbox == 1 && walkdata.destbox == 0 && number == 9)
+ if ((_vm->_gameId == GID_INDY3) && _vm->_roomResource == 46 && _walkbox == 1 && _walkdata.destbox == 0 && _number == 9)
next_box = 1;
if (next_box < 0) {
- moving |= MF_LAST_LEG;
+ _moving |= MF_LAST_LEG;
return;
}
// Can't walk through locked boxes
int flags = _vm->getBoxFlags(next_box);
if (flags & kBoxLocked && !(flags & kBoxPlayerOnly && !isPlayer())) {
- moving |= MF_LAST_LEG;
+ _moving |= MF_LAST_LEG;
// FIXME: Work in progress
-// walkdata.destdir = facing;
+// _walkdata.destdir = _facing;
return;
}
- walkdata.curbox = next_box;
+ _walkdata.curbox = next_box;
if (_vm->_version <= 2) {
- _vm->getClosestPtOnBox(walkdata.curbox, _pos.x, _pos.y, p2.x, p2.y);
+ _vm->getClosestPtOnBox(_walkdata.curbox, _pos.x, _pos.y, p2.x, p2.y);
_vm->getClosestPtOnBox(_walkbox, p2.x, p2.y, p3.x, p3.y);
// FIXME: Work in progress
// calcMovementFactor(p3);
// return;
} else {
- findPathTowardsOld(_walkbox, next_box, walkdata.destbox, p2, p3);
+ findPathTowardsOld(_walkbox, next_box, _walkdata.destbox, p2, p3);
if (p2.x == 32000 && p3.x == 32000) {
break;
}
if (p2.x != 32000) {
if (calcMovementFactor(p2)) {
- walkdata.point3 = p3;
+ _walkdata.point3 = p3;
return;
}
}
@@ -1715,24 +1715,24 @@ void Actor::walkActorOld() {
if (calcMovementFactor(p3))
return;
- setBox(walkdata.destbox);
+ setBox(_walkdata.destbox);
// FIXME: Ender added this recursion counter as a hack around
// a infinite loop in Maniac V1 - see bug #862245
if (loopCtr > 100) {
- moving |= MF_LAST_LEG;
+ _moving |= MF_LAST_LEG;
return;
}
} while (1);
- moving |= MF_LAST_LEG;
- calcMovementFactor(walkdata.dest);
+ _moving |= MF_LAST_LEG;
+ calcMovementFactor(_walkdata.dest);
}
byte *Actor::getActorName() {
- byte *ptr = _vm->getResourceAddress(rtActorName, number);
+ byte *ptr = _vm->getResourceAddress(rtActorName, _number);
if (ptr == NULL) {
- warning("Failed to find name of actor %d", number);
+ warning("Failed to find name of actor %d", _number);
}
return ptr;
}
@@ -1742,15 +1742,15 @@ void Actor::remapActorPaletteColor(int color, int new_color) {
int akpl_size, i;
byte akpl_color;
- akos = _vm->getResourceAddress(rtCostume, costume);
+ akos = _vm->getResourceAddress(rtCostume, _costume);
if (!akos) {
- warning("Can't remap actor %d, costume %d not found", number, costume);
+ warning("Can't remap actor %d, costume %d not found", _number, _costume);
return;
}
akpl = _vm->findResourceData(MKID('AKPL'), akos);
if (!akpl) {
- warning("Can't remap actor %d, costume %d doesn't contain an AKPL block", number, costume);
+ warning("Can't remap actor %d, costume %d doesn't contain an AKPL block", _number, _costume);
return;
}
@@ -1760,7 +1760,7 @@ void Actor::remapActorPaletteColor(int color, int new_color) {
for (i = 0; i < akpl_size; i++) {
akpl_color = *akpl++;
if (akpl_color == color) {
- palette[i] = new_color;
+ _palette[i] = new_color;
return;
}
}
@@ -1773,22 +1773,22 @@ void Actor::remapActorPalette(int r_fact, int g_fact, int b_fact, int threshold)
byte akpl_color;
if (!isInCurrentRoom()) {
- debugC(DEBUG_ACTORS, "Remap actor %d not in current room", number);
+ debugC(DEBUG_ACTORS, "Remap actor %d not in current room", _number);
return;
- } else if (costume < 1 || costume >= _vm->_numCostumes - 1) {
- debugC(DEBUG_ACTORS, "Remap actor %d invalid costume %d", number, costume);
+ } else if (_costume < 1 || _costume >= _vm->_numCostumes - 1) {
+ debugC(DEBUG_ACTORS, "Remap actor %d invalid costume %d", _number, _costume);
return;
}
- akos = _vm->getResourceAddress(rtCostume, costume);
+ akos = _vm->getResourceAddress(rtCostume, _costume);
if (!akos) {
- warning("Can't remap actor %d, costume %d not found", number, costume);
+ warning("Can't remap actor %d, costume %d not found", _number, _costume);
return;
}
akpl = _vm->findResourceData(MKID('AKPL'), akos);
if (!akpl) {
- warning("Can't remap actor %d, costume %d doesn't contain an AKPL block", number, costume);
+ warning("Can't remap actor %d, costume %d doesn't contain an AKPL block", _number, _costume);
return;
}
@@ -1798,7 +1798,7 @@ void Actor::remapActorPalette(int r_fact, int g_fact, int b_fact, int threshold)
rgbs = _vm->findResourceData(MKID('RGBS'), akos);
if (!rgbs) {
- debugC(DEBUG_ACTORS, "Can't remap actor %d costume %d doesn't contain an RGB block", number, costume);
+ debugC(DEBUG_ACTORS, "Can't remap actor %d costume %d doesn't contain an RGB block", _number, _costume);
return;
}
@@ -1814,25 +1814,25 @@ void Actor::remapActorPalette(int r_fact, int g_fact, int b_fact, int threshold)
r = (r * r_fact) >> 8;
g = (g * g_fact) >> 8;
b = (b * b_fact) >> 8;
- palette[i] = _vm->remapPaletteColor(r, g, b, threshold);
+ _palette[i] = _vm->remapPaletteColor(r, g, b, threshold);
}
}
}
void Actor::classChanged(int cls, bool value) {
if (cls == kObjectClassAlwaysClip)
- forceClip = value;
+ _forceClip = value;
if (cls == kObjectClassIgnoreBoxes)
- ignoreBoxes = value;
+ _ignoreBoxes = value;
}
bool Actor::isInClass(int cls) {
- return _vm->getClass(number, cls);
+ return _vm->getClass(_number, cls);
}
bool Actor::isPlayer() {
if (_vm->_version <= 2)
- return _vm->VAR(42) <= number && number <= _vm->VAR(43);
+ return _vm->VAR(42) <= _number && _number <= _vm->VAR(43);
else
return isInClass(kObjectClassPlayer);
}
@@ -1841,39 +1841,39 @@ void Actor::setUserCondition(int slot, int set) {
debug(1, "Actor::setUserCondition(%d, %d)", slot, set);
assert(slot >= 1 && slot <= 0x20);
if (set == 0) {
- heCondMask &= ~(1 << (slot + 0xF));
+ _heCondMask &= ~(1 << (slot + 0xF));
} else {
- heCondMask |= 1 << (slot + 0xF);
+ _heCondMask |= 1 << (slot + 0xF);
}
- if (heCondMask & 0x3FF) {
- heCondMask &= ~1;
+ if (_heCondMask & 0x3FF) {
+ _heCondMask &= ~1;
} else {
- heCondMask |= 1;
+ _heCondMask |= 1;
}
}
bool Actor::isUserConditionSet(int slot) const {
assert(slot >= 1 && slot <= 0x20);
- return (heCondMask & (1 << (slot + 0xF))) != 0;
+ return (_heCondMask & (1 << (slot + 0xF))) != 0;
}
void Actor::setTalkCondition(int slot) {
debug(1, "Actor::setTalkCondition(%d)", slot);
assert(slot >= 1 && slot <= 0x10);
- heCondMask = (heCondMask & ~0x3FF) | 1;
+ _heCondMask = (_heCondMask & ~0x3FF) | 1;
if (slot != 1) {
- heCondMask |= 1 << (slot - 1);
- if (heCondMask & 0x3FF) {
- heCondMask &= ~1;
+ _heCondMask |= 1 << (slot - 1);
+ if (_heCondMask & 0x3FF) {
+ _heCondMask &= ~1;
} else {
- heCondMask |= 1;
+ _heCondMask |= 1;
}
}
}
bool Actor::isTalkConditionSet(int slot) const {
assert(slot >= 1 && slot <= 0x10);
- return (heCondMask & (1 << (slot - 1))) != 0;
+ return (_heCondMask & (1 << (slot - 1))) != 0;
}
void ScummEngine::preProcessAuxQueue() {
@@ -1895,7 +1895,7 @@ void ScummEngine::postProcessAuxQueue() {
AuxEntry *ae = &_auxEntries[i];
if (ae->actorNum != -1) {
Actor *a = derefActor(ae->actorNum, "postProcessAuxQueue");
- const uint8 *cost = getResourceAddress(rtCostume, a->costume);
+ const uint8 *cost = getResourceAddress(rtCostume, a->_costume);
int dy = a->_offsY + a->_pos.y - a->getElevation();
int dx = a->_offsX + a->_pos.x;
@@ -1946,11 +1946,11 @@ void ScummEngine::postProcessAuxQueue() {
}
const uint8 *axer = findResourceData(MKID('AXER'), auxd);
if (axer) {
- a->auxBlock.visible = true;
- a->auxBlock.r.left = (int16)READ_LE_UINT16(axer + 0) + dx;
- a->auxBlock.r.top = (int16)READ_LE_UINT16(axer + 2) + dy;
- a->auxBlock.r.right = (int16)READ_LE_UINT16(axer + 4) + dx;
- a->auxBlock.r.bottom = (int16)READ_LE_UINT16(axer + 6) + dy;
+ a->_auxBlock.visible = true;
+ a->_auxBlock.r.left = (int16)READ_LE_UINT16(axer + 0) + dx;
+ a->_auxBlock.r.top = (int16)READ_LE_UINT16(axer + 2) + dy;
+ a->_auxBlock.r.right = (int16)READ_LE_UINT16(axer + 4) + dx;
+ a->_auxBlock.r.bottom = (int16)READ_LE_UINT16(axer + 6) + dy;
}
}
}
@@ -1959,11 +1959,11 @@ void ScummEngine::postProcessAuxQueue() {
}
void ScummEngine::queueAuxBlock(Actor *a) {
- if (!a->auxBlock.visible)
+ if (!a->_auxBlock.visible)
return;
assert(_auxBlocksNum < ARRAYSIZE(_auxBlocks));
- _auxBlocks[_auxBlocksNum] = a->auxBlock;
+ _auxBlocks[_auxBlocksNum] = a->_auxBlock;
++_auxBlocksNum;
}
@@ -1982,95 +1982,95 @@ const SaveLoadEntry *Actor::getSaveLoadEntries() {
MKLINE(Actor, _pos.y, sleInt16, VER(8)),
MKLINE(Actor, _offsX, sleInt16, VER(32)),
MKLINE(Actor, _offsY, sleInt16, VER(32)),
- MKLINE(Actor, top, sleInt16, VER(8)),
- MKLINE(Actor, bottom, sleInt16, VER(8)),
+ MKLINE(Actor, _top, sleInt16, VER(8)),
+ MKLINE(Actor, _bottom, sleInt16, VER(8)),
MKLINE(Actor, _elevation, sleInt16, VER(8)),
- MKLINE(Actor, width, sleUint16, VER(8)),
- MKLINE(Actor, facing, sleUint16, VER(8)),
- MKLINE(Actor, costume, sleUint16, VER(8)),
- MKLINE(Actor, room, sleByte, VER(8)),
- MKLINE(Actor, talkColor, sleByte, VER(8)),
- MKLINE(Actor, talkFrequency, sleInt16, VER(16)),
- MKLINE(Actor, talkPan, sleInt16, VER(24)),
- MKLINE(Actor, talkVolume, sleInt16, VER(29)),
- MKLINE(Actor, boxscale, sleUint16, VER(34)),
- MKLINE(Actor, scalex, sleByte, VER(8)),
- MKLINE(Actor, scaley, sleByte, VER(8)),
- MKLINE(Actor, charset, sleByte, VER(8)),
+ MKLINE(Actor, _width, sleUint16, VER(8)),
+ MKLINE(Actor, _facing, sleUint16, VER(8)),
+ MKLINE(Actor, _costume, sleUint16, VER(8)),
+ MKLINE(Actor, _room, sleByte, VER(8)),
+ MKLINE(Actor, _talkColor, sleByte, VER(8)),
+ MKLINE(Actor, _talkFrequency, sleInt16, VER(16)),
+ MKLINE(Actor, _talkPan, sleInt16, VER(24)),
+ MKLINE(Actor, _talkVolume, sleInt16, VER(29)),
+ MKLINE(Actor, _boxscale, sleUint16, VER(34)),
+ MKLINE(Actor, _scalex, sleByte, VER(8)),
+ MKLINE(Actor, _scaley, sleByte, VER(8)),
+ MKLINE(Actor, _charset, sleByte, VER(8)),
// Actor sound grew from 8 to 32 bytes
- MKARRAY_OLD(Actor, sound[0], sleByte, 8, VER(8), VER(36)),
- MKARRAY(Actor, sound[0], sleByte, 32, VER(37)),
+ MKARRAY_OLD(Actor, _sound[0], sleByte, 8, VER(8), VER(36)),
+ MKARRAY(Actor, _sound[0], sleByte, 32, VER(37)),
// Actor animVariable grew from 8 to 27
- MKARRAY_OLD(Actor, animVariable[0], sleUint16, 8, VER(8), VER(40)),
- MKARRAY(Actor, animVariable[0], sleUint16, 27, VER(41)),
+ MKARRAY_OLD(Actor, _animVariable[0], sleUint16, 8, VER(8), VER(40)),
+ MKARRAY(Actor, _animVariable[0], sleUint16, 27, VER(41)),
- MKLINE(Actor, targetFacing, sleUint16, VER(8)),
- MKLINE(Actor, moving, sleByte, VER(8)),
- MKLINE(Actor, ignoreBoxes, sleByte, VER(8)),
- MKLINE(Actor, forceClip, sleByte, VER(8)),
+ MKLINE(Actor, _targetFacing, sleUint16, VER(8)),
+ MKLINE(Actor, _moving, sleByte, VER(8)),
