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author | Jonathan Gray | 2003-11-07 02:11:41 +0000 |
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committer | Jonathan Gray | 2003-11-07 02:11:41 +0000 |
commit | 7c97e7c2b9b69678b0e9c3f482a74df74b7f1ab5 (patch) | |
tree | 9a684f38b9416e2aae54919709cd818340490ea4 /scumm/boxes.cpp | |
parent | 9a1cfe838f6ad609b135170f95109d7b07adc5fa (diff) | |
download | scummvm-rg350-7c97e7c2b9b69678b0e9c3f482a74df74b7f1ab5.tar.gz scummvm-rg350-7c97e7c2b9b69678b0e9c3f482a74df74b7f1ab5.tar.bz2 scummvm-rg350-7c97e7c2b9b69678b0e9c3f482a74df74b7f1ab5.zip |
more spelling fixes
svn-id: r11176
Diffstat (limited to 'scumm/boxes.cpp')
-rw-r--r-- | scumm/boxes.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/boxes.cpp b/scumm/boxes.cpp index 1fdf8128ac..ad65c63cde 100644 --- a/scumm/boxes.cpp +++ b/scumm/boxes.cpp @@ -368,7 +368,7 @@ Box *ScummEngine::getBoxBaseAddr(int box) { // this also seems to be incorrect for atari st demo of zak // and assumingly other v2 games // The same happens in Indy3EGA (see bug #770351) - // Also happend in ZakEGA (see bug #771803). + // Also happened in ZakEGA (see bug #771803). // // This *might* mean that we have a bug in our box implementation // OTOH, the original engine, unlike ScummVM, performed no bound |