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author | Paweł Kołodziejski | 2003-03-06 17:58:13 +0000 |
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committer | Paweł Kołodziejski | 2003-03-06 17:58:13 +0000 |
commit | 093428ae9a6a1fd33003a8a0827d7410501a74cb (patch) | |
tree | 00a37a896d37505db01dd69a162627df49e4990c /scumm | |
parent | 90680fe9bb614c1c5b7030821445e294c937f152 (diff) | |
download | scummvm-rg350-093428ae9a6a1fd33003a8a0827d7410501a74cb.tar.gz scummvm-rg350-093428ae9a6a1fd33003a8a0827d7410501a74cb.tar.bz2 scummvm-rg350-093428ae9a6a1fd33003a8a0827d7410501a74cb.zip |
and more cleanup
svn-id: r6718
Diffstat (limited to 'scumm')
37 files changed, 1322 insertions, 2390 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp index 3556019d5b..d5701b7ab0 100644 --- a/scumm/actor.cpp +++ b/scumm/actor.cpp @@ -32,8 +32,7 @@ #include <math.h> -void Actor::initActor(int mode) -{ +void Actor::initActor(int mode) { if (mode == 1) { costume = 0; room = 0; @@ -91,14 +90,12 @@ void Actor::initActor(int mode) } } -void Actor::stopActorMoving() -{ +void Actor::stopActorMoving() { _vm->stopScriptNr(walk_script); moving = 0; } -void Actor::setActorWalkSpeed(uint newSpeedX, uint newSpeedY) -{ +void Actor::setActorWalkSpeed(uint newSpeedX, uint newSpeedY) { if (newSpeedX == speedx && newSpeedY == speedy) return; @@ -110,8 +107,7 @@ void Actor::setActorWalkSpeed(uint newSpeedX, uint newSpeedY) } } -int Scumm::getAngleFromPos(int x, int y) -{ +int Scumm::getAngleFromPos(int x, int y) { if (_gameId == GID_DIG || _gameId == GID_CMI) { double temp = atan2((double)x, (double)-y); return normalizeAngle((int)(temp * 180 / 3.1415926535)); @@ -128,8 +124,7 @@ int Scumm::getAngleFromPos(int x, int y) } } -int Actor::calcMovementFactor(int newX, int newY) -{ +int Actor::calcMovementFactor(int newX, int newY) { int actorX, actorY; int diffX, diffY; int32 XYFactor, YXFactor; @@ -181,8 +176,7 @@ int Actor::calcMovementFactor(int newX, int newY) return actorWalkStep(); } -int Actor::remapDirection(int dir, bool is_walking) -{ +int Actor::remapDirection(int dir, bool is_walking) { int specdir; byte flags; bool flipX; @@ -250,8 +244,7 @@ int Actor::remapDirection(int dir, bool is_walking) return normalizeAngle(dir) | 1024; } -int Actor::updateActorDirection(bool is_walking) -{ +int Actor::updateActorDirection(bool is_walking) { int from, to; int diff; int dirType; @@ -290,16 +283,12 @@ int Actor::updateActorDirection(bool is_walking) return dir; } -void Actor::setBox(int box) -{ +void Actor::setBox(int box) { walkbox = box; - setupActorScale(); } - -int Actor::actorWalkStep() -{ +int Actor::actorWalkStep() { int tmpX, tmpY; int actorX, actorY; int distX, distY; @@ -353,8 +342,7 @@ int Actor::actorWalkStep() } -void Actor::setupActorScale() -{ +void Actor::setupActorScale() { uint16 scale; if (_vm->_features & GF_NO_SCALLING) { @@ -408,8 +396,7 @@ void Actor::setupActorScale() scaley = (byte)scale; } -void Actor::startAnimActor(int f) -{ +void Actor::startAnimActor(int f) { if (_vm->_features & GF_NEW_COSTUMES) { switch (f) { case 1001: @@ -482,8 +469,7 @@ void Actor::startAnimActor(int f) } } -void Actor::animateActor(int anim) -{ +void Actor::animateActor(int anim) { int cmd, dir; if (_vm->_features & GF_NEW_COSTUMES) { @@ -521,8 +507,7 @@ void Actor::animateActor(int anim) } } -void Actor::setDirection(int direction) -{ +void Actor::setDirection(int direction) { uint aMask; int i; uint16 vald; @@ -550,8 +535,7 @@ void Actor::setDirection(int direction) needBgReset = true; } -void Actor::putActor(int dstX, int dstY, byte newRoom) -{ +void Actor::putActor(int dstX, int dstY, byte newRoom) { if (visible && _vm->_currentRoom != newRoom && _vm->_vars[_vm->VAR_TALK_ACTOR] == number) { _vm->clearMsgQueue(); } @@ -582,8 +566,7 @@ void Actor::putActor(int dstX, int dstY, byte newRoom) } } -int Actor::getActorXYPos(int &xPos, int &yPos) -{ +int Actor::getActorXYPos(int &xPos, int &yPos) { if (!isInCurrentRoom()) return -1; @@ -592,8 +575,7 @@ int Actor::getActorXYPos(int &xPos, int &yPos) return 0; } -AdjustBoxResult Actor::adjustXYToBeInBox(int dstX, int dstY, int pathfrom) -{ +AdjustBoxResult Actor::adjustXYToBeInBox(int dstX, int dstY, int pathfrom) { AdjustBoxResult abr, tmp; uint threshold; uint best; @@ -691,8 +673,7 @@ AdjustBoxResult Actor::adjustXYToBeInBox(int dstX, int dstY, int pathfrom) return abr; } -void Actor::adjustActorPos() -{ +void Actor::adjustActorPos() { AdjustBoxResult abr; byte flags; @@ -719,8 +700,7 @@ void Actor::adjustActorPos() } } -void Actor::factToObject(int obj) -{ +void Actor::factToObject(int obj) { int x2, y2, dir; if (!isInCurrentRoom()) @@ -733,8 +713,7 @@ void Actor::factToObject(int obj) turnToDirection(dir); } -void Actor::turnToDirection(int newdir) -{ +void Actor::turnToDirection(int newdir) { if (newdir == -1) return; @@ -746,8 +725,7 @@ void Actor::turnToDirection(int newdir) } } -void Actor::hideActor() -{ +void Actor::hideActor() { if (!visible) return; @@ -761,8 +739,7 @@ void Actor::hideActor() needBgReset = true; } -void Actor::showActor() -{ +void Actor::showActor() { if (_vm->_currentRoom == 0 || visible) return; @@ -779,8 +756,7 @@ void Actor::showActor() needRedraw = true; } -void Scumm::showActors() -{ +void Scumm::showActors() { int i; Actor *a; @@ -791,8 +767,7 @@ void Scumm::showActors() } } -void Scumm::stopTalk() -{ +void Scumm::stopTalk() { int act; _sound->stopTalkSound(); @@ -813,14 +788,12 @@ void Scumm::stopTalk() restoreCharsetBg(); } -void Scumm::clearMsgQueue() -{ +void Scumm::clearMsgQueue() { _messagePtr = (byte *)" "; stopTalk(); } -void Scumm::walkActors() -{ +void Scumm::walkActors() { int i; Actor *a; @@ -835,8 +808,7 @@ void Scumm::walkActors() } /* Used in Scumm v5 only. Play sounds associated with actors */ -void Scumm::playActorSounds() -{ +void Scumm::playActorSounds() { int i; Actor *a; @@ -857,13 +829,12 @@ void Scumm::playActorSounds() #define DRAW_ORDER(x) ((x)->y - ((x)->layer << 11)) -void Scumm::processActors() -{ +void Scumm::processActors() { int i; Actor **actors, *a, **ac, **ac2, *tmp, **end; int numactors = 0; - actors = new Actor*[NUM_ACTORS]; + actors = new Actor * [NUM_ACTORS]; // Make a list of all actors in this room for (i = 1; i < NUM_ACTORS; i++) { @@ -907,8 +878,7 @@ void Scumm::processActors() // Used in Scumm v8, to allow the verb coin to be drawn over the inventory // chest. I'm assuming that draw order won't matter here. -void Scumm::processUpperActors() -{ +void Scumm::processUpperActors() { Actor *a; int i; @@ -922,8 +892,7 @@ void Scumm::processUpperActors() } } -void Actor::drawActorCostume() -{ +void Actor::drawActorCostume() { if (!needRedraw) return; @@ -1054,8 +1023,7 @@ void Actor::drawActorCostume() } } -void Actor::animateCostume() -{ +void Actor::animateCostume() { if (costume == 0) return; @@ -1081,8 +1049,7 @@ void Actor::animateCostume() } } -void Actor::animateLimb(int limb, int f) -{ +void Actor::animateLimb(int limb, int f) { // This methods is very similiar to animateCostume(). // However, instead of animating *all* the limbs, it only animates // the specified limb to be at the frame specified by "f". @@ -1117,9 +1084,7 @@ void Actor::animateLimb(int limb, int f) } } - -void Scumm::setActorRedrawFlags(bool fg, bool bg) -{ +void Scumm::setActorRedrawFlags(bool fg, bool bg) { int i, j; if (_fullRedraw) { @@ -1149,8 +1114,7 @@ void Scumm::setActorRedrawFlags(bool fg, bool bg) } } -int Scumm::getActorFromPos(int x, int y) -{ +int Scumm::getActorFromPos(int x, int y) { int i; if (!testGfxAnyUsageBits(x >> 3)) @@ -1165,8 +1129,7 @@ int Scumm::getActorFromPos(int x, int y) return 0; } -void Scumm::actorTalk() -{ +void Scumm::actorTalk() { int oldact; Actor *a; @@ -1210,8 +1173,7 @@ void Scumm::actorTalk() CHARSET_1(); } -void Actor::setActorCostume(int c) -{ +void Actor::setActorCostume(int c) { int i; costumeNeedsInit = true; @@ -1236,8 +1198,7 @@ void Actor::setActorCostume(int c) } -void Actor::startWalkActor(int destX, int destY, int dir) -{ +void Actor::startWalkActor(int destX, int destY, int dir) { AdjustBoxResult abr; abr = adjustXYToBeInBox(destX, destY, walkbox); @@ -1284,8 +1245,7 @@ void Actor::startWalkActor(int destX, int destY, int dir) walkdata.curbox = walkbox; } -void Actor::startWalkAnim(int cmd, int angle) -{ +void Actor::startWalkAnim(int cmd, int angle) { if (angle == -1) angle = facing; @@ -1321,8 +1281,7 @@ void Actor::startWalkAnim(int cmd, int angle) } } -void Actor::walkActor() -{ +void Actor::walkActor() { int j; int16 foundPathX, foundPathY; @@ -1382,8 +1341,7 @@ void Actor::walkActor() calcMovementFactor(walkdata.destx, walkdata.desty); } -void Actor::walkActorOld() -{ +void Actor::walkActorOld() { ScummPoint gateLoc[5]; // Gate locations int new_dir, next_box; @@ -1475,16 +1433,14 @@ void Actor::walkActorOld() goto restart; } -byte *Actor::getActorName() -{ +byte *Actor::getActorName() { byte *ptr = _vm->getResourceAddress(rtActorName, number); if (ptr == NULL) return (byte *)" "; return ptr; } -void Actor::remapActorPalette(int r_fact, int g_fact, int b_fact, int threshold) -{ +void Actor::remapActorPalette(int r_fact, int g_fact, int b_fact, int threshold) { byte *akos, *rgbs, *akpl; int akpl_size, i; int r, g, b; @@ -1558,8 +1514,7 @@ void Actor::remapActorPalette(int r_fact, int g_fact, int b_fact, int threshold) } } -void Scumm::resetActorBgs() -{ +void Scumm::resetActorBgs() { Actor *a; int i, j; @@ -1581,8 +1536,7 @@ void Scumm::resetActorBgs() } } -void Actor::classChanged(int cls, bool value) -{ +void Actor::classChanged(int cls, bool value) { switch(cls) { case 20: // Never clip break; @@ -1601,7 +1555,6 @@ void Actor::classChanged(int cls, bool value) } } -bool Actor::isInClass(int cls) -{ +bool Actor::isInClass(int cls) { return _vm->getClass(number, cls); } diff --git a/scumm/actor.h b/scumm/actor.h index 9efef85b05..ec08a977e0 100644 --- a/scumm/actor.h +++ b/scumm/actor.h @@ -108,7 +108,7 @@ protected: public: // Constructor, sets all data to 0 - Actor() { + Actor() { memset(this, 0, sizeof(Actor)); } void initActorClass(Scumm *scumm) { _vm = scumm; diff --git a/scumm/akos.cpp b/scumm/akos.cpp index 32a000c431..826d565629 100644 --- a/scumm/akos.cpp +++ b/scumm/akos.cpp @@ -99,8 +99,7 @@ enum AkosOpcodes { AKC_EndSeq = 0xC0FF }; -bool Scumm::akos_hasManyDirections(Actor *a) -{ +bool Scumm::akos_hasManyDirections(Actor *a) { byte *akos; AkosHeader *akhd; @@ -111,16 +110,14 @@ bool Scumm::akos_hasManyDirections(Actor *a) return (akhd->flags & 2) != 0; } -int Scumm::akos_frameToAnim(Actor *a, int frame) -{ +int Scumm::akos_frameToAnim(Actor *a, int frame) { if (akos_hasManyDirections(a)) return toSimpleDir(1, a->facing) + frame * 8; else return newDirToOldDir(a->facing) + frame * 4; } -void Scumm::akos_decodeData(Actor *a, int frame, uint usemask) -{ +void Scumm::akos_decodeData(Actor *a, int frame, uint usemask) { uint anim; byte *akos, *r; AkosHeader *akhd; @@ -195,8 +192,7 @@ void Scumm::akos_decodeData(Actor *a, int frame, uint usemask) } while ((uint16)mask); } -void AkosRenderer::setPalette(byte *new_palette) -{ +void AkosRenderer::setPalette(byte *new_palette) { byte *the_akpl; uint size, i; @@ -220,8 +216,7 @@ void AkosRenderer::setPalette(byte *new_palette) } } -void AkosRenderer::setCostume(int costume) -{ +void AkosRenderer::setCostume(int costume) { akos = _vm->getResourceAddress(rtCostume, costume); assert(akos); @@ -234,15 +229,13 @@ void AkosRenderer::setCostume(int costume) codec = READ_LE_UINT16(&akhd->codec); } -void AkosRenderer::setFacing(Actor *a) -{ +void AkosRenderer::setFacing(Actor *a) { _mirror = (newDirToOldDir(a->facing) != 0 || akhd->flags & 1); if (a->flip) _mirror = !_mirror; } -byte AkosRenderer::drawLimb(const CostumeData &cost, int limb) -{ +byte AkosRenderer::drawLimb(const CostumeData &cost, int limb) { uint code; byte *p; AkosOffset *off; @@ -330,14 +323,12 @@ byte AkosRenderer::drawLimb(const CostumeData &cost, int limb) return true; } -void AkosRenderer::codec1_genericDecode() -{ +void AkosRenderer::codec1_genericDecode() { byte *src, *dst; byte len, maskbit; uint y, color, height; const byte *scaleytab, *mask; - y = v1.y; len = v1.replen; @@ -394,15 +385,13 @@ void AkosRenderer::codec1_genericDecode() } while (1); } -void AkosRenderer::codec1_spec1() -{ +void AkosRenderer::codec1_spec1() { byte *src, *dst; byte len, maskbit; uint y, color, height; byte pcolor; const byte *scaleytab, *mask; - y = v1.y; len = v1.replen; @@ -462,20 +451,17 @@ void AkosRenderer::codec1_spec1() } while (1); } -void AkosRenderer::codec1_spec2() -{ +void AkosRenderer::codec1_spec2() { warning("codec1_spec2"); // TODO } -void AkosRenderer::codec1_spec3() -{ +void AkosRenderer::codec1_spec3() { byte *src, *dst; byte len, maskbit; uint y, color, height; uint pcolor; const byte *scaleytab, *mask; - y = v1.y; len = v1.replen; @@ -639,9 +625,7 @@ const byte default_scale_table[768] = { 0x1F, 0x9F, 0x5F, 0xDF, 0x3F, 0xBF, 0x7F, 0xFF, }; - -void AkosRenderer::codec1() -{ +void AkosRenderer::codec1() { int num_colors; bool use_scaling; int i, j; @@ -651,10 +635,8 @@ void AkosRenderer::codec1() bool masking; int step; - /* implement custom scale table */ - v1.scaletable = default_scale_table; // FIXME - which value for VAR_CUSTOMSCALETABLE in V8 ? @@ -785,7 +767,7 @@ void AkosRenderer::codec1() if (_mirror) v1.scaleXstep = -v1.scaleXstep; - if ((int) y_top >= (int) outheight || y_bottom <= 0) + if ((int) y_top >= (int)outheight || y_bottom <= 0) return; if ((int)x_left >= (int)outwidth || x_right <= 0) @@ -852,8 +834,8 @@ void AkosRenderer::codec1() masking = false; if (_zbuf) { masking = _vm->isMaskActiveAt(x_left, y_top, x_right, y_bottom, - _vm->getResourceAddress(rtBuffer, 9) + - _vm->gdi._imgBufOffs[_zbuf] + _vm->_screenStartStrip) != 0; + _vm->getResourceAddress(rtBuffer, 9) + + _vm->gdi._imgBufOffs[_zbuf] + _vm->_screenStartStrip) != 0; } v1.mask_ptr = NULL; @@ -884,8 +866,7 @@ void AkosRenderer::codec1() } -void AkosRenderer::codec1_ignorePakCols(int num) -{ +void AkosRenderer::codec1_ignorePakCols(int num) { int n; byte repcolor; byte replen; @@ -1003,7 +984,7 @@ void AkosRenderer::akos16SetupBitReader(byte *src) { akos16.dataptr = src + 4; } -void AkosRenderer::akos16PutOnScreen(byte * dest, byte * src, byte transparency, int32 count) { +void AkosRenderer::akos16PutOnScreen(byte *dest, byte *src, byte transparency, int32 count) { byte tmp_data; if (count == 0) @@ -1083,7 +1064,7 @@ void AkosRenderer::akos16SkipData(int32 numskip) { } else { AKOS16_FILL_BITS() akos16.color = ((byte)akos16.bits) & akos16.mask; - AKOS16_EAT_BITS(akos16.shift) + AKOS16_EAT_BITS(akos16.shift) AKOS16_FILL_BITS() } } else { @@ -1140,14 +1121,14 @@ void AkosRenderer::akos16DecodeLine(byte *buf, int32 numbytes, int32 dir) { } } -void AkosRenderer::akos16ApplyMask(byte * dest, byte * maskptr, byte bits, int32 count, byte fillwith) { +void AkosRenderer::akos16ApplyMask(byte *dest, byte *maskptr, byte bits, int32 count, byte fillwith) { byte tmp; byte tmp_data = *(maskptr++); byte bitpos = 1 << (7 - bits); if (count == 0) return; - + for(;;) { tmp = tmp_data; do { @@ -1165,8 +1146,8 @@ void AkosRenderer::akos16ApplyMask(byte * dest, byte * maskptr, byte bits, int32 } } -void AkosRenderer::akos16Decompress(byte * dest, int32 pitch, byte * src, int32 t_width, int32 t_height, int32 dir, int32 numskip_before, int32 numskip_after, byte transparency) { - byte * tmp_buf = akos16.buffer; +void AkosRenderer::akos16Decompress(byte *dest, int32 pitch, byte *src, int32 t_width, int32 t_height, int32 dir, int32 numskip_before, int32 numskip_after, byte transparency) { + byte *tmp_buf = akos16.buffer; if (dir < 0) { dest -= (t_width - 1); @@ -1192,8 +1173,8 @@ void AkosRenderer::akos16Decompress(byte * dest, int32 pitch, byte * src, int32 } } -void AkosRenderer::akos16DecompressMask(byte * dest, int32 pitch, byte * src, int32 t_width, int32 t_height, int32 dir, int32 numskip_before, int32 numskip_after, byte transparency, byte * maskptr, int32 bitpos_start) { - byte * tmp_buf = akos16.buffer; +void AkosRenderer::akos16DecompressMask(byte *dest, int32 pitch, byte *src, int32 t_width, int32 t_height, int32 dir, int32 numskip_before, int32 numskip_after, byte transparency, byte * maskptr, int32 bitpos_start) { + byte *tmp_buf = akos16.buffer; int maskpitch; if (dir < 0) { @@ -1334,20 +1315,19 @@ void AkosRenderer::codec16() { int32 numskip_before = skip_x + (skip_y * _width); int32 numskip_after = _width - cur_x; - byte * dest = outptr + width_unk + height_unk * _vm->_realWidth; + byte *dest = outptr + width_unk + height_unk * _vm->_realWidth; if (_zbuf == 0) { akos16Decompress(dest, pitch, srcptr, cur_x, out_height, dir, numskip_before, numskip_after, 255); return; } - byte * ptr = _vm->_screenStartStrip + _vm->getResourceAddress(rtBuffer, 9) + _vm->gdi._imgBufOffs[_zbuf]; + byte *ptr = _vm->_screenStartStrip + _vm->getResourceAddress(rtBuffer, 9) + _vm->gdi._imgBufOffs[_zbuf]; ptr += _numStrips * clip_top + (clip_left / 8); akos16DecompressMask(dest, pitch, srcptr, cur_x, out_height, dir, numskip_before, numskip_after, 255, ptr, clip_left / 8); } -bool Scumm::akos_increaseAnims(byte *akos, Actor *a) -{ +bool Scumm::akos_increaseAnims(byte *akos, Actor *a) { byte *aksq, *akfo; int i; uint size; @@ -1366,13 +1346,11 @@ bool Scumm::akos_increaseAnims(byte *akos, Actor *a) return result; } - #define GW(o) ((int16)READ_LE_UINT16(aksq+curpos+(o))) #define GUW(o) READ_LE_UINT16(aksq+curpos+(o)) #define GB(o) aksq[curpos+(o)] -bool Scumm::akos_increaseAnim(Actor *a, int chan, byte *aksq, uint16 *akfo, int numakfo) -{ +bool Scumm::akos_increaseAnim(Actor *a, int chan, byte *aksq, uint16 *akfo, int numakfo) { byte active; uint old_curpos, curpos, end; uint code; @@ -1604,8 +1582,7 @@ bool Scumm::akos_increaseAnim(Actor *a, int chan, byte *aksq, uint16 *akfo, int return curpos != old_curpos; } -void Scumm::akos_queCommand(byte cmd, Actor *a, int param_1, int param_2) -{ +void Scumm::akos_queCommand(byte cmd, Actor *a, int param_1, int param_2) { switch (cmd) { case 1: a->putActor(0, 0, 0); @@ -1657,9 +1634,7 @@ void Scumm::akos_queCommand(byte cmd, Actor *a, int param_1, int param_2) } } - -bool Scumm::akos_compare(int a, int b, byte cmd) -{ +bool Scumm::akos_compare(int a, int b, byte cmd) { switch (cmd) { case 0: return a == b; diff --git a/scumm/boxes.cpp b/scumm/boxes.cpp index 7f3bec66fd..9beb0ab31a 100644 --- a/scumm/boxes.cpp +++ b/scumm/boxes.cpp @@ -78,8 +78,7 @@ struct PathVertex { /* Linked list of walkpath nodes */ PathVertex *unkMatrixProc1(PathVertex *vtx, PathNode *node); -byte Scumm::getMaskFromBox(int box) -{ +byte Scumm::getMaskFromBox(int box) { Box *ptr = getBoxBaseAddr(box); if (!ptr) return 0; @@ -90,8 +89,7 @@ byte Scumm::getMaskFromBox(int box) return ptr->old.mask; } -void Scumm::setBoxFlags(int box, int val) -{ +void Scumm::setBoxFlags(int box, int val) { debug(2, "setBoxFlags(%d, 0x%02x)", box, val); /* FULL_THROTTLE stuff */ @@ -108,8 +106,7 @@ void Scumm::setBoxFlags(int box, int val) } } -byte Scumm::getBoxFlags(int box) -{ +byte Scumm::getBoxFlags(int box) { Box *ptr = getBoxBaseAddr(box); if (!ptr) return 0; @@ -119,8 +116,7 @@ byte Scumm::getBoxFlags(int box) return ptr->old.flags; } -void Scumm::setBoxScale(int box, int scale) -{ +void Scumm::setBoxScale(int box, int scale) { Box *b = getBoxBaseAddr(box); if (_features & GF_AFTER_V8) b->v8.scale = TO_LE_32(scale); @@ -128,14 +124,12 @@ void Scumm::setBoxScale(int box, int scale) b->old.scale = TO_LE_16(scale); } -void Scumm::setBoxScaleSlot(int box, int slot) -{ +void Scumm::setBoxScaleSlot(int box, int slot) { Box *b = getBoxBaseAddr(box); b->v8.scaleSlot = TO_LE_32(slot); } -int Scumm::getScale(int box, int x, int y) -{ +int Scumm::getScale(int box, int x, int y) { Box *ptr = getBoxBaseAddr(box); assert(ptr); @@ -148,19 +142,19 @@ int Scumm::getScale(int box, int x, int y) if (s.y1 == s.y2 && s.x1 == s.x2) error("Invalid scale slot %d", slot); - + if (s.y1 != s.y2) { if (y < 0) y = 0; - + scaleY = (s.scale2 - s.scale1) * (y - s.y1) / (s.y2 - s.y1) + s.scale1; if (s.x1 == s.x2) { return scaleY; } } - + scaleX = (s.scale2 - s.scale1) * (x - s.x1) / (s.x2 - s.x1) + s.scale1; - + if (s.y1 == s.y2) { return scaleX; } else { @@ -187,8 +181,7 @@ int Scumm::getScale(int box, int x, int y) } } -int Scumm::getBoxScale(int box) -{ +int Scumm::getBoxScale(int box) { if (_features & GF_NO_SCALLING) return 255; Box *ptr = getBoxBaseAddr(box); @@ -200,8 +193,7 @@ int Scumm::getBoxScale(int box) return FROM_LE_16(ptr->old.scale); } -byte Scumm::getNumBoxes() -{ +byte Scumm::getNumBoxes() { byte *ptr = getResourceAddress(rtMatrix, 2); if (!ptr) return 0; @@ -211,8 +203,7 @@ byte Scumm::getNumBoxes() return ptr[0]; } -Box *Scumm::getBoxBaseAddr(int box) -{ +Box *Scumm::getBoxBaseAddr(int box) { byte *ptr = getResourceAddress(rtMatrix, 2); if (!ptr) return NULL; @@ -228,8 +219,7 @@ Box *Scumm::getBoxBaseAddr(int box) return (Box *)(ptr + box * SIZEOF_BOX + 2); } -int Scumm::getSpecialBox(int x, int y) -{ +int Scumm::getSpecialBox(int x, int y) { int i; int numOfBoxes; byte flag; @@ -249,8 +239,7 @@ int Scumm::getSpecialBox(int x, int y) return (-1); } -bool Scumm::checkXYInBoxBounds(int b, int x, int y) -{ +bool Scumm::checkXYInBoxBounds(int b, int x, int y) { BoxCoords box; if (b == 0 && (!(_features & GF_SMALL_HEADER))) @@ -294,8 +283,7 @@ bool Scumm::checkXYInBoxBounds(int b, int x, int y) return true; } -void Scumm::getBoxCoordinates(int boxnum, BoxCoords *box) -{ +void Scumm::getBoxCoordinates(int boxnum, BoxCoords *box) { Box *bp = getBoxBaseAddr(boxnum); if (_features & GF_AFTER_V8) { @@ -343,8 +331,7 @@ void Scumm::getBoxCoordinates(int boxnum, BoxCoords *box) } } -uint Scumm::distanceFromPt(int x, int y, int ptx, int pty) -{ +uint Scumm::distanceFromPt(int x, int y, int ptx, int pty) { int diffx, diffy; diffx = abs(ptx - x); @@ -361,8 +348,7 @@ uint Scumm::distanceFromPt(int x, int y, int ptx, int pty) return diffx + diffy; } -ScummPoint Scumm::closestPtOnLine(int ulx, int uly, int llx, int lly, int x, int y) -{ +ScummPoint Scumm::closestPtOnLine(int ulx, int uly, int llx, int lly, int x, int y) { int lydiff, lxdiff; int32 dist, a, b, c; int x2, y2; @@ -441,8 +427,7 @@ ScummPoint Scumm::closestPtOnLine(int ulx, int uly, int llx, int lly, int x, int return pt; } -bool Scumm::inBoxQuickReject(int b, int x, int y, int threshold) -{ +bool Scumm::inBoxQuickReject(int b, int x, int y, int threshold) { int t; BoxCoords box; @@ -470,12 +455,11 @@ bool Scumm::inBoxQuickReject(int b, int x, int y, int threshold) return true; } -AdjustBoxResult Scumm::getClosestPtOnBox(int b, int x, int y) -{ +AdjustBoxResult Scumm::getClosestPtOnBox(int b, int x, int y) { ScummPoint pt; AdjustBoxResult best; uint dist; - uint bestdist = (uint) 0xFFFF; + uint bestdist = (uint)0xFFFF; BoxCoords box; getBoxCoordinates(b, &box); @@ -516,8 +500,7 @@ AdjustBoxResult Scumm::getClosestPtOnBox(int b, int x, int y) return best; } -byte *Scumm::getBoxMatrixBaseAddr() -{ +byte *Scumm::getBoxMatrixBaseAddr() { byte *ptr = getResourceAddress(rtMatrix, 1); if (*ptr == 0xFF) ptr++; @@ -530,8 +513,7 @@ byte *Scumm::getBoxMatrixBaseAddr() * way to 'to' (this can be 'to' itself or a third box). * If there is no connection -1 is return. */ -int Scumm::getPathToDestBox(byte from, byte to) -{ +int Scumm::getPathToDestBox(byte from, byte to) { byte *boxm; byte i; int dest = -1; @@ -561,8 +543,7 @@ int Scumm::getPathToDestBox(byte from, byte to) * Computes the next point actor a has to walk towards in a straight * line in order to get from box1 to box3 via box2. */ -bool Scumm::findPathTowards(Actor *a, byte box1nr, byte box2nr, byte box3nr, int16 &foundPathX, int16 &foundPathY) -{ +bool Scumm::findPathTowards(Actor *a, byte box1nr, byte box2nr, byte box3nr, int16 &foundPathX, int16 &foundPathY) { BoxCoords box1; BoxCoords box2; ScummPoint tmp; @@ -695,25 +676,23 @@ bool Scumm::findPathTowards(Actor *a, byte box1nr, byte box2nr, byte box3nr, int return false; } -void Scumm::createBoxMatrix() -{ +void Scumm::createBoxMatrix() { int num, i, j; byte flags; int table_1[66], table_2[66]; int counter, val; int code; - // A heap (an optiimsation to avoid calling malloc/free extremly often) _maxBoxVertexHeap = 1000; createResource(rtMatrix, 4, _maxBoxVertexHeap); _boxPathVertexHeap = getResourceAddress(rtMatrix, 4); _boxPathVertexHeapIndex = _boxMatrixItem = 0; - + // Temporary 64*65 distance matrix createResource(rtMatrix, 3, 65 * 64); _boxMatrixPtr3 = getResourceAddress(rtMatrix, 3); - + // The result "matrix" in the special format used by Scumm. createResource(rtMatrix, 1, BOX_MATRIX_SIZE); _boxMatrixPtr1 = getResourceAddress(rtMatrix, 1); @@ -825,8 +804,7 @@ void Scumm::createBoxMatrix() nukeResource(rtMatrix, 3); } -PathVertex *unkMatrixProc1(PathVertex *vtx, PathNode *node) -{ +PathVertex *unkMatrixProc1(PathVertex *vtx, PathNode *node) { if (node == NULL || vtx == NULL) return NULL; @@ -848,8 +826,7 @@ PathVertex *unkMatrixProc1(PathVertex *vtx, PathNode *node) return NULL; } -PathNode *Scumm::unkMatrixProc2(PathVertex *vtx, int i) -{ +PathNode *Scumm::unkMatrixProc2(PathVertex *vtx, int i) { PathNode *node; if (vtx == NULL) @@ -874,8 +851,7 @@ PathNode *Scumm::unkMatrixProc2(PathVertex *vtx, int i) /* Check if two boxes are neighbours */ -bool Scumm::areBoxesNeighbours(int box1nr, int box2nr) -{ +bool Scumm::areBoxesNeighbours(int box1nr, int box2nr) { int j, k, m, n; int tmp_x, tmp_y; bool result; @@ -984,15 +960,13 @@ bool Scumm::areBoxesNeighbours(int box1nr, int box2nr) return result; } -void Scumm::addToBoxMatrix(byte b) -{ +void Scumm::addToBoxMatrix(byte b) { if (++_boxMatrixItem > BOX_MATRIX_SIZE) error("Box matrix overflow"); *_boxMatrixPtr1++ = b; } -void *Scumm::addToBoxVertexHeap(int size) -{ +void *Scumm::addToBoxVertexHeap(int size) { byte *ptr = _boxPathVertexHeap; _boxPathVertexHeap += size; @@ -1004,16 +978,14 @@ void *Scumm::addToBoxVertexHeap(int size) return ptr; } -PathVertex *Scumm::addPathVertex() -{ +PathVertex *Scumm::addPathVertex() { _boxPathVertexHeap = getResourceAddress(rtMatrix, 4); _boxPathVertexHeapIndex = 0; return (PathVertex *)addToBoxVertexHeap(sizeof(PathVertex)); } -void Scumm::findPathTowardsOld(Actor *actor, byte trap1, byte trap2, byte final_trap, ScummPoint gateLoc[5]) -{ +void Scumm::findPathTowardsOld(Actor *actor, byte trap1, byte trap2, byte final_trap, ScummPoint gateLoc[5]) { ScummPoint pt; ScummPoint gateA[2]; ScummPoint gateB[2]; @@ -1054,8 +1026,7 @@ void Scumm::findPathTowardsOld(Actor *actor, byte trap1, byte trap2, byte final_ return; } -void Scumm::getGates(int trap1, int trap2, ScummPoint gateA[2], ScummPoint gateB[2]) -{ +void Scumm::getGates(int trap1, int trap2, ScummPoint gateA[2], ScummPoint gateB[2]) { int i, j; int dist[8]; int minDist[3]; @@ -1161,7 +1132,6 @@ void Scumm::getGates(int trap1, int trap2, ScummPoint gateA[2], ScummPoint gateB } } -bool Scumm::compareSlope(int X1, int Y1, int X2, int Y2, int X3, int Y3) -{ +bool Scumm::compareSlope(int X1, int Y1, int X2, int Y2, int X3, int Y3) { return (Y2 - Y1) * (X3 - X1) <= (Y3 - Y1) * (X2 - X1); } diff --git a/scumm/bundle.cpp b/scumm/bundle.cpp index c7c6040297..140381a190 100644 --- a/scumm/bundle.cpp +++ b/scumm/bundle.cpp @@ -90,8 +90,7 @@ byte imxShortTable[] = { 0, 0, 1, 3, 7, 15, 31, 63 }; -Bundle::Bundle() -{ +Bundle::Bundle() { _lastSong = -1; _initializedImcTables = false; @@ -99,16 +98,14 @@ Bundle::Bundle() _bundleMusicTable = NULL; } -Bundle::~Bundle() -{ +Bundle::~Bundle() { if (_bundleVoiceTable) free(_bundleVoiceTable); if (_bundleMusicTable) free(_bundleMusicTable); } -void Bundle::initializeImcTables() -{ +void Bundle::initializeImcTables() { if (_initializedImcTables == true) return; @@ -157,8 +154,7 @@ void Bundle::initializeImcTables() _initializedImcTables = true; } -bool Bundle::openVoiceFile(const char *filename, const char *directory) -{ +bool Bundle::openVoiceFile(const char *filename, const char *directory) { int32 tag, offset; initializeImcTables(); @@ -200,8 +196,7 @@ bool Bundle::openVoiceFile(const char *filename, const char *directory) return true; } -bool Bundle::openMusicFile(const char *filename, const char *directory) -{ +bool Bundle::openMusicFile(const char *filename, const char *directory) { int32 tag, offset; initializeImcTables(); @@ -243,8 +238,7 @@ bool Bundle::openMusicFile(const char *filename, const char *directory) return true; } -int32 Bundle::decompressVoiceSampleByIndex(int32 index, byte *comp_final) -{ +int32 Bundle::decompressVoiceSampleByIndex(int32 index, byte *comp_final) { int32 i, tag, num, final_size, output_size; byte *comp_input, *comp_output; @@ -297,8 +291,7 @@ int32 Bundle::decompressVoiceSampleByIndex(int32 index, byte *comp_final) return final_size; } -int32 Bundle::decompressMusicSampleByIndex(int32 index, int32 number, byte *comp_final) -{ +int32 Bundle::decompressMusicSampleByIndex(int32 index, int32 number, byte *comp_final) { int32 i = 0; int tag, num, final_size; byte *comp_input; @@ -346,8 +339,7 @@ int32 Bundle::decompressMusicSampleByIndex(int32 index, int32 number, byte *comp return final_size; } -int32 Bundle::decompressVoiceSampleByName(char *name, byte *comp_final) -{ +int32 Bundle::decompressVoiceSampleByName(char *name, byte *comp_final) { int32 final_size = 0, i; if (_voiceFile.isOpen() == false) { @@ -388,8 +380,7 @@ int32 Bundle::decompressMusicSampleByName(char *name, int32 number, byte *comp_f return final_size; } -int32 Bundle::getNumberOfMusicSamplesByIndex(int32 index) -{ +int32 Bundle::getNumberOfMusicSamplesByIndex(int32 index) { if (_musicFile.isOpen() == false) { warning("Bundle: music file is not open!"); return 0; @@ -400,8 +391,7 @@ int32 Bundle::getNumberOfMusicSamplesByIndex(int32 index) return _musicFile.readUint32BE(); } -int32 Bundle::getNumberOfMusicSamplesByName(char *name) -{ +int32 Bundle::getNumberOfMusicSamplesByName(char *name) { int32 number = 0, i; if (_musicFile.isOpen() == false) { @@ -419,10 +409,14 @@ int32 Bundle::getNumberOfMusicSamplesByName(char *name) return number; } -#define NextBit bit = mask & 1; mask >>= 1; if (!