+ MKLINE(Actor, _ignoreBoxes, sleByte, VER(8)),
+ MKLINE(Actor, _forceClip, sleByte, VER(8)),
MKLINE(Actor, _initFrame, sleByte, VER(8)),
MKLINE(Actor, _walkFrame, sleByte, VER(8)),
MKLINE(Actor, _standFrame, sleByte, VER(8)),
MKLINE(Actor, _talkStartFrame, sleByte, VER(8)),
MKLINE(Actor, _talkStopFrame, sleByte, VER(8)),
- MKLINE(Actor, speedx, sleUint16, VER(8)),
- MKLINE(Actor, speedy, sleUint16, VER(8)),
- MKLINE(Actor, cost.animCounter, sleUint16, VER(8)),
- MKLINE(Actor, cost.soundCounter, sleByte, VER(8)),
- MKLINE(Actor, drawToBackBuf, sleByte, VER(32)),
- MKLINE(Actor, flip, sleByte, VER(32)),
- MKLINE(Actor, heSkipLimbs, sleByte, VER(32)),
+ MKLINE(Actor, _speedx, sleUint16, VER(8)),
+ MKLINE(Actor, _speedy, sleUint16, VER(8)),
+ MKLINE(Actor, _cost.animCounter, sleUint16, VER(8)),
+ MKLINE(Actor, _cost.soundCounter, sleByte, VER(8)),
+ MKLINE(Actor, _drawToBackBuf, sleByte, VER(32)),
+ MKLINE(Actor, _flip, sleByte, VER(32)),
+ MKLINE(Actor, _heSkipLimbs, sleByte, VER(32)),
// Actor palette grew from 64 to 256 bytes
- MKARRAY_OLD(Actor, palette[0], sleByte, 64, VER(8), VER(9)),
- MKARRAY(Actor, palette[0], sleByte, 256, VER(10)),
+ MKARRAY_OLD(Actor, _palette[0], sleByte, 64, VER(8), VER(9)),
+ MKARRAY(Actor, _palette[0], sleByte, 256, VER(10)),
- MK_OBSOLETE(Actor, mask, sleByte, VER(8), VER(9)),
+ MK_OBSOLETE(Actor, _mask, sleByte, VER(8), VER(9)),
MKLINE(Actor, _shadowMode, sleByte, VER(8)),
- MKLINE(Actor, visible, sleByte, VER(8)),
- MKLINE(Actor, frame, sleByte, VER(8)),
- MKLINE(Actor, animSpeed, sleByte, VER(8)),
- MKLINE(Actor, animProgress, sleByte, VER(8)),
+ MKLINE(Actor, _visible, sleByte, VER(8)),
+ MKLINE(Actor, _frame, sleByte, VER(8)),
+ MKLINE(Actor, _animSpeed, sleByte, VER(8)),
+ MKLINE(Actor, _animProgress, sleByte, VER(8)),
MKLINE(Actor, _walkbox, sleByte, VER(8)),
- MKLINE(Actor, needRedraw, sleByte, VER(8)),
- MKLINE(Actor, needBgReset, sleByte, VER(8)),
- MKLINE(Actor, costumeNeedsInit, sleByte, VER(8)),
- MKLINE(Actor, heCondMask, sleUint32, VER(38)),
-
- MKLINE(Actor, talkPosY, sleInt16, VER(8)),
- MKLINE(Actor, talkPosX, sleInt16, VER(8)),
- MKLINE(Actor, ignoreTurns, sleByte, VER(8)),
+ MKLINE(Actor, _needRedraw, sleByte, VER(8)),
+ MKLINE(Actor, _needBgReset, sleByte, VER(8)),
+ MKLINE(Actor, _costumeNeedsInit, sleByte, VER(8)),
+ MKLINE(Actor, _heCondMask, sleUint32, VER(38)),
+
+ MKLINE(Actor, _talkPosY, sleInt16, VER(8)),
+ MKLINE(Actor, _talkPosX, sleInt16, VER(8)),
+ MKLINE(Actor, _ignoreTurns, sleByte, VER(8)),
MKLINE(Actor, _layer, sleByte, VER(8)),
- MKLINE(Actor, talkScript, sleUint16, VER(8)),
- MKLINE(Actor, walkScript, sleUint16, VER(8)),
-
- MKLINE(Actor, walkdata.dest.x, sleInt16, VER(8)),
- MKLINE(Actor, walkdata.dest.y, sleInt16, VER(8)),
- MKLINE(Actor, walkdata.destbox, sleByte, VER(8)),
- MKLINE(Actor, walkdata.destdir, sleUint16, VER(8)),
- MKLINE(Actor, walkdata.curbox, sleByte, VER(8)),
- MKLINE(Actor, walkdata.cur.x, sleInt16, VER(8)),
- MKLINE(Actor, walkdata.cur.y, sleInt16, VER(8)),
- MKLINE(Actor, walkdata.next.x, sleInt16, VER(8)),
- MKLINE(Actor, walkdata.next.y, sleInt16, VER(8)),
- MKLINE(Actor, walkdata.deltaXFactor, sleInt32, VER(8)),
- MKLINE(Actor, walkdata.deltaYFactor, sleInt32, VER(8)),
- MKLINE(Actor, walkdata.xfrac, sleUint16, VER(8)),
- MKLINE(Actor, walkdata.yfrac, sleUint16, VER(8)),
-
- MKLINE(Actor, walkdata.point3.x, sleUint16, VER(42)),
- MKLINE(Actor, walkdata.point3.y, sleUint16, VER(42)),
+ MKLINE(Actor, _talkScript, sleUint16, VER(8)),
+ MKLINE(Actor, _walkScript, sleUint16, VER(8)),
+
+ MKLINE(Actor, _walkdata.dest.x, sleInt16, VER(8)),
+ MKLINE(Actor, _walkdata.dest.y, sleInt16, VER(8)),
+ MKLINE(Actor, _walkdata.destbox, sleByte, VER(8)),
+ MKLINE(Actor, _walkdata.destdir, sleUint16, VER(8)),
+ MKLINE(Actor, _walkdata.curbox, sleByte, VER(8)),
+ MKLINE(Actor, _walkdata.cur.x, sleInt16, VER(8)),
+ MKLINE(Actor, _walkdata.cur.y, sleInt16, VER(8)),
+ MKLINE(Actor, _walkdata.next.x, sleInt16, VER(8)),
+ MKLINE(Actor, _walkdata.next.y, sleInt16, VER(8)),
+ MKLINE(Actor, _walkdata.deltaXFactor, sleInt32, VER(8)),
+ MKLINE(Actor, _walkdata.deltaYFactor, sleInt32, VER(8)),
+ MKLINE(Actor, _walkdata.xfrac, sleUint16, VER(8)),
+ MKLINE(Actor, _walkdata.yfrac, sleUint16, VER(8)),
+
+ MKLINE(Actor, _walkdata.point3.x, sleUint16, VER(42)),
+ MKLINE(Actor, _walkdata.point3.y, sleUint16, VER(42)),
- MKARRAY(Actor, cost.active[0], sleByte, 16, VER(8)),
- MKLINE(Actor, cost.stopped, sleUint16, VER(8)),
- MKARRAY(Actor, cost.curpos[0], sleUint16, 16, VER(8)),
- MKARRAY(Actor, cost.start[0], sleUint16, 16, VER(8)),
- MKARRAY(Actor, cost.end[0], sleUint16, 16, VER(8)),
- MKARRAY(Actor, cost.frame[0], sleUint16, 16, VER(8)),
+ MKARRAY(Actor, _cost.active[0], sleByte, 16, VER(8)),
+ MKLINE(Actor, _cost.stopped, sleUint16, VER(8)),
+ MKARRAY(Actor, _cost.curpos[0], sleUint16, 16, VER(8)),
+ MKARRAY(Actor, _cost.start[0], sleUint16, 16, VER(8)),
+ MKARRAY(Actor, _cost.end[0], sleUint16, 16, VER(8)),
+ MKARRAY(Actor, _cost.frame[0], sleUint16, 16, VER(8)),
MKEND()
};
diff --git a/scumm/actor.h b/scumm/actor.h
index 26283d3df4..ed63cc567e 100644
--- a/scumm/actor.h
+++ b/scumm/actor.h
@@ -96,21 +96,21 @@ public:
Common::Rect _clipOverride;
int _offsX, _offsY;
- int top, bottom;
- uint width;
- byte number;
- uint16 costume;
- byte room;
- byte talkColor;
- int talkFrequency;
- byte talkPan;
- byte talkVolume;
- uint16 boxscale;
- byte scalex, scaley;
- byte charset;
- byte moving;
- bool ignoreBoxes;
- byte forceClip;
+ int _top, _bottom;
+ uint _width;
+ byte _number;
+ uint16 _costume;
+ byte _room;
+ byte _talkColor;
+ int _talkFrequency;
+ byte _talkPan;
+ byte _talkVolume;
+ uint16 _boxscale;
+ byte _scalex, _scaley;
+ byte _charset;
+ byte _moving;
+ bool _ignoreBoxes;
+ byte _forceClip;
byte _initFrame;
byte _walkFrame;
@@ -118,45 +118,45 @@ public:
byte _talkStartFrame;
byte _talkStopFrame;
- bool needRedraw, needBgReset, visible;
+ bool _needRedraw, _needBgReset, _visible;
byte _shadowMode;
- bool flip;
- byte frame;
+ bool _flip;
+ byte _frame;
byte _walkbox;
- int16 talkPosX, talkPosY;
- uint16 talkScript, walkScript;
- bool ignoreTurns;
- bool drawToBackBuf;
+ int16 _talkPosX, _talkPosY;
+ uint16 _talkScript, _walkScript;
+ bool _ignoreTurns;
+ bool _drawToBackBuf;
int8 _layer;
- uint16 sound[32];
- CostumeData cost;
+ uint16 _sound[32];
+ CostumeData _cost;
/* HE specific */
- byte hePaletteNum;
- bool heNoTalkAnimation;
- bool heSkipLimbs;
+ byte _hePaletteNum;
+ bool _heNoTalkAnimation;
+ bool _heSkipLimbs;
bool _heTalking;
- uint32 heCondMask;
+ uint32 _heCondMask;
- AuxBlock auxBlock;
+ AuxBlock _auxBlock;
struct {
int16 posX;
int16 posY;
int16 color;
byte sentence[128];
- } heTalkQueue[16];
+ } _heTalkQueue[16];
protected:
- byte palette[256];
+ byte _palette[256];
int _elevation;
- uint16 facing;
- uint16 targetFacing;
- uint speedx, speedy;
- byte animProgress, animSpeed;
- bool costumeNeedsInit;
- ActorWalkData walkdata;
- int16 animVariable[27];
+ uint16 _facing;
+ uint16 _targetFacing;
+ uint _speedx, _speedy;
+ byte _animProgress, _animSpeed;
+ bool _costumeNeedsInit;
+ ActorWalkData _walkdata;
+ int16 _animVariable[27];
static ScummEngine *_vm;
@@ -212,39 +212,39 @@ public:
void animateActor(int anim);
bool isInCurrentRoom() const {
- return room == _vm->_currentRoom;
+ return _room == _vm->_currentRoom;
}
int getActorXYPos(int &x, int &y) const;
int getRoom() const {
- return room;
+ return _room;
}
int getFacing() const {
- return facing;
+ return _facing;
}
int getAnimVar(byte var) const {
checkRange(26, 0, var, "getAnimVar %d out of range(r)");
- return animVariable[var];
+ return _animVariable[var];
}
void setAnimVar(byte var, int value) {
checkRange(26, 0, var, "setAnimVar %d out of range(r)");
- animVariable[var] = value;
+ _animVariable[var] = value;
}
void setAnimSpeed(byte newAnimSpeed) {
- animSpeed = newAnimSpeed;
- animProgress = 0;
+ _animSpeed = newAnimSpeed;
+ _animProgress = 0;
}
int getAnimSpeed() const {
- return animSpeed;
+ return _animSpeed;
}
int getAnimProgress() const {
- return animProgress;
+ return _animProgress;
}
int getElevation() const {
@@ -254,21 +254,21 @@ public:
void setElevation(int newElevation) {
if (_elevation != newElevation) {
_elevation = newElevation;
- needRedraw = true;
+ _needRedraw = true;
}
}
void setPalette(int idx, int val) {
- palette[idx] = val;
- needRedraw = true;
+ _palette[idx] = val;
+ _needRedraw = true;
}
void setScale(int sx, int sy) {
if (sx != -1)
- scalex = sx;
+ _scalex = sx;
if (sy != -1)
- scaley = sy;
- needRedraw = true;
+ _scaley = sy;
+ _needRedraw = true;
}
void classChanged(int cls, bool value);
diff --git a/scumm/akos.cpp b/scumm/akos.cpp
index 7dbdc2359b..1e4f0357d7 100644
--- a/scumm/akos.cpp
+++ b/scumm/akos.cpp
@@ -149,7 +149,7 @@ bool ScummEngine::akos_hasManyDirections(int costume) {
}
int ScummEngine::akos_frameToAnim(Actor *a, int frame) {
- if (_version >= 7 && akos_hasManyDirections(a->costume))
+ if (_version >= 7 && akos_hasManyDirections(a->_costume))
return toSimpleDir(1, a->getFacing()) + frame * 8;
else
return newDirToOldDir(a->getFacing()) + frame * 4;
@@ -165,12 +165,12 @@ void ScummEngine::akos_decodeData(Actor *a, int frame, uint usemask) {
uint16 start, len;
uint16 mask;
- if (a->costume == 0)
+ if (a->_costume == 0)
return;
anim = akos_frameToAnim(a, frame);
- akos = getResourceAddress(rtCostume, a->costume);
+ akos = getResourceAddress(rtCostume, a->_costume);
assert(akos);
akhd = (const AkosHeader *)findResourceData(MKID('AKHD'), akos);
@@ -197,12 +197,12 @@ void ScummEngine::akos_decodeData(Actor *a, int frame, uint usemask) {
if (usemask & 0x8000) {
switch (code) {
case 1:
- a->cost.active[i] = 0;
- a->cost.frame[i] = frame;
- a->cost.end[i] = 0;
- a->cost.start[i] = 0;
- a->cost.curpos[i] = 0;
- a->cost.seq3[i] = 0;
+ a->_cost.active[i] = 0;
+ a->_cost.frame[i] = frame;
+ a->_cost.end[i] = 0;
+ a->_cost.start[i] = 0;
+ a->_cost.curpos[i] = 0;
+ a->_cost.seq3[i] = 0;
if (akst) {
int size = getResourceDataSize(akst) / 8;
@@ -210,69 +210,69 @@ void ScummEngine::akos_decodeData(Actor *a, int frame, uint usemask) {
bool found = false;
while (size--) {
if (READ_LE_UINT32(akst) == 0) {
- a->cost.seq3[i] = READ_LE_UINT32(akst + 4);
+ a->_cost.seq3[i] = READ_LE_UINT32(akst + 4);
found = true;
break;
}
akst += 8;
}
if (!found) {
- warning("Sequence not found in actor 0x%X costume %d", a, a->costume);
