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authorJonathan Gray2003-11-07 02:11:41 +0000
committerJonathan Gray2003-11-07 02:11:41 +0000
commit7c97e7c2b9b69678b0e9c3f482a74df74b7f1ab5 (patch)
tree9a684f38b9416e2aae54919709cd818340490ea4 /scumm
parent9a1cfe838f6ad609b135170f95109d7b07adc5fa (diff)
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more spelling fixes
svn-id: r11176
Diffstat (limited to 'scumm')
-rw-r--r--scumm/actor.cpp2
-rw-r--r--scumm/boxes.cpp2
-rw-r--r--scumm/costume.cpp2
-rw-r--r--scumm/gfx.cpp2
-rw-r--r--scumm/resource.cpp2
-rw-r--r--scumm/script_v5.cpp2
-rw-r--r--scumm/scummvm.cpp2
7 files changed, 7 insertions, 7 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp
index 0c330a19ed..c0186a055d 100644
--- a/scumm/actor.cpp
+++ b/scumm/actor.cpp
@@ -243,7 +243,7 @@ int Actor::remapDirection(int dir, bool is_walking) {
flipX = (walkdata.deltaXFactor > 0);
flipY = (walkdata.deltaYFactor > 0);
- // FIXME - this special cases for the class might be necesary
+ // FIXME - this special cases for the class might be necessary
// for other games besides Loom!
// Check for X-Flip
diff --git a/scumm/boxes.cpp b/scumm/boxes.cpp
index 1fdf8128ac..ad65c63cde 100644
--- a/scumm/boxes.cpp
+++ b/scumm/boxes.cpp
@@ -368,7 +368,7 @@ Box *ScummEngine::getBoxBaseAddr(int box) {
// this also seems to be incorrect for atari st demo of zak
// and assumingly other v2 games
// The same happens in Indy3EGA (see bug #770351)
- // Also happend in ZakEGA (see bug #771803).
+ // Also happened in ZakEGA (see bug #771803).
//
// This *might* mean that we have a bug in our box implementation
// OTOH, the original engine, unlike ScummVM, performed no bound
diff --git a/scumm/costume.cpp b/scumm/costume.cpp
index 3f6f718656..98049255d5 100644
--- a/scumm/costume.cpp
+++ b/scumm/costume.cpp
@@ -598,7 +598,7 @@ void LoadedCostume::loadCostume(int id) {
// In GF_OLD_BUNDLE games, there is no actual palette, just a single color byte.
// Don't forget, these games were designed around a fixed 16 color HW palette :-)
- // In addition, all offsets are shifted by 2; we accomodate that via a seperate
+ // In addition, all offsets are shifted by 2; we accomodate that via a separate
// _baseptr value (instead of adding tons of if's throughout the code).
if (_vm->_features & GF_OLD_BUNDLE) {
_numColors = (_format == 0x57) ? 0 : 1;
diff --git a/scumm/gfx.cpp b/scumm/gfx.cpp
index 00e2074d79..6a03e4cfb7 100644
--- a/scumm/gfx.cpp
+++ b/scumm/gfx.cpp
@@ -350,7 +350,7 @@ void ScummEngine::updateDirtyRect(int virt, int left, int right, int top, int bo
setGfxUsageBit(lp, dirtybit);
}
- // The following code used to be in the seperate method setVirtscreenDirty
+ // The following code used to be in the separate method setVirtscreenDirty
lp = left >> 3;
rp = right >> 3;
diff --git a/scumm/resource.cpp b/scumm/resource.cpp
index f2ea764c76..b8038d0706 100644
--- a/scumm/resource.cpp
+++ b/scumm/resource.cpp
@@ -802,7 +802,7 @@ int ScummEngine::readSoundResource(int type, int idx) {
return 1;
} else if (basetag == MKID('FMUS')) {
// Used in 3DO version of puttputt joins the parade and probably others
- // Specifies a seperate file to be used for music from what I gather.
+ // Specifies a separate file to be used for music from what I gather.
int tmpsize;
int i = 0;
File dmuFile;
diff --git a/scumm/script_v5.cpp b/scumm/script_v5.cpp
index c0eaade94e..f3e51ba8f8 100644
--- a/scumm/script_v5.cpp
+++ b/scumm/script_v5.cpp
@@ -2111,7 +2111,7 @@ void ScummEngine_v5::o5_setObjectName() {
//
// So for now, I duplicate some code from findResourceData / findResource
// here. However, a much nicer solution might be (with stress on "might")
- // to use the same technique as in V6 games: that is, use a seperate
+ // to use the same technique as in V6 games: that is, use a separate
// resource for changed names. That would be the cleanest solution, but
// might proof to be infeasible, as it might lead to unforseen regressions.
diff --git a/scumm/scummvm.cpp b/scumm/scummvm.cpp
index f26c0b8d4f..6c6ba53686 100644
--- a/scumm/scummvm.cpp
+++ b/scumm/scummvm.cpp
@@ -1354,7 +1354,7 @@ load_game:
if (!success) {
displayError(false, errMsg, filename);
} else if (_saveLoadFlag == 1 && _saveLoadSlot != 0 && !_saveLoadCompatible) {
- // Display "Save succesful" message, except for auto saves
+ // Display "Save successful" message, except for auto saves
#ifdef __PALM_OS__
char buf[256]; // 1024 is too big overflow the stack
#else