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authorMax Horn2003-05-29 12:55:28 +0000
committerMax Horn2003-05-29 12:55:28 +0000
commit1db0f749ca94598ec9a352a84a2ea0e4a248d375 (patch)
treef419b9a73c1b6368c8dd6cbf3d6af0ca0239a8ae /scumm/camera.cpp
parent48ccc623ac2666177f67f03b039633b28ff827c3 (diff)
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moved camera stuff to own file
svn-id: r8099
Diffstat (limited to 'scumm/camera.cpp')
-rw-r--r--scumm/camera.cpp373
1 files changed, 373 insertions, 0 deletions
diff --git a/scumm/camera.cpp b/scumm/camera.cpp
new file mode 100644
index 0000000000..5e21944ef1
--- /dev/null
+++ b/scumm/camera.cpp
@@ -0,0 +1,373 @@
+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2001 Ludvig Strigeus
+ * Copyright (C) 2001-2003 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * $Header$
+ *
+ */
+
+#include "stdafx.h"
+#include "scumm.h"
+#include "intern.h"
+#include "actor.h"
+#include "charset.h"
+
+void Scumm::setCameraAtEx(int at) {
+ if (!(_features & GF_AFTER_V7)) {
+ camera._mode = CM_NORMAL;
+ camera._cur.x = at;
+ setCameraAt(at, 0);
+ camera._movingToActor = false;
+ }
+}
+
+void Scumm::setCameraAt(int pos_x, int pos_y) {
+ if (camera._mode != CM_FOLLOW_ACTOR || abs(pos_x - camera._cur.x) > (_screenWidth / 2)) {
+ camera._cur.x = pos_x;
+ }
+ camera._dest.x = pos_x;
+
+ if (camera._cur.x < VAR(VAR_CAMERA_MIN_X))
+ camera._cur.x = (short) VAR(VAR_CAMERA_MIN_X);
+
+ if (camera._cur.x > VAR(VAR_CAMERA_MAX_X))
+ camera._cur.x = (short) VAR(VAR_CAMERA_MAX_X);
+
+ if (VAR_SCROLL_SCRIPT != 0xFF && VAR(VAR_SCROLL_SCRIPT)) {
+ if (_features & GF_AFTER_V2)
+ VAR(VAR_CAMERA_POS_X) = camera._cur.x / 8;
+ else
+ VAR(VAR_CAMERA_POS_X) = camera._cur.x;
+ runScript(VAR(VAR_SCROLL_SCRIPT), 0, 0, 0);
+ }
+
+ if (camera._cur.x != camera._last.x && _charset->_hasMask)
+ stopTalk();
+}
+
+void Scumm_v7::setCameraAt(int pos_x, int pos_y) {
+ ScummVM::Point old;
+
+ old = camera._cur;
+
+ camera._cur.x = pos_x;
+ camera._cur.y = pos_y;
+
+ clampCameraPos(&camera._cur);
+
+ camera._dest = camera._cur;
+ VAR(VAR_CAMERA_DEST_X) = camera._dest.x;
+ VAR(VAR_CAMERA_DEST_Y) = camera._dest.y;
+
+ assert(camera._cur.x >= (_screenWidth / 2) && camera._cur.y >= (_screenHeight / 2));
+
+ if ((camera._cur.x != old.x || camera._cur.y != old.y)
+ && VAR(VAR_SCROLL_SCRIPT)) {
+ VAR(VAR_CAMERA_POS_X) = camera._cur.x;
+ VAR(VAR_CAMERA_POS_Y) = camera._cur.y;
+ runScript(VAR(VAR_SCROLL_SCRIPT), 0, 0, 0);
+ }
+}
+
+void Scumm::setCameraFollows(Actor *a) {
+
+ int t, i;
+
+ camera._mode = CM_FOLLOW_ACTOR;
+ camera._follows = a->number;
+
+ if (!a->isInCurrentRoom()) {
+ startScene(a->getRoom(), 0, 0);
+ camera._mode = CM_FOLLOW_ACTOR;
+ camera._cur.x = a->x;
+ setCameraAt(camera._cur.x, 0);
+ }
+
+ t = (a->x >> 3);
+
+ if (t - _screenStartStrip < camera._leftTrigger || t - _screenStartStrip > camera._rightTrigger)
+ setCameraAt(a->x, 0);
+
+ for (i = 1; i < _numActors; i++) {
+ if (_actors[i].isInCurrentRoom())
+ _actors[i].needRedraw = true;
+ }
+ runHook(0);
+}
+
+void Scumm_v7::setCameraFollows(Actor *a) {
+
+ byte oldfollow = camera._follows;
+ int ax, ay;
+
+ camera._follows = a->number;
+ VAR(VAR_CAMERA_FOLLOWED_ACTOR) = a->number;
+
+ if (!a->isInCurrentRoom()) {
