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author | Travis Howell | 2003-10-06 12:28:52 +0000 |
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committer | Travis Howell | 2003-10-06 12:28:52 +0000 |
commit | ebd0b962fbc9885d1966b18618e27187c5754a8c (patch) | |
tree | 4c38e36472398a11d7d8749404052d0bcc390e12 /scumm/camera.cpp | |
parent | c69fa6f4c56560829819462c3d6796a0d82f6143 (diff) | |
download | scummvm-rg350-ebd0b962fbc9885d1966b18618e27187c5754a8c.tar.gz scummvm-rg350-ebd0b962fbc9885d1966b18618e27187c5754a8c.tar.bz2 scummvm-rg350-ebd0b962fbc9885d1966b18618e27187c5754a8c.zip |
Should not apply to loom/loomcd, they only use room scrolling at one point and this causes glitches.
svn-id: r10635
Diffstat (limited to 'scumm/camera.cpp')
-rw-r--r-- | scumm/camera.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/camera.cpp b/scumm/camera.cpp index 3f072950ea..fdee036e4c 100644 --- a/scumm/camera.cpp +++ b/scumm/camera.cpp @@ -339,7 +339,7 @@ void ScummEngine::cameraMoved() { virtscr[0].xstart = _screenStartStrip << 3; #endif - if (_charset->_hasMask && !(_version <= 3 && _gameId != GID_LOOM)) { + if (_charset->_hasMask && (_version >= 4 && _gameId != GID_LOOM256)) { int dx = camera._cur.x - camera._last.x; int dy = camera._cur.y - camera._last.y; if (dx || dy) { |