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authorJonathan Gray2004-06-23 07:45:28 +0000
committerJonathan Gray2004-06-23 07:45:28 +0000
commitc7f06142a00a625c1f3bfe76bdc2b5429ba2cdc3 (patch)
tree31d9f6afcb341804b6d5b1125a460430231fad32 /scumm/akos.cpp
parentfe146617e684ec50ea9b119776d436e7e7c2f2bf (diff)
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use the correct transparency colour for akos codec 16 with hev7
svn-id: r14009
Diffstat (limited to 'scumm/akos.cpp')
-rw-r--r--scumm/akos.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/akos.cpp b/scumm/akos.cpp
index 7e8709b163..7fbf82a135 100644
--- a/scumm/akos.cpp
+++ b/scumm/akos.cpp
@@ -938,7 +938,7 @@ byte AkosRenderer::codec16(int xmoveCur, int ymoveCur) {
int32 skip_x, skip_y, cur_x, cur_y;
byte transparency;
//FIXME There should be better method to determine transparency in HE games
- if (_vm->_features & GF_HUMONGOUS)
+ if (_vm->_features & GF_HUMONGOUS && _vm->_heversion < 70)
transparency = (_vm->_gameId == GID_FBEAR) ? 5 : 0;
else
transparency = 255;