+ warning("Sequence not found in actor 0x%X costume %d", a, a->_costume);
}
}
}
break;
case 4:
- a->cost.stopped |= 1 << i;
+ a->_cost.stopped |= 1 << i;
break;
case 5:
- a->cost.stopped &= ~(1 << i);
+ a->_cost.stopped &= ~(1 << i);
break;
default:
start = READ_LE_UINT16(r); r += 2;
len = READ_LE_UINT16(r); r += 2;
- a->cost.seq1[i] = 0;
- a->cost.seq2[i] = 0;
+ a->_cost.seq1[i] = 0;
+ a->_cost.seq2[i] = 0;
if (aksf) {
int size = getResourceDataSize(aksf) / 6;
if (size > 0) {
bool found = false;
while (size--) {
if (READ_LE_UINT16(aksf) == start) {
- a->cost.seq1[i] = READ_LE_UINT16(aksf + 2);
- a->cost.seq2[i] = READ_LE_UINT16(aksf + 4);
+ a->_cost.seq1[i] = READ_LE_UINT16(aksf + 2);
+ a->_cost.seq2[i] = READ_LE_UINT16(aksf + 4);
found = true;
break;
}
aksf += 6;
}
if (!found) {
- warning("Sequence not found in actor 0x%X costume %d", a, a->costume);
+ warning("Sequence not found in actor 0x%X costume %d", a, a->_costume);
}
}
}
- a->cost.active[i] = code;
- a->cost.frame[i] = frame;
- a->cost.end[i] = start + len;
- a->cost.start[i] = start;
- a->cost.curpos[i] = start;
- a->cost.seq3[i] = 0;
+ a->_cost.active[i] = code;
+ a->_cost.frame[i] = frame;
+ a->_cost.end[i] = start + len;
+ a->_cost.start[i] = start;
+ a->_cost.curpos[i] = start;
+ a->_cost.seq3[i] = 0;
if (akst) {
int size = getResourceDataSize(akst) / 8;
if (size > 0) {
bool found = false;
while (size--) {
if (READ_LE_UINT32(akst) == start) {
- a->cost.seq3[i] = READ_LE_UINT32(akst + 4);
+ a->_cost.seq3[i] = READ_LE_UINT32(akst + 4);
found = true;
break;
}
akst += 8;
}
if (!found) {
- warning("Sequence not found in actor 0x%X costume %d", a, a->costume);
+ warning("Sequence not found in actor 0x%X costume %d", a, a->_costume);
}
}
}
@@ -337,7 +337,7 @@ void AkosRenderer::setCostume(int costume) {
void AkosRenderer::setFacing(const Actor *a) {
_mirror = (newDirToOldDir(a->getFacing()) != 0 || akhd->flags & 1);
- if (a->flip)
+ if (a->_flip)
_mirror = !_mirror;
}
@@ -345,7 +345,7 @@ byte AkosRenderer::drawLimb(const Actor *a, int limb) {
uint code;
const byte *p;
const AkosOffset *off;
- const CostumeData &cost = a->cost;
+ const CostumeData &cost = a->_cost;
const CostumeInfo *costumeInfo;
uint i, extra;
byte result = 0;
@@ -465,11 +465,11 @@ byte AkosRenderer::drawLimb(const Actor *a, int limb) {
uint32 type = cond & 0xC0000000;
cond &= 0x3FFFFFFF;
if (type == 0x40000000) {
- decflag = (a->heCondMask & cond) ? 1 : 0;
+ decflag = (a->_heCondMask & cond) ? 1 : 0;
} else if (type == 0x80000000) {
- decflag = (a->heCondMask & cond) ? 0 : 1;
+ decflag = (a->_heCondMask & cond) ? 0 : 1;
} else {
- decflag = (a->heCondMask & cond) ? 1 : 0;
+ decflag = (a->_heCondMask & cond) ? 1 : 0;
}
}
}
@@ -1256,7 +1256,7 @@ bool ScummEngine::akos_increaseAnims(const byte *akos, Actor *a) {
result = false;
for (i = 0; i < 16; i++) {
- if (a->cost.active[i] != 0)
+ if (a->_cost.active[i] != 0)
result |= akos_increaseAnim(a, i, aksq, (const uint16 *)akfo, size);
}
return result;
@@ -1273,9 +1273,9 @@ bool ScummEngine::akos_increaseAnim(Actor *a, int chan, const byte *aksq, const
bool flag_value, needRedraw;
int tmp, tmp2;
- active = a->cost.active[chan];
- end = a->cost.end[chan];
- old_curpos = curpos = a->cost.curpos[chan];
+ active = a->_cost.active[chan];
+ end = a->_cost.end[chan];
+ old_curpos = curpos = a->_cost.curpos[chan];
flag_value = false;
needRedraw = false;
@@ -1388,7 +1388,7 @@ bool ScummEngine::akos_increaseAnim(Actor *a, int chan, const byte *aksq, const
case 2:
curpos += (code & 0x8000) ? 2 : 1;
if (curpos > end)
- curpos = a->cost.start[chan];
+ curpos = a->_cost.start[chan];
break;
case 3:
if (curpos != end)
@@ -1432,7 +1432,7 @@ bool ScummEngine::akos_increaseAnim(Actor *a, int chan, const byte *aksq, const
a->setAnimVar(GB(4), a->getAnimVar(GB(4)) + GW(2));
continue;
case AKC_Flip:
- a->flip = GW(2) != 0;
+ a->_flip = GW(2) != 0;
continue;
case AKC_CmdQue3:
case AKC_C042:
@@ -1441,10 +1441,10 @@ bool ScummEngine::akos_increaseAnim(Actor *a, int chan, const byte *aksq, const
else
tmp = GB(2) - 1;
if ((uint) tmp < 24)
- akos_queCommand(3, a, a->sound[tmp], 0);
+ akos_queCommand(3, a, a->_sound[tmp], 0);
continue;
case AKC_CmdQue3Quick:
- akos_queCommand(3, a, a->sound[0], 0);
+ akos_queCommand(3, a, a->_sound[0], 0);
continue;
case AKC_StartAnim:
akos_queCommand(4, a, GB(2), 0);
@@ -1470,7 +1470,7 @@ bool ScummEngine::akos_increaseAnim(Actor *a, int chan, const byte *aksq, const
tmp2 = GB(4);
if (tmp2 < 1 || tmp2 > 3)
error("akos_increaseAnim:8 invalid code %d", tmp2);
- akos_queCommand(tmp2 + 6, a, a->sound[tmp], GB(6));
+ akos_queCommand(tmp2 + 6, a, a->_sound[tmp], GB(6));
continue;
case AKC_SetDrawOffs:
akos_queCommand(6, a, GW(2), GW(4));
@@ -1480,9 +1480,9 @@ bool ScummEngine::akos_increaseAnim(Actor *a, int chan, const byte *aksq, const
error("akos_increaseAnim: no AKFO table");
tmp = a->getAnimVar(GB(2)) - 1;
if (_heversion >= 80) {
- if (tmp < 0 || tmp > a->cost.seq2[chan] - 1)
+ if (tmp < 0 || tmp > a->_cost.seq2[chan] - 1)
error("akos_increaseAnim: invalid jump value %d", tmp);
- curpos = READ_LE_UINT16(akfo + a->cost.seq1[chan] + tmp * 2);
+ curpos = READ_LE_UINT16(akfo + a->_cost.seq1[chan] + tmp * 2);
} else {
if (tmp < 0 || tmp > numakfo - 1)
error("akos_increaseAnim: invalid jump value %d", tmp);
@@ -1523,7 +1523,7 @@ bool ScummEngine::akos_increaseAnim(Actor *a, int chan, const byte *aksq, const
case AKC_Ignore2:
if (_heversion >= 71)
- akos_queCommand(3, a, a->sound[a->getAnimVar(GB(2))], 0);
+ akos_queCommand(3, a, a->_sound[a->getAnimVar(GB(2))], 0);
continue;
case AKC_SkipE:
@@ -1554,31 +1554,31 @@ bool ScummEngine::akos_increaseAnim(Actor *a, int chan, const byte *aksq, const
akos_queCommand(8, a, a->getAnimVar(GB(2)), 0);
continue;
case AKC_C016:
- if (_sound->isSoundRunning( a->sound[a->getAnimVar(GB(4))])) {
+ if (_sound->isSoundRunning( a->_sound[a->getAnimVar(GB(4))])) {
curpos = GUW(2);
break;
}
continue;
case AKC_C017:
- if (!_sound->isSoundRunning(a->sound[a->getAnimVar(GB(4))])) {
+ if (!_sound->isSoundRunning(a->_sound[a->getAnimVar(GB(4))])) {
curpos = GUW(2);
break;
}
continue;
case AKC_C018:
- if (_sound->isSoundRunning(a->sound[GB(4)])) {
+ if (_sound->isSoundRunning(a->_sound[GB(4)])) {
curpos = GUW(2);
break;
}
continue;
case AKC_C019:
- if (!_sound->isSoundRunning(a->sound[GB(4)])) {
+ if (!_sound->isSoundRunning(a->_sound[GB(4)])) {
curpos = GUW(2);
break;
}
continue;
case AKC_C044:
- akos_queCommand(3, a, a->sound[a->getAnimVar(GB(2))], 0);
+ akos_queCommand(3, a, a->_sound[a->getAnimVar(GB(2))], 0);
continue;
case AKC_C045:
@@ -1610,7 +1610,7 @@ bool ScummEngine::akos_increaseAnim(Actor *a, int chan, const byte *aksq, const
assert((code2 & 0xC000) != 0xC000 || code2 == AKC_ComplexChan || code2 == AKC_Return || code2 == AKC_EndSeq || code2 == AKC_C08E || code2 == AKC_ComplexChan2 || code2 == AKC_C021 || code2 == AKC_C022);
- a->cost.curpos[chan] = curpos;
+ a->_cost.curpos[chan] = curpos;
if (needRedraw)
return 1;
@@ -1623,7 +1623,7 @@ void ScummEngine::akos_queCommand(byte cmd, Actor *a, int param_1, int param_2)
checkRange(31, 0, _akosQueuePos, "akos_queCommand overflow");
_akosQueue[_akosQueuePos].cmd = cmd;
- _akosQueue[_akosQueuePos].actor = a->number;
+ _akosQueue[_akosQueuePos].actor = a->_number;
_akosQueue[_akosQueuePos].param1 = param_1;
_akosQueue[_akosQueuePos].param2 = param_2;
}
@@ -1646,7 +1646,7 @@ void ScummEngine::akos_processQueue() {
a->putActor(0, 0, 0);
break;
case 2:
- warning("unimplemented akos_queCommand(2,%d,%d,%d)", a->number, param_1, param_2);
+ warning("unimplemented akos_queCommand(2,%d,%d,%d)", a->_number, param_1, param_2);
// start script token in actor
break;
case 3:
@@ -1661,7 +1661,7 @@ void ScummEngine::akos_processQueue() {
a->startAnimActor(param_1);
break;
case 5:
- a->forceClip = param_1;
+ a->_forceClip = param_1;
break;
case 6:
a->_offsX = param_1;
@@ -1669,7 +1669,7 @@ void ScummEngine::akos_processQueue() {
break;
case 7:
if (_heversion >= 71) {
- queueAuxEntry(a->number, param_1);
+ queueAuxEntry(a->_number, param_1);
} else if (param_1 != 0) {
if (_imuseDigital) {
_imuseDigital->setVolume(param_1, param_2);
@@ -1678,14 +1678,14 @@ void ScummEngine::akos_processQueue() {
break;
case 8:
if (_heversion >= 71) {
- _actorToPrintStrFor = a->number;
+ _actorToPrintStrFor = a->_number;
- a->talkPosX = a->heTalkQueue[param_1].posX;
- a->talkPosY = a->heTalkQueue[param_1].posY;
- a->talkColor = a->heTalkQueue[param_1].color;
+ a->_talkPosX = a->_heTalkQueue[param_1].posX;
+ a->_talkPosY = a->_heTalkQueue[param_1].posY;
+ a->_talkColor = a->_heTalkQueue[param_1].color;
_string[0].loadDefault();
- actorTalk(a->heTalkQueue[param_1].sentence);
+ actorTalk(a->_heTalkQueue[param_1].sentence);
} else if (param_1 != 0) {
if (_imuseDigital) {
@@ -1701,7 +1701,7 @@ void ScummEngine::akos_processQueue() {
}
break;
default:
- warning("akos_queCommand(%d,%d,%d,%d)", cmd, a->number, param_1, param_2);
+ warning("akos_queCommand(%d,%d,%d,%d)", cmd, a->_number, param_1, param_2);
}
}
}
diff --git a/scumm/base-costume.cpp b/scumm/base-costume.cpp
index b6a8fd79eb..e7f13ec1ea 100644
--- a/scumm/base-costume.cpp
+++ b/scumm/base-costume.cpp
@@ -80,7 +80,7 @@ bool ScummEngine::isCostumeInUse(int cost) const {
if (_roomResource != 0)
for (i = 1; i < _numActors; i++) {
a = derefActor(i);
- if (a->isInCurrentRoom() && a->costume == cost)
+ if (a->isInCurrentRoom() && a->_costume == cost)
return true;
}
diff --git a/scumm/boxes.cpp b/scumm/boxes.cpp
index 7e5926ba57..ab3643b9bb 100644
--- a/scumm/boxes.cpp
+++ b/scumm/boxes.cpp
@@ -804,8 +804,8 @@ bool Actor::findPathTowards(byte box1nr, byte box2nr, byte box3nr, Common::Point
} else {
pos = _pos.y;
if (box2nr == box3nr) {
- int diffX = walkdata.dest.x - _pos.x;
- int diffY = walkdata.dest.y - _pos.y;
+ int diffX = _walkdata.dest.x - _pos.x;
+ int diffY = _walkdata.dest.y - _pos.y;
int boxDiffX = box1.ul.x - _pos.x;
if (diffX != 0) {
@@ -859,8 +859,8 @@ bool Actor::findPathTowards(byte box1nr, byte box2nr, byte box3nr, Common::Point
} else {
if (box2nr == box3nr) {
- int diffX = walkdata.dest.x - _pos.x;
- int diffY = walkdata.dest.y - _pos.y;
+ int diffX = _walkdata.dest.x - _pos.x;
+ int diffY = _walkdata.dest.y - _pos.y;
int boxDiffY = box1.ul.y - _pos.y;
pos = _pos.x;
@@ -1145,10 +1145,10 @@ void Actor::findPathTowardsOld(byte box1, byte box2, byte finalBox, Common::Poin
// 'maze' in the zeppeling (see bug #1032964).