+ startScene(a->getRoom(), 0, 0);
+ }
+
+ ax = abs(a->x - camera._cur.x);
+ ay = abs(a->y - camera._cur.y);
+
+ if (ax > VAR(VAR_CAMERA_THRESHOLD_X) || ay > VAR(VAR_CAMERA_THRESHOLD_Y) || ax > (_screenWidth / 2) || ay > (_screenHeight / 2)) {
+ setCameraAt(a->x, a->y);
+ }
+
+ if (a->number != oldfollow)
+ runHook(0);
+}
+
+
+void Scumm::clampCameraPos(ScummVM::Point *pt) {
+ if (pt->x < VAR(VAR_CAMERA_MIN_X))
+ pt->x = (short) VAR(VAR_CAMERA_MIN_X);
+
+ if (pt->x > VAR(VAR_CAMERA_MAX_X))
+ pt->x = (short) VAR(VAR_CAMERA_MAX_X);
+
+ if (pt->y < VAR(VAR_CAMERA_MIN_Y))
+ pt->y = (short) VAR(VAR_CAMERA_MIN_Y);
+
+ if (pt->y > VAR(VAR_CAMERA_MAX_Y))
+ pt->y = (short) VAR(VAR_CAMERA_MAX_Y);
+}
+
+void Scumm::moveCamera() {
+ if (_features & GF_AFTER_V7) {
+ ScummVM::Point old = camera._cur;
+ Actor *a = NULL;
+
+ if (camera._follows) {
+ a = derefActor(camera._follows, "moveCamera");
+ if (abs(camera._cur.x - a->x) > VAR(VAR_CAMERA_THRESHOLD_X) ||
+ abs(camera._cur.y - a->y) > VAR(VAR_CAMERA_THRESHOLD_Y)) {
+ camera._movingToActor = true;
+ if (VAR(VAR_CAMERA_THRESHOLD_X) == 0)
+ camera._cur.x = a->x;
+ if (VAR(VAR_CAMERA_THRESHOLD_Y) == 0)
+ camera._cur.y = a->y;
+ clampCameraPos(&camera._cur);
+ }
+ } else {
+ camera._movingToActor = false;
+ }
+
+ if (camera._movingToActor) {
+ VAR(VAR_CAMERA_DEST_X) = camera._dest.x = a->x;
+ VAR(VAR_CAMERA_DEST_Y) = camera._dest.y = a->y;
+ }
+
+ assert(camera._cur.x >= (_screenWidth / 2) && camera._cur.y >= (_screenHeight / 2));
+
+ clampCameraPos(&camera._dest);
+
+ if (camera._cur.x < camera._dest.x) {
+ camera._cur.x += (short) VAR(VAR_CAMERA_SPEED_X);
+ if (camera._cur.x > camera._dest.x)
+ camera._cur.x = camera._dest.x;
+ }
+
+ if (camera._cur.x > camera._dest.x) {
+ camera._cur.x -= (short) VAR(VAR_CAMERA_SPEED_X);
+ if (camera._cur.x < camera._dest.x)
+ camera._cur.x = camera._dest.x;
+ }
+
+ if (camera._cur.y < camera._dest.y) {
+ camera._cur.y += (short) VAR(VAR_CAMERA_SPEED_Y);
+ if (camera._cur.y > camera._dest.y)
+ camera._cur.y = camera._dest.y;
+ }
+
+ if (camera._cur.y > camera._dest.y) {
+ camera._cur.y -= (short) VAR(VAR_CAMERA_SPEED_Y);
+ if (camera._cur.y < camera._dest.y)
+ camera._cur.y = camera._dest.y;
+ }
+
+ if (camera._cur.x == camera._dest.x && camera._cur.y == camera._dest.y) {
+
+ camera._movingToActor = false;
+ camera._accel.x = camera._accel.y = 0;
+ VAR(VAR_CAMERA_SPEED_X) = VAR(VAR_CAMERA_SPEED_Y) = 0;
+ } else {
+
+ camera._accel.x += (short) VAR(VAR_CAMERA_ACCEL_X);
+ camera._accel.y += (short) VAR(VAR_CAMERA_ACCEL_Y);
+
+ VAR(VAR_CAMERA_SPEED_X) += camera._accel.x / 100;
+ VAR(VAR_CAMERA_SPEED_Y) += camera._accel.y / 100;
+
+ if (VAR(VAR_CAMERA_SPEED_X) < 8)
+ VAR(VAR_CAMERA_SPEED_X) = 8;
+
+ if (VAR(VAR_CAMERA_SPEED_Y) < 8)
+ VAR(VAR_CAMERA_SPEED_Y) = 8;
+
+ }
+
+ cameraMoved();
+
+ if (camera._cur.x != old.x || camera._cur.y != old.y) {
+ VAR(VAR_CAMERA_POS_X) = camera._cur.x;
+ VAR(VAR_CAMERA_POS_Y) = camera._cur.y;
+
+ if (VAR(VAR_SCROLL_SCRIPT))
+ runScript(VAR(VAR_SCROLL_SCRIPT), 0, 0, 0);
+ }
+ } else {
+ int pos = camera._cur.x;
+ int actorx, t;
+ Actor *a = NULL;
+
+ camera._cur.x &= 0xFFF8;
+
+ if (camera._cur.x < VAR(VAR_CAMERA_MIN_X)) {
+ if (VAR_CAMERA_FAST_X != 0xFF && VAR(VAR_CAMERA_FAST_X))
