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authorMax Horn2004-04-04 19:17:28 +0000
committerMax Horn2004-04-04 19:17:28 +0000
commitd859bebb903e3bf4a8d00922c071daec2cfa3cd3 (patch)
treefbbce7717d1312c1a0754badc6b74de0609a5271 /scumm
parent5858a919a2b33c7249485f3c4c2d903680fa7ed9 (diff)
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Fix for last part of bug #766749 (COMI: Text should not always have a shadow): do not draw shadow for charset 3
svn-id: r13460
Diffstat (limited to 'scumm')
-rw-r--r--scumm/charset.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/charset.cpp b/scumm/charset.cpp
index c169e682e8..4255495d01 100644
--- a/scumm/charset.cpp
+++ b/scumm/charset.cpp
@@ -1296,7 +1296,7 @@ void CharsetRendererNut::printChar(int chr) {
shadow.bottom = _top + height + 2;
_hasMask = true;
- _current->drawShadowChar(chr, _left, _top, _color, !_ignoreCharsetMask);
+ _current->drawShadowChar(chr, _left, _top, _color, !_ignoreCharsetMask, _curId != 3);
_vm->markRectAsDirty(kMainVirtScreen, shadow);
if (_str.left > _left)