if (_vm->_gameId != GID_INDY3 || _vm->getMaskFromBox(box1) == _vm->getMaskFromBox(box2)) {
// Is the actor (x,y) between both gates?
- if (compareSlope(_pos.x, _pos.y, walkdata.dest.x, walkdata.dest.y, gateA[0].x, gateA[0].y) !=
- compareSlope(_pos.x, _pos.y, walkdata.dest.x, walkdata.dest.y, gateB[0].x, gateB[0].y) &&
- compareSlope(_pos.x, _pos.y, walkdata.dest.x, walkdata.dest.y, gateA[1].x, gateA[1].y) !=
- compareSlope(_pos.x, _pos.y, walkdata.dest.x, walkdata.dest.y, gateB[1].x, gateB[1].y)) {
+ if (compareSlope(_pos.x, _pos.y, _walkdata.dest.x, _walkdata.dest.y, gateA[0].x, gateA[0].y) !=
+ compareSlope(_pos.x, _pos.y, _walkdata.dest.x, _walkdata.dest.y, gateB[0].x, gateB[0].y) &&
+ compareSlope(_pos.x, _pos.y, _walkdata.dest.x, _walkdata.dest.y, gateA[1].x, gateA[1].y) !=
+ compareSlope(_pos.x, _pos.y, _walkdata.dest.x, _walkdata.dest.y, gateB[1].x, gateB[1].y)) {
return;
}
}
diff --git a/scumm/camera.cpp b/scumm/camera.cpp
index 22e476a251..489740a5b5 100644
--- a/scumm/camera.cpp
+++ b/scumm/camera.cpp
@@ -94,7 +94,7 @@ void ScummEngine::setCameraFollows(Actor *a) {
int t, i;
camera._mode = kFollowActorCameraMode;
- camera._follows = a->number;
+ camera._follows = a->_number;
if (!a->isInCurrentRoom()) {
startScene(a->getRoom(), 0, 0);
@@ -110,7 +110,7 @@ void ScummEngine::setCameraFollows(Actor *a) {
for (i = 1; i < _numActors; i++) {
if (_actors[i].isInCurrentRoom())
- _actors[i].needRedraw = true;
+ _actors[i]._needRedraw = true;
}
runInventoryScript(0);
}
@@ -120,8 +120,8 @@ void ScummEngine_v7::setCameraFollows(Actor *a) {
byte oldfollow = camera._follows;
int ax, ay;
- camera._follows = a->number;
- VAR(VAR_CAMERA_FOLLOWED_ACTOR) = a->number;
+ camera._follows = a->_number;
+ VAR(VAR_CAMERA_FOLLOWED_ACTOR) = a->_number;
if (!a->isInCurrentRoom()) {
startScene(a->getRoom(), 0, 0);
@@ -134,7 +134,7 @@ void ScummEngine_v7::setCameraFollows(Actor *a) {
setCameraAt(a->_pos.x, a->_pos.y);
}
- if (a->number != oldfollow)
+ if (a->_number != oldfollow)
runInventoryScript(0);
}
diff --git a/scumm/costume.cpp b/scumm/costume.cpp
index 3e72384832..5dad213ba4 100644
--- a/scumm/costume.cpp
+++ b/scumm/costume.cpp
@@ -628,7 +628,7 @@ byte CostumeRenderer::drawLimb(const Actor *a, int limb) {
int i;
int code;
const byte *frameptr;
- const CostumeData &cost = a->cost;
+ const CostumeData &cost = a->_cost;
// If the specified limb is stopped or not existing, do nothing.
if (cost.curpos[limb] == 0xFFFF || cost.stopped & (1 << limb))
@@ -690,7 +690,7 @@ void ScummEngine::cost_decodeData(Actor *a, int frame, uint usemask) {
int anim;
LoadedCostume lc(this);
- lc.loadCostume(a->costume);
+ lc.loadCostume(a->_costume);
anim = cost_frameToAnim(a, frame);
@@ -724,22 +724,22 @@ void ScummEngine::cost_decodeData(Actor *a, int frame, uint usemask) {
}
if (usemask & 0x8000) {
if (j == 0xFFFF) {
- a->cost.curpos[i] = 0xFFFF;
- a->cost.start[i] = 0;
- a->cost.frame[i] = frame;
+ a->_cost.curpos[i] = 0xFFFF;
+ a->_cost.start[i] = 0;
+ a->_cost.frame[i] = frame;
} else {
extra = *r++;
cmd = lc._animCmds[j];
if (cmd == 0x7A) {
- a->cost.stopped &= ~(1 << i);
+ a->_cost.stopped &= ~(1 << i);
} else if (cmd == 0x79) {
- a->cost.stopped |= (1 << i);
+ a->_cost.stopped |= (1 << i);
} else {
- a->cost.curpos[i] = a->cost.start[i] = j;
- a->cost.end[i] = j + (extra & 0x7F);
+ a->_cost.curpos[i] = a->_cost.start[i] = j;
+ a->_cost.end[i] = j + (extra & 0x7F);
if (extra & 0x80)
- a->cost.curpos[i] |= 0x8000;
- a->cost.frame[i] = frame;
+ a->_cost.curpos[i] |= 0x8000;
+ a->_cost.frame[i] = frame;
}
}
} else {
@@ -795,7 +795,7 @@ byte LoadedCostume::increaseAnims(Actor *a) {
byte r = 0;
for (i = 0; i != 16; i++) {
- if (a->cost.curpos[i] != 0xFFFF)
+ if (a->_cost.curpos[i] != 0xFFFF)
r += increaseAnim(a, i);
}
return r;
@@ -806,23 +806,23 @@ byte LoadedCostume::increaseAnim(Actor *a, int slot) {
int i, end;
byte code, nc;
- if (a->cost.curpos[slot] == 0xFFFF)
+ if (a->_cost.curpos[slot] == 0xFFFF)
return 0;
- highflag = a->cost.curpos[slot] & 0x8000;
- i = a->cost.curpos[slot] & 0x7FFF;
- end = a->cost.end[slot];
+ highflag = a->_cost.curpos[slot] & 0x8000;
+ i = a->_cost.curpos[slot] & 0x7FFF;
+ end = a->_cost.end[slot];
code = _animCmds[i] & 0x7F;
if (_vm->_version <= 3) {
if (_animCmds[i] & 0x80)
- a->cost.soundCounter++;
+ a->_cost.soundCounter++;
}
do {
if (!highflag) {
if (i++ >= end)
- i = a->cost.start[slot];
+ i = a->_cost.start[slot];
} else {
if (i != end)
i++;
@@ -830,27 +830,27 @@ byte LoadedCostume::increaseAnim(Actor *a, int slot) {
nc = _animCmds[i];
if (nc == 0x7C) {
- a->cost.animCounter++;
- if (a->cost.start[slot] != end)
+ a->_cost.animCounter++;
+ if (a->_cost.start[slot] != end)
continue;
} else {
if (_vm->_version >= 6) {
if (nc >= 0x71 && nc <= 0x78) {
uint sound = (_vm->_features & GF_HUMONGOUS) ? 0x78 - nc : nc - 0x71;
- _vm->_sound->addSoundToQueue2(a->sound[sound]);
- if (a->cost.start[slot] != end)
+ _vm->_sound->addSoundToQueue2(a->_sound[sound]);
+ if (a->_cost.start[slot] != end)
continue;
}
} else {
if (nc == 0x78) {
- a->cost.soundCounter++;
- if (a->cost.start[slot] != end)
+ a->_cost.soundCounter++;
+ if (a->_cost.start[slot] != end)
continue;
}
}
}
- a->cost.curpos[slot] = i | highflag;
+ a->_cost.curpos[slot] = i | highflag;
return (_animCmds[i] & 0x7F) != code;
} while (1);
}
diff --git a/scumm/debugger.cpp b/scumm/debugger.cpp
index 8d5b0710dd..b033a318eb 100644
--- a/scumm/debugger.cpp
+++ b/scumm/debugger.cpp
@@ -188,7 +188,7 @@ bool ScummDebugger::Cmd_IMuse(int argc, const char **argv) {
bool ScummDebugger::Cmd_Room(int argc, const char **argv) {
if (argc > 1) {
int room = atoi(argv[1]);
- _vm->_actors[_vm->VAR(_vm->VAR_EGO)].room = room;
+ _vm->_actors[_vm->VAR(_vm->VAR_EGO)]._room = room;
_vm->_sound->stopAllSounds();
_vm->startScene(room, 0, 0);
_vm->_fullRedraw = 1;
@@ -378,14 +378,14 @@ bool ScummDebugger::Cmd_Actor(int argc, const char **argv) {
DebugPrintf("Actor[%d].animVar[%d] = %d\n", actnum, value, a->getAnimVar(value));
} else if (!strcmp(argv[2], "ignoreboxes")) {
- a->ignoreBoxes = (value > 0);
- DebugPrintf("Actor[%d].ignoreBoxes = %d\n", actnum, a->ignoreBoxes);
+ a->_ignoreBoxes = (value > 0);
+ DebugPrintf("Actor[%d].ignoreBoxes = %d\n", actnum, a->_ignoreBoxes);
} else if (!strcmp(argv[2], "x")) {
- a->putActor(value, a->_pos.y, a->room);
+ a->putActor(value, a->_pos.y, a->_room);
DebugPrintf("Actor[%d].x = %d\n", actnum, a->_pos.x);
_vm->_fullRedraw = 1;
} else if (!strcmp(argv[2], "y")) {
- a->putActor(a->_pos.x, value, a->room);
+ a->putActor(a->_pos.x, value, a->_room);
DebugPrintf("Actor[%d].y = %d\n", actnum, a->_pos.y);
_vm->_fullRedraw = 1;
} else if (!strcmp(argv[2], "_elevation")) {
@@ -398,7 +398,7 @@ bool ScummDebugger::Cmd_Actor(int argc, const char **argv) {
else {
a->setActorCostume(value);
_vm->_fullRedraw = 1;
- DebugPrintf("Actor[%d].costume = %d\n", actnum, a->costume);
+ DebugPrintf("Actor[%d].costume = %d\n", actnum, a->_costume);
}
} else if (!strcmp(argv[2], "name")) {
DebugPrintf("Name of actor %d: %s\n", actnum, _vm->getObjOrActorName(actnum));
@@ -418,11 +418,11 @@ bool ScummDebugger::Cmd_PrintActor(int argc, const char **argv) {
DebugPrintf("+--+----+----+---+----+---+---+---+---+---+---+---+---+\n");
for (i = 1; i < _vm->_numActors; i++) {
a = &_vm->_actors[i];
- if (a->visible)
+ if (a->_visible)
DebugPrintf("|%2d|%4d|%4d|%3d|%4d|%3d|%3d|%3d|%3d|%3d|%3d|%3d|$%02x|\n",
- a->number, a->_pos.x, a->_pos.y, a->width, a->getElevation(),
- a->costume, a->_walkbox, a->moving, a->forceClip, a->frame,
- a->scalex, a->getFacing(), int(_vm->_classData[a->number]&0xFF));
+ a->_number, a->_pos.x, a->_pos.y, a->_width, a->getElevation(),
+ a->_costume, a->_walkbox, a->_moving, a->_forceClip, a->_frame,
+ a->_scalex, a->getFacing(), int(_vm->_classData[a->_number]&0xFF));
}
DebugPrintf("+-----------------------------------------------------+\n");
return true;
diff --git a/scumm/imuse_digi/dimuse_track.cpp b/scumm/imuse_digi/dimuse_track.cpp
index dc1c38161f..87072a8fd0 100644
--- a/scumm/imuse_digi/dimuse_track.cpp
+++ b/scumm/imuse_digi/dimuse_track.cpp
@@ -128,9 +128,9 @@ void IMuseDigital::startSound(int soundId, const char *soundName, int soundType,
if ((soundId == kTalkSoundID) && (soundType == IMUSE_BUNDLE)) {
if (_vm->_actorToPrintStrFor != 0xFF && _vm->_actorToPrintStrFor != 0) {
Actor *a = _vm->derefActor(_vm->_actorToPrintStrFor, "IMuseDigital::startSound");
- freq = (freq * a->talkFrequency) / 256;
- track->pan = a->talkPan;
- track->vol = a->talkVolume * 1000;
+ freq = (freq * a->_talkFrequency) / 256;
+ track->pan = a->_talkPan;
+ track->vol = a->_talkVolume * 1000;
}
}
diff --git a/scumm/insane/insane.cpp b/scumm/insane/insane.cpp
index 5f23226a78..a8a2da98cd 100644
--- a/scumm/insane/insane.cpp
+++ b/scumm/insane/insane.cpp
@@ -1379,7 +1379,7 @@ int32 Insane::getLastKey(bool arg_0) {
bool Insane::smlayer_actorNeedRedraw(int actornum, int actnum) {
Actor *a = _vm->derefActor(_actor[actornum].act[actnum].actor, "smlayer_actorNeedRedraw");
- return a->needRedraw;
+ return a->_needRedraw;
}
int32 Insane::readArray (int item) {
diff --git a/scumm/object.cpp b/scumm/object.cpp
index 0c9232b9a2..c44e9a112a 100644
--- a/scumm/object.cpp
+++ b/scumm/object.cpp
@@ -1380,7 +1380,7 @@ int ScummEngine::getDistanceBetween(bool is_obj_1, int b, int c, bool is_obj_2,
if (getObjectOrActorXY(b, x, y) == -1)
return -1;
if (b < _numActors)
- i = derefActor(b, "unkObjProc1")->scalex;
+ i = derefActor(b, "unkObjProc1")->_scalex;
} else {
x = b;
y = c;
