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authorJonathan Gray2004-06-23 10:18:19 +0000
committerJonathan Gray2004-06-23 10:18:19 +0000
commit86af05599b1918d1ea61be2756e374c1b6769f0a (patch)
tree0dddf69da1b205640468cbf2195af9ab0f121ba1 /scumm/akos.cpp
parent3744c9f772f61b505e46d698540bd750a3fb4c3d (diff)
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this still needs to be sorted out properly but it seems the majority of cases use 0 not 255 need to distinguish which in future...
svn-id: r14014
Diffstat (limited to 'scumm/akos.cpp')
-rw-r--r--scumm/akos.cpp5
1 files changed, 1 insertions, 4 deletions
diff --git a/scumm/akos.cpp b/scumm/akos.cpp
index 0d85a13410..9dd13e416e 100644
--- a/scumm/akos.cpp
+++ b/scumm/akos.cpp
@@ -939,10 +939,7 @@ byte AkosRenderer::codec16(int xmoveCur, int ymoveCur) {
byte transparency;
//FIXME There should be better method to determine transparency in HE games
if (_vm->_features & GF_HUMONGOUS) {
- if (_vm->_gameId == GID_FBEAR)
- transparency = 5;
- else
- transparency = (_vm->_heversion >= 70) ? 255 : 0;
+ transparency = (_vm->_gameId == GID_FBEAR) ? 5 : 0;
} else
transparency = 255;