--bitsleft) {mask = READ_LE_UINT16(srcptr); srcptr += 2; bitsleft=16;} +#define NextBit bit = mask & 1; mask >>= 1; \ + if (!--bitsleft) { \ + mask = READ_LE_UINT16(srcptr); \ + srcptr += 2; \ + bitsleft = 16; \ + } -int32 Bundle::compDecode(byte *src, byte *dst) -{ +int32 Bundle::compDecode(byte *src, byte *dst) { byte *result, *srcptr = src, *dstptr = dst; int data, size, bit, bitsleft = 16, mask = READ_LE_UINT16(srcptr); srcptr += 2; @@ -454,8 +448,7 @@ int32 Bundle::compDecode(byte *src, byte *dst) } #undef NextBit -int32 Bundle::decompressCodec(int32 codec, byte *comp_input, byte *comp_output, int32 input_size) -{ +int32 Bundle::decompressCodec(int32 codec, byte *comp_input, byte *comp_output, int32 input_size) { int32 output_size, channels; int32 offset1, offset2, offset3, length, k, c, s, j, r, t, z; byte *src, *t_table, *p, *ptr; diff --git a/scumm/charset.cpp b/scumm/charset.cpp index 89e09f6f74..c3f1ccf2c4 100644 --- a/scumm/charset.cpp +++ b/scumm/charset.cpp @@ -23,8 +23,7 @@ #include "scumm.h" #include "nut_renderer.h" -void CharsetRendererCommon::setCurID(byte id) -{ +void CharsetRendererCommon::setCurID(byte id) { _vm->checkRange(_vm->_maxCharsets - 1, 0, _curId, "Printing with bad charset %d"); _curId = id; @@ -38,8 +37,7 @@ void CharsetRendererCommon::setCurID(byte id) } // do spacing for variable width old-style font -int CharsetRendererClassic::getCharWidth(byte chr) -{ +int CharsetRendererClassic::getCharWidth(byte chr) { int spacing = 0; int offs = READ_LE_UINT32(_fontPtr + chr * 4 + 4); @@ -55,10 +53,9 @@ int CharsetRendererClassic::getCharWidth(byte chr) return spacing; } -int CharsetRendererOld256::getCharWidth(byte chr) -{ +int CharsetRendererOld256::getCharWidth(byte chr) { int spacing = 0; - + spacing = *(_fontPtr - 11 + chr); // FIXME - this fixes the inventory icons in Zak256/Indy3 @@ -67,12 +64,11 @@ int CharsetRendererOld256::getCharWidth(byte chr) if ((_vm->_gameId == GID_ZAK256 || _vm->_gameId == GID_INDY3_256) && (chr >= 1 && chr <= 4)) spacing = 6; - + return spacing; } -int CharsetRenderer::getStringWidth(int arg, byte *text) -{ +int CharsetRenderer::getStringWidth(int arg, byte *text) { int pos = 0; int width = 1; byte chr; @@ -115,8 +111,7 @@ int CharsetRenderer::getStringWidth(int arg, byte *text) return width; } -void CharsetRenderer::addLinebreaks(int a, byte *str, int pos, int maxwidth) -{ +void CharsetRenderer::addLinebreaks(int a, byte *str, int pos, int maxwidth) { int lastspace = -1; int curw = 1; byte chr; @@ -176,8 +171,8 @@ void CharsetRenderer::addLinebreaks(int a, byte *str, int pos, int maxwidth) } -void CharsetRendererOld256::printChar(int chr) -{ // Indy3 / Zak256 +void CharsetRendererOld256::printChar(int chr) { + // Indy3 / Zak256 VirtScreen *vs; byte *char_ptr, *dest_ptr; unsigned int buffer = 0, mask = 0, x = 0, y = 0; @@ -222,12 +217,9 @@ void CharsetRendererOld256::printChar(int chr) if (_top + 8 > _strBottom) _strBottom = _top + 8; - } - -void CharsetRendererClassic::printChar(int chr) -{ +void CharsetRendererClassic::printChar(int chr) { int width, height; int offsX, offsY; int d; @@ -342,8 +334,7 @@ void CharsetRendererClassic::printChar(int chr) _top -= offsY; } -void CharsetRendererClassic::drawBits(VirtScreen *vs, byte *dst, byte *mask, int drawTop, int width, int height) -{ +void CharsetRendererClassic::drawBits(VirtScreen *vs, byte *dst, byte *mask, int drawTop, int width, int height) { byte maskmask; int y, x; int maskpos; @@ -391,8 +382,7 @@ void CharsetRendererClassic::drawBits(VirtScreen *vs, byte *dst, byte *mask, int } CharsetRendererNut::CharsetRendererNut(Scumm *vm) - : CharsetRenderer(vm) -{ + : CharsetRenderer(vm) { _current = 0; for (int i = 0; i < 5; i++) { @@ -406,37 +396,31 @@ CharsetRendererNut::CharsetRendererNut(Scumm *vm) } } -CharsetRendererNut::~CharsetRendererNut() -{ +CharsetRendererNut::~CharsetRendererNut() { for (int i = 0; i < 5; i++) delete _fr[i]; } -void CharsetRendererNut::setCurID(byte id) -{ +void CharsetRendererNut::setCurID(byte id) { assert(id < 5); _curId = id; _current = _fr[id]; assert(_current); } -int CharsetRendererNut::getCharWidth(byte chr) -{ +int CharsetRendererNut::getCharWidth(byte chr) { assert(_current); return _current->getCharWidth(chr); } -int CharsetRendererNut::getFontHeight() -{ +int CharsetRendererNut::getFontHeight() { // FIXME / TODO: how to implement this properly??? assert(_current); return _current->getCharHeight('|'); } -void CharsetRendererNut::printChar(int chr) -{ +void CharsetRendererNut::printChar(int chr) { assert(_current); - if (chr == '@') return; diff --git a/scumm/charset.h b/scumm/charset.h index 3116f02572..3618e113a8 100644 --- a/scumm/charset.h +++ b/scumm/charset.h @@ -66,7 +66,6 @@ public: virtual int getFontHeight() = 0; }; - class CharsetRendererCommon : public CharsetRenderer { protected: byte *_fontPtr; @@ -93,7 +92,6 @@ public: void printChar(int chr); }; - class CharsetRendererOld256 : public CharsetRendererCommon { protected: int getCharWidth(byte chr); diff --git a/scumm/costume.cpp b/scumm/costume.cpp index 5ebcba3562..6ba7635c06 100644 --- a/scumm/costume.cpp +++ b/scumm/costume.cpp @@ -28,8 +28,7 @@ const byte revBitMask[8] = { 0x80, 0x40, 0x20, 0x10, 0x08, 0x04, 0x02, 0x01 }; -void CostumeRenderer::ignorePakCols(int a) -{ +void CostumeRenderer::ignorePakCols(int a) { int n; n = _height; @@ -78,8 +77,7 @@ const byte cost_scaleTable[256] = { 238, 30, 158, 94, 222, 62, 190, 126, 254 }; -byte CostumeRenderer::mainRoutine(int slot, int frame) -{ +byte CostumeRenderer::mainRoutine(int slot, int frame) { int xmove, ymove, i, b, s; uint scal; byte scaling; @@ -297,9 +295,9 @@ byte CostumeRenderer::mainRoutine(int slot, int frame) else masking = _vm->isMaskActiveAt(_left, _top, _right, _bottom, - _vm->getResourceAddress(rtBuffer, 9) + - _vm->gdi._imgBufOffs[_zbuf] + - _vm->_screenStartStrip); + _vm->getResourceAddress(rtBuffer, 9) + + _vm->gdi._imgBufOffs[_zbuf] + + _vm->_screenStartStrip); if (masking || charsetmask) { _mask_ptr = _vm->getResourceAddress(rtBuffer, 9) + _ypos * _numStrips + _vm->_screenStartStrip; @@ -362,8 +360,7 @@ byte CostumeRenderer::mainRoutine(int slot, int frame) return b; } -void CostumeRenderer::proc6() -{ +void CostumeRenderer::proc6() { byte *src, *dst; byte len, height, pcolor, width; uint y; @@ -412,8 +409,7 @@ void CostumeRenderer::proc6() } while (1); } -void CostumeRenderer::proc5() -{ +void CostumeRenderer::proc5() { byte *mask, *src, *dst; byte maskbit, len, height, pcolor; uint y, scrheight; @@ -475,8 +471,7 @@ void CostumeRenderer::proc5() } while (1); } -void CostumeRenderer::proc4() -{ +void CostumeRenderer::proc4() { byte *mask, *src, *dst; byte maskbit, len, height, pcolor; uint y, scrheight; @@ -538,8 +533,7 @@ void CostumeRenderer::proc4() } while (1); } -void CostumeRenderer::proc3() -{ +void CostumeRenderer::proc3() { byte *mask, *src, *dst; byte maskbit, len, height, pcolor, width; int color, t; @@ -600,8 +594,7 @@ void CostumeRenderer::proc3() } while (1); } -void CostumeRenderer::proc2() -{ +void CostumeRenderer::proc2() { byte *mask, *src, *dst; byte maskbit, len, height, pcolor, width; int color, t; @@ -662,8 +655,7 @@ void CostumeRenderer::proc2() } while (1); } -void CostumeRenderer::proc1() -{ +void CostumeRenderer::proc1() { byte *mask, *src, *dst, *dstorg; byte maskbit, len, height, pcolor, width; int color, t; @@ -721,8 +713,7 @@ void CostumeRenderer::proc1() } while (1); } -void CostumeRenderer::proc6_ami() -{ +void CostumeRenderer::proc6_ami() { byte len; byte *src, *dst; byte width, height, pcolor; @@ -772,8 +763,7 @@ void CostumeRenderer::proc6_ami() } while (1); } -void CostumeRenderer::proc5_ami() -{ +void CostumeRenderer::proc5_ami() { byte *mask, *src, *dst; byte maskbit, len, width, height, pcolor; uint y, scrheight; @@ -838,8 +828,7 @@ void CostumeRenderer::proc5_ami() } while (1); } -void CostumeRenderer::proc4_ami() -{ +void CostumeRenderer::proc4_ami() { byte *mask, *src, *dst; byte maskbit, len, width, height, pcolor; uint y, scrheight; @@ -902,8 +891,7 @@ void CostumeRenderer::proc4_ami() } while (1); } -void CostumeRenderer::proc3_ami() -{ +void CostumeRenderer::proc3_ami() { byte *mask, *src, *dst; byte maskbit, len, height, pcolor, width; int color, t; @@ -966,8 +954,7 @@ void CostumeRenderer::proc3_ami() } while (1); } -void CostumeRenderer::proc2_ami() -{ +void CostumeRenderer::proc2_ami() { byte *mask, *src, *dst; byte maskbit, len, height, pcolor, width; int color, t; @@ -1031,8 +1018,7 @@ void CostumeRenderer::proc2_ami() } while (1); } -void CostumeRenderer::proc1_ami() -{ +void CostumeRenderer::proc1_ami() { byte *mask, *src, *dst; byte maskbit, len, height, pcolor, width; uint y; @@ -1096,8 +1082,7 @@ void CostumeRenderer::proc1_ami() } while (1); } -void CostumeRenderer::proc_special(byte mask2) -{ +void CostumeRenderer::proc_special(byte mask2) { byte *mask, *src, *dst, *dstorg; byte maskbit, len, height, pcolor, width; uint y; @@ -1194,11 +1179,9 @@ void CostumeRenderer::proc_special(byte mask2) StartPos:; } while (--len); } while (1); - } -void LoadedCostume::loadCostume(int id) -{ +void LoadedCostume::loadCostume(int id) { _ptr = _vm->getResourceAddress(rtCostume, id); if (_vm->_features & GF_AFTER_V6) { @@ -1227,8 +1210,7 @@ void LoadedCostume::loadCostume(int id) _dataptr = _ptr + READ_LE_UINT16(_ptr + _numColors + 8); } -byte CostumeRenderer::drawLimb(const CostumeData &cost, int limb) -{ +byte CostumeRenderer::drawLimb(const CostumeData &cost, int limb) { int i; int code; @@ -1252,13 +1234,11 @@ byte CostumeRenderer::drawLimb(const CostumeData &cost, int limb) } -int Scumm::cost_frameToAnim(Actor *a, int frame) -{ +int Scumm::cost_frameToAnim(Actor *a, int frame) { return newDirToOldDir(a->facing) + frame * 4; } -void Scumm::cost_decodeData(Actor *a, int frame, uint usemask) -{ +void Scumm::cost_decodeData(Actor *a, int frame, uint usemask) { byte *p, *r; uint mask, j; int i; @@ -1332,8 +1312,7 @@ void Scumm::cost_decodeData(Actor *a, int frame, uint usemask) } while ((uint16)mask); } -void CostumeRenderer::setPalette(byte *palette) -{ +void CostumeRenderer::setPalette(byte *palette) { int i; byte color; @@ -1349,18 +1328,15 @@ void CostumeRenderer::setPalette(byte *palette) } } -void CostumeRenderer::setFacing(Actor *a) -{ +void CostumeRenderer::setFacing(Actor *a) { _mirror = newDirToOldDir(a->facing) != 0 || (_loaded._ptr[7] & 0x80); } -void CostumeRenderer::setCostume(int costume) -{ +void CostumeRenderer::setCostume(int costume) { _loaded.loadCostume(costume); } -byte LoadedCostume::increaseAnims(Actor *a) -{ +byte LoadedCostume::increaseAnims(Actor *a) { int i; byte r = 0; @@ -1371,8 +1347,7 @@ byte LoadedCostume::increaseAnims(Actor *a) return r; } -byte LoadedCostume::increaseAnim(Actor *a, int slot) -{ +byte LoadedCostume::increaseAnim(Actor *a, int slot) { int highflag; int i, end; byte code, nc; @@ -1420,8 +1395,7 @@ byte LoadedCostume::increaseAnim(Actor *a, int slot) } while (1); } -bool Scumm::isCostumeInUse(int cost) -{ +bool Scumm::isCostumeInUse(int cost) { int i; Actor *a; diff --git a/scumm/costume.h b/scumm/costume.h index dd048d7f95..a15d870740 100644 --- a/scumm/costume.h +++ b/scumm/costume.h @@ -41,7 +41,6 @@ protected: byte increaseAnim(Actor *a, int slot); }; - class CostumeRenderer : public BaseCostumeRenderer { public: uint _outheight; diff --git a/scumm/debugger.cpp b/scumm/debugger.cpp index 66735e6ff8..6164b27644 100644 --- a/scumm/debugger.cpp +++ b/scumm/debugger.cpp @@ -19,8 +19,7 @@ extern uint16 _debugLevel; -ScummDebugger::ScummDebugger() -{ +ScummDebugger::ScummDebugger() { _s = 0; _frame_countdown = 0; _dvar_count = 0; @@ -29,8 +28,7 @@ ScummDebugger::ScummDebugger() } // Initialisation Functions -void ScummDebugger::attach(Scumm *s) -{ +void ScummDebugger::attach(Scumm *s) { if (_s) detach(); @@ -72,8 +70,7 @@ void ScummDebugger::attach(Scumm *s) } } -void ScummDebugger::detach() -{ +void ScummDebugger::detach() { #ifdef USE_CONSOLE if (_s->_debuggerDialog) _s->_debuggerDialog->setInputeCallback(0, 0); @@ -84,7 +81,6 @@ void ScummDebugger::detach() _detach_now = false; } - // Temporary execution handler void ScummDebugger::on_frame() { if (_frame_countdown == 0) @@ -108,8 +104,7 @@ void ScummDebugger::on_frame() { // Console handler #ifdef USE_CONSOLE -bool ScummDebugger::debuggerInputCallback(ConsoleDialog *console, const char *input, void *refCon) -{ +bool ScummDebugger::debuggerInputCallback(ConsoleDialog *console, const char *input, void *refCon) { ScummDebugger *debugger = (ScummDebugger *)refCon; return debugger->RunCommand((char*)input); @@ -139,8 +134,7 @@ void ScummDebugger::DCmd_Register(const char *cmdname, DebugProc pointer) { } // Main Debugger Loop -void ScummDebugger::enter() -{ +void ScummDebugger::enter() { #ifdef USE_CONSOLE if (!_s->_debuggerDialog) { _s->_debuggerDialog = new ConsoleDialog(_s->_newgui, _s->_realWidth); @@ -396,23 +390,24 @@ bool ScummDebugger::Cmd_Object(int argc, const char **argv) { if (!strcmp(argv[2], "pickup")) { for (i = 1; i < _s->_maxInventoryItems; i++) { - if (_s->_inventory[i] == (uint16)obj) { - _s->putOwner(obj, _s->_vars[_s->VAR_EGO]); - _s->runHook(obj); - return true; - } - } - + if (_s->_inventory[i] == (uint16)obj) { + _s->putOwner(obj, _s->_vars[_s->VAR_EGO]); + _s->runHook(obj); + return true; + } + } + if (argc == 3) - _s->addObjectToInventory(obj, _s->_currentRoom); + _s->addObjectToInventory(obj, _s->_currentRoom); else - _s->addObjectToInventory(obj, atoi(argv[3])); - _s->putOwner(obj, _s->_vars[_s->VAR_EGO]); - _s->putClass(obj, 32, 1); - _s->putState(obj, 1); - _s->removeObjectFromRoom(obj); - _s->clearDrawObjectQueue(); - _s->runHook(obj); + _s->addObjectToInventory(obj, atoi(argv[3])); + + _s->putOwner(obj, _s->_vars[_s->VAR_EGO]); + _s->putClass(obj, 32, 1); + _s->putState(obj, 1); + _s->removeObjectFromRoom(obj); + _s->clearDrawObjectQueue(); + _s->runHook(obj); } else { Debug_Printf("Unknown object command '%s'\n", argv[2]); } @@ -459,7 +454,6 @@ bool ScummDebugger::Cmd_Help(int argc, const char **argv) { } bool ScummDebugger::Cmd_DebugLevel(int argc, const char **argv) { - if (argc == 1) { if (_s->_debugMode == false) Debug_Printf("Debugging is not enabled at this time\n"); @@ -503,19 +497,18 @@ bool ScummDebugger::Cmd_PrintBox(int argc, const char **argv) { return true; } -void ScummDebugger::printBox(int box) -{ +void ScummDebugger::printBox(int box) { BoxCoords coords; int flags = _s->getBoxFlags(box); int mask = _s->getMaskFromBox(box); int scale = _s->getBoxScale(box); _s->getBoxCoordinates(box, &coords); - + // Print out coords, flags, zbuffer mask Debug_Printf("%d: [%d x %d] [%d x %d] [%d x %d] [%d x %d], flags=0x%02x, mask=%d, scale=%d\n", - box, - coords.ul.x, coords.ul.y, coords.ll.x, coords.ll.y, - coords.ur.x, coords.ur.y, coords.lr.x, coords.lr.y, - flags, mask, scale); + box, + coords.ul.x, coords.ul.y, coords.ll.x, coords.ll.y, + coords.ur.x, coords.ur.y, coords.lr.x, coords.lr.y, + flags, mask, scale); } diff --git a/scumm/debugrl.cpp b/scumm/debugrl.cpp index 8c9366a2f4..02cbb59d07 100644 --- a/scumm/debugrl.cpp +++ b/scumm/debugrl.cpp @@ -1,3 +1,23 @@ +/* ScummVM - Scumm Interpreter + * Copyright (C) 2002/2003 The ScummVM project + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * $Header$ + */ + #ifdef HAVE_READLINE #include "debugrl.h" @@ -14,13 +34,11 @@ char *_debugger_commands[] = { (char *)NULL }; - // forwards decls char **scumm_debugger_completion(const char *text, int start, int end); char *scumm_debugger_command_generator(const char *text, int state); -void initialize_readline() -{ +void initialize_readline() { /* Allow conditional parsing of the ~/.inputrc file. */ rl_readline_name = "scummvm"; @@ -28,11 +46,8 @@ void initialize_readline() rl_attempted_completion_function = scumm_debugger_completion; } -char **scumm_debugger_completion(const char *text, int start, int end) -{ - +char **scumm_debugger_completion(const char *text, int start, int end) { char **matches; - matches = (char **)NULL; // If this word is at the start of the line, then it is a command @@ -53,13 +68,10 @@ char **scumm_debugger_completion(const char *text, int start, int end) return (matches); } - /* Generator function for command completion. STATE lets us know whether to start from scratch; without any state (i.e. STATE == 0), then we start at the top of the list. */ -char *scumm_debugger_command_generator(const char *text, int state) -{ - +char *scumm_debugger_command_generator(const char *text, int state) { static int list_index, len; char *name; diff --git a/scumm/dialogs.cpp b/scumm/dialogs.cpp index b5dd57f234..8a09106438 100644 --- a/scumm/dialogs.cpp +++ b/scumm/dialogs.cpp @@ -85,14 +85,14 @@ static ResString string_map_table_v7[] = { {96, "game name and version"}, //that's how it's supposed to be {77, "Select a game to LOAD"}, {76, "Name your SAVE game"}, - {70, "save"}, //boot8 + {70, "save"}, //boot8 {71, "load"}, //boot9 {72, "play"}, //boot10 {73, "cancel"}, //boot11 {74, "quit"}, //boot12 {75, "ok"}, //boot13 {85, "game paused"}, // boot3 - + /* this is the almost complete string map for v7 {63, "how may I serve you?"}, {64, "the dig v1.0"}, //(game name/version) @@ -158,15 +158,13 @@ static ResString string_map_table_v5[] = { #pragma mark - -void ScummDialog::addResText(int x, int y, int w, int h, int resID) -{ +void ScummDialog::addResText(int x, int y, int w, int h, int resID) { // Get the string new StaticTextWidget(this, x, y, w, h, queryResString(resID), kTextAlignCenter); } -const ScummVM::String ScummDialog::queryResString(int stringno) -{ +const ScummVM::String ScummDialog::queryResString(int stringno) { char *result; int string; @@ -184,7 +182,7 @@ const ScummVM::String ScummDialog::queryResString(int stringno) if (result && *result == '/') { byte tmp[256]; _scumm->translateText((byte *)result, tmp); - strcpy(result, (char*)tmp); + strcpy(result, (char *)tmp); } if (!result || *result == '\0') { // Gracelessly degrade to english :) @@ -234,7 +232,7 @@ const ScummVM::String ScummDialog::queryResString(int stringno) for (i = 1; i < _scumm->_maxVerbs; i++) { if (value == _scumm->_verbs[i].verbid && !_scumm->_verbs[i].type && !_scumm->_verbs[i].saveid) { - char* verb = (char*)_scumm->getResourceAddress(rtVerb, i); + char *verb = (char *)_scumm->getResourceAddress(rtVerb, i); if (verb) { tmp += verb; } @@ -250,7 +248,7 @@ const ScummVM::String ScummDialog::queryResString(int stringno) if (!value) break; - char* name = (char*)_scumm->getObjOrActorName(value); + char *name = (char *)_scumm->getObjOrActorName(value); if (name) { tmp += name; } @@ -263,7 +261,7 @@ const ScummVM::String ScummDialog::queryResString(int stringno) value = _scumm->readVar(value); if (value) { - char *str = (char*)_scumm->getStringAddress(value); + char *str = (char *)_scumm->getStringAddress(value); if (str) { tmp += str; } @@ -290,12 +288,10 @@ const ScummVM::String ScummDialog::queryResString(int stringno) return tmp; } -const char *ScummDialog::queryCustomString(int stringno) -{ +const char *ScummDialog::queryCustomString(int stringno) { return string_map_table_custom[stringno]; } - #pragma mark - enum { @@ -307,26 +303,24 @@ enum { }; SaveLoadDialog::SaveLoadDialog(NewGui *gui, Scumm *scumm) - : ScummDialog(gui, scumm, 30, 18, 260, 162) -{ + : ScummDialog(gui, scumm, 30, 18, 260, 162) { const int x = 196; // The headline addResText(0, 7, 260, 16, 1); - + // The five buttons on the side _saveButton = addPushButton(x, 20, queryResString(4), kSaveCmd, 'S'); _loadButton = addPushButton(x, 40, queryResString(5), kLoadCmd, 'L'); addButton(x, 60, queryResString(6), kPlayCmd, 'P'); // Play addButton(x, 80, queryCustomString(17), kOptionsCmd, 'O'); // Options addButton(x, 100, queryResString(8), kQuitCmd, 'Q'); // Quit - + // The save game list _savegameList = new ListWidget(this, 8, 20, 182, 134); } -void SaveLoadDialog::open() -{ +void SaveLoadDialog::open() { switchToLoadMode(); #ifdef _WIN32_WCE @@ -336,8 +330,7 @@ void SaveLoadDialog::open() ScummDialog::open(); } -void SaveLoadDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) -{ +void SaveLoadDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) { switch (cmd) { case kSaveCmd: if (!_saveMode) { @@ -392,16 +385,14 @@ void SaveLoadDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 dat } void SaveLoadDialog::close() { - - ScummDialog::close(); + ScummDialog::close(); #ifdef _WIN32_WCE force_keyboard(false); #endif } -void SaveLoadDialog::fillList() -{ +void SaveLoadDialog::fillList() { // Get savegame names ScummVM::StringList l; char name[32]; @@ -424,22 +415,19 @@ void SaveLoadDialog::fillList() _savegameList->setNumberingMode(_saveMode ? kListNumberingOne : kListNumberingZero); } -void SaveLoadDialog::save() -{ +void SaveLoadDialog::save() { // Save the selected item _scumm->requestSave(_savegameList->getSelected() + 1, _savegameList->getSelectedString().c_str()); close(); } -void SaveLoadDialog::load() -{ +void SaveLoadDialog::load() { // Load the selected item _scumm->requestLoad(_savegameList->getSelected()); close(); } -void SaveLoadDialog::switchToSaveMode() -{ +void SaveLoadDialog::switchToSaveMode() { _saveMode = true; _saveButton->setState(true); _loadButton->setState(false); @@ -450,8 +438,7 @@ void SaveLoadDialog::switchToSaveMode() draw(); } -void SaveLoadDialog::switchToLoadMode() -{ +void SaveLoadDialog::switchToLoadMode() { _saveMode = false; _saveButton->setState(false); _loadButton->setState(true); @@ -462,10 +449,8 @@ void SaveLoadDialog::switchToLoadMode() draw(); } - #pragma mark - - enum { kMasterVolumeChanged = 'mavc', kMusicVolumeChanged = 'muvc', @@ -480,8 +465,7 @@ enum { }; OptionsDialog::OptionsDialog(NewGui *gui, Scumm *scumm) - : ScummDialog(gui, scumm, 40, 30, 240, 124) -{ + : ScummDialog(gui, scumm, 40, 30, 240, 124) { // // Add the buttons // @@ -493,7 +477,6 @@ OptionsDialog::OptionsDialog(NewGui *gui, Scumm *scumm) addButton(kButtonWidth+12, _h-24, "Keys", kKeysCmd, 'K'); #endif - // // Sound controllers // @@ -523,7 +506,6 @@ OptionsDialog::OptionsDialog(NewGui *gui, Scumm *scumm) subtitlesCheckbox = new CheckboxWidget(this, 15, 62, 200, 16, "Show subtitles", 0, 'S'); amigaPalCheckbox = new CheckboxWidget(this, 15, 80, 200, 16, "Amiga palette conversion", 0, 'P'); - // // Finally create the sub dialogs // @@ -533,16 +515,14 @@ OptionsDialog::OptionsDialog(NewGui *gui, Scumm *scumm) #endif } -OptionsDialog::~OptionsDialog() -{ +OptionsDialog::~OptionsDialog() { delete _aboutDialog; #ifdef _WIN32_WCE delete _keysDialog; #endif } -void OptionsDialog::open() -{ +void OptionsDialog::open() { ScummDialog::open(); // display current sound settings @@ -563,8 +543,7 @@ void OptionsDialog::open() amigaPalCheckbox->setState((_scumm->_features & GF_AMIGA) != 0); } -void OptionsDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) -{ +void OptionsDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) { switch (cmd) { case kKeysCmd: #ifdef _WIN32_WCE @@ -632,8 +611,7 @@ void OptionsDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data #pragma mark - AboutDialog::AboutDialog(NewGui *gui, Scumm *scumm) - : ScummDialog(gui, scumm, 30, 20, 260, 124) -{ + : ScummDialog(gui, scumm, 30, 20, 260, 124) { addButton(110, 100, queryCustomString(23), kCloseCmd, 'C'); // Close dialog - FIXME new StaticTextWidget(this, 10, 10, 240, 16, "ScummVM " SCUMMVM_VERSION " (" SCUMMVM_CVS ")", kTextAlignCenter); new StaticTextWidget(this, 10, 30, 240, 16, "http://www.scummvm.org", kTextAlignCenter); @@ -645,21 +623,18 @@ AboutDialog::AboutDialog(NewGui *gui, Scumm *scumm) #pragma mark - InfoDialog::InfoDialog(NewGui *gui, Scumm *scumm, int res) - : ScummDialog(gui, scumm, 0, 80, 0, 16) // dummy x and w -{ +: ScummDialog(gui, scumm, 0, 80, 0, 16) { // dummy x and w setInfoText(queryResString (res)); } InfoDialog::InfoDialog(NewGui *gui, Scumm *scumm, const String& message) - : ScummDialog(gui, scumm, 0, 80, 0, 16) // dummy x and w -{ +: ScummDialog(gui, scumm, 0, 80, 0, 16) { // dummy x and w setInfoText(message); } -void InfoDialog::setInfoText(const String& message) -{ +void InfoDialog::setInfoText(const String& message) { int width = _gui->getStringWidth(message.c_str()) + 16; - + _x = (_scumm->_realWidth - width) >> 1; _w = width; @@ -669,8 +644,7 @@ void InfoDialog::setInfoText(const String& message) #pragma mark - PauseDialog::PauseDialog(NewGui *gui, Scumm *scumm) - : InfoDialog(gui, scumm, 10) -{ + : InfoDialog(gui, scumm, 10) { } #ifdef _WIN32_WCE @@ -683,18 +657,17 @@ enum { KeysDialog::KeysDialog(NewGui *gui, Scumm *scumm) - : ScummDialog(gui, scumm, 30, 20, 260, 160) -{ + : ScummDialog(gui, scumm, 30, 20, 260, 160) { addButton(200, 20, queryCustomString(24), kMapCmd, 'M'); // Map addButton(200, 40, "OK", kOKCmd, 'O'); // OK addButton(200, 60, "Cancel", kCancelCmd, 'C'); // Cancel - + _actionsList = new ListWidget(this, 10, 20, 180, 90); _actionsList->setNumberingMode(kListNumberingZero); _actionTitle = new StaticTextWidget(this, 10, 120, 240, 16, queryCustomString(25), kTextAlignCenter); _keyMapping = new StaticTextWidget(this, 10, 140, 240, 16, "", kTextAlignCenter); - + _actionTitle->setFlags(WIDGET_CLEARBG); _keyMapping->setFlags(WIDGET_CLEARBG); @@ -711,7 +684,6 @@ KeysDialog::KeysDialog(NewGui *gui, Scumm *scumm) } void KeysDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) { - switch(cmd) { case kListSelectionChangedCmd: diff --git a/scumm/dialogs.h b/scumm/dialogs.h index 4232d514c7..cb2711aed1 100644 --- a/scumm/dialogs.h +++ b/scumm/dialogs.h @@ -56,11 +56,11 @@ public: protected: ListWidget *_savegameList; - + PushButtonWidget *_saveButton; PushButtonWidget *_loadButton; - bool _saveMode; + bool _saveMode; void fillList(); void save(); @@ -69,13 +69,11 @@ protected: void switchToLoadMode(); }; - class AboutDialog : public ScummDialog { public: AboutDialog(NewGui *gui, Scumm *scumm); }; - class OptionsDialog : public ScummDialog { protected: Dialog *_aboutDialog; @@ -88,11 +86,10 @@ public: ~OptionsDialog(); virtual void open(); - virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data); protected: - + int _soundVolumeMaster; int _soundVolumeMusic; int _soundVolumeSfx; @@ -100,7 +97,7 @@ protected: SliderWidget *masterVolumeSlider; SliderWidget *musicVolumeSlider; SliderWidget *sfxVolumeSlider; - + StaticTextWidget *masterVolumeLabel; StaticTextWidget *musicVolumeLabel; StaticTextWidget *sfxVolumeLabel; @@ -116,13 +113,14 @@ public: // from resources InfoDialog(NewGui *gui, Scumm *scumm, int res); - virtual void handleMouseDown(int x, int y, int button, int clickCount) - { close(); } - virtual void handleKeyDown(uint16 ascii, int keycode, int modifiers) - { - setResult(ascii); - close(); - } + virtual void handleMouseDown(int x, int y, int button, int clickCount) { + close(); + } + virtual void handleKeyDown(uint16 ascii, int keycode, int modifiers) { + setResult(ascii); + close(); + } + protected: void setInfoText (const String& message); }; diff --git a/scumm/gfx.cpp b/scumm/gfx.cpp index b51a714298..18df1fd5c8 100644 --- a/scumm/gfx.cpp +++ b/scumm/gfx.cpp @@ -182,13 +182,11 @@ static const byte default_cursor_hotspots[8] = { }; -static inline uint colorWeight(int red, int green, int blue) -{ +static inline uint colorWeight(int red, int green, int blue) { return 3 * red * red + 6 * green * green + 2 * blue * blue; } -void Scumm::getGraphicsPerformance() -{ +void Scumm::getGraphicsPerformance() { int i; for (i = 10; i != 0; i--) { @@ -212,8 +210,7 @@ void Scumm::getGraphicsPerformance() initScreens(0, 16, _realWidth, 144); } -void Scumm::initScreens(int a, int b, int w, int h) -{ +void Scumm::initScreens(int a, int b, int w, int h) { int i; for (i = 0; i < 3; i++) { @@ -238,8 +235,7 @@ void Scumm::initScreens(int a, int b, int w, int h) } void Scumm::initVirtScreen(int slot, int number, int top, int width, int height, bool twobufs, - bool scrollable) -{ + bool scrollable) { VirtScreen *vs = &virtscr[slot]; int size; @@ -269,7 +265,7 @@ void Scumm::initVirtScreen(int slot, int number, int top, int width, int height, size += _realWidth * 4; } } - + createResource(rtBuffer, slot + 1, size); vs->screenPtr = getResourceAddress(rtBuffer, slot + 1); memset(vs->screenPtr, 0, size); // reset background @@ -283,8 +279,7 @@ void Scumm::initVirtScreen(int slot, int number, int top, int width, int height, } } -VirtScreen *Scumm::findVirtScreen(int y) -{ +VirtScreen *Scumm::findVirtScreen(int y) { VirtScreen *vs = virtscr; int i; @@ -296,8 +291,7 @@ VirtScreen *Scumm::findVirtScreen(int y) return NULL; } -void Scumm::updateDirtyRect(int virt, int left, int right, int top, int bottom, int dirtybit) -{ +void Scumm::updateDirtyRect(int virt, int left, int right, int top, int bottom, int dirtybit) { VirtScreen *vs = &virtscr[virt]; int lp, rp; @@ -337,8 +331,7 @@ void Scumm::updateDirtyRect(int virt, int left, int right, int top, int bottom, setVirtscreenDirty(vs, left, top, right, bottom); } -void Scumm::setVirtscreenDirty(VirtScreen *vs, int left, int top, int right, int bottom) -{ +void Scumm::setVirtscreenDirty(VirtScreen *vs, int left, int top, int right, int bottom) { int lp = left >> 3; int rp = right >> 3; @@ -358,8 +351,7 @@ void Scumm::setVirtscreenDirty(VirtScreen *vs, int left, int top, int right, int } } -void Scumm::setDirtyRange(int slot, int top, int bottom) -{ +void Scumm::setDirtyRange(int slot, int top, int bottom) { int i; VirtScreen *vs = &virtscr[slot]; for (i = 0; i < gdi._numStrips; i++) { @@ -368,8 +360,7 @@ void Scumm::setDirtyRange(int slot, int top, int bottom) } } -void Scumm::drawDirtyScreenParts() -{ +void Scumm::drawDirtyScreenParts() { int i; VirtScreen *vs; byte *src; @@ -402,15 +393,13 @@ void Scumm::drawDirtyScreenParts() } } -void Scumm::updateDirtyScreen(int slot) -{ +void Scumm::updateDirtyScreen(int slot) { gdi.updateDirtyScreen(&virtscr[slot]); } // Blit the data from the given VirtScreen to the display. If the camera moved, // a full blit is done, otherwise only the visible dirty areas are updated. -void Gdi::updateDirtyScreen(VirtScreen *vs) -{ +void Gdi::updateDirtyScreen(VirtScreen *vs) { if (vs->height == 0) return; @@ -419,13 +408,13 @@ void Gdi::updateDirtyScreen(VirtScreen *vs) } else { int i; int start, w, top, bottom; - + w = 8; start = 0; for (i = 0; i < _numStrips; i++) { bottom = vs->bdirty[i]; - + if (bottom) { top = vs->tdirty[i]; vs->tdirty[i] = vs->height; @@ -449,8 +438,7 @@ void Gdi::updateDirtyScreen(VirtScreen *vs) } // Blit the specified rectangle from the given virtual screen to the display. -void Gdi::drawStripToScreen(VirtScreen *vs, int x, int w, int t, int b) -{ +void Gdi::drawStripToScreen(VirtScreen *vs, int x, int w, int t, int b) { byte *ptr; int height; @@ -476,14 +464,12 @@ void Gdi::drawStripToScreen(VirtScreen *vs, int x, int w, int t, int b) _vm->_system->copy_rect(ptr, _vm->_realWidth, x, vs->topline + t, w, height); } -void Gdi::clearUpperMask() -{ +void Gdi::clearUpperMask() { memset(_vm->getResourceAddress(rtBuffer, 9), 0, _imgBufOffs[1] - _imgBufOffs[0]); } // Reset the background behind an actor or blast object -void Gdi::resetBackground(int top, int bottom, int strip) -{ +void Gdi::resetBackground(int top, int bottom, int strip) { VirtScreen *vs = &_vm->virtscr[0]; byte *backbuff_ptr, *bgbak_ptr; int offs, numLinesToProcess; @@ -512,8 +498,7 @@ void Gdi::resetBackground(int top, int bottom, int strip) } } -void Scumm::blit(byte *dst, byte *src, int w, int h) -{ +void Scumm::blit(byte *dst, byte *src, int w, int h) { assert(h > 0); assert(src != NULL); assert(dst != NULL); @@ -527,8 +512,7 @@ void Scumm::blit(byte *dst, byte *src, int w, int h) #pragma mark - -void Scumm::initBGBuffers(int height) -{ +void Scumm::initBGBuffers(int height) { byte *ptr; int size, itemsize, i; byte *room; @@ -579,14 +563,13 @@ void Scumm::initBGBuffers(int height) } } -void Scumm::drawFlashlight() -{ +void Scumm::drawFlashlight() { int i, j, offset, x, y; // Remove the flash light first if it was previously drawn if (_flashlightIsDrawn) { updateDirtyRect(0, _flashlight.x, _flashlight.x + _flashlight.w, - _flashlight.y, _flashlight.y + _flashlight.h, USAGE_BIT_DIRTY); + _flashlight.y, _flashlight.y + _flashlight.h, USAGE_BIT_DIRTY); if (_flashlight.buffer) { i = _flashlight.h; @@ -600,7 +583,7 @@ void Scumm::drawFlashlight() if (_flashlightXStrips == 0 || _flashlightYStrips == 0) return; - + // Calculate the area of the flashlight if (_gameId == GID_ZAK256) { x = _virtual_mouse_x; @@ -612,9 +595,9 @@ void Scumm::drawFlashlight() } _flashlight.w = _flashlightXStrips * 8; _flashlight.h = _flashlightYStrips * 8; - _flashlight.x = x - _flashlight.w/2 - _screenStartStrip * 8; - _flashlight.y = y - _flashlight.h/2; - + _flashlight.x = x - _flashlight.w / 2 - _screenStartStrip * 8; + _flashlight.y = y - _flashlight.h / 2; + // Clip the flashlight at the borders if (_flashlight.x < 0) _flashlight.x = 0; @@ -626,7 +609,7 @@ void Scumm::drawFlashlight() _flashlight.y = virtscr[0].height - _flashlight.h; // Redraw any actors "under" the flashlight - for (i = _flashlight.x/8; i < (_flashlight.x+_flashlight.w)/8; i++) { + for (i = _flashlight.x / 8; i < (_flashlight.x + _flashlight.w) / 8; i++) { setGfxUsageBit(_screenStartStrip + i, USAGE_BIT_DIRTY); virtscr[0].tdirty[i] = 0; virtscr[0].bdirty[i] = virtscr[0].height; @@ -662,8 +645,7 @@ void Scumm::drawFlashlight() // Redraw background as needed, i.e. the left/right sides if scrolling took place etc. // Note that this only updated the virtual screen, not the actual display. -void Scumm::redrawBGAreas() -{ +void Scumm::redrawBGAreas() { int i; int val; int diff; @@ -713,8 +695,7 @@ void Scumm::redrawBGAreas() _BgNeedsRedraw = false; } -void Scumm::redrawBGStrip(int start, int num) -{ +void Scumm::redrawBGStrip(int start, int num) { int s = _screenStartStrip + start; assert(s >= 0 && (size_t) s < sizeof(gfxUsageBits) / (3 * sizeof(gfxUsageBits[0]))); @@ -723,11 +704,10 @@ void Scumm::redrawBGStrip(int start, int num) setGfxUsageBit(s + i, USAGE_BIT_DIRTY); gdi.drawBitmap(getResourceAddress(rtRoom, _roomResource) + _IM00_offs, - &virtscr[0], s, 0, virtscr[0].height, s, num, 0); + &virtscr[0], s, 0, virtscr[0].height, s, num, 0); } -void Scumm::restoreCharsetBg() -{ +void Scumm::restoreCharsetBg() { if (gdi._mask_left != -1) { restoreBG(gdi._mask_left, gdi._mask_top, gdi._mask_right, gdi._mask_bottom); _charset->_hasMask = false; @@ -740,8 +720,7 @@ void Scumm::restoreCharsetBg() _charset->_nextTop = _string[0].ypos; } -void Scumm::restoreBG(int left, int top, int right, int bottom, byte backColor) -{ +void Scumm::restoreBG(int left, int top, int right, int bottom, byte backColor) { VirtScreen *vs; int topline, height, width; byte *backbuff, *bgbak; @@ -803,16 +782,14 @@ void Scumm::restoreBG(int left, int top, int right, int bottom, byte backColor) } } -int Scumm::hasCharsetMask(int x, int y, int x2, int y2) -{ +int Scumm::hasCharsetMask(int x, int y, int x2, int y2) { if (!_charset->_hasMask || y > gdi._mask_bottom || x > gdi._mask_right || y2 < gdi._mask_top || x2 < gdi._mask_left) return 0; return 1; } -byte Scumm::isMaskActiveAt(int l, int t, int r, int b, byte *mem) -{ +byte Scumm::isMaskActiveAt(int l, int t, int r, int b, byte *mem) { int w, h, i; l >>= 3; @@ -842,8 +819,7 @@ byte Scumm::isMaskActiveAt(int l, int t, int r, int b, byte *mem) } void Gdi::drawBitmap(byte *ptr, VirtScreen *vs, int x, int y, const int h, - int stripnr, int numstrip, byte flag) -{ + int stripnr, int numstrip, byte flag) { assert(ptr); assert(h > 0); byte *backbuff_ptr, *bgbak_ptr, *smap_ptr; @@ -1045,8 +1021,7 @@ next_iter: } -bool Gdi::decompressBitmap(byte *bgbak_ptr, byte *smap_ptr, int numLinesToProcess) -{ +bool Gdi::decompressBitmap(byte *bgbak_ptr, byte *smap_ptr, int numLinesToProcess) { byte code = *smap_ptr++; assert(numLinesToProcess); @@ -1148,8 +1123,7 @@ bool Gdi::decompressBitmap(byte *bgbak_ptr, byte *smap_ptr, int numLinesToProces return useOrDecompress; } -void Gdi::draw8ColWithMasking(byte *dst, byte *src, int height, byte *mask) -{ +void Gdi::draw8ColWithMasking(byte *dst, byte *src, int height, byte *mask) { byte maskbits; do { @@ -1185,8 +1159,7 @@ void Gdi::draw8ColWithMasking(byte *dst, byte *src, int height, byte *mask) } while (--height); } -void Gdi::clear8ColWithMasking(byte *dst, int height, byte *mask) -{ +void Gdi::clear8ColWithMasking(byte *dst, int height, byte *mask) { byte maskbits; do { @@ -1221,9 +1194,7 @@ void Gdi::clear8ColWithMasking(byte *dst, int height, byte *mask) } while (--height); } - -void Gdi::draw8Col(byte *dst, byte *src, int height) -{ +void Gdi::draw8Col(byte *dst, byte *src, int height) { do { #if defined(SCUMM_NEED_ALIGNMENT) memcpy(dst, src, 8); @@ -1248,8 +1219,7 @@ void Gdi::clear8Col(byte *dst, int height) } while (--height); } -void Gdi::decompressMaskImg(byte *dst, byte *src, int height) -{ +void Gdi::decompressMaskImg(byte *dst, byte *src, int height) { byte b, c; while (height) { @@ -1274,8 +1244,7 @@ void Gdi::decompressMaskImg(byte *dst, byte *src, int height) } } -void Gdi::decompressMaskImgOr(byte *dst, byte *src, int height) -{ +void Gdi::decompressMaskImgOr(byte *dst, byte *src, int height) { byte b, c; while (height) { @@ -1301,10 +1270,14 @@ void Gdi::decompressMaskImgOr(byte *dst, byte *src, int height) } #define READ_BIT (cl--, bit = bits&1, bits>>=1,bit) -#define FILL_BITS do { if (cl <= 8) { bits |= (*src++ << cl); cl += 8; } } while (0) - -void Gdi::unkDecodeA(byte *dst, byte *src, int height) -{ +#define FILL_BITS do { \ + if (cl <= 8) { \ + bits |= (*src++ << cl); \ + cl += 8; \ + } \ + } while (0) + +void Gdi::unkDecodeA(byte *dst, byte *src, int height) { byte color = *src++; uint bits = *src++; byte cl = 8; @@ -1352,8 +1325,7 @@ void Gdi::unkDecodeA(byte *dst, byte *src, int height) } while (--height); } -void Gdi::unkDecodeA_trans(byte *dst, byte *src, int height) -{ +void Gdi::unkDecodeA_trans(byte *dst, byte *src, int height) { byte color = *src++; uint bits = *src++; byte cl = 8; @@ -1405,8 +1377,7 @@ void Gdi::unkDecodeA_trans(byte *dst, byte *src, int height) } while (--height); } -void Gdi::unkDecodeB(byte *dst, byte *src, int height) -{ +void Gdi::unkDecodeB(byte *dst, byte *src, int height) { byte color = *src++; uint bits = *src++; byte cl = 8; @@ -1436,8 +1407,7 @@ void Gdi::unkDecodeB(byte *dst, byte *src, int height) } while (--height); } -void Gdi::unkDecodeB_trans(byte *dst, byte *src, int height) -{ +void Gdi::unkDecodeB_trans(byte *dst, byte *src, int height) { byte color = *src++; uint bits = *src++; byte cl = 8; @@ -1469,8 +1439,7 @@ void Gdi::unkDecodeB_trans(byte *dst, byte *src, int height) } while (--height); } -void Gdi::unkDecodeC(byte *dst, byte *src, int height) -{ +void Gdi::unkDecodeC(byte *dst, byte *src, int height) { byte color = *src++; uint bits = *src++; byte cl = 8; @@ -1502,8 +1471,7 @@ void Gdi::unkDecodeC(byte *dst, byte *src, int height) } while (--x); } -void Gdi::unkDecodeC_trans(byte *dst, byte *src, int height) -{ +void Gdi::unkDecodeC_trans(byte *dst, byte *src, int height) { byte color = *src++; uint bits = *src++; byte cl = 8; @@ -1539,23 +1507,24 @@ void Gdi::unkDecodeC_trans(byte *dst, byte *src, int height) #undef READ_BIT #undef FILL_BITS - /* Ender - Zak256/Indy256 decoders */ -#define READ_256BIT \ - if ((mask <<= 1) == 256) {buffer = *src++; mask = 1;} \ - bits = ((buffer & mask) != 0); - -#define NEXT_ROW \ - dst += _vm->_realWidth; \ - if (--h == 0) { \ - if (!--x) \ - return; \ - dst -= _vertStripNextInc; \ - h = height; \ +#define READ_256BIT \ + if ((mask <<= 1) == 256) { \ + buffer = *src++; \ + mask = 1; \ + } \ + bits = ((buffer & mask) != 0); + +#define NEXT_ROW \ + dst += _vm->_realWidth; \ + if (--h == 0) { \ + if (!--x) \ + return; \ + dst -= _vertStripNextInc; \ + h = height; \ } -void Gdi::unkDecode7(byte *dst, byte *src, int height) -{ +void Gdi::unkDecode7(byte *dst, byte *src, int height) { uint h = height; if (_vm->_features & GF_OLD256) { @@ -1579,8 +1548,7 @@ void Gdi::unkDecode7(byte *dst, byte *src, int height) } while (--height); } -void Gdi::unkDecode8(byte *dst, byte *src, int height) -{ +void Gdi::unkDecode8(byte *dst, byte *src, int height) { uint h = height; int x = 8; @@ -1595,8 +1563,7 @@ void Gdi::unkDecode8(byte *dst, byte *src, int height) } } -void Gdi::unkDecode9(byte *dst, byte *src, int height) -{ +void Gdi::unkDecode9(byte *dst, byte *src, int height) { unsigned char c, bits, color, run; int i, j; uint buffer = 0, mask = 128; @@ -1647,8 +1614,7 @@ void Gdi::unkDecode9(byte *dst, byte *src, int height) } } -void Gdi::unkDecode10(byte *dst, byte *src, int height) -{ +void Gdi::unkDecode10(byte *dst, byte *src, int height) { int i; unsigned char local_palette[256], numcolors = *src++; uint h = height; @@ -1675,8 +1641,7 @@ void Gdi::unkDecode10(byte *dst, byte *src, int height) } -void Gdi::unkDecode11(byte *dst, byte *src, int height) -{ +void Gdi::unkDecode11(byte *dst, byte *src, int height) { int bits, i; uint buffer = 0, mask = 128; unsigned char inc = 1, color = *src++; @@ -1719,13 +1684,11 @@ void Gdi::unkDecode11(byte *dst, byte *src, int height) #undef NEXT_ROW #undef READ_256BIT - #pragma mark - #pragma mark --- Camera --- #pragma mark - -void Scumm::setCameraAtEx(int at) -{ +void Scumm::setCameraAtEx(int at) { if (!(_features & GF_AFTER_V7)) { camera._mode = CM_NORMAL; camera._cur.x = at; @@ -1734,8 +1697,7 @@ void Scumm::setCameraAtEx(int at) } } -void Scumm::setCameraAt(int pos_x, int pos_y) -{ +void Scumm::setCameraAt(int pos_x, int pos_y) { if (_features & GF_AFTER_V7) { ScummPoint old; @@ -1782,8 +1744,7 @@ void Scumm::setCameraAt(int pos_x, int pos_y) } } -void Scumm::setCameraFollows(Actor *a) -{ +void Scumm::setCameraFollows(Actor *a) { if (_features & GF_AFTER_V7) { byte oldfollow = camera._follows; int ax, ay; @@ -1830,8 +1791,7 @@ void Scumm::setCameraFollows(Actor *a) } } -void Scumm::clampCameraPos(ScummPoint *pt) -{ +void Scumm::clampCameraPos(ScummPoint *pt) { if (pt->x < _vars[VAR_CAMERA_MIN_X]) pt->x = _vars[VAR_CAMERA_MIN_X]; @@ -1845,8 +1805,7 @@ void Scumm::clampCameraPos(ScummPoint *pt) pt->y = _vars[VAR_CAMERA_MAX_Y]; } -void Scumm::moveCamera() -{ +void Scumm::moveCamera() { if (_features & GF_AFTER_V7) { ScummPoint old = camera._cur; Actor *a = NULL; @@ -2011,8 +1970,7 @@ void Scumm::moveCamera() } } -void Scumm::cameraMoved() -{ +void Scumm::cameraMoved() { if (_features & GF_AFTER_V7) { assert(camera._cur.x >= (_realWidth / 2) && camera._cur.y >= (_realHeight / 2)); @@ -2045,8 +2003,7 @@ void Scumm::cameraMoved() #endif } -void Scumm::panCameraTo(int x, int y) -{ +void Scumm::panCameraTo(int x, int y) { if (_features & GF_AFTER_V7) { camera._follows = 0; @@ -2060,8 +2017,7 @@ void Scumm::panCameraTo(int x, int y) } } -void Scumm::actorFollowCamera(int act) -{ +void Scumm::actorFollowCamera(int act) { if (!(_features & GF_AFTER_V7)) { int old; @@ -2086,8 +2042,7 @@ void Scumm::actorFollowCamera(int act) #pragma mark --- Transition effects --- #pragma mark - -void Scumm::fadeIn(int effect) -{ +void Scumm::fadeIn(int effect) { switch (effect) { case 1: case 2: @@ -2118,8 +2073,7 @@ void Scumm::fadeIn(int effect) _screenEffectFlag = true; } -void Scumm::fadeOut(int effect) -{ +void Scumm::fadeOut(int effect) { VirtScreen *vs; setDirtyRange(0, 0, 0); @@ -2173,8 +2127,7 @@ void Scumm::fadeOut(int effect) * All effects operate on 8x8 blocks of the screen. These blocks are updated * in a certain order; the exact order determines how the effect appears to the user. */ -void Scumm::transitionEffect(int a) -{ +void Scumm::transitionEffect(int a) { int delta[16]; // Offset applied during each iteration int tab_2[16]; int i, j; @@ -2340,7 +2293,6 @@ void Scumm::dissolveEffect(int width, int height) { } void Scumm::scrollEffect(int dir) { - VirtScreen *vs = &virtscr[0]; int x, y; @@ -2435,8 +2387,7 @@ void Scumm::unkScreenEffect5(int a) { warning("stub unkScreenEffect(%d)", a); } -void Scumm::setShake(int mode) -{ +void Scumm::setShake(int mode) { if (_shakeEnabled != (mode != 0)) _fullRedraw = true; @@ -2449,8 +2400,7 @@ void Scumm::setShake(int mode) #pragma mark --- Palette --- #pragma mark - -void Scumm::setPaletteFromPtr(byte *ptr) -{ +void Scumm::setPaletteFromPtr(byte *ptr) { int i; byte *dest, r, g, b; int numcolor; @@ -2491,24 +2441,20 @@ void Scumm::setPaletteFromPtr(byte *ptr) setDirtyColors(0, numcolor - 1); } -void Scumm::setPaletteFromRes() -{ +void Scumm::setPaletteFromRes() { byte *ptr; ptr = getResourceAddress(rtRoom, _roomResource) + _CLUT_offs; setPaletteFromPtr(ptr); } - -void Scumm::setDirtyColors(int min, int max) -{ +void Scumm::setDirtyColors(int min, int max) { if (_palDirtyMin > min) _palDirtyMin = min; if (_palDirtyMax < max) _palDirtyMax = max; } -void Scumm::initCycl(byte *ptr) -{ +void Scumm::initCycl(byte *ptr) { int j; ColorCycle *cycl; @@ -2531,8 +2477,7 @@ void Scumm::initCycl(byte *ptr) } } -void Scumm::stopCycle(int i) -{ +void Scumm::stopCycle(int i) { ColorCycle *cycl; checkRange(16, 0, i, "Stop Cycle %d Out Of Range"); @@ -2545,8 +2490,7 @@ void Scumm::stopCycle(int i) cycl->delay = 0; } -void Scumm::cyclePalette() -{ +void Scumm::cyclePalette() { ColorCycle *cycl; int valueToAdd; int i, num; @@ -2588,8 +2532,7 @@ void Scumm::cyclePalette() // Perform color cycling on the palManipulate data, too, otherwise // color cycling will be disturbed by the palette fade. -void Scumm::moveMemInPalRes(int start, int end, byte direction) -{ +void Scumm::moveMemInPalRes(int start, int end, byte direction) { byte *startptr, *endptr; byte *startptr2, *endptr2; int num; @@ -2626,8 +2569,7 @@ void Scumm::moveMemInPalRes(int start, int end, byte direction) } } -void Scumm::palManipulateInit(int start, int end, int string_id, int time) -{ +void Scumm::palManipulateInit(int start, int end, int string_id, int time) { byte *pal, *target, *between; byte *string1, *string2, *string3; int i; @@ -2662,19 +2604,18 @@ void Scumm::palManipulateInit(int start, int end, int string_id, int time) *target++ = *string1++; *target++ = *string2++; *target++ = *string3++; - *(uint16*)between = ((uint16) *pal++) << 8; + *(uint16 *)between = ((uint16) *pal++) << 8; between += 2; - *(uint16*)between = ((uint16) *pal++) << 8; + *(uint16 *)between = ((uint16) *pal++) << 8; between += 2; - *(uint16*)between = ((uint16) *pal++) << 8; + *(uint16 *)between = ((uint16) *pal++) << 8; between += 2; } _palManipCounter = time; } -void Scumm::palManipulate() -{ +void Scumm::palManipulate() { byte *target, *pal, *between; int i, j; @@ -2700,8 +2641,7 @@ void Scumm::palManipulate() _palManipCounter--; } -void Scumm::setupShadowPalette(int slot, int redScale, int greenScale, int blueScale, int startColor, int endColor) -{ +void Scumm::setupShadowPalette(int slot, int redScale, int greenScale, int blueScale, int startColor, int endColor) { byte *table; int i; byte *curpal; @@ -2727,8 +2667,7 @@ void Scumm::setupShadowPalette(int slot, int redScale, int greenScale, int blueS } } -void Scumm::setupShadowPalette(int redScale, int greenScale, int blueScale, int startColor, int endColor) -{ +void Scumm::setupShadowPalette(int redScale, int greenScale, int blueScale, int startColor, int endColor) { byte *basepal = getPalettePtr(); byte *pal = basepal; byte *compareptr; @@ -2803,8 +2742,7 @@ void Scumm::setupShadowPalette(int redScale, int greenScale, int blueScale, int /* Yazoo: This function create the specialPalette used for semi-transparency in SamnMax */ void Scumm::createSpecialPalette(int16 from, int16 to, int16 redScale, int16 greenScale, int16 blueScale, - int16 startColor, int16 endColor) -{ + int16 startColor, int16 endColor) { byte *palPtr; byte *curPtr; byte *searchPtr; @@ -2848,8 +2786,7 @@ void Scumm::createSpecialPalette(int16 from, int16 to, int16 redScale, int16 gre } } -void Scumm::darkenPalette(int redScale, int greenScale, int blueScale, int startColor, int endColor) -{ +void Scumm::darkenPalette(int redScale, int greenScale, int blueScale, int startColor, int endColor) { if (_roomResource == 0) // FIXME - HACK to get COMI demo working return; @@ -2884,8 +2821,7 @@ void Scumm::darkenPalette(int redScale, int greenScale, int blueScale, int start } } -int Scumm::remapPaletteColor(int r, int g, int b, uint threshold) -{ +int Scumm::remapPaletteColor(int r, int g, int b, uint threshold) { int i; int ar, ag, ab; uint sum, bestsum, bestitem = 0; @@ -2934,8 +2870,7 @@ int Scumm::remapPaletteColor(int r, int g, int b, uint threshold) return bestitem; } -void Scumm::swapPalColors(int a, int b) -{ +void Scumm::swapPalColors(int a, int b) { byte *ap, *bp; byte t; @@ -2959,8 +2894,7 @@ void Scumm::swapPalColors(int a, int b) setDirtyColors(b, b); } -void Scumm::copyPalColor(int dst, int src) -{ +void Scumm::copyPalColor(int dst, int src) { byte *dp, *sp; if ((uint) dst >= 256 || (uint) src >= 256) @@ -2976,16 +2910,14 @@ void Scumm::copyPalColor(int dst, int src) setDirtyColors(dst, dst); } -void Scumm::setPalColor(int idx, int r, int g, int b) -{ +void Scumm::setPalColor(int idx, int r, int g, int b) { _currentPalette[idx * 3 + 0] = r; _currentPalette[idx * 3 + 1] = g; _currentPalette[idx * 3 + 2] = b; setDirtyColors(idx, idx); } -void Scumm::setPalette(int palindex) -{ +void Scumm::setPalette(int palindex) { byte *pals; _curPalIndex = palindex; @@ -2993,8 +2925,7 @@ void Scumm::setPalette(int palindex) setPaletteFromPtr(pals); } -byte *Scumm::findPalInPals(byte *pal, int idx) -{ +byte *Scumm::findPalInPals(byte *pal, int idx) { byte *offs; uint32 size; @@ -3014,8 +2945,7 @@ byte *Scumm::findPalInPals(byte *pal, int idx) return offs + READ_LE_UINT32(offs + idx * sizeof(uint32)); } -byte *Scumm::getPalettePtr() -{ +byte *Scumm::getPalettePtr() { byte *cptr; cptr = getResourceAddress(rtRoom, _roomResource); @@ -3033,8 +2963,7 @@ byte *Scumm::getPalettePtr() #pragma mark --- Cursor --- #pragma mark - -void Scumm::grabCursor(int x, int y, int w, int h) -{ +void Scumm::grabCursor(int x, int y, int w, int h) { VirtScreen *vs = findVirtScreen(y); if (vs == NULL) { @@ -3046,8 +2975,7 @@ void Scumm::grabCursor(int x, int y, int w, int h) } -void Scumm::grabCursor(byte *ptr, int width, int height) -{ +void Scumm::grabCursor(byte *ptr, int width, int height) { uint size; byte *dst; @@ -3069,8 +2997,7 @@ void Scumm::grabCursor(byte *ptr, int width, int height) updateCursor(); } -void Scumm::useIm01Cursor(byte *im, int w, int h) -{ +void Scumm::useIm01Cursor(byte *im, int w, int h) { VirtScreen *vs = &virtscr[0]; w <<= 3; @@ -3089,16 +3016,14 @@ void Scumm::useIm01Cursor(byte *im, int w, int h) blit(vs->screenPtr + vs->xstart, getResourceAddress(rtBuffer, 5) + vs->xstart, w, h); } -void Scumm::setCursor(int cursor) -{ +void Scumm::setCursor(int cursor) { if (cursor >= 0 && cursor <= 3) _currentCursor = cursor; else warning("setCursor(%d)", cursor); } -void Scumm::setCursorHotspot2(int x, int y) -{ +void Scumm::setCursorHotspot2(int x, int y) { _cursor.hotspotX = x; _cursor.hotspotY = y; // FIXME this hacks around offset cursor in the humongous games @@ -3108,14 +3033,12 @@ void Scumm::setCursorHotspot2(int x, int y) } } -void Scumm::updateCursor() -{ +void Scumm::updateCursor() { _system->set_mouse_cursor(_grabbedCursor, _cursor.width, _cursor.height, - _cursor.hotspotX, _cursor.hotspotY); + _cursor.hotspotX, _cursor.hotspotY); } -void Scumm::animateCursor() -{ +void Scumm::animateCursor() { if (_cursor.animate) { if (!(_cursor.animateIndex & 0x3)) { decompressDefaultCursor((_cursor.animateIndex >> 2) & 3); @@ -3124,8 +3047,7 @@ void Scumm::animateCursor() } } -void Scumm::useBompCursor(byte *im, int width, int height) -{ +void Scumm::useBompCursor(byte *im, int width, int height) { uint size; width <<= 3; @@ -3144,8 +3066,7 @@ void Scumm::useBompCursor(byte *im, int width, int height) updateCursor(); } -void Scumm::decompressDefaultCursor(int idx) -{ +void Scumm::decompressDefaultCursor(int idx) { int i, j; byte color; @@ -3185,8 +3106,7 @@ void Scumm::decompressDefaultCursor(int idx) updateCursor(); } -void Scumm::makeCursorColorTransparent(int a) -{ +void Scumm::makeCursorColorTransparent(int a) { int i, size; size = _cursor.width * _cursor.height; @@ -3356,8 +3276,7 @@ void Scumm::bompScaleFuncX(byte *line_buffer, byte *scalling_x_ptr, byte skip, i } } -void Scumm::decompressBomp(byte *dst, byte *src, int w, int h) -{ +void Scumm::decompressBomp(byte *dst, byte *src, int w, int h) { int len, num; byte code, color; @@ -3389,7 +3308,7 @@ void Scumm::decompressBomp(byte *dst, byte *src, int w, int h) } while (--h); } -void Scumm::drawBomp(BompDrawData * bd, int decode_mode, int mask) { +void Scumm::drawBomp(BompDrawData *bd, int decode_mode, int mask) { byte skip_y = 128; byte skip_y_new = 0; byte bits; @@ -3422,8 +3341,8 @@ void Scumm::drawBomp(BompDrawData * bd, int decode_mode, int mask) { clip_bottom -= tmp_y - bd->outheight; } - byte * src = bd->dataptr; - byte * dst = bd->out + bd->y * bd->outwidth + bd->x + clip_left; + byte *src = bd->dataptr; + byte *dst = bd->out + bd->y * bd->outwidth + bd->x + clip_left; mask_pitch = _realWidth / 8; mask_offset = _screenStartStrip + (bd->y * mask_pitch) + ((bd->x + clip_left) >> 3); diff --git a/scumm/gfx.h b/scumm/gfx.h index 3d74d7ebad..8b4fe0fbf3 100644 --- a/scumm/gfx.h +++ b/scumm/gfx.h @@ -39,7 +39,6 @@ struct CameraData { /* Camera state data */ bool _movingToActor; }; - struct VirtScreen { /* Virtual screen areas */ int number; uint16 topline; @@ -74,7 +73,6 @@ struct BlastObject { /* BlastObjects to draw */ uint16 width, height; uint16 scaleX, scaleY; uint16 image; - uint16 mode; }; diff --git a/scumm/imuse.cpp b/scumm/imuse.cpp index bad1859448..56b53c0e8c 100644 --- a/scumm/imuse.cpp +++ b/scumm/imuse.cpp @@ -44,8 +44,6 @@ #define MDPG_TAG "MDpg" #define MDHD_TAG "MDhd" - - // Put IMUSE specific classes here, instead of in a .h file // they will only be used from this file, so it will reduce // compile time. @@ -53,7 +51,6 @@ class IMuseDriver; struct Part; - struct HookDatas { byte _jump, _transpose; byte _part_onoff[16]; @@ -190,14 +187,12 @@ struct CommandQueue { uint16 array[8]; }; - struct IsNoteCmdData { byte chan; byte note; byte vel; }; - struct Part { int _slot; IMuseDriver *_drv; @@ -237,7 +232,7 @@ struct Part { void off(); void silence(); void set_instrument(uint b); - void set_instrument(byte * data); + void set_instrument(byte *data); void load_global_instrument (byte b); void set_transpose(int8 transpose); @@ -259,7 +254,6 @@ struct Part { void fix_after_load(); void update_pris(); - void changed(uint16 what); }; @@ -270,8 +264,6 @@ struct ImTrigger { byte command [4]; }; - - // IMuseDriver class class IMuseDriver { @@ -306,7 +298,6 @@ private: byte _midi_chorus_last[16]; int8 _midi_pan_last[16]; - void midiPitchBend(byte chan, int16 pitchbend); void midiPitchBendFactor (byte chan, byte factor); void midiVolume(byte chan, byte volume); @@ -346,8 +337,6 @@ public: byte get_hardware_type() { return 5; } }; - - // WARNING: This is the internal variant of the IMUSE class. // imuse.h contains a public version of the same class. // the public version, only contains a set of methods. @@ -480,16 +469,13 @@ public: static IMuseInternal *create(OSystem *syst, MidiDriver *midi, SoundMixer *mixer); }; - - //////////////////////////////////////// // // IMUSE helper functions // //////////////////////////////////////// -static int clamp(int val, int min, int max) -{ +static int clamp(int val, int min, int max) { if (val < min) return min; if (val > max) @@ -497,8 +483,7 @@ static int clamp(int val, int min, int max) return val; } -static int transpose_clamp(int a, int b, int c) -{ +static int transpose_clamp(int a, int b, int c) { if (b > a) a += (b - a + 11) / 12 * 12; if (c < a) @@ -506,8 +491,7 @@ static int transpose_clamp(int a, int b, int c) return a; } -static uint32 get_delta_time(byte **s) -{ +static uint32 get_delta_time(byte **s) { byte *d = *s, b; uint32 time = 0; do { @@ -518,13 +502,11 @@ static uint32 get_delta_time(byte **s) return time; } -static uint read_word(byte *a) -{ +static uint read_word(byte *a) { return (a[0] << 8) + a[1]; } -static void skip_midi_cmd(byte **song_ptr) -{ +static void skip_midi_cmd(byte **song_ptr) { byte *s, code; const byte num_skip[] = { @@ -549,8 +531,7 @@ static void skip_midi_cmd(byte **song_ptr) *song_ptr = s; } -static int is_note_cmd(byte **a, IsNoteCmdData * isnote) -{ +static int is_note_cmd(byte **a, IsNoteCmdData * isnote) { byte *s = *a; byte code; @@ -602,18 +583,15 @@ IMuseInternal::~IMuseInternal() { terminate(); } -void IMuseInternal::lock() -{ +void IMuseInternal::lock() { _locked++; } -void IMuseInternal::unlock() -{ +void IMuseInternal::unlock() { _locked--; } -byte *IMuseInternal::findTag(int sound, char *tag, int index) -{ +byte *IMuseInternal::findTag(int sound, char *tag, int index) { byte *ptr = NULL; int32 size, pos; @@ -642,8 +620,7 @@ byte *IMuseInternal::findTag(int sound, char *tag, int index) return NULL; } -bool IMuseInternal::isMT32(int sound) -{ +bool IMuseInternal::isMT32(int sound) { byte *ptr = NULL; uint32 tag; @@ -670,8 +647,7 @@ bool IMuseInternal::isMT32(int sound) return false; } -bool IMuseInternal::isGM(int sound) -{ +bool IMuseInternal::isGM(int sound) { byte *ptr = NULL; uint32 tag; @@ -700,8 +676,7 @@ bool IMuseInternal::isGM(int sound) return false; } -bool IMuseInternal::start_sound(int sound) -{ +bool IMuseInternal::start_sound(int sound) { Player *player; void *mdhd; @@ -749,8 +724,7 @@ bool IMuseInternal::start_sound(int sound) } -Player *IMuseInternal::allocate_player(byte priority) -{ +Player *IMuseInternal::allocate_player(byte priority) { Player *player = _players, *best = NULL; int i; byte bestpri = 255; @@ -771,8 +745,7 @@ Player *IMuseInternal::allocate_player(byte priority) return NULL; } -void IMuseInternal::init_players() -{ +void IMuseInternal::init_players() { Player *player = _players; int i; @@ -782,8 +755,7 @@ void IMuseInternal::init_players() } } -void IMuseInternal::init_sustaining_notes() -{ +void IMuseInternal::init_sustaining_notes() { SustainingNotes *next = NULL, *sn = _sustaining_notes; int i; @@ -797,8 +769,7 @@ void IMuseInternal::init_sustaining_notes() _sustain_notes_free = next; } -void IMuseInternal::init_volume_fader() -{ +void IMuseInternal::init_volume_fader() { VolumeFader *vf = _volume_fader; int i; @@ -808,8 +779,7 @@ void IMuseInternal::init_volume_fader() _active_volume_faders = false; } -void IMuseInternal::init_parts() -{ +void IMuseInternal::init_parts() { Part *part; int i; @@ -819,8 +789,7 @@ void IMuseInternal::init_parts() } } -int IMuseInternal::stop_sound(int sound) -{ +int IMuseInternal::stop_sound(int sound) { Player *player = _players; int i; int r = -1; @@ -834,8 +803,7 @@ int IMuseInternal::stop_sound(int sound) return r; } -int IMuseInternal::stop_all_sounds() -{ +int IMuseInternal::stop_all_sounds() { Player *player = _players; int i; @@ -846,8 +814,7 @@ int IMuseInternal::stop_all_sounds() return 0; } -void IMuseInternal::on_timer() -{ +void IMuseInternal::on_timer() { if (_locked || _paused) return; @@ -861,8 +828,7 @@ void IMuseInternal::on_timer() unlock(); } -void IMuseInternal::sequencer_timers() -{ +void IMuseInternal::sequencer_timers() { Player *player = _players; int i; @@ -872,8 +838,7 @@ void IMuseInternal::sequencer_timers() } } -void IMuseInternal::handle_marker(uint id, byte data) -{ +void IMuseInternal::handle_marker(uint id, byte data) { uint16 *p; uint pos; @@ -910,15 +875,13 @@ void IMuseInternal::handle_marker(uint id, byte data) _queue_end = pos; } -int IMuseInternal::get_channel_volume(uint a) -{ +int IMuseInternal::get_channel_volume(uint a) { if (a < 8) return _channel_volume_eff[a]; return (_master_volume * _music_volume / 255) >> 1; } -Part *IMuseInternal::allocate_part(byte pri) -{ +Part *IMuseInternal::allocate_part(byte pri) { Part *part, *best = NULL; int i; @@ -940,8 +903,7 @@ Part *IMuseInternal::allocate_part(byte pri) return best; } -void IMuseInternal::expire_sustain_notes() -{ +void IMuseInternal::expire_sustain_notes() { SustainingNotes *sn, *next; Player *player; uint32 counter; @@ -972,8 +934,7 @@ void IMuseInternal::expire_sustain_notes() } } -void IMuseInternal::expire_volume_faders() -{ +void IMuseInternal::expire_volume_faders() { VolumeFader *vf; int i; @@ -993,8 +954,7 @@ void IMuseInternal::expire_volume_faders() } } -void VolumeFader::on_timer(bool probe) -{ +void VolumeFader::on_timer(bool probe) { byte newvol; newvol = curvol + speed_hi; @@ -1022,8 +982,7 @@ void VolumeFader::on_timer(bool probe) } } -byte VolumeFader::fading_to() -{ +byte VolumeFader::fading_to() { byte newvol; byte orig_curvol; uint16 orig_speed_lo_counter, orig_num_steps; @@ -1052,8 +1011,7 @@ byte VolumeFader::fading_to() return newvol; } -int IMuseInternal::get_sound_status(int sound) -{ +int IMuseInternal::get_sound_status(int sound) { int i; Player *player; for (i = ARRAYSIZE(_players), player = _players; i != 0; i--, player++) { @@ -1074,8 +1032,7 @@ int IMuseInternal::get_sound_status(int sound) // it treats sounds that are fading out just the same as // other sounds. This is the method to use when determining // what resources to expire from memory. -bool IMuseInternal::get_sound_active(int sound) -{ +bool IMuseInternal::get_sound_active(int sound) { int i; Player *player; for (i = ARRAYSIZE(_players), player = _players; i != 0; i--, player++) { @@ -1085,8 +1042,7 @@ bool IMuseInternal::get_sound_active(int sound) return (get_queue_sound_status(sound) != 0); } -int IMuseInternal::get_queue_sound_status(int sound) -{ +int IMuseInternal::get_queue_sound_status(int sound) { uint16 *a; int i, j; @@ -1102,8 +1058,7 @@ int IMuseInternal::get_queue_sound_status(int sound) return 0; } -int IMuseInternal::set_volchan(int sound, int volchan) -{ +int IMuseInternal::set_volchan(int sound, int volchan) { int r; int i; int num; @@ -1147,8 +1102,7 @@ int IMuseInternal::set_volchan(int sound, int volchan) } } -int IMuseInternal::clear_queue() -{ +int IMuseInternal::clear_queue() { _queue_adding = false; _queue_cleared = true; _queue_pos = 0; @@ -1157,8 +1111,7 @@ int IMuseInternal::clear_queue() return 0; } -int IMuseInternal::enqueue_command(int a, int b, int c, int d, int e, int f, int g) -{ +int IMuseInternal::enqueue_command(int a, int b, int c, int d, int e, int f, int g) { uint16 *p; uint i; @@ -1194,8 +1147,7 @@ int IMuseInternal::enqueue_command(int a, int b, int c, int d, int e, int f, int } } -int IMuseInternal::query_queue(int param) -{ +int IMuseInternal::query_queue(int param) { switch (param) { case 0: // Get trigger count return _trigger_count; @@ -1212,13 +1164,11 @@ int IMuseInternal::query_queue(int param) } } -int IMuseInternal::get_music_volume() -{ +int IMuseInternal::get_music_volume() { return _music_volume; } -int IMuseInternal::set_music_volume(uint vol) -{ +int IMuseInternal::set_music_volume(uint vol) { if (vol > 255) vol = 255; else if (vol < 0) @@ -1236,8 +1186,7 @@ int IMuseInternal::set_music_volume(uint vol) return 0; } -int IMuseInternal::set_master_volume (uint vol) -{ +int IMuseInternal::set_master_volume (uint vol) { if (vol > 255) vol = 255; else if (vol < 0) @@ -1255,13 +1204,11 @@ int IMuseInternal::set_master_volume (uint vol) return 0; } -int IMuseInternal::get_master_volume() -{ +int IMuseInternal::get_master_volume() { return _master_volume; } -int IMuseInternal::terminate() -{ +int IMuseInternal::terminate() { if (_driver) { _driver->uninit(); delete _driver; @@ -1271,9 +1218,7 @@ int IMuseInternal::terminate() // Not implemented } - -int IMuseInternal::enqueue_trigger(int sound, int marker) -{ +int IMuseInternal::enqueue_trigger(int sound, int marker) { uint16 *p; uint pos; @@ -1297,8 +1242,7 @@ int IMuseInternal::enqueue_trigger(int sound, int marker) return 0; } -int32 IMuseInternal::do_command(int a, int b, int c, int d, int e, int f, int g, int h) -{ +int32 IMuseInternal::do_command(int a, int b, int c, int d, int e, int f, int g, int h) { int i; byte cmd = a & 0xFF; byte param = a >> 8; @@ -1576,8 +1520,7 @@ int IMuseInternal::set_channel_volume(uint chan, uint vol) return 0; } -void IMuseInternal::update_volumes() -{ +void IMuseInternal::update_volumes() { Player *player; int i; @@ -1587,16 +1530,14 @@ void IMuseInternal::update_volumes() } } -int IMuseInternal::set_volchan_entry(uint a, uint b) -{ +int IMuseInternal::set_volchan_entry(uint a, uint b) { if (a >= 8) return -1; _volchan_table[a] = b; return 0; } -int HookDatas::query_param(int param, byte chan) -{ +int HookDatas::query_param(int param, byte chan) { switch (param) { case 18: return _jump; @@ -1615,8 +1556,7 @@ int HookDatas::query_param(int param, byte chan) } } -int HookDatas::set(byte cls, byte value, byte chan) -{ +int HookDatas::set(byte cls, byte value, byte chan) { switch (cls) { case 0: _jump = value; @@ -1654,9 +1594,7 @@ int HookDatas::set(byte cls, byte value, byte chan) return 0; } - -VolumeFader *IMuseInternal::allocate_volume_fader() -{ +VolumeFader *IMuseInternal::allocate_volume_fader() { VolumeFader *vf; int i; @@ -1672,8 +1610,7 @@ VolumeFader *IMuseInternal::allocate_volume_fader() return vf; } -Player *IMuseInternal::get_player_byid(int id) -{ +Player *IMuseInternal::get_player_byid(int id) { int i; Player *player, *found = NULL; @@ -1687,15 +1624,13 @@ Player *IMuseInternal::get_player_byid(int id) return found; } -int IMuseInternal::get_volchan_entry(uint a) -{ +int IMuseInternal::get_volchan_entry(uint a) { if (a < 8) return _volchan_table[a]; return -1; } -uint32 IMuseInternal::property(int prop, uint32 value) -{ +uint32 IMuseInternal::property(int prop, uint32 value) { switch (prop) { case IMuse::PROP_TEMPO_BASE: _game_tempo = value; @@ -1704,24 +1639,18 @@ uint32 IMuseInternal::property(int prop, uint32 value) return 0; } -void IMuseInternal::setBase(byte **base) -{ +void IMuseInternal::setBase(byte **base) { _base_sounds = base; } - -IMuseInternal *IMuseInternal::create(OSystem *syst, MidiDriver *midi, SoundMixer *mixer) -{ +IMuseInternal *IMuseInternal::create(OSystem *syst, MidiDriver *midi, SoundMixer *mixer) { IMuseInternal *i = new IMuseInternal; i->initialize(syst, midi, mixer); return i; } - -int IMuseInternal::initialize(OSystem *syst, MidiDriver *midi, SoundMixer *mixer) -{ +int IMuseInternal::initialize(OSystem *syst, MidiDriver *midi, SoundMixer *mixer) { int i; - IMuseDriver *driv; if (midi == NULL) @@ -1753,16 +1682,14 @@ int IMuseInternal::initialize(OSystem *syst, MidiDriver *midi, SoundMixer *mixer return 0; } -void IMuseInternal::init_queue() -{ +void IMuseInternal::init_queue() { _queue_adding = false; _queue_pos = 0; _queue_end = 0; _trigger_count = 0; } -void IMuseInternal::pause(bool paused) -{ +void IMuseInternal::pause(bool paused) { int vol = _music_volume; if (paused) _music_volume = 0; @@ -1772,15 +1699,13 @@ void IMuseInternal::pause(bool paused) _paused = paused; } - //////////////////////////////////////// // // Player implementation // //////////////////////////////////////// -int Player::fade_vol(byte vol, int time) -{ +int Player::fade_vol(byte vol, int time) { VolumeFader *vf; int i; @@ -1810,8 +1735,7 @@ int Player::fade_vol(byte vol, int time) return 0; } -bool Player::is_fading_out() -{ +bool Player::is_fading_out() { VolumeFader *vf = _se->_volume_fader; int i; @@ -1822,8 +1746,7 @@ bool Player::is_fading_out() return false; } -void Player::clear() -{ +void Player::clear() { uninit_seq(); cancel_volume_fade(); uninit_parts(); @@ -1831,8 +1754,7 @@ void Player::clear() _ticks_per_beat = TICKS_PER_BEAT; } -bool Player::start_sound(int sound) -{ +bool Player::start_sound(int sound) { void *mdhd; mdhd = _se->findTag(sound, MDHD_TAG, 0); @@ -1868,13 +1790,11 @@ bool Player::start_sound(int sound) return true; } -void Player::hook_clear() -{ +void Player::hook_clear() { memset(&_hook, 0, sizeof(_hook)); } -int Player::start_seq_sound(int sound) -{ +int Player::start_seq_sound(int sound) { byte *ptr, *track_ptr; _song_index = sound; @@ -1907,8 +1827,7 @@ int Player::start_seq_sound(int sound) return 0; } -void Player::set_tempo(uint32 b) -{ +void Player::set_tempo(uint32 b) { uint32 i, j; i = _se->_game_tempo; @@ -1925,8 +1844,7 @@ void Player::set_tempo(uint32 b) set_speed(_speed); } -void Player::cancel_volume_fade() -{ +void Player::cancel_volume_fade() { VolumeFader *vf = _se->_volume_fader; int i; @@ -1936,8 +1854,7 @@ void Player::cancel_volume_fade() } } -void Player::uninit_parts() -{ +void Player::uninit_parts() { if (_parts && _parts->_player != this) error("asd"); while (_parts) @@ -1945,19 +1862,16 @@ void Player::uninit_parts() _se->_driver->update_pris(); // In case another player couldn't allocate all its parts } -void Player::uninit_seq() -{ +void Player::uninit_seq() { _abort = true; } -void Player::set_speed(byte speed) -{ +void Player::set_speed(byte speed) { _speed = speed; _timer_speed = (_tempo_eff * speed >> 7); } -byte *Player::parse_midi(byte *s) -{ +byte *Player::parse_midi(byte *s) { byte cmd, chan, note, velocity, control; uint value; Part *part; @@ -2091,8 +2005,7 @@ byte *Player::parse_midi(byte *s) return s; } -void Player::parse_sysex(byte *p, uint len) -{ +void Player::parse_sysex(byte *p, uint len) { byte code; byte a; uint b; @@ -2275,8 +2188,7 @@ void Player::parse_sysex(byte *p, uint len) } } -void Player::decode_sysex_bytes(byte *src, byte *dst, int len) -{ +void Player::decode_sysex_bytes(byte *src, byte *dst, int len) { while (len >= 0) { *dst++ = (src[0] << 4) | (src[1] & 0xF); src += 2; @@ -2284,8 +2196,7 @@ void Player::decode_sysex_bytes(byte *src, byte *dst, int len) } } -void Player::maybe_jump (byte cmd, uint track, uint beat, uint tick) -{ +void Player::maybe_jump (byte cmd, uint track, uint beat, uint tick) { // Is this the hook I'm waiting for? if (cmd && _hook._jump != cmd) return; @@ -2297,8 +2208,7 @@ void Player::maybe_jump (byte cmd, uint track, uint beat, uint tick) jump (track, beat, tick); } -void Player::maybe_set_transpose(byte *data) -{ +void Player::maybe_set_transpose(byte *data) { byte cmd; cmd = data[0]; @@ -2314,8 +2224,7 @@ void Player::maybe_set_transpose(byte *data) set_transpose(data[1], (int8)data[2]); } -void Player::maybe_part_onoff(byte *data) -{ +void Player::maybe_part_onoff(byte *data) { byte cmd, *p; uint chan; Part *part; @@ -2337,8 +2246,7 @@ void Player::maybe_part_onoff(byte *data) part->set_onoff(data[2] != 0); } -void Player::maybe_set_volume(byte *data) -{ +void Player::maybe_set_volume(byte *data) { byte cmd; byte *p; uint chan; @@ -2362,8 +2270,7 @@ void Player::maybe_set_volume(byte *data) part->set_vol(data[2]); } -void Player::maybe_set_program(byte *data) -{ +void Player::maybe_set_program(byte *data) { byte cmd; byte *p; uint chan; @@ -2386,8 +2293,7 @@ void Player::maybe_set_program(byte *data) part->set_program(data[2]); } -void Player::maybe_set_transpose_part(byte *data) -{ +void Player::maybe_set_transpose_part(byte *data) { byte cmd; byte *p; uint chan; @@ -2408,8 +2314,7 @@ void Player::maybe_set_transpose_part(byte *data) part_set_transpose(chan, data[2], (int8)data[3]); } -int Player::set_transpose(byte relative, int b) -{ +int Player::set_transpose(byte relative, int b) { Part *part; if (b > 24 || b < -24 || relative > 1) @@ -2426,23 +2331,19 @@ int Player::set_transpose(byte relative, int b) return 0; } -void Player::clear_active_notes() -{ +void Player::clear_active_notes() { memset(_se->_active_notes, 0, sizeof(_se->_active_notes)); } -void Player::clear_active_note(int chan, byte note) -{ +void Player::clear_active_note(int chan, byte note) { _se->_active_notes[note] &= ~(1 << chan); } -void Player::set_active_note(int chan, byte note) -{ +void Player::set_active_note(int chan, byte note) { _se->_active_notes[note] |= (1 << chan); } -void Player::part_set_transpose(uint8 chan, byte relative, int8 b) -{ +void Player::part_set_transpose(uint8 chan, byte relative, int8 b) { Part *part; if (b > 24 || b < -24) @@ -2456,8 +2357,7 @@ void Player::part_set_transpose(uint8 chan, byte relative, int8 b) part->set_transpose(b); } -void Player::key_on(uint8 chan, uint8 note, uint8 velocity) -{ +void Player::key_on(uint8 chan, uint8 note, uint8 velocity) { Part *part; part = get_part(chan); @@ -2467,8 +2367,7 @@ void Player::key_on(uint8 chan, uint8 note, uint8 velocity) part->key_on(note, velocity); } -void Player::key_off(uint8 chan, uint8 note) -{ +void Player::key_off(uint8 chan, uint8 note) { Part *part; for (part = _parts; part; part = part->_next) { @@ -2477,8 +2376,7 @@ void Player::key_off(uint8 chan, uint8 note) } } -bool Player::jump(uint track, uint beat, uint tick) -{ +bool Player::jump(uint track, uint beat, uint tick) { byte *mtrk, *cur_mtrk, *scanpos; uint32 topos, curpos, track_offs; @@ -2538,8 +2436,7 @@ bool Player::jump(uint track, uint beat, uint tick) return true; } -bool Player::set_loop(uint count, uint tobeat, uint totick, uint frombeat, uint fromtick) -{ +bool Player::set_loop(uint count, uint tobeat, uint totick, uint frombeat, uint fromtick) { if (tobeat + 1 >= frombeat) return false; @@ -2556,13 +2453,11 @@ bool Player::set_loop(uint count, uint tobeat, uint totick, uint frombeat, uint return true; } -void Player::clear_loop() -{ +void Player::clear_loop() { _loop_counter = 0; } -void Player::turn_off_pedals() -{ +void Player::turn_off_pedals() { Part *part; for (part = _parts; part; part = part->_next) { @@ -2571,8 +2466,7 @@ void Player::turn_off_pedals() } } -void Player::find_sustaining_notes(byte *a, byte *b, uint32 l) -{ +void Player::find_sustaining_notes(byte *a, byte *b, uint32 l) { uint32 pos; uint16 mask; uint16 *bitlist_ptr; @@ -2683,8 +2577,7 @@ void Player::find_sustaining_notes(byte *a, byte *b, uint32 l) sn->next->prev = sn; } -Part *Player::get_part(uint8 chan) -{ +Part *Player::get_part(uint8 chan) { Part *part; part = _parts; @@ -2706,8 +2599,7 @@ Part *Player::get_part(uint8 chan) return part; } -uint Player::update_actives() -{ +uint Player::update_actives() { Part *part; uint16 *active; int count = 0; @@ -2721,8 +2613,7 @@ uint Player::update_actives() return count; } -void Player::set_priority(int pri) -{ +void Player::set_priority(int pri) { Part *part; _priority = pri; @@ -2732,8 +2623,7 @@ void Player::set_priority(int pri) _se->_driver->update_pris(); } -void Player::set_pan(int pan) -{ +void Player::set_pan(int pan) { Part *part; _pan = pan; @@ -2742,8 +2632,7 @@ void Player::set_pan(int pan) } } -void Player::set_detune(int detune) -{ +void Player::set_detune(int detune) { Part *part; _detune = detune; @@ -2752,8 +2641,7 @@ void Player::set_detune(int detune) } } -int Player::scan(uint totrack, uint tobeat, uint totick) -{ +int Player::scan(uint totrack, uint tobeat, uint totick) { byte *mtrk, *scanptr; uint32 curpos, topos; uint32 pos; @@ -2807,8 +2695,7 @@ int Player::scan(uint totrack, uint tobeat, uint totick) return 0; } -void Player::turn_off_parts() -{ +void Player::turn_off_parts() { Part *part; for (part = _parts; part; part = part->_next) @@ -2816,8 +2703,7 @@ void Player::turn_off_parts() _se->_driver->update_pris(); } -void Player::play_active_notes() -{ +void Player::play_active_notes() { int i, j; uint mask; @@ -2831,8 +2717,7 @@ void Player::play_active_notes() } } -int Player::set_vol(byte vol) -{ +int Player::set_vol(byte vol) { Part *part; if (vol > 127) @@ -2848,8 +2733,7 @@ int Player::set_vol(byte vol) return 0; } -int Player::get_param(int param, byte chan) -{ +int Player::get_param(int param, byte chan) { switch (param) { case 0: return (byte)_priority; @@ -2896,8 +2780,7 @@ int Player::get_param(int param, byte chan) } } -int Player::query_part_param(int param, byte chan) -{ +int Player::query_part_param(int param, byte chan) { Part *part; part = _parts; @@ -2921,8 +2804,7 @@ int Player::query_part_param(int param, byte chan) return 129; } -void Player::sequencer_timer() -{ +void Player::sequencer_timer() { byte *mtrk; uint32 counter; byte *song_ptr; @@ -2967,8 +2849,7 @@ enum { TYPE_PLAYER = 2 }; -int IMuseInternal::saveReference(void *me_ref, byte type, void *ref) -{ +int IMuseInternal::saveReference(void *me_ref, byte type, void *ref) { IMuseInternal *me = (IMuseInternal *)me_ref; switch (type) { case TYPE_PART: @@ -2980,8 +2861,7 @@ int IMuseInternal::saveReference(void *me_ref, byte type, void *ref) } } -void *IMuseInternal::loadReference(void *me_ref, byte type, int ref) -{ +void *IMuseInternal::loadReference(void *me_ref, byte type, int ref) { IMuseInternal *me = (IMuseInternal *)me_ref; switch (type) { case TYPE_PART: @@ -2993,8 +2873,7 @@ void *IMuseInternal::loadReference(void *me_ref, byte type, int ref) } } -int IMuseInternal::save_or_load(Serializer *ser, Scumm *scumm) -{ +int IMuseInternal::save_or_load(Serializer *ser, Scumm *scumm) { const SaveLoadEntry mainEntries[] = { MKLINE(IMuseInternal, _queue_end, sleUint8, VER_V8), MKLINE(IMuseInternal, _queue_pos, sleUint8, VER_V8), @@ -3127,8 +3006,7 @@ int IMuseInternal::save_or_load(Serializer *ser, Scumm *scumm) #undef MKLINE #undef MKEND -void IMuseInternal::fix_parts_after_load() -{ +void IMuseInternal::fix_parts_after_load() { Part *part; int i; @@ -3140,8 +3018,7 @@ void IMuseInternal::fix_parts_after_load() // Only call this routine from the main thread, // since it uses getResourceAddress -void IMuseInternal::fix_players_after_load(Scumm *scumm) -{ +void IMuseInternal::fix_players_after_load(Scumm *scumm) { Player *player = _players; int i; @@ -3155,56 +3032,47 @@ void IMuseInternal::fix_players_after_load(Scumm *scumm) } } -void Part::set_detune(int8 detune) -{ +void Part::set_detune(int8 detune) { _detune_eff = clamp((_detune = detune) + _player->_detune, -128, 127); changed(IMuseDriver::pcMod); } -void Part::set_pitchbend(int value) -{ +void Part::set_pitchbend(int value) { _pitchbend = value; changed(IMuseDriver::pcMod); } -void Part::set_vol(uint8 vol) -{ +void Part::set_vol(uint8 vol) { _vol_eff = ((_vol = vol) + 1) * _player->_vol_eff >> 7; changed(IMuseDriver::pcVolume); } -void Part::set_pri(int8 pri) -{ +void Part::set_pri(int8 pri) { _pri_eff = clamp((_pri = pri) + _player->_priority, 0, 255); changed(IMuseDriver::pcPriority); } -void Part::set_pan(int8 pan) -{ +void Part::set_pan(int8 pan) { _pan_eff = clamp((_pan = pan) + _player->_pan, -64, 63); changed(IMuseDriver::pcPan); } -void Part::set_transpose(int8 transpose) -{ +void Part::set_transpose(int8 transpose) { _transpose_eff = transpose_clamp((_transpose = transpose) + _player->_transpose, -12, 12); changed(IMuseDriver::pcMod); } -void Part::set_pedal(bool value) -{ +void Part::set_pedal(bool value) { _pedal = value; changed(IMuseDriver::pcPedal); } -void Part::set_modwheel(uint value) -{ +void Part::set_modwheel(uint value) { _modwheel = value; changed(IMuseDriver::pcModwheel); } -void Part::set_chorus(uint chorus) -{ +void Part::set_chorus(uint chorus) { _chorus = chorus; changed(IMuseDriver::pcChorus); } @@ -3215,8 +3083,7 @@ void Part::set_effect_level(uint level) changed(IMuseDriver::pcEffectLevel); } -void Part::fix_after_load() -{ +void Part::fix_after_load() { set_transpose(_transpose); set_vol(_vol); set_detune(_detune); @@ -3226,8 +3093,7 @@ void Part::fix_after_load() changed (IMuseDriver::pcAll); } -void Part::set_pitchbend_factor(uint8 value) -{ +void Part::set_pitchbend_factor(uint8 value) { if (value > 12) return; set_pitchbend(0); @@ -3235,8 +3101,7 @@ void Part::set_pitchbend_factor(uint8 value) changed (IMuseDriver::pcPitchBendFactor); } -void Part::set_onoff(bool on) -{ +void Part::set_onoff(bool on) { if (_on != on) { _on = on; if (!on) @@ -3246,29 +3111,24 @@ void Part::set_onoff(bool on) } } -void Part::set_instrument(byte * data) -{ +void Part::set_instrument(byte * data) { _instrument.adlib (data); changed(IMuseDriver::pcProgram); } -void Part::load_global_instrument (byte slot) -{ +void Part::load_global_instrument (byte slot) { _drv->part_load_global_instrument (this, slot); } -void Part::key_on(byte note, byte velocity) -{ +void Part::key_on(byte note, byte velocity) { _drv->part_key_on(this, note, velocity); } -void Part::key_off(byte note) -{ +void Part::key_off(byte note) { _drv->part_key_off(this, note); } -void Part::init(IMuseDriver * driver) -{ +void Part::init(IMuseDriver * driver) { _drv = driver; _player = NULL; _next = NULL; @@ -3277,8 +3137,7 @@ void Part::init(IMuseDriver * driver) memset(_actives, 0, sizeof (_actives)); } -void Part::setup(Player *player) -{ +void Part::setup(Player *player) { _player = player; // Insert first into player's list @@ -3316,8 +3175,7 @@ void Part::setup(Player *player) changed (IMuseDriver::pcAll); } -void Part::uninit() -{ +void Part::uninit() { if (!_player) return; off(); @@ -3334,33 +3192,27 @@ void Part::uninit() _prev = NULL; } -void Part::off() -{ +void Part::off() { _drv->part_off(this); } -void Part::changed(uint16 what) -{ +void Part::changed(uint16 what) { _drv->part_changed(this, what); } -void Part::set_param(byte param, int value) -{ +void Part::set_param(byte param, int value) { _drv->part_set_param(this, param, value); } -void Part::update_pris() -{ +void Part::update_pris() { _drv->update_pris(); } -int Part::update_actives(uint16 *active) -{ +int Part::update_actives(uint16 *active) { return _drv->part_update_active(this, active); } -void Part::set_program(byte program) -{ +void Part::set_program(byte program) { if (_program != program || _bank != 0) { _program = program; _bank = 0; @@ -3369,23 +3221,20 @@ void Part::set_program(byte program) } } -void Part::set_instrument(uint b) -{ +void Part::set_instrument(uint b) { _bank = (byte)(b >> 8); _program = (byte)b; _instrument.program (_program, _player->_mt32emulate); changed(IMuseDriver::pcProgram); } - //////////////////////////////////////// // // General MIDI implementation of iMuse // //////////////////////////////////////// -IMuseDriver::IMuseDriver (MidiDriver *midi) -{ +IMuseDriver::IMuseDriver (MidiDriver *midi) { int i; // Initialize our "last" trackers with impossible @@ -3406,8 +3255,7 @@ IMuseDriver::IMuseDriver (MidiDriver *midi) _md = midi; } -void IMuseDriver::midiPitchBend(byte chan, int16 pitchbend) -{ +void IMuseDriver::midiPitchBend(byte chan, int16 pitchbend) { uint16 tmp; if (_midi_pitchbend_last[chan] != pitchbend) { @@ -3424,78 +3272,66 @@ void IMuseDriver::midiPitchBendFactor (byte chan, byte factor) { } } -void IMuseDriver::midiVolume(byte chan, byte volume) -{ +void IMuseDriver::midiVolume(byte chan, byte volume) { if (_midi_volume_last[chan] != volume) { _midi_volume_last[chan] = volume; _md->send(volume << 16 | 7 << 8 | 0xB0 | chan); } } -void IMuseDriver::midiPedal(byte chan, bool pedal) -{ +void IMuseDriver::midiPedal(byte chan, bool pedal) { if (_midi_pedal_last[chan] != pedal) { _midi_pedal_last[chan] = pedal; _md->send(pedal << 16 | 64 << 8 | 0xB0 | chan); } } -void IMuseDriver::midiModWheel(byte chan, byte modwheel) -{ +void IMuseDriver::midiModWheel(byte chan, byte modwheel) { if (_midi_modwheel_last[chan] != modwheel) { _midi_modwheel_last[chan] = modwheel; _md->send(modwheel << 16 | 1 << 8 | 0xB0 | chan); } } -void IMuseDriver::midiEffectLevel(byte chan, byte level) -{ +void IMuseDriver::midiEffectLevel(byte chan, byte level) { if (_midi_effectlevel_last[chan] != level) { _midi_effectlevel_last[chan] = level; _md->send(level << 16 | 91 << 8 | 0xB0 | chan); } } -void IMuseDriver::midiChorus(byte chan, byte chorus) -{ +void IMuseDriver::midiChorus(byte chan, byte chorus) { if (_midi_chorus_last[chan] != chorus) { _midi_chorus_last[chan] = chorus; _md->send(chorus << 16 | 93 << 8 | 0xB0 | chan); } } -void IMuseDriver::midiControl0(byte chan, byte value) -{ +void IMuseDriver::midiControl0(byte chan, byte value) { _md->send(value << 16 | 0 << 8 | 0xB0 | chan); } - -void IMuseDriver::midiPan(byte chan, int8 pan) -{ +void IMuseDriver::midiPan(byte chan, int8 pan) { if (_midi_pan_last[chan] != pan) { _midi_pan_last[chan] = pan; _md->send(((pan - 64) & 0x7F) << 16 | 10 << 8 | 0xB0 | chan); } } -void IMuseDriver::midiNoteOn(byte chan, byte note, byte velocity) -{ +void IMuseDriver::midiNoteOn(byte chan, byte note, byte velocity) { _md->send(velocity << 16 | note << 8 | 0x90 | chan); } -void IMuseDriver::midiNoteOff(byte chan, byte note) -{ +void IMuseDriver::midiNoteOff(byte chan, byte note) { _md->send(note << 8 | 0x80 | chan); } -void IMuseDriver::midiSilence(byte chan) -{ +void IMuseDriver::midiSilence(byte chan) { _md->send((64 << 8) | 0xB0 | chan); _md->send((123 << 8) | 0xB0 | chan); } -void IMuseDriver::part_key_on(Part *part, byte note, byte velocity) -{ +void IMuseDriver::part_key_on(Part *part, byte note, byte velocity) { MidiChannel *mc = part->_mc; part->_actives[note >> 4] |= (1 << (note & 0xF)); @@ -3511,8 +3347,7 @@ void IMuseDriver::part_key_on(Part *part, byte note, byte velocity) } } -void IMuseDriver::part_key_off(Part *part, byte note) -{ +void IMuseDriver::part_key_off(Part *part, byte note) { MidiChannel *mc = part->_mc; part->_actives[note >> 4] &= ~(1 << (note & 0xF)); @@ -3525,8 +3360,7 @@ void IMuseDriver::part_key_off(Part *part, byte note) } } -void IMuseDriver::init(IMuseInternal *eng, OSystem *syst) -{ +void IMuseDriver::init(IMuseInternal *eng, OSystem *syst) { int i; _system = syst; @@ -3550,13 +3384,11 @@ void IMuseDriver::timer_callback (void *) { g_scumm->_imuse->on_timer(); } -void IMuseDriver::uninit() -{ +void IMuseDriver::uninit() { _md->close(); } -void IMuseDriver::update_pris() -{ +void IMuseDriver::update_pris() { Part *part, *hipart; int i; byte hipri, lopri; @@ -3596,14 +3428,12 @@ void IMuseDriver::update_pris() } } -int IMuseDriver::part_update_active(Part *part, uint16 *active) -{ +int IMuseDriver::part_update_active(Part *part, uint16 *active) { int i, j; uint16 *act, mask, bits; int count = 0; bits = 1 << part->_chan; - act = part->_actives; for (i = 8; i; i--) { @@ -3622,24 +3452,21 @@ int IMuseDriver::part_update_active(Part *part, uint16 *active) return count; } -void IMuseDriver::set_instrument(uint slot, byte *data) -{ +void IMuseDriver::set_instrument(uint slot, byte *data) { if (slot < 32) { // memcpy(&_glob_instr[slot], data, sizeof(Instrument)); _glob_instr[slot].adlib (data); } } -void IMuseDriver::part_load_global_instrument (Part *part, byte slot) -{ +void IMuseDriver::part_load_global_instrument (Part *part, byte slot) { if (slot >= 32) return; _glob_instr [slot].copy_to (&part->_instrument); part->changed (pcProgram); } -void IMuseDriver::part_changed(Part *part, uint16 what) -{ +void IMuseDriver::part_changed(Part *part, uint16 what) { MidiChannel *mc; // Mark for re-schedule if program changed when in pre-state @@ -3690,8 +3517,7 @@ void IMuseDriver::part_changed(Part *part, uint16 what) } -void IMuseDriver::part_off(Part *part) -{ +void IMuseDriver::part_off(Part *part) { MidiChannel *mc = part->_mc; if (mc) { mc->allNotesOff(); @@ -3701,8 +3527,6 @@ void IMuseDriver::part_off(Part *part) } } - - //////////////////////////////////////////////////////////// // // IMuse implementation @@ -3740,8 +3564,7 @@ uint32 IMuse::property(int prop, uint32 value) { in(); uint32 ret = _target->pro // The IMuse::create method provides a front-end factory // for creating IMuseInternal without exposing that class // to the client. -IMuse *IMuse::create (OSystem *syst, MidiDriver *midi, SoundMixer *mixer) -{ +IMuse *IMuse::create (OSystem *syst, MidiDriver *midi, SoundMixer *mixer) { IMuseInternal *engine = IMuseInternal::create (syst, midi, mixer); if (midi) midi->property (MidiDriver::PROP_SMALLHEADER, (g_scumm->_features & GF_SMALL_HEADER) ? 1 : 0); diff --git a/scumm/instrument.cpp b/scumm/instrument.cpp index 5eb324d334..407d214c92 100644 --- a/scumm/instrument.cpp +++ b/scumm/instrument.cpp @@ -32,7 +32,7 @@ static const byte mt32_to_gm[128] = { 0, 1, 0, 2, 4, 4, 5, 3, 16, 17, 18, 16, 16, 19, 20, 21, // 0x 6, 6, 6, 7, 7, 7, 8, 112, 62, 62, 63, 63, 38, 38, 39, 39, // 1x 88, 95, 52, 98, 97, 99, 14, 54, 102, 96, 53, 102, 81, 100, 14, 80, // 2x - 48, 48, 49, 45, 41, 40, 42, 42, 43, 46, 45, 24, 25, 28, 27, 104, // 3x + 48, 48, 49, 45, 41, 40, 42, 42, 43, 46, 45, 24, 25, 28, 27, 104, // 3x 32, 32, 34, 33, 36, 37, 35, 35, 79, 73, 72, 72, 74, 75, 64, 65, // 4x 66, 67, 71, 71, 68, 69, 70, 22, 56, 59, 57, 57, 60, 60, 58, 61, // 5x 61, 11, 11, 98, 14, 9, 14, 13, 12, 107, 107, 77, 78, 78, 76, 76, // 6x @@ -43,6 +43,7 @@ static struct { char *name; byte program; } + roland_to_gm_map [] = { // Monkey Island 2 instruments // TODO: Complete @@ -123,8 +124,6 @@ roland_to_gm_map [] = { // { "trickle4 ", ??? } }; - - class Instrument_Program : public InstrumentInternal { private: byte _program; @@ -237,24 +236,20 @@ public: void copy_to (Instrument *dest) { dest->roland ((byte *) &_instrument); } }; - - //////////////////////////////////////// // // Instrument class members // //////////////////////////////////////// -void Instrument::clear() -{ +void Instrument::clear() { if (_instrument) delete _instrument; _instrument = NULL; _type = itNone; } -void Instrument::program (byte prog, bool mt32) -{ +void Instrument::program (byte prog, bool mt32) { clear(); if (prog > 127) return; @@ -262,8 +257,7 @@ void Instrument::program (byte prog, bool mt32) _instrument = new Instrument_Program (prog, mt32); } -void Instrument::adlib (byte *instrument) -{ +void Instrument::adlib (byte *instrument) { clear(); if (!instrument) return; @@ -271,8 +265,7 @@ void Instrument::adlib (byte *instrument) _instrument = new Instrument_Adlib (instrument); } -void Instrument::roland (byte *instrument) -{ +void Instrument::roland (byte *instrument) { clear(); if (!instrument) return; @@ -280,8 +273,7 @@ void Instrument::roland (byte *instrument) _instrument = new Instrument_Roland (instrument); } -void Instrument::saveOrLoad (Serializer *s) -{ +void Instrument::saveOrLoad (Serializer *s) { if (s->isSaving()) { s->saveByte (_type); if (_instrument) @@ -308,8 +300,6 @@ void Instrument::saveOrLoad (Serializer *s) } } - - //////////////////////////////////////// // // Instrument_Program class members @@ -318,21 +308,18 @@ void Instrument::saveOrLoad (Serializer *s) Instrument_Program::Instrument_Program (byte program, bool mt32) : _program (program), -_mt32 (mt32) -{ +_mt32 (mt32) { if (program > 127) _program = 255; } -Instrument_Program::Instrument_Program (Serializer *s) -{ +Instrument_Program::Instrument_Program (Serializer *s) { _program = 255; if (!s->isSaving()) saveOrLoad (s); } -void Instrument_Program::saveOrLoad (Serializer *s) -{ +void Instrument_Program::saveOrLoad (Serializer *s) { if (s->isSaving()) { s->saveByte (_program); s->saveByte (_mt32 ? 