@@ -1390,7 +1390,7 @@ int ScummEngine::getDistanceBetween(bool is_obj_1, int b, int c, bool is_obj_2,
if (getObjectOrActorXY(e, x2, y2) == -1)
return -1;
if (e < _numActors)
- j = derefActor(e, "unkObjProc1(2)")->scalex;
+ j = derefActor(e, "unkObjProc1(2)")->_scalex;
} else {
x2 = e;
y2 = f;
diff --git a/scumm/script_v100he.cpp b/scumm/script_v100he.cpp
index 792c0a44e1..620b094006 100644
--- a/scumm/script_v100he.cpp
+++ b/scumm/script_v100he.cpp
@@ -408,34 +408,34 @@ void ScummEngine_v100he::o100_actorOps() {
case 6:
i = pop();
j = pop();
- a->putActor(i, j, a->room);
+ a->putActor(i, j, a->_room);
break;
case 8:
- a->drawToBackBuf = false;
- a->needRedraw = true;
- a->needBgReset = true;
+ a->_drawToBackBuf = false;
+ a->_needRedraw = true;
+ a->_needBgReset = true;
break;
case 9:
{
- int top_actor = a->top;
- int bottom_actor = a->bottom;
- a->drawToBackBuf = true;
- a->needRedraw = true;
+ int top_actor = a->_top;
+ int bottom_actor = a->_bottom;
+ a->_drawToBackBuf = true;
+ a->_needRedraw = true;
a->drawActorCostume();
- a->drawToBackBuf = false;
- a->needRedraw = true;
+ a->_drawToBackBuf = false;
+ a->_needRedraw = true;
a->drawActorCostume();
- a->needRedraw = false;
+ a->_needRedraw = false;
- if (a->top > top_actor)
- a->top = top_actor;
- if (a->bottom < bottom_actor)
- a->bottom = bottom_actor;
+ if (a->_top > top_actor)
+ a->_top = top_actor;
+ if (a->_bottom < bottom_actor)
+ a->_bottom = bottom_actor;
}
break;
case 14:
- a->charset = pop();
+ a->_charset = pop();
break;
case 18:
a->_clipOverride.bottom = pop();
@@ -462,7 +462,7 @@ void ScummEngine_v100he::o100_actorOps() {
break;
case 52: // SO_ACTOR_NAME
copyScriptString(string);
- loadPtrToResource(rtActorName, a->number, string);
+ loadPtrToResource(rtActorName, a->_number, string);
break;
case 53: // SO_ACTOR_NEW
a->initActor(2);
@@ -472,16 +472,16 @@ void ScummEngine_v100he::o100_actorOps() {
i = pop();
checkRange(255, 0, i, "o100_actorOps: Illegal palette slot %d");
a->remapActorPaletteColor(i, j);
- a->needRedraw = true;
+ a->_needRedraw = true;
break;
case 59:
// Uses reverse order of layering, so we adjust
a->_layer = -pop();
- a->needRedraw = true;
+ a->_needRedraw = true;
break;
case 63:
- a->hePaletteNum = pop();
- a->needRedraw = true;
+ a->_hePaletteNum = pop();
+ a->_needRedraw = true;
break;
case 65: // SO_SCALE
i = pop();
@@ -489,7 +489,7 @@ void ScummEngine_v100he::o100_actorOps() {
break;
case 70: // SO_SHADOW
a->_shadowMode = pop();
- a->needRedraw = true;
+ a->_needRedraw = true;
debug(0, "o100_actorOps: Set actor XMAP idx to %d", a->_shadowMode);
break;
case 74: // SO_STEP_DIST
@@ -503,11 +503,11 @@ void ScummEngine_v100he::o100_actorOps() {
int slot = pop();
int len = resStrLen(string) + 1;
- addMessageToStack(string, a->heTalkQueue[slot].sentence, len);
+ addMessageToStack(string, a->_heTalkQueue[slot].sentence, len);
- a->heTalkQueue[slot].posX = a->talkPosX;
- a->heTalkQueue[slot].posY = a->talkPosY;
- a->heTalkQueue[slot].color = a->talkColor;
+ a->_heTalkQueue[slot].posX = a->_talkPosX;
+ a->_heTalkQueue[slot].posY = a->_talkPosY;
+ a->_heTalkQueue[slot].color = a->_talkColor;
}
break;
case 83: // SO_ACTOR_VARIABLE
@@ -515,10 +515,10 @@ void ScummEngine_v100he::o100_actorOps() {
a->setAnimVar(pop(), i);
break;
case 87: // SO_ALWAYS_ZCLIP
- a->forceClip = pop();
+ a->_forceClip = pop();
break;
case 89: // SO_NEVER_ZCLIP
- a->forceClip = 0;
+ a->_forceClip = 0;
break;
case 128:
_actorClipOverride.bottom = pop();
@@ -529,10 +529,10 @@ void ScummEngine_v100he::o100_actorOps() {
case 130: // SO_SOUND
k = getStackList(args, ARRAYSIZE(args));
for (i = 0; i < k; i++)
- a->sound[i] = args[i];
+ a->_sound[i] = args[i];
break;
case 131: // SO_ACTOR_WIDTH
- a->width = pop();
+ a->_width = pop();
break;
case 132: // SO_ANIMATION_DEFAULT
a->_initFrame = 1;
@@ -545,22 +545,22 @@ void ScummEngine_v100he::o100_actorOps() {
a->setElevation(pop());
break;
case 134: // SO_FOLLOW_BOXES
- a->ignoreBoxes = 0;
- a->forceClip = 0;
+ a->_ignoreBoxes = 0;
+ a->_forceClip = 0;
if (a->isInCurrentRoom())
- a->putActor(a->_pos.x, a->_pos.y, a->room);
+ a->putActor(a->_pos.x, a->_pos.y, a->_room);
break;
case 135: // SO_IGNORE_BOXES
- a->ignoreBoxes = 1;
- a->forceClip = 0;
+ a->_ignoreBoxes = 1;
+ a->_forceClip = 0;
if (a->isInCurrentRoom())
- a->putActor(a->_pos.x, a->_pos.y, a->room);
+ a->putActor(a->_pos.x, a->_pos.y, a->_room);
break;
case 136: // SO_ACTOR_IGNORE_TURNS_OFF
- a->ignoreTurns = false;
+ a->_ignoreTurns = false;
break;
case 137: // SO_ACTOR_IGNORE_TURNS_ON
- a->ignoreTurns = true;
+ a->_ignoreTurns = true;
break;
case 138: // SO_INIT_ANIMATION
a->_initFrame = pop();
@@ -573,17 +573,17 @@ void ScummEngine_v100he::o100_actorOps() {
a->_talkStartFrame = pop();
break;
case 141: // SO_TALK_COLOR
- a->talkColor = pop();
+ a->_talkColor = pop();
break;
case 142:
k = pop();
- a->heNoTalkAnimation = 1;
+ a->_heNoTalkAnimation = 1;
a->setTalkCondition(k);
debug(1,"o100_actorOps: case 24 (%d)", k);
break;
case 143: // SO_TEXT_OFFSET
- a->talkPosY = pop();
- a->talkPosX = pop();
+ a->_talkPosY = pop();
+ a->_talkPosX = pop();
break;
case 144: // SO_WALK_ANIMATION
a->_walkFrame = pop();
@@ -829,20 +829,20 @@ void ScummEngine_v100he::o100_unknownE0() {
case 1:
{
Actor *a = derefActorSafe(num, "o100_unknownE0");
- int top_actor = a->top;
- int bottom_actor = a->bottom;
- a->drawToBackBuf = true;
- a->needRedraw = true;
+ int top_actor = a->_top;
+ int bottom_actor = a->_bottom;
+ a->_drawToBackBuf = true;
+ a->_needRedraw = true;
a->drawActorCostume();
- a->drawToBackBuf = false;
- a->needRedraw = true;
+ a->_drawToBackBuf = false;
+ a->_needRedraw = true;
a->drawActorCostume();
- a->needRedraw = false;
+ a->_needRedraw = false;
- if (a->top > top_actor)
- a->top = top_actor;
- if (a->bottom < bottom_actor)
- a->bottom = bottom_actor;
+ if (a->_top > top_actor)
+ a->_top = top_actor;
+ if (a->_bottom < bottom_actor)
+ a->_bottom = bottom_actor;
type = 2;
}
@@ -2148,7 +2148,7 @@ void ScummEngine_v100he::o100_wait() {
offs = fetchScriptWordSigned();
actnum = pop();
a = derefActor(actnum, "o100_wait:168");
- if (a->moving)
+ if (a->_moving)
break;
return;
case 129: // SO_WAIT_FOR_CAMERA Wait for camera
diff --git a/scumm/script_v2.cpp b/scumm/script_v2.cpp
index a67de44b39..4f27b74f93 100644
--- a/scumm/script_v2.cpp
+++ b/scumm/script_v2.cpp
@@ -647,7 +647,7 @@ void ScummEngine_v2::o2_subtract() {
void ScummEngine_v2::o2_waitForActor() {
Actor *a = derefActor(getVarOrDirectByte(PARAM_1), "o2_waitForActor");
- if (a->moving) {
+ if (a->_moving) {
_scriptPointer -= 2;
o5_breakHere();
}
@@ -686,7 +686,7 @@ void ScummEngine_v2::o2_actorOps() {
switch (_opcode) {
case 1: // SO_SOUND
- a->sound[0] = arg;
+ a->_sound[0] = arg;
break;
case 2: // SO_PALETTE
if (_version == 1)
@@ -697,16 +697,16 @@ void ScummEngine_v2::o2_actorOps() {
a->setPalette(i, arg);
break;
case 3: // SO_ACTOR_NAME
- loadPtrToResource(rtActorName, a->number, NULL);
+ loadPtrToResource(rtActorName, a->_number, NULL);
break;
case 4: // SO_COSTUME
a->setActorCostume(arg);
break;
case 5: // SO_TALK_COLOR
if (_gameId == GID_MANIAC && _version == 2 && _demoMode && arg == 1)
- a->talkColor = 15;
+ a->_talkColor = 15;
else
- a->talkColor = arg;
+ a->_talkColor = arg;
break;
default:
warning("o2_actorOps: opcode %d not yet supported", _opcode);
@@ -1094,7 +1094,7 @@ void ScummEngine_v2::o2_putActor() {
x = getVarOrDirectByte(PARAM_2) * 8;
y = getVarOrDirectByte(PARAM_3) * 2;
- a->putActor(x, y, a->room);
+ a->putActor(x, y, a->_room);
}
void ScummEngine_v2::o2_startScript() {
@@ -1164,7 +1164,7 @@ void ScummEngine_v2::o2_putActorAtObject() {
y = 120;
}
- a->putActor(x, y, a->room);
+ a->putActor(x, y, a->_room);
}
void ScummEngine_v2::o2_getActorElevation() {
@@ -1302,7 +1302,7 @@ void ScummEngine_v2::o2_loadRoomWithEgo() {
x = (int8)fetchScriptByte() * 8;
y = (int8)fetchScriptByte() * 2;
- startScene(a->room, a, obj);
+ startScene(a->_room, a, obj);
getObjectXYPos(obj, x2, y2, dir);
a->putActor(x2, y2, _currentRoom);
diff --git a/scumm/script_v5.cpp b/scumm/script_v5.cpp
index e4eed6b1a3..f2648cf651 100644
--- a/scumm/script_v5.cpp
+++ b/scumm/script_v5.cpp
@@ -426,7 +426,7 @@ void ScummEngine_v5::o5_actorOps() {
a->setActorWalkSpeed(i, j);
break;
case 3: // SO_SOUND
- a->sound[0] = getVarOrDirectByte(PARAM_1);
+ a->_sound[0] = getVarOrDirectByte(PARAM_1);
break;
case 4: // SO_WALK_ANIMATION
a->_walkFrame = getVarOrDirectByte(PARAM_1);
@@ -471,10 +471,10 @@ void ScummEngine_v5::o5_actorOps() {
if (act == 0)
_string[0].color = getVarOrDirectByte(PARAM_1);
else
- a->talkColor = getVarOrDirectByte(PARAM_1);
+ a->_talkColor = getVarOrDirectByte(PARAM_1);
break;
case 13: // SO_ACTOR_NAME
- loadPtrToResource(rtActorName, a->number, NULL);
+ loadPtrToResource(rtActorName, a->_number, NULL);
break;
case 14: // SO_INIT_ANIMATION
a->_initFrame = getVarOrDirectByte(PARAM_1);
@@ -490,11 +490,11 @@ void ScummEngine_v5::o5_actorOps() {
getWordVararg(args);
for (i = 0; i < 16; i++)
if (args[i] != 0xFF)
- a->palette[i] = args[i];
+ a->_palette[i] = args[i];
#endif
break;
case 16: // SO_ACTOR_WIDTH
- a->width = getVarOrDirectByte(PARAM_1);
+ a->_width = getVarOrDirectByte(PARAM_1);
break;
case 17: // SO_ACTOR_SCALE
if (_version == 4) {
@@ -504,21 +504,21 @@ void ScummEngine_v5::o5_actorOps() {
j = getVarOrDirectByte(PARAM_2);
}
- a->boxscale = i;
+ a->_boxscale = i;
a->setScale(i, j);
break;
case 18: // SO_NEVER_ZCLIP
- a->forceClip = 0;
+ a->_forceClip = 0;
break;
case 19: // SO_ALWAYS_ZCLIP
- a->forceClip = getVarOrDirectByte(PARAM_1);
+ a->_forceClip = getVarOrDirectByte(PARAM_1);