+ camera._cur.x = (short) VAR(VAR_CAMERA_MIN_X);
+ else
+ camera._cur.x += 8;
+ cameraMoved();
+ return;
+ }
+
+ if (camera._cur.x > VAR(VAR_CAMERA_MAX_X)) {
+ if (VAR_CAMERA_FAST_X != 0xFF && VAR(VAR_CAMERA_FAST_X))
+ camera._cur.x = (short) VAR(VAR_CAMERA_MAX_X);
+ else
+ camera._cur.x -= 8;
+ cameraMoved();
+ return;
+ }
+
+ if (camera._mode == CM_FOLLOW_ACTOR) {
+ a = derefActor(camera._follows, "moveCamera");
+
+ actorx = a->x;
+ t = (actorx >> 3) - _screenStartStrip;
+
+ if (t < camera._leftTrigger || t > camera._rightTrigger) {
+ if (VAR_CAMERA_FAST_X != 0xFF && VAR(VAR_CAMERA_FAST_X)) {
+ if (t > 35)
+ camera._dest.x = actorx + 80;
+ if (t < 5)
+ camera._dest.x = actorx - 80;
+ } else
+ camera._movingToActor = true;
+ }
+ }
+
+ if (camera._movingToActor) {
+ a = derefActor(camera._follows, "moveCamera(2)");
+ camera._dest.x = a->x;
+ }
+
+ if (camera._dest.x < VAR(VAR_CAMERA_MIN_X))
+ camera._dest.x = (short) VAR(VAR_CAMERA_MIN_X);
+
+ if (camera._dest.x > VAR(VAR_CAMERA_MAX_X))
+ camera._dest.x = (short) VAR(VAR_CAMERA_MAX_X);
+
+ if (VAR_CAMERA_FAST_X != 0xFF && VAR(VAR_CAMERA_FAST_X)) {
+ camera._cur.x = camera._dest.x;
+ } else {
+ if (camera._cur.x < camera._dest.x)
+ camera._cur.x += 8;
+ if (camera._cur.x > camera._dest.x)
+ camera._cur.x -= 8;
+ }
+
+ /* a is set a bit above */
+ if (camera._movingToActor && (camera._cur.x >> 3) == (a->x >> 3)) {
+ camera._movingToActor = false;
+ }
+
+ cameraMoved();
+
+ if (VAR_SCROLL_SCRIPT != 0xFF && VAR(VAR_SCROLL_SCRIPT) && pos != camera._cur.x) {
+ if (_features & GF_AFTER_V2)
+ VAR(VAR_CAMERA_POS_X) = camera._cur.x / 8;
+ else
+ VAR(VAR_CAMERA_POS_X) = camera._cur.x;
+ runScript(VAR(VAR_SCROLL_SCRIPT), 0, 0, 0);
+ }
+ }
+}
+
+void Scumm::cameraMoved() {
+ if (_features & GF_AFTER_V7) {
+ assert(camera._cur.x >= (_screenWidth / 2) && camera._cur.y >= (_screenHeight / 2));
+ } else {
+ if (camera._cur.x < (_screenWidth / 2)) {
+ camera._cur.x = (_screenWidth / 2);
+ } else if (camera._cur.x > _roomWidth - (_screenWidth / 2)) {
+ camera._cur.x = _roomWidth - (_screenWidth / 2);
+ }
+ }
+
+ _screenStartStrip = (camera._cur.x - (_screenWidth / 2)) >> 3;
+ _screenEndStrip = _screenStartStrip + gdi._numStrips - 1;
+
+ _screenTop = camera._cur.y - (_screenHeight / 2);
+ if (_features & GF_AFTER_V7) {
+
+ _screenLeft = camera._cur.x - (_screenWidth / 2);
+ } else {
+
+ _screenLeft = _screenStartStrip << 3;
+ }
+
+#ifdef V7_SMOOTH_SCROLLING_HACK
+ virtscr[0].xstart = _screenLeft;
+#else
+ virtscr[0].xstart = _screenStartStrip << 3;
+#endif
+}
+
+void Scumm::panCameraTo(int x, int y) {
+ camera._dest.x = x;
+ camera._mode = CM_PANNING;
+ camera._movingToActor = false;
+}
+
+void Scumm_v7::panCameraTo(int x, int y) {
+ VAR(VAR_CAMERA_FOLLOWED_ACTOR) = camera._follows = 0;
+ VAR(VAR_CAMERA_DEST_X) = camera._dest.x = x;
+ VAR(VAR_CAMERA_DEST_Y) = camera._dest.y = y;
+}
+
+void Scumm::actorFollowCamera(int act) {
+ if (!(_features & GF_AFTER_V7)) {
+ int old;
+
+ /* mi1 compatibilty */
+ if (act == 0) {
+ camera._mode = CM_NORMAL;
+ camera._follows = 0;
+ camera._movingToActor = false;
+ return;
+ }
+
+ old = camera._follows;
+ setCameraFollows(derefActor(act, "actorFollowCamera"));
+ if (camera._follows != old)
+ runHook(0);
+
+ camera._movingToActor = false;
+ }
+}
+