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author | Paweł Kołodziejski | 2003-03-06 17:58:13 +0000 |
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committer | Paweł Kołodziejski | 2003-03-06 17:58:13 +0000 |
commit | 093428ae9a6a1fd33003a8a0827d7410501a74cb (patch) | |
tree | 00a37a896d37505db01dd69a162627df49e4990c /scumm/costume.cpp | |
parent | 90680fe9bb614c1c5b7030821445e294c937f152 (diff) | |
download | scummvm-rg350-093428ae9a6a1fd33003a8a0827d7410501a74cb.tar.gz scummvm-rg350-093428ae9a6a1fd33003a8a0827d7410501a74cb.tar.bz2 scummvm-rg350-093428ae9a6a1fd33003a8a0827d7410501a74cb.zip |
and more cleanup
svn-id: r6718
Diffstat (limited to 'scumm/costume.cpp')
-rw-r--r-- | scumm/costume.cpp | 82 |
1 files changed, 28 insertions, 54 deletions
diff --git a/scumm/costume.cpp b/scumm/costume.cpp index 5ebcba3562..6ba7635c06 100644 --- a/scumm/costume.cpp +++ b/scumm/costume.cpp @@ -28,8 +28,7 @@ const byte revBitMask[8] = { 0x80, 0x40, 0x20, 0x10, 0x08, 0x04, 0x02, 0x01 }; -void CostumeRenderer::ignorePakCols(int a) -{ +void CostumeRenderer::ignorePakCols(int a) { int n; n = _height; @@ -78,8 +77,7 @@ const byte cost_scaleTable[256] = { 238, 30, 158, 94, 222, 62, 190, 126, 254 }; -byte CostumeRenderer::mainRoutine(int slot, int frame) -{ +byte CostumeRenderer::mainRoutine(int slot, int frame) { int xmove, ymove, i, b, s; uint scal; byte scaling; @@ -297,9 +295,9 @@ byte CostumeRenderer::mainRoutine(int slot, int frame) else masking = _vm->isMaskActiveAt(_left, _top, _right, _bottom, - _vm->getResourceAddress(rtBuffer, 9) + - _vm->gdi._imgBufOffs[_zbuf] + - _vm->_screenStartStrip); + _vm->getResourceAddress(rtBuffer, 9) + + _vm->gdi._imgBufOffs[_zbuf] + + _vm->_screenStartStrip); if (masking || charsetmask) { _mask_ptr = _vm->getResourceAddress(rtBuffer, 9) + _ypos * _numStrips + _vm->_screenStartStrip; @@ -362,8 +360,7 @@ byte CostumeRenderer::mainRoutine(int slot, int frame) return b; } -void CostumeRenderer::proc6() -{ +void CostumeRenderer::proc6() { byte *src, *dst; byte len, height, pcolor, width; uint y; @@ -412,8 +409,7 @@ void CostumeRenderer::proc6() } while (1); } -void CostumeRenderer::proc5() -{ +void CostumeRenderer::proc5() { byte *mask, *src, *dst; byte maskbit, len, height, pcolor; uint y, scrheight; @@ -475,8 +471,7 @@ void CostumeRenderer::proc5() } while (1); } -void CostumeRenderer::proc4() -{ +void CostumeRenderer::proc4() { byte *mask, *src, *dst; byte maskbit, len, height, pcolor; uint y, scrheight; @@ -538,8 +533,7 @@ void CostumeRenderer::proc4() } while (1); } -void CostumeRenderer::proc3() -{ +void CostumeRenderer::proc3() { byte *mask, *src, *dst; byte maskbit, len, height, pcolor, width; int color, t; @@ -600,8 +594,7 @@ void CostumeRenderer::proc3() } while (1); } -void CostumeRenderer::proc2() -{ +void CostumeRenderer::proc2() { byte *mask, *src, *dst; byte maskbit, len, height, pcolor, width; int color, t; @@ -662,8 +655,7 @@ void CostumeRenderer::proc2() } while (1); } -void CostumeRenderer::proc1() -{ +void CostumeRenderer::proc1() { byte *mask, *src, *dst, *dstorg; byte maskbit, len, height, pcolor, width; int color, t; @@ -721,8 +713,7 @@ void CostumeRenderer::proc1() } while (1); } -void CostumeRenderer::proc6_ami() -{ +void CostumeRenderer::proc6_ami() { byte len; byte *src, *dst; byte width, height, pcolor; @@ -772,8 +763,7 @@ void CostumeRenderer::proc6_ami() } while (1); } -void