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authorJonathan Gray2003-11-07 02:11:41 +0000
committerJonathan Gray2003-11-07 02:11:41 +0000
commit7c97e7c2b9b69678b0e9c3f482a74df74b7f1ab5 (patch)
tree9a684f38b9416e2aae54919709cd818340490ea4 /scumm/boxes.cpp
parent9a1cfe838f6ad609b135170f95109d7b07adc5fa (diff)
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more spelling fixes
svn-id: r11176
Diffstat (limited to 'scumm/boxes.cpp')
-rw-r--r--scumm/boxes.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/boxes.cpp b/scumm/boxes.cpp
index 1fdf8128ac..ad65c63cde 100644
--- a/scumm/boxes.cpp
+++ b/scumm/boxes.cpp
@@ -368,7 +368,7 @@ Box *ScummEngine::getBoxBaseAddr(int box) {
// this also seems to be incorrect for atari st demo of zak
// and assumingly other v2 games
// The same happens in Indy3EGA (see bug #770351)
- // Also happend in ZakEGA (see bug #771803).
+ // Also happened in ZakEGA (see bug #771803).
//
// This *might* mean that we have a bug in our box implementation
// OTOH, the original engine, unlike ScummVM, performed no bound