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authorMax Horn2003-07-07 22:17:20 +0000
committerMax Horn2003-07-07 22:17:20 +0000
commitb5a42396e7d0807c41f6ae6475b40ac67177d775 (patch)
tree0c065c33babd02eb1dfe35a7d4e32c4d2c453d8c /scumm/camera.cpp
parent74554d6e917bb361ee424b7a652c66997a72b594 (diff)
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only move charset mask upon scrolling if tex is displayed in the game graphics, but not for games which have a seperate text display area (partial fix for bug #766109)
svn-id: r8847
Diffstat (limited to 'scumm/camera.cpp')
-rw-r--r--scumm/camera.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/camera.cpp b/scumm/camera.cpp
index ce248ac165..2af7e092b0 100644
--- a/scumm/camera.cpp
+++ b/scumm/camera.cpp
@@ -337,7 +337,7 @@ void Scumm::cameraMoved() {
virtscr[0].xstart = _screenStartStrip << 3;
#endif
- if (_charset->_hasMask) {
+ if (_charset->_hasMask && !(_version <= 3 && _gameId != GID_LOOM)) {
int dx = camera._cur.x - camera._last.x;
int dy = camera._cur.y - camera._last.y;
if (dx || dy) {