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authorBertrand Augereau2003-06-05 02:46:08 +0000
committerBertrand Augereau2003-06-05 02:46:08 +0000
commit3bbaa8edb55614111891e7530af8d196a77a3496 (patch)
tree35cd1a316ae83ca5a3389b9437f5a0859f2e5891 /scumm/base-costume.h
parent23196c1257772d3aa109ae735a48ac0356b92153 (diff)
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converted from struc to class and added a function to update _numStrips, needed since we don't reinstantiate BCR all the time anymore
svn-id: r8308
Diffstat (limited to 'scumm/base-costume.h')
-rw-r--r--scumm/base-costume.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/scumm/base-costume.h b/scumm/base-costume.h
index 72b2f1cdfb..6280eff5b1 100644
--- a/scumm/base-costume.h
+++ b/scumm/base-costume.h
@@ -46,7 +46,7 @@ class Scumm;
/**
* Base class for both CostumeRenderer and AkosRenderer.
*/
-struct BaseCostumeRenderer {
+class BaseCostumeRenderer {
public:
byte _dirty_id;
@@ -118,6 +118,8 @@ public:
virtual void setPalette(byte *palette) = 0;
virtual void setFacing(Actor *a) = 0;
virtual void setCostume(int costume) = 0;
+ void updateNbStrips (void) { _numStrips = _vm->gdi._numStrips; }
+
byte drawCostume(const CostumeData &cost);