break;
case 20: // SO_IGNORE_BOXES
case 21: // SO_FOLLOW_BOXES
- a->ignoreBoxes = !(_opcode & 1);
- a->forceClip = 0;
+ a->_ignoreBoxes = !(_opcode & 1);
+ a->_forceClip = 0;
if (a->isInCurrentRoom())
- a->putActor(a->_pos.x, a->_pos.y, a->room);
+ a->putActor(a->_pos.x, a->_pos.y, a->_room);
break;
case 22: // SO_ANIMATION_SPEED
@@ -544,8 +544,8 @@ void ScummEngine_v5::o5_setClass() {
_classData[obj] = 0;
if ((_features & GF_SMALL_HEADER) && obj <= _numActors) {
Actor *a = derefActor(obj, "o5_setClass");
- a->ignoreBoxes = false;
- a->forceClip = 0;
+ a->_ignoreBoxes = false;
+ a->_forceClip = 0;
}
} else
putClass(obj, newClass, (newClass & 0x80) ? true : false);
@@ -1020,7 +1020,7 @@ void ScummEngine_v5::o5_getActorCostume() {
getResultPos();
int act = getVarOrDirectByte(PARAM_1);
Actor *a = derefActor(act, "o5_getActorCostume");
- setResult(a->costume);
+ setResult(a->_costume);
}
void ScummEngine_v5::o5_getActorElevation() {
@@ -1041,7 +1041,7 @@ void ScummEngine_v5::o5_getActorMoving() {
getResultPos();
int act = getVarOrDirectByte(PARAM_1);
Actor *a = derefActor(act, "o5_getActorMoving");
- setResult(a->moving);
+ setResult(a->_moving);
}
void ScummEngine_v5::o5_getActorRoom() {
@@ -1056,7 +1056,7 @@ void ScummEngine_v5::o5_getActorRoom() {
}
Actor *a = derefActor(act, "o5_getActorRoom");
- setResult(a->room);
+ setResult(a->_room);
}
void ScummEngine_v5::o5_getActorScale() {
@@ -1066,7 +1066,7 @@ void ScummEngine_v5::o5_getActorScale() {
if (_gameId == GID_INDY3) {
const byte *oldaddr = _scriptPointer - 1;
a = derefActor(getVarOrDirectByte(PARAM_1), "o5_getActorScale (wait)");
- if (a->moving) {
+ if (a->_moving) {
_scriptPointer = oldaddr;
o5_breakHere();
}
@@ -1076,7 +1076,7 @@ void ScummEngine_v5::o5_getActorScale() {
getResultPos();
int act = getVarOrDirectByte(PARAM_1);
a = derefActor(act, "o5_getActorScale");
- setResult(a->scalex);
+ setResult(a->_scalex);
}
void ScummEngine_v5::o5_getActorWalkBox() {
@@ -1090,7 +1090,7 @@ void ScummEngine_v5::o5_getActorWidth() {
getResultPos();
int act = getVarOrDirectByte(PARAM_1);
Actor *a = derefActor(act, "o5_getActorWidth");
- setResult(a->width);
+ setResult(a->_width);
}
void ScummEngine_v5::o5_getActorX() {
@@ -1187,7 +1187,7 @@ void ScummEngine_v5::o5_getAnimCounter() {
int act = getVarOrDirectByte(PARAM_1);
Actor *a = derefActor(act, "o5_getAnimCounter");
- setResult(a->cost.animCounter);
+ setResult(a->_cost.animCounter);
}
void ScummEngine_v5::o5_getClosestObjActor() {
@@ -1494,7 +1494,7 @@ void ScummEngine_v5::o5_loadRoomWithEgo() {
y = (int16)fetchScriptWord();
VAR(VAR_WALKTO_OBJ) = obj;
- startScene(a->room, a, obj);
+ startScene(a->_room, a, obj);
VAR(VAR_WALKTO_OBJ) = 0;
if (_version <= 4) {
@@ -1504,7 +1504,7 @@ void ScummEngine_v5::o5_loadRoomWithEgo() {
if (a->getFacing() == oldDir)
a->setDirection(dir + 180);
}
- a->moving = 0;
+ a->_moving = 0;
}
// This is based on disassembly
@@ -1629,7 +1629,7 @@ void ScummEngine_v5::o5_putActor() {
a = derefActor(getVarOrDirectByte(PARAM_1), "o5_putActor");
x = getVarOrDirectWord(PARAM_2);
y = getVarOrDirectWord(PARAM_3);
- a->putActor(x, y, a->room);
+ a->putActor(x, y, a->_room);
}
void ScummEngine_v5::o5_putActorAtObject() {
@@ -1644,7 +1644,7 @@ void ScummEngine_v5::o5_putActorAtObject() {
x = 240;
y = 120;
}
- a->putActor(x, y, a->room);
+ a->putActor(x, y, a->_room);
}
void ScummEngine_v5::o5_putActorInRoom() {
@@ -1654,10 +1654,10 @@ void ScummEngine_v5::o5_putActorInRoom() {
a = derefActor(act, "o5_putActorInRoom");
- if (a->visible && _currentRoom != room && getTalkingActor() == a->number) {
+ if (a->_visible && _currentRoom != room && getTalkingActor() == a->_number) {
stopTalk();
}
- a->room = room;
+ a->_room = room;
if (!room)
a->putActor(0, 0, 0);
}
@@ -2480,7 +2480,7 @@ void ScummEngine_v5::o5_wait() {
case 1: // SO_WAIT_FOR_ACTOR
{
Actor *a = derefActorSafe(getVarOrDirectByte(PARAM_1), "o5_wait");
- if (a && a->isInCurrentRoom() && a->moving)
+ if (a && a->isInCurrentRoom() && a->_moving)
break;
return;
}
@@ -2563,8 +2563,8 @@ void ScummEngine_v5::o5_walkActorToActor() {
if (_version <= 2)
dist *= 8;
else if (dist == 0xFF) {
- dist = a->scalex * a->width / 0xFF;
- dist += (a2->scalex * a2->width / 0xFF) / 2;
+ dist = a->_scalex * a->_width / 0xFF;
+ dist += (a2->_scalex * a2->_width / 0xFF) / 2;
}
x = a2->_pos.x;
y = a2->_pos.y;
diff --git a/scumm/script_v6.cpp b/scumm/script_v6.cpp
index 77e9ee3909..d9ff2a583f 100644
--- a/scumm/script_v6.cpp
+++ b/scumm/script_v6.cpp
@@ -1186,7 +1186,7 @@ void ScummEngine_v6::o6_walkActorToObj() {
if (!a->isInCurrentRoom() || !a2->isInCurrentRoom())
return;
if (dist == 0) {
- dist = a2->scalex * a2->width / 0xFF;
+ dist = a2->_scalex * a2->_width / 0xFF;
dist += dist / 2;
}
x = a2->_pos.x;
@@ -1218,13 +1218,13 @@ void ScummEngine_v6::o6_putActorAtXY() {
a = derefActor(act, "o6_putActorAtXY");
if (room == 0xFF || room == 0x7FFFFFFF) {
- room = a->room;
+ room = a->_room;
} else {
- if (a->visible && _currentRoom != room && getTalkingActor() == a->number) {
+ if (a->_visible && _currentRoom != room && getTalkingActor() == a->_number) {
stopTalk();
}
if (room != 0)
- a->room = room;
+ a->_room = room;
}
a->putActor(x, y, room);
}
@@ -1248,7 +1248,7 @@ void ScummEngine_v6::o6_putActorAtObject() {
y = 120;
}
if (room == 0xFF)
- room = a->room;
+ room = a->_room;
a->putActor(x, y, room);
}
@@ -1330,7 +1330,7 @@ void ScummEngine_v6::o6_loadRoomWithEgo() {
if (VAR_WALKTO_OBJ != 0xFF)
VAR(VAR_WALKTO_OBJ) = obj;
- startScene(a->room, a, obj);
+ startScene(a->_room, a, obj);
if (VAR_WALKTO_OBJ != 0xFF)
VAR(VAR_WALKTO_OBJ) = 0;
@@ -1373,7 +1373,7 @@ void ScummEngine_v6::o6_isRoomScriptRunning() {
void ScummEngine_v6::o6_getActorMoving() {
Actor *a = derefActor(pop(), "o6_getActorMoving");
- push(a->moving);
+ push(a->_moving);
}
void ScummEngine_v6::o6_getActorRoom() {
@@ -1399,17 +1399,17 @@ void ScummEngine_v6::o6_getActorRoom() {
}
Actor *a = derefActor(act, "o6_getActorRoom");
- push(a->room);
+ push(a->_room);
}
void ScummEngine_v6::o6_getActorWalkBox() {
Actor *a = derefActor(pop(), "o6_getActorWalkBox");
- push(a->ignoreBoxes ? 0 : a->_walkbox);
+ push(a->_ignoreBoxes ? 0 : a->_walkbox);
}
void ScummEngine_v6::o6_getActorCostume() {
Actor *a = derefActor(pop(), "o6_getActorCostume");
- push(a->costume);
+ push(a->_costume);
}
void ScummEngine_v6::o6_getActorElevation() {
@@ -1419,17 +1419,17 @@ void ScummEngine_v6::o6_getActorElevation() {
void ScummEngine_v6::o6_getActorWidth() {
Actor *a = derefActor(pop(), "o6_getActorWidth");
- push(a->width);
+ push(a->_width);
}
void ScummEngine_v6::o6_getActorScaleX() {
Actor *a = derefActor(pop(), "o6_getActorScale");
- push(a->scalex);
+ push(a->_scalex);
}
void ScummEngine_v6::o6_getActorAnimCounter1() {
Actor *a = derefActor(pop(), "o6_getActorAnimCounter");
- push(a->cost.animCounter);
+ push(a->_cost.animCounter);
}
void ScummEngine_v6::o6_getAnimateVariable() {
@@ -1789,7 +1789,7 @@ void ScummEngine_v6::o6_actorOps() {
case 78: // SO_SOUND
k = getStackList(args, ARRAYSIZE(args));
for (i = 0; i < k; i++)
- a->sound[i] = args[i];
+ a->_sound[i] = args[i];
break;
case 79: // SO_WALK_ANIMATION
a->_walkFrame = pop();
@@ -1827,39 +1827,39 @@ void ScummEngine_v6::o6_actorOps() {
a->setPalette(i, j);
break;
case 87: // SO_TALK_COLOR
- a->talkColor = pop();
+ a->_talkColor = pop();
break;
case 88: // SO_ACTOR_NAME
- loadPtrToResource(rtActorName, a->number, NULL);
+ loadPtrToResource(rtActorName, a->_number, NULL);
break;
case 89: // SO_INIT_ANIMATION
a->_initFrame = pop();
break;
case 91: // SO_ACTOR_WIDTH
- a->width = pop();
+ a->_width = pop();
break;
case 92: // SO_SCALE
i = pop();
a->setScale(i, i);
break;
case 93: // SO_NEVER_ZCLIP
- a->forceClip = 0;
+ a->_forceClip = 0;
break;
case 225: // SO_ALWAYS_ZCLIP
case 94: // SO_ALWAYS_ZCLIP
- a->forceClip = pop();
+ a->_forceClip = pop();
break;
case 95: // SO_IGNORE_BOXES
- a->ignoreBoxes = 1;
- a->forceClip = (_version >= 7) ? 100 : 0;
+ a->_ignoreBoxes = 1;
+ a->_forceClip = (_version >= 7) ? 100 : 0;
if (a->isInCurrentRoom())
- a->putActor(a->_pos.x, a->_pos.y, a->room);
+ a->putActor(a->_pos.x, a->_pos.y, a->_room);
break;
case 96: // SO_FOLLOW_BOXES
- a->ignoreBoxes = 0;
- a->forceClip = (_version >= 7) ? 100 : 0;
+ a->_ignoreBoxes = 0;
+ a->_forceClip = (_version >= 7) ? 100 : 0;
if (a->isInCurrentRoom())
- a->putActor(a->_pos.x, a->_pos.y, a->room);
+ a->putActor(a->_pos.x, a->_pos.y, a->_room);
break;
case 97: // SO_ANIMATION_SPEED
a->setAnimSpeed(pop());
@@ -1868,18 +1868,18 @@ void ScummEngine_v6::o6_actorOps() {
a->_shadowMode = pop();
break;
case 99: // SO_TEXT_OFFSET
- a->talkPosY = pop();
- a->talkPosX = pop();
+ a->_talkPosY = pop();
+ a->_talkPosX = pop();
break;
case 198: // SO_ACTOR_VARIABLE
i = pop();
a->setAnimVar(pop(), i);
break;
case 215: // SO_ACTOR_IGNORE_TURNS_ON
- a->ignoreTurns = true;
+ a->_ignoreTurns = true;
break;
case 216: // SO_ACTOR_IGNORE_TURNS_OFF
- a->ignoreTurns = false;
+ a->_ignoreTurns = false;
break;
case 217: // SO_ACTOR_NEW
a->initActor(2);
@@ -1888,27 +1888,27 @@ void ScummEngine_v6::o6_actorOps() {
a->_layer = pop();
break;
case 228: // SO_ACTOR_WALK_SCRIPT
- a->walkScript = pop();
+ a->_walkScript = pop();
break;
case 229: // SO_ACTOR_STOP
a->stopActorMoving();
a->startAnimActor(a->_standFrame);
break;
case 230: /* set direction */
- a->moving &= ~MF_TURN;
+ a->_moving &= ~MF_TURN;
a->setDirection(pop());
break;
case 231: /* turn to direction */
a->turnToDirection(pop());
break;
case 233: // SO_ACTOR_WALK_PAUSE
- a->moving |= MF_FROZEN;