1 : 0); @@ -342,8 +329,7 @@ void Instrument_Program::saveOrLoad (Serializer *s) } } -void Instrument_Program::send (MidiChannel *mc) -{ +void Instrument_Program::send (MidiChannel *mc) { if (_program > 127) return; @@ -353,57 +339,47 @@ void Instrument_Program::send (MidiChannel *mc) mc->programChange (_mt32 ? mt32_to_gm [_program] : _program); } - - //////////////////////////////////////// // // Instrument_Adlib class members // //////////////////////////////////////// -Instrument_Adlib::Instrument_Adlib (byte *data) -{ +Instrument_Adlib::Instrument_Adlib (byte *data) { memcpy (&_instrument, data, sizeof (_instrument)); } -Instrument_Adlib::Instrument_Adlib (Serializer *s) -{ +Instrument_Adlib::Instrument_Adlib (Serializer *s) { if (!s->isSaving()) saveOrLoad (s); else memset (&_instrument, 0, sizeof (_instrument)); } -void Instrument_Adlib::saveOrLoad (Serializer *s) -{ +void Instrument_Adlib::saveOrLoad (Serializer *s) { if (s->isSaving()) s->saveBytes (&_instrument, sizeof (_instrument)); else s->loadBytes (&_instrument, sizeof (_instrument)); } -void Instrument_Adlib::send (MidiChannel *mc) -{ +void Instrument_Adlib::send (MidiChannel *mc) { mc->sysEx_customInstrument ('ADL ', (byte *) &_instrument); } - - //////////////////////////////////////// // // Instrument_Roland class members // //////////////////////////////////////// -Instrument_Roland::Instrument_Roland (byte *data) -{ +Instrument_Roland::Instrument_Roland (byte *data) { memcpy (&_instrument, data, sizeof (_instrument)); memcpy (&_instrument_name, &_instrument.common.name, sizeof (_instrument.common.name)); _instrument_name[10] = '\0'; } -Instrument_Roland::Instrument_Roland (Serializer *s) -{ +Instrument_Roland::Instrument_Roland (Serializer *s) { _instrument_name[0] = '\0'; if (!s->isSaving()) saveOrLoad (s); @@ -411,8 +387,7 @@ Instrument_Roland::Instrument_Roland (Serializer *s) memset (&_instrument, 0, sizeof (_instrument)); } -void Instrument_Roland::saveOrLoad (Serializer *s) -{ +void Instrument_Roland::saveOrLoad (Serializer *s) { if (s->isSaving()) s->saveBytes (&_instrument, sizeof (_instrument)); else @@ -421,8 +396,7 @@ void Instrument_Roland::saveOrLoad (Serializer *s) _instrument_name[10] = '\0'; } -void Instrument_Roland::send (MidiChannel *mc) -{ +void Instrument_Roland::send (MidiChannel *mc) { if (NATIVE_MT32) { // if (mc->device()->mt32device()) { _instrument.device_id = mc->getNumber(); mc->device()->sysEx ((byte *) &_instrument, sizeof (_instrument)); diff --git a/scumm/instrument.h b/scumm/instrument.h index 9a64243068..1b2f8df27e 100644 --- a/scumm/instrument.h +++ b/scumm/instrument.h @@ -27,11 +27,8 @@ class Serializer; class MidiChannel; - class Instrument; - - class InstrumentInternal { public: virtual void saveOrLoad (Serializer *s) = 0; diff --git a/scumm/intern.h b/scumm/intern.h index b4ab5c0fbb..1d0a8fa6ed 100644 --- a/scumm/intern.h +++ b/scumm/intern.h @@ -26,8 +26,7 @@ #include "scumm.h" class NutRenderer; // V8 Font Renderer -class Scumm_v5 : public Scumm -{ +class Scumm_v5 : public Scumm { protected: typedef void (Scumm_v5::*OpcodeProcV5)(); struct OpcodeEntryV5 { @@ -36,7 +35,7 @@ protected: }; const OpcodeEntryV5 *_opcodesV5; - + public: Scumm_v5(GameDetector *detector, OSystem *syst) : Scumm(detector, syst) {} @@ -154,13 +153,12 @@ protected: void o5_walkActorTo(); void o5_walkActorToActor(); void o5_walkActorToObject(); - void o5_oldRoomEffect(); + void o5_oldRoomEffect(); void o5_pickupObjectOld(); }; // FIXME - subclassing V2 from Scumm_v5 is a hack: V2 should have its own opcode table -class Scumm_v2 : public Scumm_v5 -{ +class Scumm_v2 : public Scumm_v5 { public: Scumm_v2(GameDetector *detector, OSystem *syst) : Scumm_v5(detector, syst) {} @@ -170,8 +168,7 @@ public: // FIXME - maybe we should move the opcodes from v5 to v3, and change the inheritance // accordingly - that would be more logical I guess. However, if you do so, take care // of preserving the right readIndexFile / loadCharset !!! -class Scumm_v3 : public Scumm_v5 -{ +class Scumm_v3 : public Scumm_v5 { public: Scumm_v3(GameDetector *detector, OSystem *syst) : Scumm_v5(detector, syst) {} @@ -179,16 +176,14 @@ public: virtual void loadCharset(int no); }; -class Scumm_v4 : public Scumm_v3 -{ +class Scumm_v4 : public Scumm_v3 { public: Scumm_v4(GameDetector *detector, OSystem *syst) : Scumm_v3(detector, syst) {} void loadCharset(int no); }; -class Scumm_v6 : public Scumm -{ +class Scumm_v6 : public Scumm { protected: typedef void (Scumm_v6::*OpcodeProcV6)(); struct OpcodeEntryV6 { @@ -389,8 +384,7 @@ protected: byte VAR_TIMEDATE_SECOND; }; -class Scumm_v7 : public Scumm_v6 -{ +class Scumm_v7 : public Scumm_v6 { public: Scumm_v7(GameDetector *detector, OSystem *syst) : Scumm_v6(detector, syst) {} @@ -398,8 +392,7 @@ protected: virtual void setupScummVars(); }; -class Scumm_v8 : public Scumm_v6 -{ +class Scumm_v8 : public Scumm_v6 { protected: typedef void (Scumm_v8::*OpcodeProcV8)(); struct OpcodeEntryV8 { diff --git a/scumm/object.cpp b/scumm/object.cpp index 791a45e2c1..411bb37377 100644 --- a/scumm/object.cpp +++ b/scumm/object.cpp @@ -49,7 +49,6 @@ void Scumm::putClass(int obj, int cls, bool set) cls &= 0x7F; checkRange(32, 1, cls, "Class %d out of range in putClass"); - if (_features & GF_SMALL_HEADER) { if (cls == 31) // CLASS_PLAYERONLY cls = 23; @@ -75,40 +74,34 @@ void Scumm::putClass(int obj, int cls, bool set) } } -int Scumm::getOwner(int obj) -{ +int Scumm::getOwner(int obj) { checkRange(_numGlobalObjects - 1, 0, obj, "Object %d out of range in getOwner"); return _objectOwnerTable[obj]; } -void Scumm::putOwner(int obj, int owner) -{ +void Scumm::putOwner(int obj, int owner) { checkRange(_numGlobalObjects - 1, 0, obj, "Object %d out of range in putOwner"); checkRange(0xFF, 0, owner, "Owner %d out of range in putOwner"); _objectOwnerTable[obj] = owner; } -int Scumm::getState(int obj) -{ +int Scumm::getState(int obj) { checkRange(_numGlobalObjects - 1, 0, obj, "Object %d out of range in getState"); return _objectStateTable[obj]; } -void Scumm::putState(int obj, int state) -{ +void Scumm::putState(int obj, int state) { checkRange(_numGlobalObjects - 1, 0, obj, "Object %d out of range in putState"); checkRange(0xFF, 0, state, "State %d out of range in putState"); _objectStateTable[obj] = state; } -int Scumm::getObjectRoom(int obj) -{ +int Scumm::getObjectRoom(int obj) { checkRange(_numGlobalObjects - 1, 0, obj, "Object %d out of range in getObjectRoom"); return _objectRoomTable[obj]; } -int Scumm::getObjectIndex(int object) -{ +int Scumm::getObjectIndex(int object) { int i; if (object < 1) @@ -129,8 +122,7 @@ int Scumm::getObjectIndex(int object) } } -int Scumm::whereIsObject(int object) -{ +int Scumm::whereIsObject(int object) { int i; if (object >= _numGlobalObjects) @@ -156,8 +148,7 @@ int Scumm::whereIsObject(int object) return WIO_NOT_FOUND; } -int Scumm::getObjectOrActorXY(int object, int &x, int &y) -{ +int Scumm::getObjectOrActorXY(int object, int &x, int &y) { if (object < NUM_ACTORS) { Actor *act = derefActorSafe(object, "getObjectOrActorXY"); if (!act) @@ -182,8 +173,7 @@ int Scumm::getObjectOrActorXY(int object, int &x, int &y) /* Return the position of an object. Returns X, Y and direction in angles */ -void Scumm::getObjectXYPos(int object, int &x, int &y, int &dir) -{ +void Scumm::getObjectXYPos(int object, int &x, int &y, int &dir) { ObjectData *od = &_objs[getObjectIndex(object)]; int state; byte *ptr; @@ -223,8 +213,7 @@ void Scumm::getObjectXYPos(int object, int &x, int &y, int &dir) dir = oldDirToNewDir(od->actordir & 3); } -int Scumm::getObjActToObjActDist(int a, int b) -{ +int Scumm::getObjActToObjActDist(int a, int b) { int x, y, x2, y2; Actor *acta = NULL; Actor *actb = NULL; @@ -258,8 +247,7 @@ int Scumm::getObjActToObjActDist(int a, int b) return x; } -int Scumm::findObject(int x, int y) -{ +int Scumm::findObject(int x, int y) { int i, b; byte a; @@ -281,8 +269,7 @@ int Scumm::findObject(int x, int y) return 0; } -void Scumm::drawRoomObject(int i, int arg) -{ +void Scumm::drawRoomObject(int i, int arg) { ObjectData *od; byte a; @@ -300,8 +287,7 @@ void Scumm::drawRoomObject(int i, int arg) } while (od->state == a); } -void Scumm::drawRoomObjects(int arg) -{ +void Scumm::drawRoomObjects(int arg) { int i; if (_features & GF_DRAWOBJ_OTHER_ORDER) { @@ -334,8 +320,7 @@ const uint32 IMxx_tags[] = { MKID('IM0F') }; -void Scumm::drawObject(int obj, int arg) -{ +void Scumm::drawObject(int obj, int arg) { ObjectData *od; int xpos, ypos, height, width; byte *ptr; @@ -413,8 +398,7 @@ void Scumm::drawObject(int obj, int arg) } } -void Scumm::clearRoomObjects() -{ +void Scumm::clearRoomObjects() { int i; if (_features & GF_SMALL_HEADER) { @@ -442,8 +426,7 @@ void Scumm::clearRoomObjects() } } -void Scumm::loadRoomObjects() -{ +void Scumm::loadRoomObjects() { int i, j; ObjectData *od; byte *ptr; @@ -537,8 +520,7 @@ void Scumm::loadRoomObjects() CHECK_HEAP } -void Scumm::loadRoomObjectsSmall() -{ +void Scumm::loadRoomObjectsSmall() { int i, j; ObjectData *od; byte *ptr; @@ -600,8 +582,7 @@ void Scumm::loadRoomObjectsSmall() CHECK_HEAP } -void Scumm::setupRoomObject(ObjectData *od, byte *room, byte *searchptr) -{ +void Scumm::setupRoomObject(ObjectData *od, byte *room, byte *searchptr) { CodeHeader *cdhd = NULL; ImageHeader *imhd = NULL; @@ -708,8 +689,7 @@ void Scumm::setupRoomObject(ObjectData *od, byte *room, byte *searchptr) od->fl_object_index = 0; } -void Scumm::fixObjectFlags() -{ +void Scumm::fixObjectFlags() { int i; ObjectData *od = &_objs[1]; for (i = 1; i < _numLocalObjects; i++, od++) { @@ -718,8 +698,7 @@ void Scumm::fixObjectFlags() } } -void Scumm::processDrawQue() -{ +void Scumm::processDrawQue() { int i, j; for (i = 0; i < _drawObjectQueNr; i++) { j = _drawObjectQue[i]; @@ -729,8 +708,7 @@ void Scumm::processDrawQue() _drawObjectQueNr = 0; } -void Scumm::clearOwnerOf(int obj) -{ +void Scumm::clearOwnerOf(int obj) { int i, j; uint16 *a; @@ -771,8 +749,7 @@ void Scumm::clearOwnerOf(int obj) } } -void Scumm::removeObjectFromRoom(int obj) -{ +void Scumm::removeObjectFromRoom(int obj) { int i, j, strip; for (i = 1; i < _numLocalObjects; i++) { @@ -796,20 +773,17 @@ void Scumm::removeObjectFromRoom(int obj) } } -void Scumm::addObjectToDrawQue(int object) -{ +void Scumm::addObjectToDrawQue(int object) { _drawObjectQue[_drawObjectQueNr++] = object; if ((unsigned int)_drawObjectQueNr > sizeof(_drawObjectQue) / sizeof(_drawObjectQue[0])) error("Draw Object Que overflow"); } -void Scumm::clearDrawObjectQueue() -{ +void Scumm::clearDrawObjectQueue() { _drawObjectQueNr = 0; } -byte *Scumm::getObjOrActorName(int obj) -{ +byte *Scumm::getObjOrActorName(int obj) { byte *objptr; int i; @@ -842,8 +816,7 @@ byte *Scumm::getObjOrActorName(int obj) return findResourceData(MKID('OBNA'), objptr); } -uint32 Scumm::getOBCDOffs(int object) -{ +uint32 Scumm::getOBCDOffs(int object) { int i; if (_objectOwnerTable[object] != OF_OWNER_ROOM) @@ -858,8 +831,7 @@ uint32 Scumm::getOBCDOffs(int object) return 0; } -byte *Scumm::getOBCDFromObject(int obj) -{ +byte *Scumm::getOBCDFromObject(int obj) { int i; if (_objectOwnerTable[obj] != OF_OWNER_ROOM) { @@ -882,8 +854,7 @@ byte *Scumm::getOBCDFromObject(int obj) return 0; } -void Scumm::addObjectToInventory(uint obj, uint room) -{ +void Scumm::addObjectToInventory(uint obj, uint room) { int i, slot; uint32 size; byte *ptr, *dst; @@ -916,8 +887,7 @@ void Scumm::addObjectToInventory(uint obj, uint room) CHECK_HEAP } -void Scumm::findObjectInRoom(FindObjectInRoom *fo, byte findWhat, uint id, uint room) -{ +void Scumm::findObjectInRoom(FindObjectInRoom *fo, byte findWhat, uint id, uint room) { CodeHeader *cdhd; int i, numobj; byte *roomptr, *obcdptr, *obimptr, *searchptr; @@ -1023,8 +993,7 @@ void Scumm::findObjectInRoom(FindObjectInRoom *fo, byte findWhat, uint id, uint } } -int Scumm::getInventorySlot() -{ +int Scumm::getInventorySlot() { int i; for (i = 1; i <= _maxInventoryItems; i++) { if (_inventory[i] == 0) @@ -1034,8 +1003,8 @@ int Scumm::getInventorySlot() return -1; } -void Scumm::SamInventoryHack(int obj) -{ // FIXME: Sam and Max hack +void Scumm::SamInventoryHack(int obj) { + // FIXME: Sam and Max hack int base = 6; while (base < 80) { @@ -1051,8 +1020,7 @@ void Scumm::SamInventoryHack(int obj) } } -void Scumm::setOwnerOf(int obj, int owner) -{ +void Scumm::setOwnerOf(int obj, int owner) { ScriptSlot *ss; if (owner == 0) { clearOwnerOf(obj); @@ -1071,8 +1039,7 @@ void Scumm::setOwnerOf(int obj, int owner) runHook(0); } -int Scumm::getObjX(int obj) -{ +int Scumm::getObjX(int obj) { if (obj < NUM_ACTORS) { if (obj < 1) return 0; /* fix for indy4's map */ @@ -1086,8 +1053,7 @@ int Scumm::getObjX(int obj) } } -int Scumm::getObjY(int obj) -{ +int Scumm::getObjY(int obj) { if (obj < NUM_ACTORS) { if (obj < 1) return 0; /* fix for indy4's map */ @@ -1101,8 +1067,7 @@ int Scumm::getObjY(int obj) } } -int Scumm::getObjOldDir(int obj) -{ +int Scumm::getObjOldDir(int obj) { if (obj < NUM_ACTORS) { return newDirToOldDir(derefActorSafe(obj, "getObjOldDir")->facing); } else { @@ -1112,8 +1077,7 @@ int Scumm::getObjOldDir(int obj) } } -int Scumm::getObjNewDir(int obj) -{ +int Scumm::getObjNewDir(int obj) { if (obj < NUM_ACTORS) { return derefActorSafe(obj, "getObjNewDir")->facing; } else { @@ -1123,8 +1087,7 @@ int Scumm::getObjNewDir(int obj) } } -int Scumm::findInventory(int owner, int idx) -{ +int Scumm::findInventory(int owner, int idx) { int count = 1, i, obj; for (i = 0; i != _maxInventoryItems; i++) { obj = _inventory[i]; @@ -1134,8 +1097,7 @@ int Scumm::findInventory(int owner, int idx) return 0; } -int Scumm::getInventoryCount(int owner) -{ +int Scumm::getInventoryCount(int owner) { int i, obj; int count = 0; for (i = 0; i != _maxInventoryItems; i++) { @@ -1146,8 +1108,7 @@ int Scumm::getInventoryCount(int owner) return count; } -void Scumm::setObjectState(int obj, int state, int x, int y) -{ +void Scumm::setObjectState(int obj, int state, int x, int y) { int i; i = getObjectIndex(obj); @@ -1165,8 +1126,7 @@ void Scumm::setObjectState(int obj, int state, int x, int y) putState(obj, state); } -static int getDist(int x, int y, int x2, int y2) -{ +static int getDist(int x, int y, int x2, int y2) { int a = abs(y - y2); int b = abs(x - x2); if (a > b) @@ -1174,8 +1134,7 @@ static int getDist(int x, int y, int x2, int y2) return b; } -int Scumm::getDistanceBetween(bool is_obj_1, int b, int c, bool is_obj_2, int e, int f) -{ +int Scumm::getDistanceBetween(bool is_obj_1, int b, int c, bool is_obj_2, int e, int f) { int i, j; int x, y; int x2, y2; @@ -1205,8 +1164,7 @@ int Scumm::getDistanceBetween(bool is_obj_1, int b, int c, bool is_obj_2, int e, return getDist(x, y, x2, y2) * 0xFF / ((i + j) >> 1); } -void Scumm::setCursorImg(uint img, uint room, uint imgindex) -{ +void Scumm::setCursorImg(uint img, uint room, uint imgindex) { int w, h; byte *dataptr, *bomp; uint32 size; @@ -1269,8 +1227,7 @@ void Scumm::setCursorImg(uint img, uint room, uint imgindex) } -void Scumm::nukeFlObjects(int min, int max) -{ +void Scumm::nukeFlObjects(int min, int max) { ObjectData *od; int i; @@ -1285,8 +1242,7 @@ void Scumm::nukeFlObjects(int min, int max) } void Scumm::enqueueObject(int objectNumber, int objectX, int objectY, int objectWidth, - int objectHeight, int scaleX, int scaleY, int image, int mode) -{ + int objectHeight, int scaleX, int scaleY, int image, int mode) { BlastObject *eo; ObjectData *od; @@ -1319,8 +1275,7 @@ void Scumm::enqueueObject(int objectNumber, int objectX, int objectY, int object eo->mode = mode; } -void Scumm::drawBlastObjects() -{ +void Scumm::drawBlastObjects() { BlastObject *eo; int i; @@ -1330,8 +1285,7 @@ void Scumm::drawBlastObjects() } } -void Scumm::drawBlastObject(BlastObject *eo) -{ +void Scumm::drawBlastObject(BlastObject *eo) { VirtScreen *vs; byte *bomp, *ptr; int idx, objnum; @@ -1428,7 +1382,7 @@ void Scumm::drawBlastObject(BlastObject *eo) updateDirtyRect(vs->number, bdd.x, bdd.x + bdd.srcwidth, bdd.y, bdd.y + bdd.srcheight, 0); } -byte _bompScaleTable[] = { +byte _bompScaleTable[] = { 0, 128, 64, 192, 32, 160, 96, 224, 16, 144, 80, 208, 48, 176, 112, 240, 8, 136, 72, 200, 40, 168, 104, 232, @@ -1497,22 +1451,22 @@ byte _bompScaleTable[] = { }; byte _bompBitsTable[] = { - 8, 7, 7, 6, 7, 6, 6, 5, 7, 6, 6, 5, 6, 5, 5, 4, - 7, 6, 6, 5, 6, 5, 5, 4, 6, 5, 5, 4, 5, 4, 4, 3, - 7, 6, 6, 5, 6, 5, 5, 4, 6, 5, 5, 4, 5, 4, 4, 3, - 6, 5, 5, 4, 5, 4, 4, 3, 5, 4, 4, 3, 4, 3, 3, 2, - 7, 6, 6, 5, 6, 5, 5, 4, 6, 5, 5, 4, 5, 4, 4, 3, - 6, 5, 5, 4, 5, 4, 4, 3, 5, 4, 4, 3, 4, 3, 3, 2, - 6, 5, 5, 4, 5, 4, 4, 3, 5, 4, 4, 3, 4, 3, 3, 2, - 5, 4, 4, 3, 4, 3, 3, 2, 4, 3, 3, 2, 3, 2, 2, 1, - 7, 6, 6, 5, 6, 5, 5, 4, 6, 5, 5, 4, 5, 4, 4, 3, - 6, 5, 5, 4, 5, 4, 4, 3, 5, 4, 4, 3, 4, 3, 3, 2, - 6, 5, 5, 4, 5, 4, 4, 3, 5, 4, 4, 3, 4, 3, 3, 2, - 5, 4, 4, 3, 4, 3, 3, 2, 4, 3, 3, 2, 3, 2, 2, 1, - 6, 5, 5, 4, 5, 4, 4, 3, 5, 4, 4, 3, 4, 3, 3, 2, - 5, 4, 4, 3, 4, 3, 3, 2, 4, 3, 3, 2, 3, 2, 2, 1, - 5, 4, 4, 3, 4, 3, 3, 2, 4, 3, 3, 2, 3, 2, 2, 1, - 4, 3, 3, 2, 3, 2, 2, 1, 3, 2, 2, 1, 2, 1, 1, 0, + 8, 7, 7, 6, 7, 6, 6, 5, 7, 6, 6, 5, 6, 5, 5, 4, + 7, 6, 6, 5, 6, 5, 5, 4, 6, 5, 5, 4, 5, 4, 4, 3, + 7, 6, 6, 5, 6, 5, 5, 4, 6, 5, 5, 4, 5, 4, 4, 3, + 6, 5, 5, 4, 5, 4, 4, 3, 5, 4, 4, 3, 4, 3, 3, 2, + 7, 6, 6, 5, 6, 5, 5, 4, 6, 5, 5, 4, 5, 4, 4, 3, + 6, 5, 5, 4, 5, 4, 4, 3, 5, 4, 4, 3, 4, 3, 3, 2, + 6, 5, 5, 4, 5, 4, 4, 3, 5, 4, 4, 3, 4, 3, 3, 2, + 5, 4, 4, 3, 4, 3, 3, 2, 4, 3, 3, 2, 3, 2, 2, 1, + 7, 6, 6, 5, 6, 5, 5, 4, 6, 5, 5, 4, 5, 4, 4, 3, + 6, 5, 5, 4, 5, 4, 4, 3, 5, 4, 4, 3, 4, 3, 3, 2, + 6, 5, 5, 4, 5, 4, 4, 3, 5, 4, 4, 3, 4, 3, 3, 2, + 5, 4, 4, 3, 4, 3, 3, 2, 4, 3, 3, 2, 3, 2, 2, 1, + 6, 5, 5, 4, 5, 4, 4, 3, 5, 4, 4, 3, 4, 3, 3, 2, + 5, 4, 4, 3, 4, 3, 3, 2, 4, 3, 3, 2, 3, 2, 2, 1, + 5, 4, 4, 3, 4, 3, 3, 2, 4, 3, 3, 2, 3, 2, 2, 1, + 4, 3, 3, 2, 3, 2, 2, 1, 3, 2, 2, 1, 2, 1, 1, 0, }; int32 Scumm::setupBompScale(byte * scalling, int32 size, byte scale) { @@ -1582,8 +1536,7 @@ int32 Scumm::setupBompScale(byte * scalling, int32 size, byte scale) { return ret_value; } -void Scumm::removeBlastObjects() -{ +void Scumm::removeBlastObjects() { BlastObject *eo; int i; @@ -1595,8 +1548,7 @@ void Scumm::removeBlastObjects() clearEnqueue(); } -void Scumm::removeBlastObject(BlastObject *eo) -{ +void Scumm::removeBlastObject(BlastObject *eo) { VirtScreen *vs = &virtscr[0]; int top, bottom, left, right; @@ -1638,8 +1590,7 @@ void Scumm::removeBlastObject(BlastObject *eo) updateDirtyRect(0, left, right, top, bottom, USAGE_BIT_RESTORED); } -int Scumm::findLocalObjectSlot() -{ +int Scumm::findLocalObjectSlot() { int i; for (i = 1; i < _numLocalObjects; i++) { @@ -1650,8 +1601,7 @@ int Scumm::findLocalObjectSlot() return -1; } -int Scumm::findFlObjectSlot() -{ +int Scumm::findFlObjectSlot() { int i; for (i = 1; i < _maxFLObject; i++) { if (_baseFLObject[i] == NULL) @@ -1661,8 +1611,7 @@ int Scumm::findFlObjectSlot() return -1; } -void Scumm::loadFlObject(uint object, uint room) -{ +void Scumm::loadFlObject(uint object, uint room) { FindObjectInRoom foir; int slot, objslot; ObjectData *od; diff --git a/scumm/resource.cpp b/scumm/resource.cpp index 7614ad8d9b..425186e7d3 100644 --- a/scumm/resource.cpp +++ b/scumm/resource.cpp @@ -33,8 +33,7 @@ uint16 newTag2Old(uint32 oldTag); /* Open a room */ -void Scumm::openRoom(int room) -{ +void Scumm::openRoom(int room) { int room_offs, roomlimit; char buf[256]; @@ -131,8 +130,7 @@ void Scumm::openRoom(int room) _fileOffset = 0; // start of file } -void Scumm::closeRoom() -{ +void Scumm::closeRoom() { if (_lastLoadedRoom != -1) { _lastLoadedRoom = -1; _encbyte = 0; @@ -142,8 +140,7 @@ void Scumm::closeRoom() } /* Delete the currently loaded room offsets */ -void Scumm::deleteRoomOffsets() -{ +void Scumm::deleteRoomOffsets() { if (!(_features & GF_SMALL_HEADER) && !_dynamicRoomOffsets) return; @@ -154,8 +151,7 @@ void Scumm::deleteRoomOffsets() } /* Read room offsets */ -void Scumm::readRoomsOffsets() -{ +void Scumm::readRoomsOffsets() { int num, room; debug(9, "readRoomOffsets()"); @@ -184,8 +180,7 @@ void Scumm::readRoomsOffsets() } } -bool Scumm::openResourceFile(const char *filename) -{ +bool Scumm::openResourceFile(const char *filename) { char buf[256]; debug(9, "openResourceFile(%s)", filename); @@ -200,8 +195,7 @@ bool Scumm::openResourceFile(const char *filename) return _fileHandle.isOpen(); } -void Scumm::askForDisk(const char *filename, int disknum) -{ +void Scumm::askForDisk(const char *filename, int disknum) { char buf[128]; if (_features & GF_AFTER_V8) { @@ -221,8 +215,7 @@ void Scumm::askForDisk(const char *filename, int disknum) } } -void Scumm::readIndexFile() -{ +void Scumm::readIndexFile() { uint32 blocktype, itemsize; int numblock = 0; int num, i; @@ -383,8 +376,7 @@ void Scumm::readIndexFile() closeRoom(); } -void Scumm::readArrayFromIndexFile() -{ +void Scumm::readArrayFromIndexFile() { int num; int a, b, c; @@ -417,8 +409,7 @@ void Scumm::readArrayFromIndexFile() } } -void Scumm::readResTypeList(int id, uint32 tag, const char *name) -{ +void Scumm::readResTypeList(int id, uint32 tag, const char *name) { int num; int i; @@ -468,9 +459,7 @@ void Scumm::readResTypeList(int id, uint32 tag, const char *name) } } - -void Scumm::allocResTypeData(int id, uint32 tag, int num, const char *name, int mode) -{ +void Scumm::allocResTypeData(int id, uint32 tag, int num, const char *name, int mode) { debug(9, "allocResTypeData(%s/%s,%x,%d,%d)", resTypeFromId(id), name, FROM_LE_32(tag), num, mode); assert(id >= 0 && id < (int)(sizeof(res.mode) / sizeof(res.mode[0]))); @@ -491,8 +480,7 @@ void Scumm::allocResTypeData(int id, uint32 tag, int num, const char *name, int } } -void Scumm::loadCharset(int no) -{ +void Scumm::loadCharset(int no) { int i; byte *ptr; @@ -515,14 +503,12 @@ void Scumm::loadCharset(int no) } } -void Scumm::nukeCharset(int i) -{ +void Scumm::nukeCharset(int i) { checkRange(_maxCharsets - 1, 1, i, "Nuking illegal charset %d"); nukeResource(rtCharset, i); } -void Scumm::ensureResourceLoaded(int type, int i) -{ +void Scumm::ensureResourceLoaded(int type, int i) { void *addr; debug(9, "ensureResourceLoaded(%s,%d)", resTypeFromId(type), i); @@ -545,8 +531,7 @@ void Scumm::ensureResourceLoaded(int type, int i) _vars[VAR_ROOM_FLAG] = 1; } -int Scumm::loadResource(int type, int idx) -{ +int Scumm::loadResource(int type, int idx) { int roomNr; uint32 fileOffs; uint32 size, tag; @@ -626,8 +611,7 @@ int Scumm::loadResource(int type, int idx) error("Cannot read resource"); } -int Scumm::readSoundResource(int type, int idx) -{ +int Scumm::readSoundResource(int type, int idx) { uint32 pos, total_size, size, tag, basetag; int pri, best_pri; uint32 best_size = 0, best_offs = 0; @@ -915,8 +899,7 @@ static char OLD256_MIDI_HACK[] = "\x04\x00\x00\xf7" "\x00\xb7\x07\x64"; // Controller 7 = 100 -int Scumm::readSoundResourceSmallHeader(int type, int idx) -{ +int Scumm::readSoundResourceSmallHeader(int type, int idx) { uint32 pos, total_size, size, dw, tag; uint32 best_size = 0, best_offs = 0; byte *ptr, *track, *instr; @@ -1104,15 +1087,13 @@ int Scumm::readSoundResourceSmallHeader(int type, int idx) } -int Scumm::getResourceRoomNr(int type, int idx) -{ +int Scumm::getResourceRoomNr(int type, int idx) { if (type == rtRoom) return idx; return res.roomno[type][idx]; } -byte *Scumm::getResourceAddress(int type, int idx) -{ +byte *Scumm::getResourceAddress(int type, int idx) { byte *ptr; CHECK_HEAP @@ -1139,8 +1120,7 @@ byte *Scumm::getResourceAddress(int type, int idx) return ptr + sizeof(MemBlkHeader); } -byte *Scumm::getStringAddress(int i) -{ +byte *Scumm::getStringAddress(int i) { byte *b = getResourceAddress(rtString, i); if (!b) return NULL; @@ -1150,10 +1130,7 @@ byte *Scumm::getStringAddress(int i) return b; } - - -byte *Scumm::getStringAddressVar(int i) -{ +byte *Scumm::getStringAddressVar(int i) { byte *addr; addr = getResourceAddress(rtString, _vars[i]); @@ -1166,8 +1143,7 @@ byte *Scumm::getStringAddressVar(int i) return (addr); } -void Scumm::setResourceCounter(int type, int idx, byte flag) -{ +void Scumm::setResourceCounter(int type, int idx, byte flag) { res.flags[type][idx] &= ~RF_USAGE; res.flags[type][idx] |= flag; } @@ -1175,8 +1151,7 @@ void Scumm::setResourceCounter(int type, int idx, byte flag) /* 2 bytes safety area to make "precaching" of bytes in the gdi drawer easier */ #define SAFETY_AREA 2 -byte *Scumm::createResource(int type, int idx, uint32 size) -{ +byte *Scumm::createResource(int type, int idx, uint32 size) { byte *ptr; CHECK_HEAP @@ -1202,8 +1177,7 @@ byte *Scumm::createResource(int type, int idx, uint32 size) return ptr + sizeof(MemBlkHeader); /* skip header */ } -bool Scumm::validateResource(const char *str, int type, int idx) -{ +bool Scumm::validateResource(const char *str, int type, int idx) { if (type < rtFirst || type > rtLast || (uint) idx >= (uint) res.num[type]) { warning("%s Illegal Glob type %s (%d) num %d", str, resTypeFromId(type), type, idx); return false; @@ -1211,8 +1185,7 @@ bool Scumm::validateResource(const char *str, int type, int idx) return true; } -void Scumm::nukeResource(int type, int idx) -{ +void Scumm::nukeResource(int type, int idx) { byte *ptr; CHECK_HEAP @@ -1230,8 +1203,7 @@ void Scumm::nukeResource(int type, int idx) } } -byte *Scumm::findResourceData(uint32 tag, byte *ptr) -{ +byte *Scumm::findResourceData(uint32 tag, byte *ptr) { if (_features & GF_SMALL_HEADER) ptr = findResourceSmall(tag, ptr, 0); else @@ -1242,8 +1214,7 @@ byte *Scumm::findResourceData(uint32 tag, byte *ptr) return ptr + _resourceHeaderSize; } -int Scumm::getResourceDataSize(byte *ptr) -{ +int Scumm::getResourceDataSize(byte *ptr) { if (ptr == NULL) return 0; @@ -1259,8 +1230,7 @@ struct FindResourceState { }; /* just O(N) complexity when iterating with this function */ -byte *findResource(uint32 tag, byte *searchin) -{ +byte *findResource(uint32 tag, byte *searchin) { uint32 size; static FindResourceState frs; FindResourceState *f = &frs; /* easier to make it thread safe like this */ @@ -1288,8 +1258,7 @@ byte *findResource(uint32 tag, byte *searchin) return f->ptr; } -byte *findResourceSmall(uint32 tag, byte *searchin) -{ +byte *findResourceSmall(uint32 tag, byte *searchin) { uint32 size; static FindResourceState frs; FindResourceState *f = &frs; /* easier to make it thread safe like this */ @@ -1320,8 +1289,7 @@ byte *findResourceSmall(uint32 tag, byte *searchin) return f->ptr; } -byte *findResource(uint32 tag, byte *searchin, int idx) -{ +byte *findResource(uint32 tag, byte *searchin, int idx) { uint32 curpos, totalsize, size; assert(searchin); @@ -1349,8 +1317,7 @@ byte *findResource(uint32 tag, byte *searchin, int idx) return NULL; } -byte *findResourceSmall(uint32 tag, byte *searchin, int idx) -{ +byte *findResourceSmall(uint32 tag, byte *searchin, int idx) { uint32 curpos, totalsize, size; uint16 smallTag; @@ -1381,8 +1348,7 @@ byte *findResourceSmall(uint32 tag, byte *searchin, int idx) return NULL; } -void Scumm::lock(int type, int i) -{ +void Scumm::lock(int type, int i) { if (!validateResource("Locking", type, i)) return; res.flags[type][i] |= RF_LOCK; @@ -1390,8 +1356,7 @@ void Scumm::lock(int type, int i) // debug(1, "locking %d,%d", type, i); } -void Scumm::unlock(int type, int i) -{ +void Scumm::unlock(int type, int i) { if (!validateResource("Unlocking", type, i)) return; res.flags[type][i] &= ~RF_LOCK; @@ -1419,8 +1384,7 @@ bool Scumm::isResourceInUse(int type, int i) } } -void Scumm::increaseResourceCounter() -{ +void Scumm::increaseResourceCounter() { int i, j; byte counter; @@ -1434,8 +1398,7 @@ void Scumm::increaseResourceCounter() } } -void Scumm::expireResources(uint32 size) -{ +void Scumm::expireResources(uint32 size) { int i, j; byte flag; byte best_counter; @@ -1480,8 +1443,7 @@ void Scumm::expireResources(uint32 size) debug(5, "Expired resources, mem %d -> %d", oldAllocatedSize, _allocatedSize); } -void Scumm::freeResources() -{ +void Scumm::freeResources() { int i, j; for (i = rtFirst; i <= rtLast; i++) { for (j = res.num[i]; --j >= 0;) { @@ -1495,8 +1457,7 @@ void Scumm::freeResources() } } -void Scumm::loadPtrToResource(int type, int resindex, byte *source) -{ +void Scumm::loadPtrToResource(int type, int resindex, byte *source) { byte *alloced; int i, len; @@ -1519,15 +1480,13 @@ void Scumm::loadPtrToResource(int type, int resindex, byte *source) } } -bool Scumm::isResourceLoaded(int type, int idx) -{ +bool Scumm::isResourceLoaded(int type, int idx) { if (!validateResource("isLoaded", type, idx)) return false; return res.address[type][idx] != NULL; } -void Scumm::resourceStats() -{ +void Scumm::resourceStats() { int i, j; uint32 lockedSize = 0, lockedNum = 0; byte flag; @@ -1544,17 +1503,14 @@ void Scumm::resourceStats() debug(1, "Total allocated size=%d, locked=%d(%d)\n", _allocatedSize, lockedSize, lockedNum); } -void Scumm::heapClear(int mode) -{ +void Scumm::heapClear(int mode) { } -void Scumm::unkHeapProc2(int a, int b) -{ +void Scumm::unkHeapProc2(int a, int b) { } -void Scumm::readMAXS() -{ - if (_features & GF_AFTER_V8) { // CMI +void Scumm::readMAXS() { + if (_features & GF_AFTER_V8) { // CMI _fileHandle.seek(50 + 50, SEEK_CUR); // 176 - 8 _numVariables = _fileHandle.readUint32LE(); // 1500 _numBitVariables = _fileHandle.readUint32LE(); // 2048 @@ -1651,8 +1607,7 @@ void Scumm::readMAXS() _dynamicRoomOffsets = 1; } -void Scumm::allocateArrays() -{ +void Scumm::allocateArrays() { // Note: Buffers are now allocated in scummMain to allow for // early GUI init. @@ -1688,17 +1643,14 @@ void Scumm::allocateArrays() } -bool Scumm::isGlobInMemory(int type, int idx) -{ +bool Scumm::isGlobInMemory(int type, int idx) { if (!validateResource("isGlobInMemory", type, idx)) return false; return res.address[type][idx] != NULL; } - -uint16 newTag2Old(uint32 oldTag) -{ +uint16 newTag2Old(uint32 oldTag) { switch (oldTag) { case (MKID('RMHD')): return (0x4448); // HD @@ -1738,9 +1690,7 @@ uint16 newTag2Old(uint32 oldTag) } } - -char *Scumm::resTypeFromId(int id) -{ +char *Scumm::resTypeFromId(int id) { static char buf[100]; switch (id) { diff --git a/scumm/resource_v2.cpp b/scumm/resource_v2.cpp index b992b3d7ea..0bab223390 100644 --- a/scumm/resource_v2.cpp +++ b/scumm/resource_v2.cpp @@ -25,8 +25,7 @@ #include "resource.h" -void Scumm_v2::readIndexFile() -{ +void Scumm_v2::readIndexFile() { int magic = 0; debug(9, "readIndexFile()"); diff --git a/scumm/resource_v3.cpp b/scumm/resource_v3.cpp index e9b0a25d31..cb7e3e7953 100644 --- a/scumm/resource_v3.cpp +++ b/scumm/resource_v3.cpp @@ -26,8 +26,7 @@ #include "resource.h" -void Scumm_v3::readIndexFile() -{ +void Scumm_v3::readIndexFile() { uint16 blocktype; uint32 itemsize; int numblock = 0; @@ -151,8 +150,7 @@ void Scumm_v3::readIndexFile() closeRoom(); } -void Scumm_v3::loadCharset(int no) -{ +void Scumm_v3::loadCharset(int no) { uint32 size; memset(_charsetData, 0, sizeof(_charsetData)); diff --git a/scumm/resource_v4.cpp b/scumm/resource_v4.cpp index e8731bae18..69d3a5cd44 100644 --- a/scumm/resource_v4.cpp +++ b/scumm/resource_v4.cpp @@ -24,8 +24,7 @@ #include "scumm.h" #include "intern.h" -void Scumm_v4::loadCharset(int no) -{ +void Scumm_v4::loadCharset(int no) { uint32 size; memset(_charsetData, 0, sizeof(_charsetData)); diff --git a/scumm/saveload.cpp b/scumm/saveload.cpp index f94562c435..469637824a 100644 --- a/scumm/saveload.cpp +++ b/scumm/saveload.cpp @@ -40,23 +40,20 @@ struct SaveGameHeader { }; -void Scumm::requestSave(int slot, const char *name) -{ +void Scumm::requestSave(int slot, const char *name) { _saveLoadSlot = slot; _saveLoadCompatible = false; _saveLoadFlag = 1; // 1 for save strcpy(_saveLoadName, name); } -void Scumm::requestLoad(int slot) -{ +void Scumm::requestLoad(int slot) { _saveLoadSlot = slot; _saveLoadCompatible = false; _saveLoadFlag = 2; // 2 for load } -bool Scumm::saveState(int slot, bool compat, SaveFileManager *mgr) -{ +bool Scumm::saveState(int slot, bool compat, SaveFileManager *mgr) { char filename[256]; SaveFile *out; SaveGameHeader hdr; @@ -82,8 +79,7 @@ bool Scumm::saveState(int slot, bool compat, SaveFileManager *mgr) return true; } -bool Scumm::loadState(int slot, bool compat, SaveFileManager *mgr) -{ +bool Scumm::loadState(int slot, bool compat, SaveFileManager *mgr) { char filename[256]; SaveFile *out; int i, j; @@ -184,23 +180,20 @@ bool Scumm::loadState(int slot, bool compat, SaveFileManager *mgr) return true; } -void Scumm::makeSavegameName(char *out, int slot, bool compatible) -{ +void Scumm::makeSavegameName(char *out, int slot, bool compatible) { const char *dir = getSavePath(); sprintf(out, "%s%s.