CostumeRenderer::proc5_ami() -{ +void CostumeRenderer::proc5_ami() { byte *mask, *src, *dst; byte maskbit, len, width, height, pcolor; uint y, scrheight; @@ -838,8 +828,7 @@ void CostumeRenderer::proc5_ami() } while (1); } -void CostumeRenderer::proc4_ami() -{ +void CostumeRenderer::proc4_ami() { byte *mask, *src, *dst; byte maskbit, len, width, height, pcolor; uint y, scrheight; @@ -902,8 +891,7 @@ void CostumeRenderer::proc4_ami() } while (1); } -void CostumeRenderer::proc3_ami() -{ +void CostumeRenderer::proc3_ami() { byte *mask, *src, *dst; byte maskbit, len, height, pcolor, width; int color, t; @@ -966,8 +954,7 @@ void CostumeRenderer::proc3_ami() } while (1); } -void CostumeRenderer::proc2_ami() -{ +void CostumeRenderer::proc2_ami() { byte *mask, *src, *dst; byte maskbit, len, height, pcolor, width; int color, t; @@ -1031,8 +1018,7 @@ void CostumeRenderer::proc2_ami() } while (1); } -void CostumeRenderer::proc1_ami() -{ +void CostumeRenderer::proc1_ami() { byte *mask, *src, *dst; byte maskbit, len, height, pcolor, width; uint y; @@ -1096,8 +1082,7 @@ void CostumeRenderer::proc1_ami() } while (1); } -void CostumeRenderer::proc_special(byte mask2) -{ +void CostumeRenderer::proc_special(byte mask2) { byte *mask, *src, *dst, *dstorg; byte maskbit, len, height, pcolor, width; uint y; @@ -1194,11 +1179,9 @@ void CostumeRenderer::proc_special(byte mask2) StartPos:; } while (--len); } while (1); - } -void LoadedCostume::loadCostume(int id) -{ +void LoadedCostume::loadCostume(int id) { _ptr = _vm->getResourceAddress(rtCostume, id); if (_vm->_features & GF_AFTER_V6) { @@ -1227,8 +1210,7 @@ void LoadedCostume::loadCostume(int id) _dataptr = _ptr + READ_LE_UINT16(_ptr + _numColors + 8); } -byte CostumeRenderer::drawLimb(const CostumeData &cost, int limb) -{ +byte CostumeRenderer::drawLimb(const CostumeData &cost, int limb) { int i; int code; @@ -1252,13 +1234,11 @@ byte CostumeRenderer::drawLimb(const CostumeData &cost, int limb) } -int Scumm::cost_frameToAnim(Actor *a, int frame) -{ +int Scumm::cost_frameToAnim(Actor *a, int frame) { return newDirToOldDir(a->facing) + frame * 4; } -void Scumm::cost_decodeData(Actor *a, int frame, uint usemask) -{ +void Scumm::cost_decodeData(Actor *a, int frame, uint usemask) { byte *p, *r; uint mask, j; int i; @@ -1332,8 +1312,7 @@ void Scumm::cost_decodeData(Actor *a, int frame, uint usemask) } while ((uint16)mask); } -void CostumeRenderer::setPalette(byte *palette) -{ +void CostumeRenderer::setPalette(byte *palette) { int i; byte color; @@ -1349,18 +1328,15 @@ void CostumeRenderer::setPalette(byte *palette) } } -void CostumeRenderer::setFacing(Actor *a) -{ +void CostumeRenderer::setFacing(Actor *a) { _mirror = newDirToOldDir(a->facing) != 0 || (_loaded._ptr[7] & 0x80); } -void CostumeRenderer::setCostume(int costume) -{ +void CostumeRenderer::setCostume(int costume) { _loaded.loadCostume(costume); } -byte LoadedCostume::increaseAnims(Actor *a) -{ +byte LoadedCostume::increaseAnims(Actor *a) { int i; byte r = 0; @@ -1371,8 +1347,7 @@ byte LoadedCostume::increaseAnims(Actor *a) return r; } -byte LoadedCostume::increaseAnim(Actor *a, int slot) -{ +byte LoadedCostume::increaseAnim(Actor *a, int slot) { int highflag; int i, end; byte code, nc; @@ -1420,8 +1395,7 @@ byte LoadedCostume::increaseAnim(Actor *a, int slot) } while (1); } -bool Scumm::isCostumeInUse(int cost) -{ +bool Scumm::isCostumeInUse(int cost) { int i; Actor *a; |