+ a->_moving |= MF_FROZEN;
break;
case 234: // SO_ACTOR_WALK_RESUME
- a->moving &= ~MF_FROZEN;
+ a->_moving &= ~MF_FROZEN;
break;
case 235: // SO_ACTOR_TALK_SCRIPT
- a->talkScript = pop();
+ a->_talkScript = pop();
break;
default:
error("o6_actorOps: default case %d", subOp);
@@ -2181,7 +2181,7 @@ void ScummEngine_v6::o6_wait() {
offs = fetchScriptWordSigned();
actnum = pop();
a = derefActor(actnum, "o6_wait:168");
- if (a->isInCurrentRoom() && a->moving)
+ if (a->isInCurrentRoom() && a->_moving)
break;
return;
case 169: // SO_WAIT_FOR_MESSAGE Wait for message
@@ -2211,7 +2211,7 @@ void ScummEngine_v6::o6_wait() {
offs = fetchScriptWordSigned();
actnum = pop();
a = derefActor(actnum, "o6_wait:226");
- if (a->isInCurrentRoom() && a->needRedraw)
+ if (a->isInCurrentRoom() && a->_needRedraw)
break;
return;
case 232: // SO_WAIT_FOR_TURN
@@ -2231,7 +2231,7 @@ void ScummEngine_v6::o6_wait() {
actnum = _curActor;
}
a = derefActor(actnum, "o6_wait:232b");
- if (a->isInCurrentRoom() && a->moving & MF_TURN)
+ if (a->isInCurrentRoom() && a->_moving & MF_TURN)
break;
return;
default:
@@ -2744,7 +2744,7 @@ void ScummEngine_v6::o6_kernelGetFunctions() {
case 212:
a = derefActor(args[1], "o6_kernelGetFunctions:212");
// This is used by walk scripts
- push(a->frame);
+ push(a->_frame);
break;
case 213:
slot = getVerbSlot(args[1], 0);
@@ -2921,12 +2921,12 @@ void ScummEngine_v6::o6_stampObject() {
state = 255;
Actor *a = derefActor(object, "o6_stampObject");
- a->scalex = state;
- a->scaley = state;
+ a->_scalex = state;
+ a->_scaley = state;
a->putActor(x, y, _currentRoom);
- a->drawToBackBuf = true;
+ a->_drawToBackBuf = true;
a->drawActorCostume();
- a->drawToBackBuf = false;
+ a->_drawToBackBuf = false;
a->drawActorCostume();
return;
}
diff --git a/scumm/script_v6he.cpp b/scumm/script_v6he.cpp
index 960524fd0a..b7175b9826 100644
--- a/scumm/script_v6he.cpp
+++ b/scumm/script_v6he.cpp
@@ -624,7 +624,7 @@ void ScummEngine_v60he::o60_actorOps() {
case 78: // SO_SOUND
k = getStackList(args, ARRAYSIZE(args));
for (i = 0; i < k; i++)
- a->sound[i] = args[i];
+ a->_sound[i] = args[i];
break;
case 79: // SO_WALK_ANIMATION
a->_walkFrame = pop();
@@ -660,92 +660,92 @@ void ScummEngine_v60he::o60_actorOps() {
i = pop();
checkRange(255, 0, i, "Illegal palette slot %d");
a->remapActorPaletteColor(i, j);
- a->needRedraw = true;
+ a->_needRedraw = true;
break;
case 87: // SO_TALK_COLOR
- a->talkColor = pop();
+ a->_talkColor = pop();
break;
case 88: // SO_ACTOR_NAME
- loadPtrToResource(rtActorName, a->number, NULL);
+ loadPtrToResource(rtActorName, a->_number, NULL);
break;
case 89: // SO_INIT_ANIMATION
a->_initFrame = pop();
break;
case 91: // SO_ACTOR_WIDTH
- a->width = pop();
+ a->_width = pop();
break;
case 92: // SO_SCALE
i = pop();
a->setScale(i, i);
break;
case 93: // SO_NEVER_ZCLIP
- a->forceClip = 0;
+ a->_forceClip = 0;
break;
case 94: // SO_ALWAYS_ZCLIP
- a->forceClip = pop();
+ a->_forceClip = pop();
break;
case 95: // SO_IGNORE_BOXES
- a->ignoreBoxes = 1;
- a->forceClip = 0;
+ a->_ignoreBoxes = 1;
+ a->_forceClip = 0;
if (a->isInCurrentRoom())
- a->putActor(a->_pos.x, a->_pos.y, a->room);
+ a->putActor(a->_pos.x, a->_pos.y, a->_room);
break;
case 96: // SO_FOLLOW_BOXES
- a->ignoreBoxes = 0;
- a->forceClip = 0;
+ a->_ignoreBoxes = 0;
+ a->_forceClip = 0;
if (a->isInCurrentRoom())
- a->putActor(a->_pos.x, a->_pos.y, a->room);
+ a->putActor(a->_pos.x, a->_pos.y, a->_room);
break;
case 97: // SO_ANIMATION_SPEED
a->setAnimSpeed(pop());
break;
case 98: // SO_SHADOW
a->_shadowMode = pop();
- a->needRedraw = true;
+ a->_needRedraw = true;
break;
case 99: // SO_TEXT_OFFSET
- a->talkPosY = pop();
- a->talkPosX = pop();
+ a->_talkPosY = pop();
+ a->_talkPosX = pop();
break;
case 156: // HE 7.2
- a->charset = pop();
+ a->_charset = pop();
break;
case 198: // SO_ACTOR_VARIABLE
i = pop();
a->setAnimVar(pop(), i);
break;
case 215: // SO_ACTOR_IGNORE_TURNS_ON
- a->ignoreTurns = true;
+ a->_ignoreTurns = true;
break;
case 216: // SO_ACTOR_IGNORE_TURNS_OFF
- a->ignoreTurns = false;
+ a->_ignoreTurns = false;
break;
case 217: // SO_ACTOR_NEW
a->initActor(2);
break;
case 218:
{
- int top_actor = a->top;
- int bottom_actor = a->bottom;
- a->drawToBackBuf = true;
- a->needRedraw = true;
+ int top_actor = a->_top;
+ int bottom_actor = a->_bottom;
+ a->_drawToBackBuf = true;
+ a->_needRedraw = true;
a->drawActorCostume();
- a->drawToBackBuf = false;
- a->needRedraw = true;
+ a->_drawToBackBuf = false;
+ a->_needRedraw = true;
a->drawActorCostume();
- a->needRedraw = false;
+ a->_needRedraw = false;
- if (a->top > top_actor)
- a->top = top_actor;
- if (a->bottom < bottom_actor)
- a->bottom = bottom_actor;
+ if (a->_top > top_actor)
+ a->_top = top_actor;
+ if (a->_bottom < bottom_actor)
+ a->_bottom = bottom_actor;
}
break;
case 219:
- a->drawToBackBuf = false;
- a->needRedraw = true;
- a->needBgReset = true;
+ a->_drawToBackBuf = false;
+ a->_needRedraw = true;
+ a->_needBgReset = true;
break;
case 225:
{
@@ -754,11 +754,11 @@ void ScummEngine_v60he::o60_actorOps() {
int slot = pop();
int len = resStrLen(string) + 1;
- addMessageToStack(string, a->heTalkQueue[slot].sentence, len);
+ addMessageToStack(string, a->_heTalkQueue[slot].sentence, len);
- a->heTalkQueue[slot].posX = a->talkPosX;
- a->heTalkQueue[slot].posY = a->talkPosY;
- a->heTalkQueue[slot].color = a->talkColor;
+ a->_heTalkQueue[slot].posX = a->_talkPosX;
+ a->_heTalkQueue[slot].posY = a->_talkPosY;
+ a->_heTalkQueue[slot].color = a->_talkColor;
break;
}
default:
@@ -777,7 +777,7 @@ void ScummEngine_v60he::o60_wait() {
offs = fetchScriptWordSigned();
actnum = pop();
a = derefActor(actnum, "o60_wait:168");
- if (a->moving)
+ if (a->_moving)
break;
return;
case 169: // SO_WAIT_FOR_MESSAGE Wait for message
diff --git a/scumm/script_v72he.cpp b/scumm/script_v72he.cpp
index d9995b2680..af51631b42 100644
--- a/scumm/script_v72he.cpp
+++ b/scumm/script_v72he.cpp
@@ -1028,14 +1028,14 @@ void ScummEngine_v72he::o72_actorOps() {
break;
case 24: // HE 80+
k = pop();
- a->heNoTalkAnimation = 1;
+ a->_heNoTalkAnimation = 1;
a->setTalkCondition(k);
debug(1,"o72_actorOps: case 24 (%d)", k);
break;
case 43: // HE 90+
// Uses reverse order of layering, so we adjust
a->_layer = -pop();
- a->needRedraw = true;
+ a->_needRedraw = true;
break;
case 64:
_actorClipOverride.bottom = pop();
@@ -1052,7 +1052,7 @@ void ScummEngine_v72he::o72_actorOps() {
case 65: // HE 98+
i = pop();
j = pop();
- a->putActor(i, j, a->room);
+ a->putActor(i, j, a->_room);
break;
case 68: // HE 90+
k = pop();
@@ -1069,7 +1069,7 @@ void ScummEngine_v72he::o72_actorOps() {
case 78: // SO_SOUND
k = getStackList(args, ARRAYSIZE(args));
for (i = 0; i < k; i++)
- a->sound[i] = args[i];
+ a->_sound[i] = args[i];
break;
case 79: // SO_WALK_ANIMATION
a->_walkFrame = pop();
@@ -1105,98 +1105,98 @@ void ScummEngine_v72he::o72_actorOps() {
i = pop();
checkRange(255, 0, i, "Illegal palette slot %d");
a->remapActorPaletteColor(i, j);
- a->needRedraw = true;
+ a->_needRedraw = true;
break;
case 87: // SO_TALK_COLOR
- a->talkColor = pop();
+ a->_talkColor = pop();
break;
case 88: // SO_ACTOR_NAME
copyScriptString(string);
- loadPtrToResource(rtActorName, a->number, string);
+ loadPtrToResource(rtActorName, a->_number, string);
break;
case 89: // SO_INIT_ANIMATION
a->_initFrame = pop();
break;
case 91: // SO_ACTOR_WIDTH
- a->width = pop();
+ a->_width = pop();
break;
case 92: // SO_SCALE
i = pop();
a->setScale(i, i);
break;
case 93: // SO_NEVER_ZCLIP
- a->forceClip = 0;
+ a->_forceClip = 0;
break;
case 94: // SO_ALWAYS_ZCLIP
- a->forceClip = pop();
+ a->_forceClip = pop();
break;
case 95: // SO_IGNORE_BOXES
- a->ignoreBoxes = 1;
- a->forceClip = 0;
+ a->_ignoreBoxes = 1;
+ a->_forceClip = 0;
if (a->isInCurrentRoom())
- a->putActor(a->_pos.x, a->_pos.y, a->room);
+ a->putActor(a->_pos.x, a->_pos.y, a->_room);
break;
case 96: // SO_FOLLOW_BOXES
- a->ignoreBoxes = 0;
- a->forceClip = 0;
+ a->_ignoreBoxes = 0;
+ a->_forceClip = 0;
if (a->isInCurrentRoom())
- a->putActor(a->_pos.x, a->_pos.y, a->room);
+ a->putActor(a->_pos.x, a->_pos.y, a->_room);
break;
case 97: // SO_ANIMATION_SPEED
a->setAnimSpeed(pop());
break;
case 98: // SO_SHADOW
a->_shadowMode = pop();
- a->needRedraw = true;
+ a->_needRedraw = true;
debug(0, "Set actor XMAP idx to %d", a->_shadowMode);
break;
case 99: // SO_TEXT_OFFSET
- a->talkPosY = pop();
- a->talkPosX = pop();
+ a->_talkPosY = pop();
+ a->_talkPosX = pop();
break;
case 156: // HE 72+
- a->charset = pop();
+ a->_charset = pop();
break;
case 175: // HE 99+
- a->hePaletteNum = pop();
- a->needRedraw = true;
+ a->_hePaletteNum = pop();
+ a->_needRedraw = true;
break;
case 198: // SO_ACTOR_VARIABLE
i = pop();
a->setAnimVar(pop(), i);
break;
case 215: // SO_ACTOR_IGNORE_TURNS_ON
- a->ignoreTurns = true;
+ a->_ignoreTurns = true;
break;
case 216: // SO_ACTOR_IGNORE_TURNS_OFF
- a->ignoreTurns = false;
+ a->_ignoreTurns = false;
break;
case 217: // SO_ACTOR_NEW
a->initActor(2);
break;
case 218:
{
- int top_actor = a->top;
- int bottom_actor = a->bottom;
- a->drawToBackBuf = true;
- a->needRedraw = true;
+ int top_actor = a->_top;
+ int bottom_actor = a->_bottom;
+ a->_drawToBackBuf = true;
+ a->_needRedraw = true;
a->drawActorCostume();
- a->drawToBackBuf = false;
- a->needRedraw = true;
+ a->_drawToBackBuf = false;
+ a->_needRedraw = true;
a->drawActorCostume();
- a->needRedraw = false;
+ a->_needRedraw = false;
- if (a->top > top_actor)
- a->top = top_actor;
- if (a->bottom < bottom_actor)
- a->bottom = bottom_actor;
+ if (a->_top > top_actor)
+ a->_top = top_actor;
+ if (a->_bottom < bottom_actor)
+ a->_bottom = bottom_actor;
}
break;
case 219:
- a->drawToBackBuf = false;
- a->needRedraw = true;
- a->needBgReset = true;
+ a->_drawToBackBuf = false;
+ a->_needRedraw = true;
+ a->_needBgReset = true;
break;
case 225:
{
@@ -1204,11 +1204,11 @@ void ScummEngine_v72he::o72_actorOps() {
int slot = pop();
int len = resStrLen(string) + 1;
- addMessageToStack(string, a->heTalkQueue[slot].sentence, len);
+ addMessageToStack(string, a->_heTalkQueue[slot].sentence, len);
- a->heTalkQueue[slot].posX = a->talkPosX;
- a->heTalkQueue[slot].posY = a->talkPosY;
- a->heTalkQueue[slot].color = a->talkColor;
+ a->_heTalkQueue[slot].posX = a->_talkPosX;
+ a->_heTalkQueue[slot].posY = a->_talkPosY;
+ a->_heTalkQueue[slot].color = a->_talkColor;
break;
}
default:
diff --git a/scumm/script_v7he.cpp b/scumm/script_v7he.cpp
index a857f98113..5a87e80cbe 100644
--- a/scumm/script_v7he.cpp
+++ b/scumm/script_v7he.cpp
@@ -560,7 +560,7 @@ void ScummEngine_v70he::o70_getActorRoom() {
if (act < _numActors) {
Actor *a = derefActor(act, "o70_getActorRoom");
- push(a->room);
+ push(a->_room);
} else
push(getObjectRoom(act));
}
diff --git a/scumm/script_v8.cpp b/scumm/script_v8.cpp
index 0b76bf0f05..910a72201d 100644
--- a/scumm/script_v8.cpp
+++ b/scumm/script_v8.cpp
@@ -546,7 +546,7 @@ void ScummEngine_v8::o8_wait() {
offs = fetchScriptWordSigned();
actnum = pop();
a = derefActor(actnum, "o8_wait:SO_WAIT_FOR_ACTOR");
- if (a->isInCurrentRoom() && a->moving)
+ if (a->isInCurrentRoom() && a->_moving)
break;
return;
case 0x1F: // SO_WAIT_FOR_MESSAGE Wait for message
@@ -570,14 +570,14 @@ void ScummEngine_v8::o8_wait() {
offs = fetchScriptWordSigned();
actnum = pop();
a = derefActor(actnum, "o8_wait:SO_WAIT_FOR_ANIMATION");
- if (a->isInCurrentRoom() && a->needRedraw)
+ if (a->isInCurrentRoom() && a->_needRedraw)
break;
return;
case 0x23: // SO_WAIT_FOR_TURN
offs = fetchScriptWordSigned();
actnum = pop();
a = derefActor(actnum, "o8_wait:SO_WAIT_FOR_TURN");
- if (a->isInCurrentRoom() && a->moving & MF_TURN)
+ if (a->isInCurrentRoom() && a->_moving & MF_TURN)
break;
return;
default:
@@ -953,45 +953,45 @@ void ScummEngine_v8::o8_actorOps() {
a->setPalette(i, j);
break;
case 0x70: // SO_ACTOR_TALK_COLOR Set actor talk color
- a->talkColor = pop();
+ a->_talkColor = pop();
break;
case 0x71: // SO_ACTOR_NAME Set name of actor
- loadPtrToResource(rtActorName, a->number, NULL);
+ loadPtrToResource(rtActorName, a->_number, NULL);
break;
case 0x72: // SO_ACTOR_WIDTH Set width of actor
- a->width = pop();
+ a->_width = pop();
break;
case 0x73: // SO_ACTOR_SCALE Set scaling of actor
i = pop();
a->setScale(i, i);
break;
case 0x74: // SO_ACTOR_NEVER_ZCLIP
- a->forceClip = 0;
+ a->_forceClip = 0;
break;
case 0x75: // SO_ACTOR_ALWAYS_ZCLIP
- a->forceClip = pop();
+ a->_forceClip = pop();
// V8 uses 255 where we used to use 100
- if (a->forceClip == 255)
- a->forceClip = 100;
+ if (a->_forceClip == 255)
+ a->_forceClip = 100;
break;
case 0x76: // SO_ACTOR_IGNORE_BOXES Make actor ignore boxes
- a->ignoreBoxes = true;
- a->forceClip = 100;
+ a->_ignoreBoxes = true;
+ a->_forceClip = 100;
if (a->isInCurrentRoom())
- a->putActor(a->_pos.x, a->_pos.y, a->room);
+ a->putActor(a->_pos.x, a->_pos.y, a->_room);
break;
case 0x77: // SO_ACTOR_FOLLOW_BOXES Make actor follow boxes
- a->ignoreBoxes = false;
- a->forceClip = 100;
+ a->_ignoreBoxes = false;
+ a->_forceClip = 100;
if (a->isInCurrentRoom())
- a->putActor(a->_pos.x, a->_pos.y, a->room);
+ a->putActor(a->_pos.x, a->_pos.y, a->_room);
break;
case 0x78: // SO_ACTOR_SPECIAL_DRAW
a->_shadowMode = pop();
break;
case 0x79: // SO_ACTOR_TEXT_OFFSET Set text offset relative to actor
- a->talkPosY = pop();
- a->talkPosX = pop();
+ a->_talkPosY = pop();
+ a->_talkPosX = pop();
break;
// case 0x7A: // SO_ACTOR_INIT Set current actor (handled above)
case 0x7B: // SO_ACTOR_VARIABLE Set actor variable
@@ -999,10 +999,10 @@ void ScummEngine_v8::o8_actorOps() {
a->setAnimVar(pop(), i);
break;
case 0x7C: // SO_ACTOR_IGNORE_TURNS_ON Make actor ignore turns
- a->ignoreTurns = true;
+ a->_ignoreTurns = true;
break;
case 0x7D: // SO_ACTOR_IGNORE_TURNS_OFF Make actor follow turns
- a->ignoreTurns = false;
+ a->_ignoreTurns = false;
break;
case 0x7E: // SO_ACTOR_NEW New actor
a->initActor(2);
@@ -1015,32 +1015,32 @@ void ScummEngine_v8::o8_actorOps() {
a->startAnimActor(a->_standFrame);
break;
case 0x81: // SO_ACTOR_FACE Make actor face angle
- a->moving &= ~MF_TURN;
+ a->_moving &= ~MF_TURN;
a->setDirection(pop());
break;
case 0x82: // SO_ACTOR_TURN Turn actor
a->turnToDirection(pop());
break;
case 0x83: // SO_ACTOR_WALK_SCRIPT Set walk script for actor?
- a->walkScript = pop();
+ a->_walkScript = pop();
break;
case 0x84: // SO_ACTOR_TALK_SCRIPT Set talk script for actor?
- a->talkScript = pop();
+ a->_talkScript = pop();
break;
case 0x85: // SO_ACTOR_WALK_PAUSE
- a->moving |= MF_FROZEN;
+ a->_moving |= MF_FROZEN;
break;
case 0x86: // SO_ACTOR_WALK_RESUME
- a->moving &= ~MF_FROZEN;
+ a->_moving &= ~MF_FROZEN;
break;
case 0x87: // SO_ACTOR_VOLUME Set volume of actor speech
- a->talkVolume = pop();
+ a->_talkVolume = pop();
break;
case 0x88: // SO_ACTOR_FREQUENCY Set frequency of actor speech
- a->talkFrequency = pop();
+ a->_talkFrequency = pop();
break;
case 0x89: // SO_ACTOR_PAN
- a->talkPan = pop();
+ a->_talkPan = pop();
break;
default:
error("o8_actorOps: default case 0x%x", subOp);
@@ -1431,14 +1431,14 @@ void ScummEngine_v8::o8_kernelGetFunctions() {
void ScummEngine_v8::o8_getActorChore() {
int actnum = pop();
Actor *a = derefActor(actnum, "o8_getActorChore");
- push(a->frame);
+ push(a->_frame);
}
void ScummEngine_v8::o8_getActorZPlane() {
int actnum = pop();
Actor *a = derefActor(actnum, "o8_getActorZPlane");
- int z = a->forceClip;
+ int z = a->_forceClip;
if (z == 100) {
z = getMaskFromBox(a->_walkbox);
if (z > gdi._numZBuffer - 1)
diff --git a/scumm/script_v80he.cpp b/scumm/script_v80he.cpp
index 9d41d20449..209bd21a57 100644
--- a/scumm/script_v80he.cpp
+++ b/scumm/script_v80he.cpp
@@ -609,20 +609,20 @@ void ScummEngine_v80he::o80_unknownE0() {
case 55:
{
Actor *a = derefActorSafe(num, "o80_unknownE0");
- int top_actor = a->top;
- int bottom_actor = a->bottom;
- a->drawToBackBuf = true;
- a->needRedraw = true;
+ int top_actor = a->_top;
+ int bottom_actor = a->_bottom;
+ a->_drawToBackBuf = true;
+ a->_needRedraw = true;
a->drawActorCostume();
- a->drawToBackBuf = false;
- a->needRedraw = true;
+ a->_drawToBackBuf = false;
+ a->_needRedraw = true;
a->drawActorCostume();
- a->needRedraw = false;
+ a->_needRedraw = false;
- if (a->top > top_actor)
- a->top = top_actor;
- if (a->bottom < bottom_actor)
- a->bottom = bottom_actor;
+ if (a->_top > top_actor)
+ a->_top = top_actor;
+ if (a->_bottom < bottom_actor)
+ a->_bottom = bottom_actor;
type = 2;
}
diff --git a/scumm/script_v90he.cpp b/scumm/script_v90he.cpp
index 52e29ccde4..d5bb7f7ef9 100644
--- a/scumm/script_v90he.cpp
+++ b/scumm/script_v90he.cpp
@@ -478,7 +478,7 @@ void ScummEngine_v90he::o90_getActorData() {
push(a->_layer);
break;
case 6:
- push(a->hePaletteNum);
+ push(a->_hePaletteNum);
break;
default:
error("o90_getActorData: Unknown actor property %d", subOp);
diff --git a/scumm/scumm.cpp b/scumm/scumm.cpp
index 9606704edf..7851906584 100644
--- a/scumm/scumm.cpp
+++ b/scumm/scumm.cpp
@@ -1366,7 +1366,7 @@ void ScummEngine::scummInit() {
Actor::initActorClass(this);
_actors = new Actor[_numActors];
for (i = 0; i < _numActors; i++) {
- _actors[i].number = i;
+ _actors[i]._number = i;
_actors[i].initActor(1);
// this is from IDB
@@ -1380,11 +1380,11 @@ void ScummEngine::scummInit() {
// HACK Some palette changes needed for demo script
// in Maniac Mansion (Enhanced)
_actors[3].setPalette(3, 1);
- _actors[9].talkColor = 15;
- _actors[10].talkColor = 7;
- _actors[11].talkColor = 2;
- _actors[13].talkColor = 5;
- _actors[23].talkColor = 14;
+ _actors[9]._talkColor = 15;
+ _actors[10]._talkColor = 7;
+ _actors[11]._talkColor = 2;
+ _actors[13]._talkColor = 5;
+ _actors[23]._talkColor = 14;
}
vm.numNestedScripts = 0;
@@ -2155,7 +2155,7 @@ void ScummEngine::startScene(int room, Actor *a, int objectNr) {
int x, y;
getObjectXYPos(objectNr, x, y);
a->putActor(x, y, _currentRoom);
- a->moving = 0;
+ a->_moving = 0;
}
} else if (_version >= 7) {
if (camera._follows) {
diff --git a/scumm/string.cpp b/scumm/string.cpp
index 79fcdadd04..c1748e3669 100644
--- a/scumm/string.cpp
+++ b/scumm/string.cpp
@@ -126,18 +126,18 @@ void ScummEngine::CHARSET_1() {
if (_version <= 5) {
if (VAR(VAR_V5_TALK_STRING_Y) < 0) {
- s = (a->scaley * (int)VAR(VAR_V5_TALK_STRING_Y)) / 0xFF;
+ s = (a->_scaley * (int)VAR(VAR_V5_TALK_STRING_Y)) / 0xFF;
_string[0].ypos += (int)(((VAR(VAR_V5_TALK_STRING_Y) - s) / 2) + s);
} else {
_string[0].ypos = (int)VAR(VAR_V5_TALK_STRING_Y);
}
} else {
- s = a->scalex * a->talkPosX / 0xFF;
- _string[0].xpos += ((a->talkPosX - s) / 2) + s;
+ s = a->_scalex * a->_talkPosX / 0xFF;
+ _string[0].xpos += ((a->_talkPosX - s) / 2) + s;
- s = a->scaley * a->talkPosY / 0xFF;
- _string[0].ypos += ((a->talkPosY - s) / 2) + s;
+ s = a->_scaley * a->_talkPosY / 0xFF;
+ _string[0].ypos += ((a->_talkPosY - s) / 2) + s;
if (_string[0].ypos > _screenHeight - 40)
_string[0].ypos = _screenHeight - 40;
@@ -158,8 +158,8 @@ void ScummEngine::CHARSET_1() {
_charset->_center = _string[0].center;
_charset->setColor(_charsetColor);
- if (a && a->charset)
- _charset->setCurID(a->charset);
+ if (a && a->_charset)
+ _charset->setCurID(a->_charset);
else
_charset->setCurID(_string[0].charset);