%c%.2d", dir, _game_name, compatible ? 'c' : 's', slot); } -void Scumm::listSavegames(bool *marks, int num, SaveFileManager *mgr) -{ +void Scumm::listSavegames(bool *marks, int num, SaveFileManager *mgr) { char prefix[256]; makeSavegameName(prefix, 99, false); prefix[strlen(prefix)-2] = 0; mgr->list_savefiles(prefix, marks, num); } -bool Scumm::getSavegameName(int slot, char *desc, SaveFileManager *mgr) -{ +bool Scumm::getSavegameName(int slot, char *desc, SaveFileManager *mgr) { char filename[256]; SaveFile *out; SaveGameHeader hdr; @@ -231,8 +224,7 @@ bool Scumm::getSavegameName(int slot, char *desc, SaveFileManager *mgr) return true; } -void Scumm::saveOrLoad(Serializer *s, uint32 savegameVersion) -{ +void Scumm::saveOrLoad(Serializer *s, uint32 savegameVersion) { const SaveLoadEntry objectEntries[] = { MKLINE(ObjectData, OBIMoffset, sleUint32, VER_V8), MKLINE(ObjectData, OBCDoffset, sleUint32, VER_V8), @@ -678,8 +670,7 @@ void Scumm::saveOrLoad(Serializer *s, uint32 savegameVersion) } } -void Scumm::saveLoadResource(Serializer *ser, int type, int idx) -{ +void Scumm::saveLoadResource(Serializer *ser, int type, int idx) { byte *ptr; uint32 size; @@ -714,13 +705,11 @@ void Scumm::saveLoadResource(Serializer *ser, int type, int idx) } } -void Serializer::saveBytes(void *b, int len) -{ +void Serializer::saveBytes(void *b, int len) { _saveLoadStream->fwrite(b, 1, len); } -void Serializer::loadBytes(void *b, int len) -{ +void Serializer::loadBytes(void *b, int len) { _saveLoadStream->fread(b, 1, len); } @@ -728,8 +717,7 @@ void Serializer::loadBytes(void *b, int len) // Perhaps not necessary anymore with latest checks -bool Serializer::checkEOFLoadStream() -{ +bool Serializer::checkEOFLoadStream() { if (!_saveLoadStream->fseek(1, SEEK_CUR)) return true; if (_saveLoadStream->feof()) @@ -741,46 +729,39 @@ bool Serializer::checkEOFLoadStream() #endif -void Serializer::saveUint32(uint32 d) -{ +void Serializer::saveUint32(uint32 d) { uint32 e = FROM_LE_32(d); saveBytes(&e, 4); } -void Serializer::saveWord(uint16 d) -{ +void Serializer::saveWord(uint16 d) { uint16 e = FROM_LE_16(d); saveBytes(&e, 2); } -void Serializer::saveByte(byte b) -{ +void Serializer::saveByte(byte b) { saveBytes(&b, 1); } -uint32 Serializer::loadUint32() -{ +uint32 Serializer::loadUint32() { uint32 e; loadBytes(&e, 4); return FROM_LE_32(e); } -uint16 Serializer::loadWord() -{ +uint16 Serializer::loadWord() { uint16 e; loadBytes(&e, 2); return FROM_LE_16(e); } -byte Serializer::loadByte() -{ +byte Serializer::loadByte() { byte e; loadBytes(&e, 1); return e; } -void Serializer::saveArrayOf(void *b, int len, int datasize, byte filetype) -{ +void Serializer::saveArrayOf(void *b, int len, int datasize, byte filetype) { byte *at = (byte *)b; uint32 data; @@ -824,8 +805,7 @@ void Serializer::saveArrayOf(void *b, int len, int datasize, byte filetype) } } -void Serializer::loadArrayOf(void *b, int len, int datasize, byte filetype) -{ +void Serializer::loadArrayOf(void *b, int len, int datasize, byte filetype) { byte *at = (byte *)b; uint32 data; @@ -872,8 +852,7 @@ void Serializer::loadArrayOf(void *b, int len, int datasize, byte filetype) } } -void Serializer::saveLoadArrayOf(void *b, int num, int datasize, const SaveLoadEntry *sle) -{ +void Serializer::saveLoadArrayOf(void *b, int num, int datasize, const SaveLoadEntry *sle) { byte *data = (byte *)b; if (isSaving()) { @@ -889,24 +868,21 @@ void Serializer::saveLoadArrayOf(void *b, int num, int datasize, const SaveLoadE } } -void Serializer::saveLoadArrayOf(void *b, int len, int datasize, byte filetype) -{ +void Serializer::saveLoadArrayOf(void *b, int len, int datasize, byte filetype) { if (isSaving()) saveArrayOf(b, len, datasize, filetype); else loadArrayOf(b, len, datasize, filetype); } -void Serializer::saveLoadEntries(void *d, const SaveLoadEntry *sle) -{ +void Serializer::saveLoadEntries(void *d, const SaveLoadEntry *sle) { if (isSaving()) saveEntries(d, sle); else loadEntries(d, sle); } -void Serializer::saveEntries(void *d, const SaveLoadEntry *sle) -{ +void Serializer::saveEntries(void *d, const SaveLoadEntry *sle) { byte type; byte *at; int size; @@ -938,8 +914,7 @@ void Serializer::saveEntries(void *d, const SaveLoadEntry *sle) } } -void Serializer::loadEntries(void *d, const SaveLoadEntry *sle) -{ +void Serializer::loadEntries(void *d, const SaveLoadEntry *sle) { byte type; byte *at; int size; diff --git a/scumm/script.cpp b/scumm/script.cpp index e5d8fc7429..11ca746c69 100644 --- a/scumm/script.cpp +++ b/scumm/script.cpp @@ -35,8 +35,7 @@ enum { /* Start executing script 'script' with parameters 'a' and 'b' */ -void Scumm::runScript(int script, int a, int b, int *lvarptr) -{ +void Scumm::runScript(int script, int a, int b, int *lvarptr) { byte *scriptPtr; uint32 scriptOffs; byte scriptType; @@ -80,8 +79,7 @@ void Scumm::runScript(int script, int a, int b, int *lvarptr) } /* Stop script 'script' */ -void Scumm::stopScriptNr(int script) -{ +void Scumm::stopScriptNr(int script) { ScriptSlot *ss; NestedScript *nest; int i, num; @@ -119,8 +117,7 @@ void Scumm::stopScriptNr(int script) } /* Stop an object script 'script'*/ -void Scumm::stopObjectScript(int script) -{ +void Scumm::stopObjectScript(int script) { ScriptSlot *ss; NestedScript *nest; int i, num; @@ -159,8 +156,7 @@ void Scumm::stopObjectScript(int script) } /* Return a free script slot */ -int Scumm::getScriptSlot() -{ +int Scumm::getScriptSlot() { ScriptSlot *ss; int i; ss = &vm.slot[1]; @@ -174,8 +170,7 @@ int Scumm::getScriptSlot() } /* Run script 'script' nested - eg, within the parent script.*/ -void Scumm::runScriptNested(int script) -{ +void Scumm::runScriptNested(int script) { NestedScript *nest; ScriptSlot *slot; @@ -219,8 +214,7 @@ void Scumm::runScriptNested(int script) _currentScript = 0xFF; } -void Scumm::updateScriptPtr() -{ +void Scumm::updateScriptPtr() { if (_currentScript == 0xFF) return; @@ -228,8 +222,7 @@ void Scumm::updateScriptPtr() } /* Get the code pointer to a script */ -void Scumm::getScriptBaseAddress() -{ +void Scumm::getScriptBaseAddress() { ScriptSlot *ss; int idx; @@ -271,16 +264,14 @@ void Scumm::getScriptBaseAddress() } -void Scumm::getScriptEntryPoint() -{ +void Scumm::getScriptEntryPoint() { if (_currentScript == 0xFF) return; _scriptPointer = _scriptOrgPointer + vm.slot[_currentScript].offs; } /* Execute a script - Read opcode, and execute it from the table */ -void Scumm::executeScript() -{ +void Scumm::executeScript() { while (_currentScript != 0xFF) { _opcode = fetchScriptByte(); vm.slot[_currentScript].didexec = 1; @@ -294,8 +285,7 @@ void Scumm::executeScript() CHECK_HEAP; } -byte Scumm::fetchScriptByte() -{ +byte Scumm::fetchScriptByte() { if (*_lastCodePtr + sizeof(MemBlkHeader) != _scriptOrgPointer) { uint32 oldoffs = _scriptPointer - _scriptOrgPointer; getScriptBaseAddress(); @@ -304,8 +294,7 @@ byte Scumm::fetchScriptByte() return *_scriptPointer++; } -uint Scumm::fetchScriptWord() -{ +uint Scumm::fetchScriptWord() { int a; if (*_lastCodePtr + sizeof(MemBlkHeader) != _scriptOrgPointer) { uint32 oldoffs = _scriptPointer - _scriptOrgPointer; @@ -317,8 +306,7 @@ uint Scumm::fetchScriptWord() return a; } -int Scumm::fetchScriptWordSigned() -{ +int Scumm::fetchScriptWordSigned() { return (int16)fetchScriptWord(); } @@ -326,8 +314,7 @@ int Scumm::fetchScriptWordSigned() #define BYPASS_COPY_PROT #endif -int Scumm::readVar(uint var) -{ +int Scumm::readVar(uint var) { int a; #ifdef BYPASS_COPY_PROT static byte copyprotbypassed; @@ -392,8 +379,7 @@ int Scumm::readVar(uint var) return -1; } -void Scumm::writeVar(uint var, int value) -{ +void Scumm::writeVar(uint var, int value) { if (!(var & 0xF000)) { checkRange(_numVariables - 1, 0, var, "Variable %d out of range(w)"); @@ -422,7 +408,7 @@ void Scumm::writeVar(uint var, int value) var >>= 4; checkRange(_numVariables - 1, 0, var, "Variable %d out of range(wzb)"); if(value) - _vars[ var ] |= ( 1 << b ); + _vars[ var ] |= ( 1 << b ); else _vars[ var ] &= ~( 1 << b ); return; @@ -457,8 +443,7 @@ void Scumm::writeVar(uint var, int value) error("Illegal varbits (w)"); } -void Scumm::getResultPos() -{ +void Scumm::getResultPos() { int a; _resultVarNumber = fetchScriptWord(); @@ -473,27 +458,24 @@ void Scumm::getResultPos() } } -void Scumm::setResult(int value) -{ +void Scumm::setResult(int value) { writeVar(_resultVarNumber, value); } -void Scumm::push(int a) -{ +void Scumm::push(int a) { assert(_scummStackPos >= 0 && (unsigned int)_scummStackPos <= ARRAYSIZE(_scummStack)); _scummStack[_scummStackPos++] = a; } -int Scumm::pop() -{ +int Scumm::pop() { if ((_scummStackPos < 1) || ((unsigned int)_scummStackPos > ARRAYSIZE(_scummStack))) { error("No items on stack to pop() for %s (0x%X) at [%d-%d]", getOpcodeDesc(_opcode), _opcode, _roomResource, vm.slot[_currentScript].number); } return _scummStack[--_scummStackPos]; } -void Scumm::drawBox(int x, int y, int x2, int y2, int color) -{ + +void Scumm::drawBox(int x, int y, int x2, int y2, int color) { int top, bottom, count; VirtScreen *vs; byte *backbuff, *bgbuff; @@ -546,8 +528,7 @@ void Scumm::drawBox(int x, int y, int x2, int y2, int color) } -void Scumm::stopObjectCode() -{ +void Scumm::stopObjectCode() { ScriptSlot *ss; ss = &vm.slot[_currentScript]; @@ -572,8 +553,7 @@ void Scumm::stopObjectCode() _currentScript = 0xFF; } -bool Scumm::isScriptInUse(int script) -{ +bool Scumm::isScriptInUse(int script) { ScriptSlot *ss; int i; @@ -586,8 +566,7 @@ bool Scumm::isScriptInUse(int script) } -void Scumm::runHook(int i) -{ +void Scumm::runHook(int i) { int tmp[16]; tmp[0] = i; if (_vars[VAR_HOOK_SCRIPT]) { @@ -595,8 +574,7 @@ void Scumm::runHook(int i) } } -void Scumm::freezeScripts(int flag) -{ +void Scumm::freezeScripts(int flag) { int i; for (i = 1; i < NUM_SCRIPT_SLOT; i++) { @@ -615,8 +593,7 @@ void Scumm::freezeScripts(int flag) } } -void Scumm::unfreezeScripts() -{ +void Scumm::unfreezeScripts() { int i; for (i = 1; i < NUM_SCRIPT_SLOT; i++) { if (vm.slot[i].status & 0x80) { @@ -632,8 +609,7 @@ void Scumm::unfreezeScripts() } } -void Scumm::runAllScripts() -{ +void Scumm::runAllScripts() { int i; for (i = 0; i < NUM_SCRIPT_SLOT; i++) @@ -654,8 +630,7 @@ void Scumm::runAllScripts() } } -void Scumm::runExitScript() -{ +void Scumm::runExitScript() { if (_vars[VAR_EXIT_SCRIPT]) runScript(_vars[VAR_EXIT_SCRIPT], 0, 0, 0); if (_EXCD_offs) { @@ -691,8 +666,7 @@ void Scumm::runExitScript() runScript(_vars[VAR_EXIT_SCRIPT2], 0, 0, 0); } -void Scumm::runEntryScript() -{ +void Scumm::runEntryScript() { if (_vars[VAR_ENTRY_SCRIPT]) runScript(_vars[VAR_ENTRY_SCRIPT], 0, 0, 0); if (_ENCD_offs) { @@ -711,8 +685,7 @@ void Scumm::runEntryScript() runScript(_vars[VAR_ENTRY_SCRIPT2], 0, 0, 0); } -void Scumm::killScriptsAndResources() -{ +void Scumm::killScriptsAndResources() { ScriptSlot *ss; int i; @@ -742,16 +715,14 @@ void Scumm::killScriptsAndResources() } } -void Scumm::killAllScriptsExceptCurrent() -{ +void Scumm::killAllScriptsExceptCurrent() { for (int i = 1; i < NUM_SCRIPT_SLOT; i++) { if (i != _currentScript) vm.slot[i].status = ssDead; } } -void Scumm::doSentence(int c, int b, int a) -{ +void Scumm::doSentence(int c, int b, int a) { SentenceTab *st; if (_features & GF_AFTER_V7) { @@ -787,8 +758,7 @@ void Scumm::doSentence(int c, int b, int a) st->freezeCount = 0; } -void Scumm::checkAndRunSentenceScript() -{ +void Scumm::checkAndRunSentenceScript() { int i; ScriptSlot *ss; @@ -817,8 +787,7 @@ void Scumm::checkAndRunSentenceScript() runScript(_vars[VAR_SENTENCE_SCRIPT], 0, 0, _localParamList); } -void Scumm::runInputScript(int a, int cmd, int mode) -{ +void Scumm::runInputScript(int a, int cmd, int mode) { int args[16]; memset(args, 0, sizeof(args)); args[0] = a; @@ -828,8 +797,7 @@ void Scumm::runInputScript(int a, int cmd, int mode) runScript(_vars[VAR_VERB_SCRIPT], 0, 0, args); } -void Scumm::decreaseScriptDelay(int amount) -{ +void Scumm::decreaseScriptDelay(int amount) { ScriptSlot *ss = &vm.slot[0]; int i; for (i = 0; i < NUM_SCRIPT_SLOT; i++, ss++) { @@ -843,8 +811,7 @@ void Scumm::decreaseScriptDelay(int amount) } } -void Scumm::runVerbCode(int object, int entry, int a, int b, int *vars) -{ +void Scumm::runVerbCode(int object, int entry, int a, int b, int *vars) { uint32 obcd; int slot, where, offs; @@ -881,8 +848,7 @@ void Scumm::runVerbCode(int object, int entry, int a, int b, int *vars) runScriptNested(slot); } -void Scumm::initializeLocals(int slot, int *vars) -{ +void Scumm::initializeLocals(int slot, int *vars) { int i; if (!vars) { for (i = 0; i < 16; i++) @@ -893,8 +859,7 @@ void Scumm::initializeLocals(int slot, int *vars) } } -int Scumm::getVerbEntrypoint(int obj, int entry) -{ +int Scumm::getVerbEntrypoint(int obj, int entry) { byte *objptr, *verbptr; int verboffs; @@ -944,8 +909,7 @@ int Scumm::getVerbEntrypoint(int obj, int entry) } } -bool Scumm::isScriptRunning(int script) -{ +bool Scumm::isScriptRunning(int script) { int i; ScriptSlot *ss = vm.slot; for (i = 0; i < NUM_SCRIPT_SLOT; i++, ss++) @@ -954,19 +918,16 @@ bool Scumm::isScriptRunning(int script) return false; } -bool Scumm::isRoomScriptRunning(int script) -{ +bool Scumm::isRoomScriptRunning(int script) { int i; ScriptSlot *ss = vm.slot; for (i = 0; i < NUM_SCRIPT_SLOT; i++, ss++) if (ss->number == script && ss->where == WIO_ROOM && ss->status != ssDead) return true; return false; - } -int Scumm::defineArray(int array, int type, int dim2, int dim1) -{ +int Scumm::defineArray(int array, int type, int dim2, int dim1) { int id; int size; ArrayHeader *ah; @@ -1015,8 +976,7 @@ int Scumm::defineArray(int array, int type, int dim2, int dim1) return id; } -void Scumm::nukeArray(int a) -{ +void Scumm::nukeArray(int a) { int data; data = readVar(a); @@ -1028,8 +988,7 @@ void Scumm::nukeArray(int a) writeVar(a, 0); } -int Scumm::getArrayId() -{ +int Scumm::getArrayId() { byte **addr = _baseArrays; int i; @@ -1041,8 +1000,7 @@ int Scumm::getArrayId() return -1; } -void Scumm::copyScriptString(byte *dst) -{ +void Scumm::copyScriptString(byte *dst) { int len = resStrLen(_scriptPointer) + 1; while (len--) *dst++ = fetchScriptByte(); @@ -1054,8 +1012,7 @@ void Scumm::copyScriptString(byte *dst) // special characters embedded into the string. The reason for this function is that // sometimes this embedded data contains zero bytes, thus we can't just use strlen. // -int Scumm::resStrLen(const byte *src) const -{ +int Scumm::resStrLen(const byte *src) const { int num = 0; byte chr; if (src == NULL) @@ -1080,8 +1037,7 @@ int Scumm::resStrLen(const byte *src) const return num; } -void Scumm::cutscene(int *args) -{ +void Scumm::cutscene(int *args) { int scr = _currentScript; vm.slot[scr].cutsceneOverride++; @@ -1098,8 +1054,7 @@ void Scumm::cutscene(int *args) vm.cutSceneScriptIndex = 0xFF; } -void Scumm::endCutscene() -{ +void Scumm::endCutscene() { ScriptSlot *ss = &vm.slot[_currentScript]; int args[16]; @@ -1122,8 +1077,7 @@ void Scumm::endCutscene() runScript(_vars[VAR_CUTSCENE_END_SCRIPT], 0, 0, args); } -void Scumm::exitCutscene() -{ +void Scumm::exitCutscene() { uint32 offs = vm.cutScenePtr[vm.cutSceneStackPointer]; if (offs) { ScriptSlot *ss = &vm.slot[vm.cutSceneScript[vm.cutSceneStackPointer]]; @@ -1139,8 +1093,7 @@ void Scumm::exitCutscene() } } -void Scumm::beginOverride() -{ +void Scumm::beginOverride() { int idx; idx = vm.cutSceneStackPointer; @@ -1157,8 +1110,7 @@ void Scumm::beginOverride() _vars[VAR_OVERRIDE] = 0; } -void Scumm::endOverride() -{ +void Scumm::endOverride() { int idx; idx = vm.cutSceneStackPointer; diff --git a/scumm/script_v5.cpp b/scumm/script_v5.cpp index d1a4de8710..e7f56c7b14 100644 --- a/scumm/script_v5.cpp +++ b/scumm/script_v5.cpp @@ -30,8 +30,7 @@ #define OPCODE(x) { &Scumm_v5::x, #x } -void Scumm_v5::setupOpcodes() -{ +void Scumm_v5::setupOpcodes() { static const OpcodeEntryV5 opcodes[256] = { /* 00 */ OPCODE(o5_stopObjectCode), @@ -358,24 +357,20 @@ void Scumm_v5::setupOpcodes() _opcodesV5 = opcodes; } -void Scumm_v5::executeOpcode(int i) -{ +void Scumm_v5::executeOpcode(int i) { OpcodeProcV5 op = _opcodesV5[i].proc; (this->*op) (); } -const char *Scumm_v5::getOpcodeDesc(int i) -{ +const char *Scumm_v5::getOpcodeDesc(int i) { return _opcodesV5[i].desc; } -void Scumm_v5::o5_actorFollowCamera() -{ +void Scumm_v5::o5_actorFollowCamera() { actorFollowCamera(getVarOrDirectByte(0x80)); } -void Scumm_v5::o5_actorFromPos() -{ +void Scumm_v5::o5_actorFromPos() { int x, y; getResultPos(); x = getVarOrDirectWord(0x80); @@ -383,8 +378,7 @@ void Scumm_v5::o5_actorFromPos() setResult(getActorFromPos(x, y)); } -void Scumm_v5::o5_actorSet() -{ +void Scumm_v5::o5_actorSet() { static const byte convertTable[20] = { 1, 0, 0, 2, 0, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 20 }; int act = getVarOrDirectByte(0x80); @@ -521,8 +515,7 @@ void Scumm_v5::o5_actorSet() } } -void Scumm_v5::o5_setClass() -{ +void Scumm_v5::o5_setClass() { int obj = getVarOrDirectWord(0x80); int newClass; @@ -543,24 +536,21 @@ void Scumm_v5::o5_setClass() } } -void Scumm_v5::o5_add() -{ +void Scumm_v5::o5_add() { int a; getResultPos(); a = getVarOrDirectWord(0x80); setResult(readVar(_resultVarNumber) + a); } -void Scumm_v5::o5_and() -{ +void Scumm_v5::o5_and() { int a; getResultPos(); a = getVarOrDirectWord(0x80); setResult(readVar(_resultVarNumber) & a); } -void Scumm_v5::o5_animateActor() -{ +void Scumm_v5::o5_animateActor() { int act = getVarOrDirectByte(0x80); int anim = getVarOrDirectByte(0x40); @@ -571,19 +561,16 @@ void Scumm_v5::o5_animateActor() a->animateActor(anim); } -void Scumm_v5::o5_badOpcode() -{ +void Scumm_v5::o5_badOpcode() { error("Scumm opcode %d illegal", _opcode); } -void Scumm_v5::o5_breakHere() -{ +void Scumm_v5::o5_breakHere() { updateScriptPtr(); _currentScript = 0xFF; } -void Scumm_v5::o5_chainScript() -{ +void Scumm_v5::o5_chainScript() { int vars[16]; int data; int cur; @@ -601,8 +588,7 @@ void Scumm_v5::o5_chainScript() runScript(data, vm.slot[cur].unk1, vm.slot[cur].unk2, vars); } -void Scumm_v5::o5_cursorCommand() -{ +void Scumm_v5::o5_cursorCommand() { int i, j, k; int table[16]; switch ((_opcode = fetchScriptByte()) & 0x1F) { @@ -646,7 +632,6 @@ void Scumm_v5::o5_cursorCommand() k = getVarOrDirectByte(0x20); setCursorHotspot2(j, k); break; - case 12: /* init cursor */ setCursor(getVarOrDirectByte(0x80)); break; @@ -664,31 +649,26 @@ void Scumm_v5::o5_cursorCommand() _vars[VAR_USERPUT] = _userPut; } -void Scumm_v5::o5_cutscene() -{ +void Scumm_v5::o5_cutscene() { int args[16]; getWordVararg(args); cutscene(args); } -void Scumm_v5::o5_endCutscene() -{ +void Scumm_v5::o5_endCutscene() { endCutscene(); } -void Scumm_v5::o5_debug() -{ +void Scumm_v5::o5_debug() { getVarOrDirectWord(0x80); } -void Scumm_v5::o5_decrement() -{ +void Scumm_v5::o5_decrement() { getResultPos(); setResult(readVar(_resultVarNumber) - 1); } -void Scumm_v5::o5_delay() -{ +void Scumm_v5::o5_delay() { int delay = fetchScriptByte(); delay |= fetchScriptByte() << 8; delay |= fetchScriptByte() << 16; @@ -697,15 +677,13 @@ void Scumm_v5::o5_delay() o5_breakHere(); } -void Scumm_v5::o5_delayVariable() -{ +void Scumm_v5::o5_delayVariable() { vm.slot[_currentScript].delay = readVar(fetchScriptWord()); vm.slot[_currentScript].status = 1; o5_breakHere(); } -void Scumm_v5::o5_divide() -{ +void Scumm_v5::o5_divide() { int a; getResultPos(); a = getVarOrDirectWord(0x80); @@ -716,8 +694,7 @@ void Scumm_v5::o5_divide() setResult(readVar(_resultVarNumber) / a); } -void Scumm_v5::o5_doSentence() -{ +void Scumm_v5::o5_doSentence() { int a, b; SentenceTab *st; @@ -742,8 +719,7 @@ void Scumm_v5::o5_doSentence() st->freezeCount = 0; } -void Scumm_v5::o5_drawBox() -{ +void Scumm_v5::o5_drawBox() { int x, y, x2, y2, color; x = getVarOrDirectWord(0x80); @@ -757,8 +733,7 @@ void Scumm_v5::o5_drawBox() drawBox(x, y, x2, y2, color); } -void Scumm_v5::o5_drawObject() -{ +void Scumm_v5::o5_drawObject() { int state, obj, idx, i; ObjectData *od; uint16 x, y, w, h; @@ -814,14 +789,11 @@ void Scumm_v5::o5_drawObject() putState(obj, state); } -void Scumm_v5::o5_dummy() -{ +void Scumm_v5::o5_dummy() { /* nothing */ } - -void Scumm_v5::o5_expression() -{ +void Scumm_v5::o5_expression() { int dst, i; _scummStackPos = 0; @@ -863,8 +835,7 @@ void Scumm_v5::o5_expression() setResult(pop()); } -void Scumm_v5::o5_faceActor() -{ +void Scumm_v5::o5_faceActor() { int act, obj; Actor *a; act = getVarOrDirectByte(0x80); @@ -876,24 +847,21 @@ void Scumm_v5::o5_faceActor() a->factToObject(obj); } -void Scumm_v5::o5_findInventory() -{ +void Scumm_v5::o5_findInventory() { int t; getResultPos(); t = getVarOrDirectByte(0x80); setResult(findInventory(t, getVarOrDirectByte(0x40))); } -void Scumm_v5::o5_findObject() -{ +void Scumm_v5::o5_findObject() { int t; getResultPos(); t = getVarOrDirectWord(0x80); setResult(findObject(t, getVarOrDirectWord(0x40))); } -void Scumm_v5::o5_freezeScripts() -{ +void Scumm_v5::o5_freezeScripts() { int scr = getVarOrDirectByte(0x80); if (scr != 0) @@ -902,8 +870,7 @@ void Scumm_v5::o5_freezeScripts() unfreezeScripts(); } -void Scumm_v5::o5_getActorCostume() -{ +void Scumm_v5::o5_getActorCostume() { int act; Actor *a; getResultPos(); @@ -918,8 +885,7 @@ void Scumm_v5::o5_getActorCostume() setResult(a->costume); } -void Scumm_v5::o5_getActorElevation() -{ +void Scumm_v5::o5_getActorElevation() { int act; Actor *a; getResultPos(); @@ -934,8 +900,7 @@ void Scumm_v5::o5_getActorElevation() setResult(a->elevation); } -void Scumm_v5::o5_getActorFacing() -{ +void Scumm_v5::o5_getActorFacing() { int act; Actor *a; getResultPos(); @@ -950,8 +915,7 @@ void Scumm_v5::o5_getActorFacing() setResult(newDirToOldDir (a->facing)); } -void Scumm_v5::o5_getActorMoving() -{ +void Scumm_v5::o5_getActorMoving() { int act; Actor *a; getResultPos(); @@ -966,8 +930,7 @@ void Scumm_v5::o5_getActorMoving() setResult(a->moving); } -void Scumm_v5::o5_getActorRoom() -{ +void Scumm_v5::o5_getActorRoom() { int act; Actor *a; getResultPos(); @@ -982,25 +945,22 @@ void Scumm_v5::o5_getActorRoom() setResult(a->room); } -void Scumm_v5::o5_getActorScale() -{ +void Scumm_v5::o5_getActorScale() { // INDY3 uses this opcode as a wait_for_actor(); if (_gameId == GID_INDY3_256) { - byte *oldaddr = _scriptPointer - 1; - - if (derefActorSafe(getVarOrDirectByte(0x80), "o5_wait")->moving) { - _scriptPointer = oldaddr; - o5_breakHere(); + byte *oldaddr = _scriptPointer - 1; + if (derefActorSafe(getVarOrDirectByte(0x80), "o5_wait")->moving) { + _scriptPointer = oldaddr; + o5_breakHere(); } - return; + return; } getResultPos(); setResult(derefActorSafe(getVarOrDirectByte(0x80), "o5_getActorScale")->scalex); } -void Scumm_v5::o5_getActorWalkBox() -{ +void Scumm_v5::o5_getActorWalkBox() { Actor *a; getResultPos(); a = derefActorSafe(getVarOrDirectByte(0x80), "o5_getActorWalkbox"); @@ -1010,14 +970,12 @@ void Scumm_v5::o5_getActorWalkBox() setResult(0); } -void Scumm_v5::o5_getActorWidth() -{ +void Scumm_v5::o5_getActorWidth() { getResultPos(); setResult(derefActorSafe(getVarOrDirectByte(0x80), "o5_getActorWidth")->width); } -void Scumm_v5::o5_getActorX() -{ +void Scumm_v5::o5_getActorX() { int a; getResultPos(); @@ -1029,8 +987,7 @@ void Scumm_v5::o5_getActorX() setResult(getObjX(a)); } -void Scumm_v5::o5_getActorY() -{ +void Scumm_v5::o5_getActorY() { int a; getResultPos(); @@ -1053,8 +1010,7 @@ void Scumm_v5::o5_getActorY() setResult(getObjY(a)); } -void Scumm_v5::o5_getAnimCounter() -{ +void Scumm_v5::o5_getAnimCounter() { Actor *a; getResultPos(); @@ -1066,8 +1022,7 @@ void Scumm_v5::o5_getAnimCounter() setResult(0); } -void Scumm_v5::o5_getClosestObjActor() -{ +void Scumm_v5::o5_getClosestObjActor() { int obj; int act; int closest_obj = 0xFF, closest_dist = 0xFF; @@ -1089,8 +1044,7 @@ void Scumm_v5::o5_getClosestObjActor() setResult(closest_dist); } -void Scumm_v5::o5_getDist() -{ +void Scumm_v5::o5_getDist() { int o1, o2; int r; getResultPos(); @@ -1105,20 +1059,17 @@ void Scumm_v5::o5_getDist() setResult(r); } -void Scumm_v5::o5_getInventoryCount() -{ +void Scumm_v5::o5_getInventoryCount() { getResultPos(); setResult(getInventoryCount(getVarOrDirectByte(0x80))); } -void Scumm_v5::o5_getObjectOwner() -{ +void Scumm_v5::o5_getObjectOwner() { getResultPos(); setResult(getOwner(getVarOrDirectWord(0x80))); } -void Scumm_v5::o5_getObjectState() -{ +void Scumm_v5::o5_getObjectState() { if (_features & GF_SMALL_HEADER) { o5_ifState(); } else { @@ -1127,8 +1078,7 @@ void Scumm_v5::o5_getObjectState() } } -void Scumm_v5::o5_ifState() -{ +void Scumm_v5::o5_ifState() { int a = getVarOrDirectWord(0x80); int b = getVarOrDirectByte(0x40); @@ -1138,8 +1088,7 @@ void Scumm_v5::o5_ifState() ignoreScriptWord(); } -void Scumm_v5::o5_ifNotState() -{ +void Scumm_v5::o5_ifNotState() { int a = getVarOrDirectWord(0x80); int b = getVarOrDirectByte(0x40); @@ -1149,20 +1098,17 @@ void Scumm_v5::o5_ifNotState() ignoreScriptWord(); } -void Scumm_v5::o5_getRandomNr() -{ +void Scumm_v5::o5_getRandomNr() { getResultPos(); setResult(_rnd.getRandomNumber(getVarOrDirectByte(0x80))); } -void Scumm_v5::o5_isScriptRunning() -{ +void Scumm_v5::o5_isScriptRunning() { getResultPos(); setResult(isScriptRunning(getVarOrDirectByte(0x80))); } -void Scumm_v5::o5_getVerbEntrypoint() -{ +void Scumm_v5::o5_getVerbEntrypoint() { int a, b; getResultPos(); a = getVarOrDirectWord(0x80); @@ -1171,8 +1117,7 @@ void Scumm_v5::o5_getVerbEntrypoint() setResult(getVerbEntrypoint(a, b)); } -void Scumm_v5::o5_ifClassOfIs() -{ +void Scumm_v5::o5_ifClassOfIs() { int act, cls, b = 0; bool cond = true; @@ -1195,14 +1140,12 @@ void Scumm_v5::o5_ifClassOfIs() o5_jumpRelative(); } -void Scumm_v5::o5_increment() -{ +void Scumm_v5::o5_increment() { getResultPos(); setResult(readVar(_resultVarNumber) + 1); } -void Scumm_v5::o5_isActorInBox() -{ +void Scumm_v5::o5_isActorInBox() { int box; Actor *a; @@ -1215,8 +1158,7 @@ void Scumm_v5::o5_isActorInBox() ignoreScriptWord(); } -void Scumm_v5::o5_isEqual() -{ +void Scumm_v5::o5_isEqual() { int16 a, b; int var; @@ -1239,8 +1181,7 @@ void Scumm_v5::o5_isEqual() } -void Scumm_v5::o5_isGreater() -{ +void Scumm_v5::o5_isGreater() { int16 a = readVar(fetchScriptWord()); int16 b = getVarOrDirectWord(0x80); if (b > a) @@ -1249,8 +1190,7 @@ void Scumm_v5::o5_isGreater() o5_jumpRelative(); } -void Scumm_v5::o5_isGreaterEqual() -{ +void Scumm_v5::o5_isGreaterEqual() { int16 a = readVar(fetchScriptWord()); int16 b = getVarOrDirectWord(0x80); if (b >= a) @@ -1259,8 +1199,7 @@ void Scumm_v5::o5_isGreaterEqual() o5_jumpRelative(); } -void Scumm_v5::o5_isLess() -{ +void Scumm_v5::o5_isLess() { int16 a = readVar(fetchScriptWord()); int16 b = getVarOrDirectWord(0x80); @@ -1270,8 +1209,7 @@ void Scumm_v5::o5_isLess() o5_jumpRelative(); } -void Scumm_v5::o5_lessOrEqual() -{ +void Scumm_v5::o5_lessOrEqual() { int16 a = readVar(fetchScriptWord()); int16 b = getVarOrDirectWord(0x80); if (b <= a) @@ -1280,8 +1218,7 @@ void Scumm_v5::o5_lessOrEqual() o5_jumpRelative(); } -void Scumm_v5::o5_isNotEqual() -{ +void Scumm_v5::o5_isNotEqual() { int16 a = readVar(fetchScriptWord()); int16 b = getVarOrDirectWord(0x80); if (b != a) @@ -1290,8 +1227,7 @@ void Scumm_v5::o5_isNotEqual() o5_jumpRelative(); } -void Scumm_v5::o5_notEqualZero() -{ +void Scumm_v5::o5_notEqualZero() { int a = readVar(fetchScriptWord()); if (a != 0) ignoreScriptWord(); @@ -1299,8 +1235,7 @@ void Scumm_v5::o5_notEqualZero() o5_jumpRelative(); } -void Scumm_v5::o5_equalZero() -{ +void Scumm_v5::o5_equalZero() { int a = readVar(fetchScriptWord()); if (a == 0) ignoreScriptWord(); @@ -1308,8 +1243,7 @@ void Scumm_v5::o5_equalZero() o5_jumpRelative(); } -void Scumm_v5::o5_isSoundRunning() -{ +void Scumm_v5::o5_isSoundRunning() { int snd; getResultPos(); snd = getVarOrDirectByte(0x80); @@ -1318,13 +1252,11 @@ void Scumm_v5::o5_isSoundRunning() setResult(snd); } -void Scumm_v5::o5_jumpRelative() -{ +void Scumm_v5::o5_jumpRelative() { _scriptPointer += (int16)fetchScriptWord(); } -void Scumm_v5::o5_lights() -{ +void Scumm_v5::o5_lights() { int a, b, c; a = getVarOrDirectByte(0x80); @@ -1340,8 +1272,7 @@ void Scumm_v5::o5_lights() _fullRedraw = 1; } -void Scumm_v5::o5_loadRoom() -{ +void Scumm_v5::o5_loadRoom() { int room; room = getVarOrDirectByte(0x80); @@ -1354,8 +1285,7 @@ void Scumm_v5::o5_loadRoom() _fullRedraw = 1; } -void Scumm_v5::o5_loadRoomWithEgo() -{ +void Scumm_v5::o5_loadRoomWithEgo() { Actor *a; int obj, room, x, y; @@ -1385,8 +1315,7 @@ void Scumm_v5::o5_loadRoomWithEgo() } } -void Scumm_v5::o5_matrixOps() -{ +void Scumm_v5::o5_matrixOps() { int a, b; if (_features & GF_OLD256) { @@ -1419,44 +1348,37 @@ void Scumm_v5::o5_matrixOps() } } -void Scumm_v5::o5_move() -{ +void Scumm_v5::o5_move() { getResultPos(); setResult(getVarOrDirectWord(0x80)); } -void Scumm_v5::o5_multiply() -{ +void Scumm_v5::o5_multiply() { int a; getResultPos(); a = getVarOrDirectWord(0x80); setResult(readVar(_resultVarNumber) * a); } - -void Scumm_v5::o5_or() -{ +void Scumm_v5::o5_or() { int a; getResultPos(); a = getVarOrDirectWord(0x80); setResult(readVar(_resultVarNumber) | a); } -void Scumm_v5::o5_overRide() -{ +void Scumm_v5::o5_overRide() { if (fetchScriptByte() != 0) beginOverride(); else endOverride(); } -void Scumm_v5::o5_panCameraTo() -{ +void Scumm_v5::o5_panCameraTo() { panCameraTo(getVarOrDirectWord(0x80), 0); } -void Scumm_v5::o5_pickupObject() -{ +void Scumm_v5::o5_pickupObject() { int obj, room; if (_features & GF_OLD256) { o5_drawObject(); @@ -1476,20 +1398,17 @@ void Scumm_v5::o5_pickupObject() runHook(1); } -void Scumm_v5::o5_print() -{ +void Scumm_v5::o5_print() { _actorToPrintStrFor = getVarOrDirectByte(0x80); decodeParseString(); } -void Scumm_v5::o5_printEgo() -{ +void Scumm_v5::o5_printEgo() { _actorToPrintStrFor = (unsigned char)_vars[VAR_EGO]; decodeParseString(); } -void Scumm_v5::o5_pseudoRoom() -{ +void Scumm_v5::o5_pseudoRoom() { int i = fetchScriptByte(), j; while ((j = fetchScriptByte()) != 0) { if (j >= 0x80) { @@ -1498,8 +1417,7 @@ void Scumm_v5::o5_pseudoRoom() } } -void Scumm_v5::o5_putActor() -{ +void Scumm_v5::o5_putActor() { int x, y; Actor *a; @@ -1512,9 +1430,7 @@ void Scumm_v5::o5_putActor() a->putActor(x, y, a->room); } - -void Scumm_v5::o5_putActorAtObject() -{ +void Scumm_v5::o5_putActorAtObject() { int obj, x, y; Actor *a; @@ -1529,8 +1445,7 @@ void Scumm_v5::o5_putActorAtObject() a->putActor(x, y, a->room); } -void Scumm_v5::o5_putActorInRoom() -{ +void Scumm_v5::o5_putActorInRoom() { int room; Actor *a; @@ -1546,8 +1461,7 @@ void Scumm_v5::o5_putActorInRoom() a->putActor(0, 0, 0); } -void Scumm_v5::o5_quitPauseRestart() -{ +void Scumm_v5::o5_quitPauseRestart() { switch (fetchScriptByte()) { case 1: pauseGame(false); @@ -1558,8 +1472,7 @@ void Scumm_v5::o5_quitPauseRestart() } } -void Scumm_v5::o5_resourceRoutines() -{ +void Scumm_v5::o5_resourceRoutines() { const ResTypes resType[4] = { rtScript, rtSound, rtCostume, rtRoom }; int resid = 0; int foo, bar; @@ -1680,8 +1593,7 @@ void Scumm_v5::o5_resourceRoutines() } } -void Scumm_v5::o5_roomOps() -{ +void Scumm_v5::o5_roomOps() { int a = 0, b = 0, c, d, e; if (_features & GF_OLD256) { @@ -1886,8 +1798,7 @@ void Scumm_v5::o5_roomOps() } } -void Scumm_v5::o5_saveRestoreVerbs() -{ +void Scumm_v5::o5_saveRestoreVerbs() { int a, b, c, slot, slot2; _opcode = fetchScriptByte(); @@ -1936,13 +1847,11 @@ void Scumm_v5::o5_saveRestoreVerbs() } } -void Scumm_v5::o5_setCameraAt() -{ +void Scumm_v5::o5_setCameraAt() { setCameraAtEx(getVarOrDirectWord(0x80)); } -void Scumm_v5::o5_setObjectName() -{ +void Scumm_v5::o5_setObjectName() { int obj = getVarOrDirectWord(0x80); int size; int a; @@ -1952,8 +1861,8 @@ void Scumm_v5::o5_setObjectName() // Read in new name while ((a = fetchScriptByte()) != 0) { - work[i++] = a; - if (a == 0xFF) { + work[i++] = a; + if (a == 0xFF) { work[i++] = fetchScriptByte(); work[i++] = fetchScriptByte(); work[i++] = fetchScriptByte(); @@ -1996,8 +1905,7 @@ void Scumm_v5::o5_setObjectName() runHook(0); } -void Scumm_v5::o5_setOwnerOf() -{ +void Scumm_v5::o5_setOwnerOf() { int obj, owner; obj = getVarOrDirectWord(0x80); @@ -2006,8 +1914,7 @@ void Scumm_v5::o5_setOwnerOf() setOwnerOf(obj, owner); } -void Scumm_v5::o5_setState() -{ +void Scumm_v5::o5_setState() { int obj, state; obj = getVarOrDirectWord(0x80); state = getVarOrDirectByte(0x40); @@ -2017,8 +1924,7 @@ void Scumm_v5::o5_setState() clearDrawObjectQueue(); } -void Scumm_v5::o5_setVarRange() -{ +void Scumm_v5::o5_setVarRange() { int a, b; getResultPos(); @@ -2034,17 +1940,16 @@ void Scumm_v5::o5_setVarRange() } while (--a); } -void Scumm_v5::o5_soundKludge() -{ +void Scumm_v5::o5_soundKludge() { int items[15]; int i; if (_features & GF_SMALL_HEADER) { // Is WaitForSentence in SCUMM V3 - if (_sentenceNum) { - if (_sentence[_sentenceNum - 1].freezeCount && !isScriptInUse(_vars[VAR_SENTENCE_SCRIPT])) - return; + if (_sentenceNum) { + if (_sentence[_sentenceNum - 1].freezeCount && !isScriptInUse(_vars[VAR_SENTENCE_SCRIPT])) + return; } else if (!isScriptInUse(_vars[VAR_SENTENCE_SCRIPT])) - return; + return; _scriptPointer--; o5_breakHere(); @@ -2059,13 +1964,11 @@ void Scumm_v5::o5_soundKludge() _sound->soundKludge(items, num); } -void Scumm_v5::o5_startMusic() -{ +void Scumm_v5::o5_startMusic() { _sound->addSoundToQueue(getVarOrDirectByte(0x80)); } -void Scumm_v5::o5_startObject() -{ +void Scumm_v5::o5_startObject() { int obj, script; int data[16]; @@ -2076,8 +1979,7 @@ void Scumm_v5::o5_startObject() runVerbCode(obj, script, 0, 0, data); } -void Scumm_v5::o5_startScript() -{ +void Scumm_v5::o5_startScript() { int op, script; int data[16]; int a, b; @@ -2096,31 +1998,24 @@ void Scumm_v5::o5_startScript() runScript(script, a, b, data); } -void Scumm_v5::o5_startSound() -{ - +void Scumm_v5::o5_startSound() { _vars[VAR_MUSIC_FLAG] = 0; - _sound->addSoundToQueue(getVarOrDirectByte(0x80)); } -void Scumm_v5::o5_stopMusic() -{ +void Scumm_v5::o5_stopMusic() { _sound->stopAllSounds(); } -void Scumm_v5::o5_stopObjectCode() -{ +void Scumm_v5::o5_stopObjectCode() { stopObjectCode(); } -void Scumm_v5::o5_stopObjectScript() -{ +void Scumm_v5::o5_stopObjectScript() { stopObjectScript(getVarOrDirectWord(0x80)); } -void Scumm_v5::o5_stopScript() -{ +void Scumm_v5::o5_stopScript() { int script; script = getVarOrDirectByte(0x80); @@ -2130,13 +2025,11 @@ void Scumm_v5::o5_stopScript() stopScriptNr(script); } -void Scumm_v5::o5_stopSound() -{ +void Scumm_v5::o5_stopSound() { _sound->stopSound(getVarOrDirectByte(0x80)); } -void Scumm_v5::o5_stringOps() -{ +void Scumm_v5::o5_stringOps() { int a, b, c, i; byte *ptr; @@ -2191,16 +2084,14 @@ void Scumm_v5::o5_stringOps() } } -void Scumm_v5::o5_subtract() -{ +void Scumm_v5::o5_subtract() { int a; getResultPos(); a = getVarOrDirectWord(0x80); setResult(readVar(_resultVarNumber) - a); } -void Scumm_v5::o5_verbOps() -{ +void Scumm_v5::o5_verbOps() { int verb, slot; VerbSlot *vs; int a, b; @@ -2340,11 +2231,9 @@ void Scumm_v5::o5_verbOps() verbMouseOver(0); } -void Scumm_v5::o5_wait() -{ +void Scumm_v5::o5_wait() { byte *oldaddr; - oldaddr = _scriptPointer - 1; if (_gameId == GID_INDY3_256) { @@ -2385,8 +2274,7 @@ void Scumm_v5::o5_wait() o5_breakHere(); } -void Scumm_v5::o5_walkActorTo() -{ +void Scumm_v5::o5_walkActorTo() { int x, y; Actor *a; a = derefActorSafe(getVarOrDirectByte(0x80), "o5_walkActorTo"); @@ -2395,8 +2283,7 @@ void Scumm_v5::o5_walkActorTo() a->startWalkActor(x, y, -1); } -void Scumm_v5::o5_walkActorToActor() -{ +void Scumm_v5::o5_walkActorToActor() { int b, x, y; Actor *a, *a2; int nr; @@ -2441,8 +2328,7 @@ void Scumm_v5::o5_walkActorToActor() a->startWalkActor(x, y, -1); } -void Scumm_v5::o5_walkActorToObject() -{ +void Scumm_v5::o5_walkActorToObject() { int obj; Actor *a; @@ -2457,8 +2343,7 @@ void Scumm_v5::o5_walkActorToObject() } } -int Scumm_v5::getWordVararg(int *ptr) -{ +int Scumm_v5::getWordVararg(int *ptr) { int i; for (i = 0; i < 15; i++) @@ -2471,22 +2356,19 @@ int Scumm_v5::getWordVararg(int *ptr) return i; } -int Scumm_v5::getVarOrDirectWord(byte mask) -{ +int Scumm_v5::getVarOrDirectWord(byte mask) { if (_opcode & mask) return readVar(fetchScriptWord()); return (int16)fetchScriptWord(); } -int Scumm_v5::getVarOrDirectByte(byte mask) -{ +int Scumm_v5::getVarOrDirectByte(byte mask) { if (_opcode & mask) return readVar(fetchScriptWord()); return fetchScriptByte(); } -void Scumm_v5::decodeParseString() -{ +void Scumm_v5::decodeParseString() { int textSlot; switch (_actorToPrintStrFor) { @@ -2592,8 +2474,7 @@ void Scumm_v5::decodeParseString() _string[textSlot].t_charset = _string[textSlot].charset; } -void Scumm_v5::o5_oldRoomEffect() -{ +void Scumm_v5::o5_oldRoomEffect() { int a; _opcode = fetchScriptByte(); @@ -2608,8 +2489,7 @@ void Scumm_v5::o5_oldRoomEffect() } } -void Scumm_v5::o5_pickupObjectOld() -{ +void Scumm_v5::o5_pickupObjectOld() { int obj = getVarOrDirectWord(0x80); if (obj < 1) { diff --git a/scumm/script_v6.cpp b/scumm/script_v6.cpp index 2c133d7320..536dc63a82 100644 --- a/scumm/script_v6.cpp +++ b/scumm/script_v6.cpp @@ -40,8 +40,7 @@ #define OPCODE(x) { &Scumm_v6::x, #x } -void Scumm_v6::setupOpcodes() -{ +void Scumm_v6::setupOpcodes() { static const OpcodeEntryV6 opcodes[256] = { /* 00 */ OPCODE(o6_pushByte), @@ -368,19 +367,16 @@ void Scumm_v6::setupOpcodes() _opcodesV6 = opcodes; } -void Scumm_v6::executeOpcode(int i) -{ +void Scumm_v6::executeOpcode(int i) { OpcodeProcV6 op = _opcodesV6[i].proc; (this->*op) (); } -const char *Scumm_v6::getOpcodeDesc(int i) -{ +const char *Scumm_v6::getOpcodeDesc(int i) { return _opcodesV6[i].desc; } -int Scumm_v6::popRoomAndObj(int *room) -{ +int Scumm_v6::popRoomAndObj(int *room) { int obj; if (_features & GF_HAS_ROOMTABLE) { @@ -395,8 +391,7 @@ int Scumm_v6::popRoomAndObj(int *room) } -int Scumm::readArray(int array, int idx, int base) -{ +int Scumm::readArray(int array, int idx, int base) { ArrayHeader *ah = (ArrayHeader *)getResourceAddress(rtString, readVar(array)); if (ah == NULL) { @@ -418,8 +413,7 @@ int Scumm::readArray(int array, int idx, int base) } } -void Scumm::writeArray(int array, int idx, int base, int value) -{ +void Scumm::writeArray(int array, int idx, int base, int value) { ArrayHeader *ah = (ArrayHeader *)getResourceAddress(rtString, readVar(array)); if (!ah) return; @@ -436,8 +430,7 @@ void Scumm::writeArray(int array, int idx, int base, int value) } } -int Scumm_v6::getStackList(int *args, uint maxnum) -{ +int Scumm_v6::getStackList(int *args, uint maxnum) { uint num, i; for (i = 0; i < maxnum; i++) @@ -456,270 +449,225 @@ int Scumm_v6::getStackList(int *args, uint maxnum) return num; } -void Scumm_v6::o6_pushByte() -{ +void Scumm_v6::o6_pushByte() { push(fetchScriptByte()); } -void Scumm_v6::o6_pushWord() -{ +void Scumm_v6::o6_pushWord() { push(fetchScriptWordSigned()); } -void Scumm_v6::o6_pushByteVar() -{ +void Scumm_v6::o6_pushByteVar() { push(readVar(fetchScriptByte())); } -void Scumm_v6::o6_pushWordVar() -{ +void Scumm_v6::o6_pushWordVar() { push(readVar(fetchScriptWord())); } -void Scumm_v6::o6_invalid() -{ +void Scumm_v6::o6_invalid() { error("Invalid opcode '%x' at %x", _opcode, _scriptPointer - _scriptOrgPointer); } -void Scumm_v6::o6_byteArrayRead() -{ +void Scumm_v6::o6_byteArrayRead() { int base = pop(); push(readArray(fetchScriptByte(), 0, base)); } -void Scumm_v6::o6_wordArrayRead() -{ +void Scumm_v6::o6_wordArrayRead() { int base = pop(); push(readArray(fetchScriptWord(), 0, base)); } -void Scumm_v6::o6_byteArrayIndexedRead() -{ +void Scumm_v6::o6_byteArrayIndexedRead() { int base = pop(); int idx = pop(); push(readArray(fetchScriptByte(), idx, base)); } -void Scumm_v6::o6_wordArrayIndexedRead() -{ +void Scumm_v6::o6_wordArrayIndexedRead() { int base = pop(); int idx = pop(); push(readArray(fetchScriptWord(), idx, base)); } -void Scumm_v6::o6_dup() -{ +void Scumm_v6::o6_dup() { int a = pop(); push(a); push(a); } -void Scumm_v6::o6_not() -{ +void Scumm_v6::o6_not() { push(pop() == 0); } -void Scumm_v6::o6_eq() -{ +void Scumm_v6::o6_eq() { push(pop() == pop()); } -void Scumm_v6::o6_neq() -{ +void Scumm_v6::o6_neq() { push(pop() != pop()); } -void Scumm_v6::o6_gt() -{ +void Scumm_v6::o6_gt() { int a = pop(); push(pop() > a); } -void Scumm_v6::o6_lt() -{ +void Scumm_v6::o6_lt() { int a = pop(); push(pop() < a); } -void Scumm_v6::o6_le() -{ +void Scumm_v6::o6_le() { int a = pop(); push(pop() <= a); } -void Scumm_v6::o6_ge() -{ +void Scumm_v6::o6_ge() { int a = pop(); push(pop() >= a); } -void Scumm_v6::o6_add() -{ +void Scumm_v6::o6_add() { int a = pop(); push(pop() + a); } -void Scumm_v6::o6_sub() -{ +void Scumm_v6::o6_sub() { int a = pop(); push(pop() - a); } -void Scumm_v6::o6_mul() -{ +void Scumm_v6::o6_mul() { int a = pop(); push(pop() * a); } -void Scumm_v6::o6_div() -{ +void Scumm_v6::o6_div() { int a = pop(); if (a == 0) error("division by zero"); push(pop() / a); } -void Scumm_v6::o6_land() // Logical And -{ +void Scumm_v6::o6_land() { int a = pop(); push(pop() && a); } -void Scumm_v6::o6_lor() // Logical Or -{ +void Scumm_v6::o6_lor() { int a = pop(); push(pop() || a); } -void Scumm_v6::o6_bor() // Bitwise Or -{ +void Scumm_v6::o6_bor() { int a = pop(); push(pop() | a); } -void Scumm_v6::o6_band() // Bitwise And -{ +void Scumm_v6::o6_band() { int a = pop(); push(pop() | a); } -void Scumm_v6::o6_pop() -{ +void Scumm_v6::o6_pop() { pop(); } -void Scumm_v6::o6_writeByteVar() -{ +void Scumm_v6::o6_writeByteVar() { writeVar(fetchScriptByte(), pop()); } -void Scumm_v6::o6_writeWordVar() -{ +void Scumm_v6::o6_writeWordVar() { writeVar(fetchScriptWord(), pop()); } -void Scumm_v6::o6_byteArrayWrite() -{ +void Scumm_v6::o6_byteArrayWrite() { int a = pop(); writeArray(fetchScriptByte(), 0, pop(), a); } -void Scumm_v6::o6_wordArrayWrite() -{ +void Scumm_v6::o6_wordArrayWrite() { int a = pop(); writeArray(fetchScriptWord(), 0, pop(), a); } -void Scumm_v6::o6_byteArrayIndexedWrite() -{ +void Scumm_v6::o6_byteArrayIndexedWrite() { int val = pop(); int base = pop(); writeArray(fetchScriptByte(), pop(), base, val); } -void Scumm_v6::o6_wordArrayIndexedWrite() -{ +void Scumm_v6::o6_wordArrayIndexedWrite() { int val = pop(); int base = pop(); writeArray(fetchScriptWord(), pop(), base, val); } -void Scumm_v6::o6_byteVarInc() -{ +void Scumm_v6::o6_byteVarInc() { int var = fetchScriptByte(); writeVar(var, readVar(var) + 1); } -void Scumm_v6::o6_wordVarInc() -{ +void Scumm_v6::o6_wordVarInc() { int var = fetchScriptWord(); writeVar(var, readVar(var) + 1); } -void Scumm_v6::o6_byteArrayInc() -{ +void Scumm_v6::o6_byteArrayInc() { int var = fetchScriptByte(); int base = pop(); writeArray(var, 0, base, readArray(var, 0, base) + 1); } -void Scumm_v6::o6_wordArrayInc() -{ +void Scumm_v6::o6_wordArrayInc() { int var = fetchScriptWord(); int base = pop(); writeArray(var, 0, base, readArray(var, 0, base) + 1); } - -void Scumm_v6::o6_byteVarDec() -{ +void Scumm_v6::o6_byteVarDec() { int var = fetchScriptByte(); writeVar(var, readVar(var) - 1); } -void Scumm_v6::o6_wordVarDec() -{ +void Scumm_v6::o6_wordVarDec() { int var = fetchScriptWord(); writeVar(var, readVar(var) - 1); } -void Scumm_v6::o6_byteArrayDec() -{ +void Scumm_v6::o6_byteArrayDec() { int var = fetchScriptByte(); int base = pop(); writeArray(var, 0, base, readArray(var, 0, base) - 1); } -void Scumm_v6::o6_wordArrayDec() -{ +void Scumm_v6::o6_wordArrayDec() { int var = fetchScriptWord(); int base = pop(); writeArray(var, 0, base, readArray(var, 0, base) - 1); } -void Scumm_v6::o6_jumpTrue() -{ +void Scumm_v6::o6_jumpTrue() { if (pop()) o6_jump(); else fetchScriptWord(); } -void Scumm_v6::o6_jumpFalse() -{ +void Scumm_v6::o6_jumpFalse() { if (!pop()) o6_jump(); else fetchScriptWord(); } -void Scumm_v6::o6_jump() -{ +void Scumm_v6::o6_jump() { _scriptPointer += fetchScriptWordSigned(); } -void Scumm_v6::o6_startScriptEx() -{ +void Scumm_v6::o6_startScriptEx() { int args[16]; int script, flags; @@ -729,8 +677,7 @@ void Scumm_v6::o6_startScriptEx() runScript(script, flags & 1, flags & 2, args); } -void Scumm_v6::o6_jumpToScript() -{ +void Scumm_v6::o6_jumpToScript() { int args[16]; int script, flags; @@ -741,8 +688,7 @@ void Scumm_v6::o6_jumpToScript() runScript(script, flags & 1, flags & 2, args); } -void Scumm_v6::o6_startScript() -{ +void Scumm_v6::o6_startScript() { int args[16]; int script; getStackList(args, sizeof(args) / sizeof(args[0])); @@ -750,8 +696,7 @@ void Scumm_v6::o6_startScript() runScript(script, 0, 0, args); } -void Scumm_v6::o6_startScriptQuick() -{ +void Scumm_v6::o6_startScriptQuick() { int args[16]; int script; getStackList(args, sizeof(args) / sizeof(args[0])); @@ -759,8 +704,7 @@ void Scumm_v6::o6_startScriptQuick() runScript(script, 0, 1, args); } -void Scumm_v6::o6_startObjectEx() -{ +void Scumm_v6::o6_startObjectEx() { int args[16]; int script, entryp; int flags; @@ -771,8 +715,7 @@ void Scumm_v6::o6_startObjectEx() runVerbCode(script, entryp, flags & 1, flags & 2, args); } -void Scumm_v6::o6_startObjectQuick() -{ +void Scumm_v6::o6_startObjectQuick() { int args[16]; int script, entryp; getStackList(args, sizeof(args) / sizeof(args[0])); @@ -781,19 +724,17 @@ void Scumm_v6::o6_startObjectQuick() runVerbCode(script, entryp, 0, 1, args); } -void Scumm_v6::o6_setObjectState() -{ +void Scumm_v6::o6_setObjectState() { int a = pop(); int b = pop(); if (a == 0) a = 1; -// debug(1, "setObjectState(%d,%d)", a, b); +// debug(1, "setObjectState(%d,%d)", a, b); setObjectState(b, a, -1, -1); } -void Scumm_v6::o6_setObjectXY() -{ +void Scumm_v6::o6_setObjectXY() { int y = pop(); int x = pop(); int obj = pop(); @@ -801,30 +742,25 @@ void Scumm_v6::o6_setObjectXY() setObjectState(obj, 1, x, y); } -void Scumm_v6::o6_stopObjectCode() -{ +void Scumm_v6::o6_stopObjectCode() { stopObjectCode(); } -void Scumm_v6::o6_endCutscene() -{ +void Scumm_v6::o6_endCutscene() { endCutscene(); } -void Scumm_v6::o6_cutscene() -{ +void Scumm_v6::o6_cutscene() { int args[16]; getStackList(args, sizeof(args) / sizeof(args[0])); cutscene(args); } -void Scumm_v6::o6_stopMusic() -{ +void Scumm_v6::o6_stopMusic() { _sound->stopAllSounds(); } -void Scumm_v6::o6_freezeUnfreeze() -{ +void Scumm_v6::o6_freezeUnfreeze() { int a = pop(); if (a) freezeScripts(a); @@ -832,8 +768,7 @@ void Scumm_v6::o6_freezeUnfreeze() unfreezeScripts(); } -void Scumm_v6::o6_cursorCommand() -{ +void Scumm_v6::o6_cursorCommand() { int a, i; int args[16]; @@ -896,14 +831,12 @@ void Scumm_v6::o6_cursorCommand() _vars[VAR_USERPUT] = _userPut; } -void Scumm_v6::o6_breakHere() -{ +void Scumm_v6::o6_breakHere() { updateScriptPtr(); _currentScript = 0xFF; } -void Scumm_v6::o6_ifClassOfIs() -{ +void Scumm_v6::o6_ifClassOfIs() { int args[16]; int num, obj, cls; bool b; @@ -921,8 +854,7 @@ void Scumm_v6::o6_ifClassOfIs() push(cond); } -void Scumm_v6::o6_setClass() -{ +void Scumm_v6::o6_setClass() { int args[16]; int num, obj, cls; @@ -940,13 +872,11 @@ void Scumm_v6::o6_setClass() } } -void Scumm_v6::o6_getState() -{ +void Scumm_v6::o6_getState() { push(getState(pop())); } -void Scumm_v6::o6_setState() -{ +void Scumm_v6::o6_setState() { int state = pop(); int obj = pop(); @@ -958,43 +888,36 @@ void Scumm_v6::o6_setState() clearDrawObjectQueue(); } -void Scumm_v6::o6_setOwner() -{ +void Scumm_v6::o6_setOwner() { int owner = pop(); int obj = pop(); setOwnerOf(obj, owner); } -void Scumm_v6::o6_getOwner() -{ +void Scumm_v6::o6_getOwner() { push(getOwner(pop())); } -void Scumm_v6::o6_startSound() -{ +void Scumm_v6::o6_startSound() { if ((_features & GF_HUMONGOUS) && (_gameId != GID_PUTTDEMO)) pop(); _sound->addSoundToQueue(pop()); } -void Scumm_v6::o6_stopSound() -{ +void Scumm_v6::o6_stopSound() { _sound->stopSound(pop()); } -void Scumm_v6::o6_startMusic() -{ +void Scumm_v6::o6_startMusic() { _sound->addSoundToQueue(pop()); } -void Scumm_v6::o6_stopObjectScript() -{ +void Scumm_v6::o6_stopObjectScript() { stopObjectScript(pop()); } -void Scumm_v6::o6_panCameraTo() -{ +void Scumm_v6::o6_panCameraTo() { if (_features & GF_AFTER_V7) { int y = pop(); int x = pop(); @@ -1004,16 +927,14 @@ void Scumm_v6::o6_panCameraTo() } } -void Scumm_v6::o6_actorFollowCamera() -{ +void Scumm_v6::o6_actorFollowCamera() { if (_features & GF_AFTER_V7) setCameraFollows(derefActorSafe(pop(), "actorFollowCamera")); else actorFollowCamera(pop()); } -void Scumm_v6::o6_setCameraAt() -{ +void Scumm_v6::o6_setCameraAt() { if (_features & GF_AFTER_V7) { int x, y; @@ -1028,15 +949,13 @@ void Scumm_v6::o6_setCameraAt() } } -void Scumm_v6::o6_loadRoom() -{ +void Scumm_v6::o6_loadRoom() { int room = pop(); startScene(room, 0, 0); _fullRedraw = 1; } -void Scumm_v6::o6_stopScript() -{ +void Scumm_v6::o6_stopScript() { int script = pop(); if (script == 0) stopObjectCode(); @@ -1044,8 +963,7 @@ void Scumm_v6::o6_stopScript() stopScriptNr(script); } -void Scumm_v6::o6_walkActorToObj() -{ +void Scumm_v6::o6_walkActorToObj() { int obj, dist; Actor *a, *a2; int x; @@ -1081,8 +999,7 @@ void Scumm_v6::o6_walkActorToObj() } } -void Scumm_v6::o6_walkActorTo() -{ +void Scumm_v6::o6_walkActorTo() { int x, y; y = pop(); x = pop(); @@ -1091,8 +1008,7 @@ void Scumm_v6::o6_walkActorTo() a->startWalkActor(x, y, -1); } -void Scumm_v6::o6_putActorInRoom() -{ +void Scumm_v6::o6_putActorInRoom() { int room, x, y; Actor *a; @@ -1116,8 +1032,7 @@ void Scumm_v6::o6_putActorInRoom() } -void Scumm_v6::o6_putActorAtObject() -{ +void Scumm_v6::o6_putActorAtObject() { int room, obj, x, y; Actor *a; @@ -1135,8 +1050,7 @@ void Scumm_v6::o6_putActorAtObject() a->putActor(x, y, room); } -void Scumm_v6::o6_faceActor() -{ +void Scumm_v6::o6_faceActor() { int obj = pop(); Actor *a = derefActorSafe(pop(), "o6_faceActor"); assert(a); @@ -1144,8 +1058,7 @@ void Scumm_v6::o6_faceActor() a->factToObject(obj); } -void Scumm_v6::o6_animateActor() -{ +void Scumm_v6::o6_animateActor() { int anim = pop(); Actor *a = derefActorSafe(pop(), "o6_animateActor"); if (!a) @@ -1154,8 +1067,7 @@ void Scumm_v6::o6_animateActor() a->animateActor(anim); } -void Scumm_v6::o6_doSentence() -{ +void Scumm_v6::o6_doSentence() { int a, b, c; a = pop(); @@ -1167,8 +1079,7 @@ void Scumm_v6::o6_doSentence() doSentence(c, b, a); } -void Scumm_v6::o6_pickupObject() -{ +void Scumm_v6::o6_pickupObject() { int obj, room; int i; @@ -1193,8 +1104,7 @@ void Scumm_v6::o6_pickupObject() runHook(obj); /* Difference */ } -void Scumm_v6::o6_loadRoomWithEgo() -{ +void Scumm_v6::o6_loadRoomWithEgo() { Actor *a; int obj, room, x, y; @@ -1227,16 +1137,14 @@ void Scumm_v6::o6_loadRoomWithEgo() } } -void Scumm_v6::o6_getRandomNumber() -{ +void Scumm_v6::o6_getRandomNumber() { int rnd; rnd = _rnd.getRandomNumber(pop()); _vars[VAR_V6_RANDOM_NR] = rnd; push(rnd); } -void Scumm_v6::o6_getRandomNumberRange() -{ +void Scumm_v6::o6_getRandomNumberRange() { int max = pop(); int min = pop(); int rnd = _rnd.getRandomNumberRng(min, max); @@ -1244,18 +1152,15 @@ void Scumm_v6::o6_getRandomNumberRange() push(rnd); } -void Scumm_v6::o6_isScriptRunning() -{ +void Scumm_v6::o6_isScriptRunning() { push(isScriptRunning(pop())); } -void Scumm_v6::o6_isRoomScriptRunning() -{ +void Scumm_v6::o6_isRoomScriptRunning() { push(isRoomScriptRunning(pop())); } -void Scumm_v6::o6_getActorMoving() -{ +void Scumm_v6::o6_getActorMoving() { Actor *a = derefActorSafe(pop(), "o6_getActorMoving"); if (a) push(a->moving); @@ -1263,8 +1168,7 @@ void Scumm_v6::o6_getActorMoving() push(0); } -void Scumm_v6::o6_getActorRoom() -{ +void Scumm_v6::o6_getActorRoom() { Actor *a = derefActorSafe(pop(), "o6_getActorRoom"); if (a) push(a->room); @@ -1272,105 +1176,89 @@ void Scumm_v6::o6_getActorRoom() push(0); } -void Scumm_v6::o6_getActorWalkBox() -{ +void Scumm_v6::o6_getActorWalkBox() { Actor *a = derefActorSafe(pop(), "o6_getActorWalkBox"); assert(a); push(a->ignoreBoxes ? 0 : a->walkbox); } -void Scumm_v6::o6_getActorCostume() -{ +void Scumm_v6::o6_getActorCostume() { Actor *a = derefActorSafe(pop(), "o6_getActorCostume"); assert(a); push(a->costume); } -void Scumm_v6::o6_getActorElevation() -{ +void Scumm_v6::o6_getActorElevation() { Actor *a = derefActorSafe(pop(), "o6_getActorElevation"); assert(a); push(a->elevation); } -void Scumm_v6::o6_getActorWidth() -{ +void Scumm_v6::o6_getActorWidth() { Actor *a = derefActorSafe(pop(), "o6_getActorWidth"); assert(a); push(a->width); } -void Scumm_v6::o6_getActorScaleX() -{ +void Scumm_v6::o6_getActorScaleX() { Actor *a = derefActorSafe(pop(), "o6_getActorScale"); assert(a); push(a->scalex); } -void Scumm_v6::o6_getActorAnimCounter1() -{ +void Scumm_v6::o6_getActorAnimCounter1() { Actor *a = derefActorSafe(pop(), "o6_getActorAnimCounter"); assert(a); push(a->cost.animCounter1); } -void Scumm_v6::o6_getAnimateVariable() -{ +void Scumm_v6::o6_getAnimateVariable() { int var = pop(); Actor *a = derefActorSafe(pop(), "o6_getAnimateVariable"); assert(a); push(a->getAnimVar(var)); } -void Scumm_v6::o6_isActorInBox() -{ +void Scumm_v6::o6_isActorInBox() { int box = pop(); Actor *a = derefActorSafe(pop(), "o6_isActorInBox"); assert(a); push(checkXYInBoxBounds(box, a->x, a->y)); } -void Scumm_v6::o6_getActorLayer() -{ +void Scumm_v6::o6_getActorLayer() { Actor *a = derefActorSafe(pop(), "getActorLayer"); assert(a); push(a->layer); } -void Scumm_v6::o6_getObjectX() -{ +void Scumm_v6::o6_getObjectX() { push(getObjX(pop())); } -void Scumm_v6::o6_getObjectY() -{ +void Scumm_v6::o6_getObjectY() { push(getObjY(pop())); } -void Scumm_v6::o6_getObjectOldDir() -{ +void Scumm_v6::o6_getObjectOldDir() { push(getObjOldDir(pop())); } -void Scumm_v6::o6_getObjectNewDir() -{ +void Scumm_v6::o6_getObjectNewDir() { push(getObjNewDir(pop())); } -void Scumm_v6::o6_findInventory() -{ +void Scumm_v6::o6_findInventory() { int idx = pop(); int owner = pop(); push(findInventory(owner, idx)); } -void Scumm_v6::o6_getInventoryCount() -{ +void Scumm_v6::o6_getInventoryCount() { push(getInventoryCount(pop())); } -void Scumm_v6::o6_getVerbFromXY() -{ +void Scumm_v6::o6_getVerbFromXY() { int y = pop(); int x = pop(); int over = checkMouseOver(x, y); @@ -1379,18 +1267,15 @@ void Scumm_v6::o6_getVerbFromXY() push(over); } -void Scumm_v6::o6_beginOverride() -{ +void Scumm_v6::o6_beginOverride() { beginOverride(); } -void Scumm_v6::o6_endOverride() -{ +void Scumm_v6::o6_endOverride() { endOverride(); } -void Scumm_v6::o6_setObjectName() -{ +void Scumm_v6::o6_setObjectName() { int obj = pop(); int i; @@ -1420,8 +1305,7 @@ void Scumm_v6::o6_setObjectName() error("New name of %d overflows name table (max = %d)", obj, 50); } -void Scumm_v6::o6_isSoundRunning() -{ +void Scumm_v6::o6_isSoundRunning() { int snd = pop(); if (snd) @@ -1430,8 +1314,7 @@ void Scumm_v6::o6_isSoundRunning() push(snd); } -void Scumm_v6::o6_setBoxFlags() -{ +void Scumm_v6::o6_setBoxFlags() { int table[65]; int num, value; @@ -1443,13 +1326,11 @@ void Scumm_v6::o6_setBoxFlags() } } -void Scumm_v6::o6_createBoxMatrix() -{ +void Scumm_v6::o6_createBoxMatrix() { createBoxMatrix(); } -void Scumm_v6::o6_resourceRoutines() -{ +void Scumm_v6::o6_resourceRoutines() { int resid; switch (fetchScriptByte()) { @@ -1554,8 +1435,7 @@ void Scumm_v6::o6_resourceRoutines() } } -void Scumm_v6::o6_roomOps() -{ +void Scumm_v6::o6_roomOps() { int a, b, c, d, e; switch (fetchScriptByte()) { @@ -1681,8 +1561,7 @@ void Scumm_v6::o6_roomOps() } } -void Scumm_v6::o6_actorOps() -{ +void Scumm_v6::o6_actorOps() { Actor *a; int i, j, k; int args[8]; @@ -1846,8 +1725,7 @@ void Scumm_v6::o6_actorOps() } } -void Scumm_v6::o6_verbOps() -{ +void Scumm_v6::o6_verbOps() { int slot, a, b; VerbSlot *vs; byte *ptr, op; @@ -1967,23 +1845,20 @@ void Scumm_v6::o6_verbOps() } } -void Scumm_v6::o6_getActorFromXY() -{ +void Scumm_v6::o6_getActorFromXY() { int y = pop(); int x = pop(); push(getActorFromPos(x, y)); } -void Scumm_v6::o6_findObject() -{ +void Scumm_v6::o6_findObject() { int y = pop(); int x = pop(); int r = findObject(x, y); push(r); } -void Scumm_v6::o6_pseudoRoom() -{ +void Scumm_v6::o6_pseudoRoom() { int list[100]; int num, a, value; @@ -1997,15 +1872,13 @@ void Scumm_v6::o6_pseudoRoom() } } -void Scumm_v6::o6_getVerbEntrypoint() -{ +void Scumm_v6::o6_getVerbEntrypoint() { int e = pop(); int v = pop(); push(getVerbEntrypoint(v, e)); } -void Scumm_v6::o6_arrayOps() -{ +void Scumm_v6::o6_arrayOps() { byte subOp = fetchScriptByte(); int array = fetchScriptWord(); int b, c, d, len; @@ -2047,8 +1920,7 @@ void Scumm_v6::o6_arrayOps() } } -void Scumm_v6::o6_saveRestoreVerbs() -{ +void Scumm_v6::o6_saveRestoreVerbs() { int a, b, c; int slot, slot2; @@ -2101,8 +1973,7 @@ void Scumm_v6::o6_saveRestoreVerbs() } } -void Scumm_v6::o6_drawBox() -{ +void Scumm_v6::o6_drawBox() { int x, y, x2, y2, color; color = pop(); y2 = pop(); @@ -2112,8 +1983,7 @@ void Scumm_v6::o6_drawBox() drawBox(x, y, x2, y2, color); } -void Scumm_v6::o6_wait() -{ +void Scumm_v6::o6_wait() { switch (fetchScriptByte()) { case 168:{ Actor *a = derefActorSafe(pop(), "o6_wait"); @@ -2186,16 +2056,14 @@ void Scumm_v6::o6_wait() o6_breakHere(); } -void Scumm_v6::o6_soundKludge() -{ +void Scumm_v6::o6_soundKludge() { int list[16]; int num = getStackList(list, sizeof(list) / sizeof(list[0])); _sound->soundKludge(list, num); } -void Scumm_v6::o6_isAnyOf() -{ +void Scumm_v6::o6_isAnyOf() { int list[100]; int num; int16 val; @@ -2213,8 +2081,7 @@ void Scumm_v6::o6_isAnyOf() return; } -void Scumm_v6::o6_quitPauseRestart() -{ +void Scumm_v6::o6_quitPauseRestart() { switch (fetchScriptByte()) { case 158: pauseGame(false); @@ -2227,8 +2094,7 @@ void Scumm_v6::o6_quitPauseRestart() } } -void Scumm_v6::o6_delay() -{ +void Scumm_v6::o6_delay() { // FIXME - what exactly are we measuring here? In order for the other two // delay functions to be right, it should be 1/60th of a second. But for // CMI it would seem this should delay for 1/10th of a second... @@ -2238,8 +2104,7 @@ void Scumm_v6::o6_delay() o6_breakHere(); } -void Scumm_v6::o6_delaySeconds() -{ +void Scumm_v6::o6_delaySeconds() { uint32 delay = (uint32)pop(); if (_gameId != GID_CMI) // FIXME - are we really measuring minutes here? @@ -2254,8 +2119,7 @@ void Scumm_v6::o6_delaySeconds() o6_breakHere(); } -void Scumm_v6::o6_delayMinutes() -{ +void Scumm_v6::o6_delayMinutes() { // FIXME - are we really measuring minutes here? uint32 delay = (uint16)pop() * 3600; vm.slot[_currentScript].delay = delay; @@ -2263,47 +2127,39 @@ void Scumm_v6::o6_delayMinutes() o6_breakHere(); } -void Scumm_v6::o6_stopSentence() -{ +void Scumm_v6::o6_stopSentence() { _sentenceNum = 0; stopScriptNr(_vars[VAR_SENTENCE_SCRIPT]); clearClickedStatus(); } -void Scumm_v6::o6_printLine() -{ +void Scumm_v6::o6_printLine() { _actorToPrintStrFor = 0xFF; decodeParseString(0, 0); } -void Scumm_v6::o6_printCursor() -{ +void Scumm_v6::o6_printCursor() { decodeParseString(1, 0); } -void Scumm_v6::o6_printDebug() -{ +void Scumm_v6::o6_printDebug() { decodeParseString(2, 0); } -void Scumm_v6::o6_printSystem() -{ +void Scumm_v6::o6_printSystem() { decodeParseString(3, 0); } -void Scumm_v6::o6_printActor() -{ +void Scumm_v6::o6_printActor() { decodeParseString(0, 1); } -void Scumm_v6::o6_printEgo() -{ +void Scumm_v6::o6_printEgo() { push(_vars[VAR_EGO]); decodeParseString(0, 1); } -void Scumm_v6::o6_talkActor() -{ +void Scumm_v6::o6_talkActor() { _actorToPrintStrFor = pop(); _messagePtr = _scriptPointer; @@ -2335,14 +2191,12 @@ void Scumm_v6::o6_talkActor() } } -void Scumm_v6::o6_talkEgo() -{ +void Scumm_v6::o6_talkEgo() { push(_vars[VAR_EGO]); o6_talkActor(); } -void Scumm_v6::o6_dim() -{ +void Scumm_v6::o6_dim() { int data; switch (fetchScriptByte()) { @@ -2371,13 +2225,11 @@ void Scumm_v6::o6_dim() defineArray(fetchScriptWord(), data, 0, pop()); } -void Scumm_v6::o6_dummy() -{ +void Scumm_v6::o6_dummy() { /* nothing */ } -void Scumm_v6::o6_dim2() -{ +void Scumm_v6::o6_dim2() { int a, b, data; switch (fetchScriptByte()) { case 199: @@ -2404,22 +2256,18 @@ void Scumm_v6::o6_dim2() defineArray(fetchScriptWord(), data, a, b); } -void Scumm_v6::o6_abs() -{ +void Scumm_v6::o6_abs() { push(abs(pop())); } - -void Scumm_v6::o6_distObjectObject() -{ +void Scumm_v6::o6_distObjectObject() { int a, b; b = pop(); a = pop(); push(getDistanceBetween(true, a, 0, true, b, 0)); } -void Scumm_v6::o6_distObjectPt() -{ +void Scumm_v6::o6_distObjectPt() { int a, b, c; c = pop(); b = pop(); @@ -2427,8 +2275,7 @@ void Scumm_v6::o6_distObjectPt() push(getDistanceBetween(true, a, 0, false, b, c)); } -void Scumm_v6::o6_distPtPt() -{ +void Scumm_v6::o6_distPtPt() { int a, b, c, d; d = pop(); c = pop(); @@ -2437,8 +2284,7 @@ void Scumm_v6::o6_distPtPt() push(getDistanceBetween(false, a, b, false, c, d)); } -void Scumm_v6::o6_drawBlastObject() -{ +void Scumm_v6::o6_drawBlastObject() { int args[16]; int a, b, c, d, e; @@ -2452,8 +2298,7 @@ void Scumm_v6::o6_drawBlastObject() } // Set BOMP processing window -void Scumm_v6::o6_setBlastObjectWindow() -{ +void Scumm_v6::o6_setBlastObjectWindow() { // TODO - implement this int a, b, c, d; @@ -2466,8 +2311,7 @@ void Scumm_v6::o6_setBlastObjectWindow() // sub_274EF(a, b, c, d); } -void Scumm_v6::o6_kernelSetFunctions() -{ +void Scumm_v6::o6_kernelSetFunctions() { int args[30]; Actor *a; @@ -2483,84 +2327,84 @@ void Scumm_v6::o6_kernelSetFunctions() // _imuseDigital->stopAll(); // } uint32 speed; - if (strcmp((char*)getStringAddressVar(VAR_VIDEONAME), "sq3.san") == 0) - speed = 71000; + if (strcmp((char *)getStringAddressVar(VAR_VIDEONAME), "sq3.san") == 0) + speed = 71000; else { if (_smushFrameRate == 0) _smushFrameRate = 14; speed = 1000000 / _smushFrameRate; } - + debug(1, "INSANE Arg: %d", args[1]); - ScummRenderer * sr = new ScummRenderer(this, speed); - SmushPlayer * sp = new SmushPlayer(sr); + ScummRenderer *sr = new ScummRenderer(this, speed); + SmushPlayer *sp = new SmushPlayer(sr); if (_noSubtitles) sp->hide("subtitles"); // INSANE mode 0: SMUSH movie playback if (args[1] == 0) { - sp->play((char*)getStringAddressVar(VAR_VIDEONAME), getGameDataPath()); + sp->play((char *)getStringAddressVar(VAR_VIDEONAME), getGameDataPath()); } else if (_gameId == GID_FT) { int insaneMode = readArray(233,0,0); debug(1, "FT_INSANE Mode: %d", insaneMode); - switch (insaneMode) { - case 0: - sp->play("minedriv.san", getGameDataPath()); - break; - case 1: - sp->play("tovista2.san", getGameDataPath()); - break; - case 2: - sp->play("tovista1.san", getGameDataPath()); - break; - case 3: { - if (readArray(233,0,50) == 0) { - InfoDialog* dialog = new InfoDialog(_newgui, this, - "Set MineRoad - You can now jump the gorge."); - runDialog (dialog); - delete dialog; - - writeArray(233, 0, 50, 1); // INSANE callback: Chain - writeArray(233, 0, 51, 1); // INSANE callback: Chainsaw - writeArray(233, 0, 52, 1); // INSANE callback: Mace - writeArray(233, 0, 53, 1); // INSANE callback: 2x4 - writeArray(233, 0, 54, 1); // INSANE callback: Wrench - writeArray(233, 0, 55, 1); // INSANE callback: Dust - - writeArray(233, 0, 8, 1); // INSANE callback: Give Googles - writeArray(233, 0, 7, 1); // INSANE callback: Give nitro fuel - - putState(235, 1); // Cheat and activate Ramp - writeVar(142 | 0x8000, 1); // Cheat and activate auto-booster (fan) + switch (insaneMode) { + case 0: + sp->play("minedriv.san", getGameDataPath()); + break; + case 1: + sp->play("tovista2.san", getGameDataPath()); + break; + case 2: + sp->play("tovista1.san", getGameDataPath()); + break; + case 3: { + if (readArray(233,0,50) == 0) { + InfoDialog *dialog = new InfoDialog(_newgui, this, + "Set MineRoad - You can now jump the gorge."); + runDialog (dialog); + delete dialog; + + writeArray(233, 0, 50, 1); // INSANE callback: Chain + writeArray(233, 0, 51, 1); // INSANE callback: Chainsaw + writeArray(233, 0, 52, 1); // INSANE callback: Mace + writeArray(233, 0, 53, 1); // INSANE callback: 2x4 + writeArray(233, 0, 54, 1); // INSANE callback: Wrench + writeArray(233, 0, 55, 1); // INSANE callback: Dust + + writeArray(233, 0, 8, 1); // INSANE callback: Give Googles + writeArray(233, 0, 7, 1); // INSANE callback: Give nitro fuel + + putState(235, 1); // Cheat and activate Ramp + writeVar(142 | 0x8000, 1); // Cheat and activate auto-booster (fan) + } +// sp->play("minefite.san", getGameDataPath()); + break; } -// sp->play("minefite.san", getGameDataPath()); - } - break; - case 4: - sp->play("rottopen.san", getGameDataPath()); - break; - case 5: - case 6: - case 7: - case 8: - warning("FT_INSANE mode %d: Stub", args[1]); - break; - case 9: - sp->play("credits.san", getGameDataPath()); - default: + case 4: + sp->play("rottopen.san", getGameDataPath()); + break; + case 5: + case 6: + case 7: + case 8: + warning("FT_INSANE mode %d: Stub", args[1]); + break; + case 9: + sp->play("credits.san", getGameDataPath()); + default: // Other INSANE modes - warning("Unknown FT_INSANE mode for %d", args[1]); - sp->play((char*)getStringAddressVar(VAR_VIDEONAME), getGameDataPath()); - } + warning("Unknown FT_INSANE mode for %d", args[1]); + sp->play((char *)getStringAddressVar(VAR_VIDEONAME), getGameDataPath()); + } } else { // Other INSANE modes warning("Unknown insane mode for %d", args[1]); - sp->play((char*)getStringAddressVar(VAR_VIDEONAME), getGameDataPath()); + sp->play((char *)getStringAddressVar(VAR_VIDEONAME), getGameDataPath()); } delete sp; delete sr; - } + } break; case 7: warning("o6_kernelSetFunctions: stub7()"); @@ -2765,8 +2609,7 @@ void Scumm_v6::o6_kernelSetFunctions() } } -void Scumm_v6::o6_kernelGetFunctions() -{ +void Scumm_v6::o6_kernelGetFunctions() { int args[30]; int i; Actor *a; @@ -2850,8 +2693,7 @@ void Scumm_v6::o6_kernelGetFunctions() } } -void Scumm_v6::o6_delayFrames() -{ +void Scumm_v6::o6_delayFrames() { ScriptSlot *ss = &vm.slot[_currentScript]; if (ss->delayFrameCount == 0) { ss->delayFrameCount = pop(); @@ -2864,8 +2706,7 @@ void Scumm_v6::o6_delayFrames() } } -void Scumm_v6::o6_pickOneOf() -{ +void Scumm_v6::o6_pickOneOf() { int args[100]; int i, num; @@ -2876,8 +2717,7 @@ void Scumm_v6::o6_pickOneOf() push(args[i]); } -void Scumm_v6::o6_pickOneOfDefault() -{ +void Scumm_v6::o6_pickOneOfDefault() { int args[100]; int i, num, def; @@ -2938,7 +2778,7 @@ void Scumm_v6::o6_closeFile() { // pop'd variable should be that pushed in o6_openFile() warning("stub o6_closeFile(%d)", pop()); } - + void Scumm_v6::o6_deleteFile() { int len; len = resStrLen(_scriptPointer); @@ -3040,8 +2880,7 @@ void Scumm_v6::o6_pickVarRandom() { push(readArray(value, 0, num)); } -void Scumm_v6::o6_getDateTime() -{ +void Scumm_v6::o6_getDateTime() { struct tm *t; time_t now = time(NULL); @@ -3075,8 +2914,7 @@ void Scumm_v6::o6_localizeArray() { warning("stub localizeArray(%d)", pop()); } -void Scumm_v6::decodeParseString(int m, int n) -{ +void Scumm_v6::decodeParseString(int m, int n) { byte b; b = fetchScriptByte(); diff --git a/scumm/script_v8.cpp b/scumm/script_v8.cpp index 912bac47ea..d78177b8e7 100644 --- a/scumm/script_v8.cpp +++ b/scumm/script_v8.cpp @@ -35,8 +35,7 @@ #define OPCODE(x) { &Scumm_v8::x, #x } -void Scumm_v8::setupOpcodes() -{ +void Scumm_v8::setupOpcodes() { static const OpcodeEntryV8 opcodes[256] = { /* 00 */ OPCODE(o6_invalid), @@ -363,20 +362,17 @@ void Scumm_v8::setupOpcodes() _opcodesV8 = opcodes; } -void Scumm_v8::executeOpcode(int i) -{ +void Scumm_v8::executeOpcode(int i) { OpcodeProcV8 op = _opcodesV8[i].proc; (this->*op) (); } -const char *Scumm_v8::getOpcodeDesc(int i) -{ +const char *Scumm_v8::getOpcodeDesc(int i) { return _opcodesV8[i].desc; } // In V8, the word size is 4 byte, not 2 bytes as in V6/V7 games -uint Scumm_v8::fetchScriptWord() -{ +uint Scumm_v8::fetchScriptWord() { int a; if (*_lastCodePtr + sizeof(MemBlkHeader) != _scriptOrgPointer) { uint32 oldoffs = _scriptPointer - _scriptOrgPointer; @@ -388,13 +384,11 @@ uint Scumm_v8::fetchScriptWord() return a; } -int Scumm_v8::fetchScriptWordSigned() -{ +int Scumm_v8::fetchScriptWordSigned() { return (int32)fetchScriptWord(); } -int Scumm_v8::readVar(uint var) -{ +int Scumm_v8::readVar(uint var) { debug(9, "readvar(%d)", var); if (!(var & 0xF0000000)) { @@ -418,8 +412,7 @@ int Scumm_v8::readVar(uint var) return -1; } -void Scumm_v8::writeVar(uint var, int value) -{ +void Scumm_v8::writeVar(uint var, int value) { debug(9, "writeVar(%d, %d)", var, value); if (!(var & 0xF0000000)) { @@ -457,8 +450,7 @@ void Scumm_v8::writeVar(uint var, int value) error("Illegal varbits (w)"); } -void Scumm_v8::decodeParseString(int m, int n) -{ +void Scumm_v8::decodeParseString(int m, int n) { byte b; bool containsSpeech; @@ -565,8 +557,7 @@ void Scumm_v8::decodeParseString(int m, int n) } } -void Scumm::enqueueText(byte *text, int x, int y, byte color, byte charset, bool center) -{ +void Scumm::enqueueText(byte *text, int x, int y, byte color, byte charset, bool center) { BlastText &bt = _blastTextQueue[_blastTextQueuePos++]; assert(_blastTextQueuePos <= 32); @@ -578,8 +569,7 @@ void Scumm::enqueueText(byte *text, int x, int y, byte color, byte charset, bool bt.center = center; } -void Scumm::drawBlastTexts() -{ +void Scumm::drawBlastTexts() { // FIXME byte *buf; @@ -622,14 +612,12 @@ void Scumm::drawBlastTexts() _charset->_ignoreCharsetMask = false; } -void Scumm_v8::o8_mod() -{ +void Scumm_v8::o8_mod() { int a = pop(); push(pop() % a); } -void Scumm_v8::o8_wait() -{ +void Scumm_v8::o8_wait() { // TODO int actnum, offs; Actor *a; @@ -691,8 +679,7 @@ void Scumm_v8::o8_wait() o6_breakHere(); } -void Scumm_v8::o8_dim() -{ +void Scumm_v8::o8_dim() { byte subOp = fetchScriptByte(); int array = fetchScriptWord(); @@ -711,8 +698,7 @@ void Scumm_v8::o8_dim() } } -void Scumm_v8::o8_dim2() -{ +void Scumm_v8::o8_dim2() { byte subOp = fetchScriptByte(); int array = fetchScriptWord(), a, b; @@ -735,8 +721,7 @@ void Scumm_v8::o8_dim2() } } -void Scumm_v8::o8_arrayOps() -{ +void Scumm_v8::o8_arrayOps() { byte subOp = fetchScriptByte(); int array = fetchScriptWord(); int b, c, d, len; @@ -778,19 +763,17 @@ void Scumm_v8::o8_arrayOps() } } -void Scumm_v8::o8_blastText() -{ +void Scumm_v8::o8_blastText() { // FIXME decodeParseString(5, 0); } -void Scumm_v8::o8_cursorCommand() -{ +void Scumm_v8::o8_cursorCommand() { // TODO byte subOp = fetchScriptByte(); int a, i; int args[16]; - + switch (subOp) { case 0xDC: // SO_CURSOR_ON Turn cursor on _cursor.state = 1; @@ -865,8 +848,7 @@ void Scumm_v8::o8_cursorCommand() _vars[VAR_USERPUT] = _userPut; } -void Scumm_v8::o8_createBoxMatrix() -{ +void Scumm_v8::o8_createBoxMatrix() { int i; Actor *a; @@ -879,8 +861,7 @@ void Scumm_v8::o8_createBoxMatrix() } } -void Scumm_v8::o8_resourceRoutines() -{ +void Scumm_v8::o8_resourceRoutines() { // TODO byte subOp = fetchScriptByte(); int resid = pop(); @@ -949,19 +930,18 @@ void Scumm_v8::o8_resourceRoutines() } } -void Scumm_v8::o8_roomOps() -{ +void Scumm_v8::o8_roomOps() { // TODO byte subOp = fetchScriptByte(); int a, b, c, d, e; switch (subOp) { case 0x52: // SO_ROOM_PALETTE Set room palette - d = pop(); - c = pop(); - b = pop(); - a = pop(); - setPalColor(d, a, b, c); + d = pop(); + c = pop(); + b = pop(); + a = pop(); + setPalColor(d, a, b, c); break; case 0x55: // SO_ROOM_INTENSITY Set room intensity // Not used in CMI??? @@ -1030,8 +1010,7 @@ void Scumm_v8::o8_roomOps() } } -void Scumm_v8::o8_actorOps() -{ +void Scumm_v8::o8_actorOps() { byte subOp = fetchScriptByte(); Actor *a; int i, j; @@ -1199,8 +1178,7 @@ void Scumm_v8::o8_actorOps() } } -void Scumm_v8::o8_cameraOps() -{ +void Scumm_v8::o8_cameraOps() { // TODO byte subOp = fetchScriptByte(); switch (subOp) { @@ -1215,8 +1193,7 @@ void Scumm_v8::o8_cameraOps() } } -void Scumm_v8::o8_verbOps() -{ +void Scumm_v8::o8_verbOps() { byte subOp = fetchScriptByte(); VerbSlot *vs = NULL; int slot, a, b; @@ -1230,7 +1207,7 @@ void Scumm_v8::o8_verbOps() //printf("Setting current actor to %d\n", _curActor); return; } - + assert(0 <= _curVerbSlot && _curVerbSlot < _maxVerbs); vs = &_verbs[_curVerbSlot]; assert(vs); @@ -1334,16 +1311,14 @@ void Scumm_v8::o8_verbOps() } } -void Scumm_v8::o8_soundKludge() -{ +void Scumm_v8::o8_soundKludge() { int args[16]; int num = getStackList(args, sizeof(args) / sizeof(args[0])); _sound->soundKludge(args, num); } -void Scumm_v8::o8_system() -{ +void Scumm_v8::o8_system() { // TODO byte subOp = fetchScriptByte(); switch (subOp) { @@ -1359,8 +1334,7 @@ void Scumm_v8::o8_system() } -void Scumm_v8::o8_startVideo() -{ +void Scumm_v8::o8_startVideo() { int len = resStrLen(_scriptPointer); warning("o8_startVideo(%s/%s)", getGameDataPath(), (char*)_scriptPointer); @@ -1379,8 +1353,7 @@ void Scumm_v8::o8_startVideo() _scriptPointer += len + 1; } -void Scumm_v8::o8_kernelSetFunctions() -{ +void Scumm_v8::o8_kernelSetFunctions() { // TODO Actor *a; int args[30]; @@ -1524,8 +1497,7 @@ void Scumm_v8::o8_kernelSetFunctions() } } -void Scumm_v8::o8_kernelGetFunctions() -{ +void Scumm_v8::o8_kernelGetFunctions() { // TODO int args[30]; int len = getStackList(args, sizeof(args) / sizeof(args[0])); @@ -1662,8 +1634,7 @@ void Scumm_v8::o8_kernelGetFunctions() } -void Scumm_v8::o8_getActorChore() -{ +void Scumm_v8::o8_getActorChore() { int actnum = pop(); Actor *a = derefActorSafe(actnum, "o8_getActorChore"); assert(a); @@ -1678,32 +1649,27 @@ void Scumm_v8::o8_getActorChore() push(a->frame); } -void Scumm_v8::o8_getObjectImageX() -{ +void Scumm_v8::o8_getObjectImageX() { int i = getObjectIndex(pop()); push(_objs[i].x_pos); } -void Scumm_v8::o8_getObjectImageY() -{ +void Scumm_v8::o8_getObjectImageY() { int i = getObjectIndex(pop()); push(_objs[i].y_pos); } -void Scumm_v8::o8_getObjectImageWidth() -{ +void Scumm_v8::o8_getObjectImageWidth() { int i = getObjectIndex(pop()); push(_objs[i].width); } -void Scumm_v8::o8_getObjectImageHeight() -{ +void Scumm_v8::o8_getObjectImageHeight() { int i = getObjectIndex(pop()); push(_objs[i].height); } -void Scumm_v8::o8_getStringWidth() -{ +void Scumm_v8::o8_getStringWidth() { int charset = pop(); int len = resStrLen(_scriptPointer); int oldID = _charset->getCurID(); @@ -1718,20 +1684,19 @@ void Scumm_v8::o8_getStringWidth() _scriptPointer += len + 1; } -void Scumm_v8::o8_drawObject() -{ +void Scumm_v8::o8_drawObject() { int state = pop(), y = pop(), x = pop(), obj = pop(), objnum = getObjectIndex(obj); ObjectData *od; if (!objnum) return; - od = &_objs[objnum]; - if (x != 0x7FFFFFFF) { - od->x_pos = x; - od->y_pos = y; - printf("setting position: 0x%X b 0x%X\n", x, y); - } + od = &_objs[objnum]; + if (x != 0x7FFFFFFF) { + od->x_pos = x; + od->y_pos = y; + debug(1, "setting position: 0x%X b 0x%X\n", x, y); + } addObjectToDrawQue(objnum); diff --git a/scumm/scumm.h b/scumm/scumm.h index 63d8d89d2f..c42307c3d1 100644 --- a/scumm/scumm.h +++ b/scumm/scumm.h @@ -61,11 +61,11 @@ enum { struct ScummPoint { int x, y; - bool operator ==(const ScummPoint &p) const + bool operator == (const ScummPoint &p) const { return p.x == x && p.y == y; } - bool operator !=(const ScummPoint &p) const + bool operator != (const ScummPoint &p) const { return p.x != x || p.y != y; } @@ -319,7 +319,7 @@ public: // Scumm main loop void mainRun(); int scummLoop(int delta); - + // Event handling void waitForTimer(int msec_delay); void processKbd(); @@ -442,15 +442,13 @@ protected: bool saveState(int slot, bool compat, SaveFileManager *mgr); bool loadState(int slot, bool compat, SaveFileManager *mgr); - bool saveState(int slot, bool compat) - { + bool saveState(int slot, bool compat) { SaveFileManager *mgr = _system->get_savefile_manager(); bool result = saveState(slot, compat, mgr); delete mgr; return result; } - bool loadState(int slot, bool compat) - { + bool loadState(int slot, bool compat) { SaveFileManager *mgr = _system->get_savefile_manager(); bool result = loadState(slot, compat, mgr); delete mgr; @@ -600,7 +598,7 @@ public: int _lastLoadedRoom, _roomResource; byte *findResourceData(uint32 tag, byte *ptr); int getResourceDataSize(byte *ptr); - + int getArrayId(); void nukeArray(int a); int defineArray(int a, int b, int c, int d); @@ -934,7 +932,7 @@ public: Box *getBoxBaseAddr(int box); byte getBoxFlags(int box); int getBoxScale(int box); - + int getScale(int box, int x, int y); void setScaleItem(int slot, int a, int b, int c, int d); @@ -1074,7 +1072,7 @@ public: byte VAR_SOUNDRESULT; byte VAR_TALKSTOP_KEY; byte VAR_59; - + byte VAR_SOUNDPARAM; byte VAR_SOUNDPARAM2; byte VAR_SOUNDPARAM3; diff --git a/scumm/scummvm.cpp b/scumm/scummvm.cpp index 349e17573d..4f602df25b 100644 --- a/scumm/scummvm.cpp +++ b/scumm/scummvm.cpp @@ -59,7 +59,7 @@ static const VersionSettings scumm_settings[] = { // {"zak64", "Zak McKracken and the Alien Mindbenders (C64)", GID_ZAK64, 1, 0, 0,}, /* Scumm Version 2 */ - {"maniac", "Maniac Mansion", GID_MANIAC, 2, 0, 0, + {"maniac", "Maniac Mansion", GID_MANIAC, 2, 0, 0, GF_SMALL_HEADER | GF_USE_KEY | GF_SMALL_NAMES | GF_16COLOR | GF_OLD_BUNDLE | GF_NO_SCALLING, "MANIACEX.EXE"}, // {"zak", "Zak McKracken and the Alien Mindbenders", GID_ZAK, 2, 0, 0, // GF_SMALL_HEADER | GF_USE_KEY | GF_SMALL_NAMES | GF_16COLOR | GF_OLD_BUNDLE | GF_NO_SCALLING, "ZAKEXE.EXE"}, @@ -142,13 +142,11 @@ static const VersionSettings scumm_settings[] = { {NULL, NULL, 0, 0, 0, 0, 0, NULL} }; -const VersionSettings *Engine_SCUMM_targetList() -{ +const VersionSettings *Engine_SCUMM_targetList() { return scumm_settings; } -Engine *Engine_SCUMM_create(GameDetector *detector, OSystem *syst) -{ +Engine *Engine_SCUMM_create(GameDetector *detector, OSystem *syst) { Engine *engine; if (detector->_amiga) @@ -173,8 +171,7 @@ Engine *Engine_SCUMM_create(GameDetector *detector, OSystem *syst) } Scumm::Scumm (GameDetector *detector, OSystem *syst) - : Engine(detector, syst), _pauseDialog(0), _optionsDialog(0), _saveLoadDialog(0) -{ + : Engine(detector, syst), _pauseDialog(0), _optionsDialog(0), _saveLoadDialog(0) { OSystem::Property prop; // Use g_scumm from error() ONLY @@ -236,10 +233,9 @@ Scumm::Scumm (GameDetector *detector, OSystem *syst) // Override global fullscreen setting with any game-specific define if (g_config->getBool("fullscreen", false)) { - if (!syst->property(OSystem::PROP_GET_FULLSCREEN, 0)) - syst->property(OSystem::PROP_TOGGLE_FULLSCREEN, 0); - } - + if (!syst->property(OSystem::PROP_GET_FULLSCREEN, 0)) + syst->property(OSystem::PROP_TOGGLE_FULLSCREEN, 0); + } #ifndef __GP32__ //ph0x FIXME, "quick dirty hack" /* Bind the mixer to the system => mixer will be invoked @@ -301,8 +297,7 @@ Scumm::~Scumm () delete _audioNames; } -void Scumm::scummInit() -{ +void Scumm::scummInit() { int i; Actor *a; @@ -323,7 +318,7 @@ void Scumm::scummInit() _charset = new CharsetRendererClassic(this); memset(_charsetData, 0, sizeof(_charsetData)); - + if (!(_features & GF_SMALL_NAMES) && !(_features & GF_AFTER_V8)) loadCharset(1); @@ -338,7 +333,7 @@ void Scumm::scummInit() a->initActorClass(this); a->initActor(1); } - + _vars[VAR_CHARINC] = 4; _numNestedScripts = 0; @@ -445,8 +440,7 @@ void Scumm::scummInit() } -void Scumm::initScummVars() -{ +void Scumm::initScummVars() { if (!(_features & GF_AFTER_V7)) { _vars[VAR_CURRENTDRIVE] = 0; _vars[VAR_FIXEDDISK] = true; @@ -467,10 +461,9 @@ void Scumm::initScummVars() _vars[VAR_CURRENTDISK] = 1; _vars[VAR_LANGUAGE] = _language; } -} +} -void Scumm::checkRange(int max, int min, int no, const char *str) -{ +void Scumm::checkRange(int max, int min, int no, const char *str) { if (no < min || no > max) { char buf[1024]; sprintf(buf, str, no); @@ -479,8 +472,7 @@ void Scumm::checkRange(int max, int min, int no, const char *str) } } -int Scumm::scummLoop(int delta) -{ +int Scumm::scummLoop(int delta) { static int counter = 0; #ifndef _WIN32_WCE @@ -572,8 +564,8 @@ load_game: // Ender: Disabled for small_header games, as can overwrite game // variables (eg, Zak256 cashcard values). Temp disabled for V8 // because of odd timing issue with scripts and the variable reset - if (success && _saveLoadCompatible && !(_features & GF_SMALL_HEADER) && !(_features & GF_AFTER_V8)) - _vars[VAR_GAME_LOADED] = 201; + if (success && _saveLoadCompatible && !(_features & GF_SMALL_HEADER) && !(_features & GF_AFTER_V8)) + _vars[VAR_GAME_LOADED] = 201; } else { success = loadState(_saveLoadSlot, _saveLoadCompatible); if (!success) @@ -581,7 +573,7 @@ load_game: // Ender: Disabled for small_header games, as can overwrite game // variables (eg, Zak256 cashcard values). - if (success && _saveLoadCompatible && !(_features & GF_SMALL_HEADER)) + if (success && _saveLoadCompatible && !(_features & GF_SMALL_HEADER)) _vars[VAR_GAME_LOADED] = 203; } @@ -696,8 +688,7 @@ load_game: } -void Scumm::startScene(int room, Actor * a, int objectNr) -{ +void Scumm::startScene(int room, Actor * a, int objectNr) { int i, where; Actor *at; @@ -799,7 +790,6 @@ void Scumm::startScene(int room, Actor * a, int objectNr) if (_roomResource == 0) return; - memset(gfxUsageBits, 0, sizeof(gfxUsageBits)); if (a) { @@ -838,8 +828,7 @@ void Scumm::startScene(int room, Actor * a, int objectNr) CHECK_HEAP; } -void Scumm::initRoomSubBlocks() -{ +void Scumm::initRoomSubBlocks() { int i, offs; byte *ptr; byte *roomptr, *searchptr, *roomResPtr; @@ -876,7 +865,6 @@ void Scumm::initRoomSubBlocks() _scrHeight = READ_LE_UINT16(&(rmhd->old.height)); } - if (_features & GF_SMALL_HEADER) _IM00_offs = findResourceData(MKID('IM00'), roomptr) - roomptr; else if (_features & GF_AFTER_V8) { @@ -891,8 +879,7 @@ void Scumm::initRoomSubBlocks() _IM00_offs = ptr - roomptr; } else _IM00_offs = - findResource(MKID('IM00'), - findResource(MKID('RMIM'), roomptr)) - roomptr; + findResource(MKID('IM00'), findResource(MKID('RMIM'), roomptr)) - roomptr; // Look for an exit script ptr = findResourceData(MKID('EXCD'), roomResPtr); @@ -977,7 +964,6 @@ void Scumm::initRoomSubBlocks() } } - // // Setup local script // @@ -1076,8 +1062,7 @@ void Scumm::initRoomSubBlocks() memset(_extraBoxFlags, 0, sizeof(_extraBoxFlags)); } -void Scumm::setScaleItem(int slot, int a, int b, int c, int d) -{ +void Scumm::setScaleItem(int slot, int a, int b, int c, int d) { byte *ptr; int cur, amounttoadd, i, tmp; @@ -1100,8 +1085,7 @@ void Scumm::setScaleItem(int slot, int a, int b, int c, int d) } } -void Scumm::setScaleSlot(int slot, int x1, int y1, int scale1, int x2, int y2, int scale2) -{ +void Scumm::setScaleSlot(int slot, int x1, int y1, int scale1, int x2, int y2, int scale2) { assert(1 <= slot && slot <= 20); _scaleSlots[slot-1].x2 = x2; _scaleSlots[slot-1].y2 = y2; @@ -1111,8 +1095,7 @@ void Scumm::setScaleSlot(int slot, int x1, int y1, int scale1, int x2, int y2, i _scaleSlots[slot-1].scale1 = scale1; } -void Scumm::dumpResource(char *tag, int idx, byte *ptr) -{ +void Scumm::dumpResource(char *tag, int idx, byte *ptr) { char buf[256]; File out; @@ -1138,33 +1121,28 @@ void Scumm::dumpResource(char *tag, int idx, byte *ptr) out.close(); } -void Scumm::clearClickedStatus() -{ +void Scumm::clearClickedStatus() { checkKeyHit(); _mouseButStat = 0; _leftBtnPressed &= ~msClicked; _rightBtnPressed &= ~msClicked; } -int Scumm::checkKeyHit() -{ +int Scumm::checkKeyHit() { int a = _keyPressed; _keyPressed = 0; return a; } -void Scumm::pauseGame(bool user) -{ +void Scumm::pauseGame(bool user) { pauseDialog(); } -void Scumm::setOptions() -{ +void Scumm::setOptions() { //_newgui->optionsDialog(); } -int Scumm::runDialog(Dialog *dialog) -{ +int Scumm::runDialog(Dialog *dialog) { // Pause sound put bool old_soundsPaused = _sound->_soundsPaused; _sound->pauseSounds(true); @@ -1182,29 +1160,25 @@ int Scumm::runDialog(Dialog *dialog) return result; } -void Scumm::pauseDialog() -{ +void Scumm::pauseDialog() { if (!_pauseDialog) _pauseDialog = new PauseDialog(_newgui, this); runDialog(_pauseDialog); } -void Scumm::saveloadDialog() -{ +void Scumm::saveloadDialog() { if (!_saveLoadDialog) _saveLoadDialog = new SaveLoadDialog(_newgui, this); runDialog(_saveLoadDialog); } -void Scumm::optionsDialog() -{ +void Scumm::optionsDialog() { if (!_optionsDialog) _optionsDialog = new OptionsDialog(_newgui, this); runDialog(_optionsDialog); } -char Scumm::displayError(bool showCancel, const char *message, ...) -{ +char Scumm::displayError(bool showCancel, const char *message, ...) { char buf[1024], result; va_list va; @@ -1219,14 +1193,12 @@ char Scumm::displayError(bool showCancel, const char *message, ...) return result; } -void Scumm::shutDown(int i) -{ +void Scumm::shutDown(int i) { /* TODO: implement this */ warning("shutDown: not implemented"); } -void Scumm::processKbd() -{ +void Scumm::processKbd() { int saveloadkey; getKeyInput(); @@ -1237,8 +1209,6 @@ void Scumm::processKbd() _virtual_mouse_x = mouse.x + virtscr[0].xstart; - - if(_features & GF_AFTER_V7) _virtual_mouse_y = mouse.y + camera._cur.y - (_realHeight / 2); else @@ -1275,7 +1245,7 @@ void Scumm::processKbd() if (_lastKeyHit == _vars[VAR_RESTART_KEY]) { warning("Restart not implemented"); -// pauseGame(true); +// pauseGame(true); return; } @@ -1338,8 +1308,7 @@ void Scumm::processKbd() _mouseButStat = _lastKeyHit; } -int Scumm::getKeyInput() -{ +int Scumm::getKeyInput() { _mouseButStat = 0; _lastKeyHit = checkKeyHit(); @@ -1394,8 +1363,7 @@ int Scumm::getKeyInput() return _lastKeyHit; } -void Scumm::convertKeysToClicks() -{ +void Scumm::convertKeysToClicks() { if (_lastKeyHit && _cursor.state > 0) { if (_lastKeyHit == 9) { _mouseButStat = MBS_RIGHT_CLICK; @@ -1407,13 +1375,11 @@ void Scumm::convertKeysToClicks() } } -Actor *Scumm::derefActor(int id) -{ +Actor *Scumm::derefActor(int id) { return &_actors[id]; } -Actor *Scumm::derefActorSafe(int id, const char *errmsg) -{ +Actor *Scumm::derefActorSafe(int id, const char *errmsg) { if (id < 1 || id >= NUM_ACTORS) { if (_debugLevel > 1) warning @@ -1424,8 +1390,7 @@ Actor *Scumm::derefActorSafe(int id, const char *errmsg) return derefActor(id); } -void Scumm::setStringVars(int slot) -{ +void Scumm::setStringVars(int slot) { StringTab *st = &_string[slot]; st->xpos = st->t_xpos; st->ypos = st->t_ypos; @@ -1437,13 +1402,11 @@ void Scumm::setStringVars(int slot) st->charset = st->t_charset; } -void Scumm::startManiac() -{ +void Scumm::startManiac() { warning("stub startManiac()"); } -void Scumm::destroy() -{ +void Scumm::destroy() { freeResources(); free(_objectStateTable); @@ -1462,8 +1425,7 @@ void Scumm::destroy() // // Convert an old style direction to a new style one (angle), // -int newDirToOldDir(int dir) -{ +int newDirToOldDir(int dir) { if (dir >= 71 && dir <= 109) return 1; if (dir >= 109 && dir <= 251) @@ -1476,8 +1438,7 @@ int newDirToOldDir(int dir) // // Convert an new style (angle) direction to an old style one. // -int oldDirToNewDir(int dir) -{ +int oldDirToNewDir(int dir) { const int new_dir_table[4] = { 270, 90, 180, 0 }; return new_dir_table[dir]; } @@ -1485,8 +1446,7 @@ int oldDirToNewDir(int dir) // // Convert an angle to a simple direction. // -int toSimpleDir(int dirType, int dir) -{ +int toSimpleDir(int dirType, int dir) { const int16 many_direction_tab[16] = { 71, 109, 251, 289, -1, -1, -1, -1, 22, 72, 107, 157, 202, 252, 287, 337 @@ -1498,27 +1458,23 @@ int toSimpleDir(int dirType, int dir) return i; } return 0; - } // // Convert a simple direction to an angle // -int fromSimpleDir(int dirType, int dir) -{ +int fromSimpleDir(int dirType, int dir) { if (dirType) return dir * 45; else return dir * 90; } - // // Normalize the given angle - that means, ensure it is positive, and // change it to the closest multiple of 45 degree by abusing toSimpleDir. // -int normalizeAngle(int angle) -{ +int normalizeAngle(int angle) { int temp; temp = (angle + 360) % 360; @@ -1526,8 +1482,7 @@ int normalizeAngle(int angle) return toSimpleDir(1, temp) * 45; } -void NORETURN CDECL error(const char *s, ...) -{ +void NORETURN CDECL error(const char *s, ...) { char buf[1024]; #if defined( USE_WINDBG ) || defined ( _WIN32_WCE ) char buf2[1024]; @@ -1573,7 +1528,7 @@ void NORETURN CDECL error(const char *s, ...) #endif #endif } - + // Finally exit. quit() will terminate the program if g_system iss present if (g_system) g_system->quit(); @@ -1603,9 +1558,9 @@ void Scumm::waitForTimer(int msec_delay) { _saveLoadSlot = event.kbd.keycode - '0'; // don't overwrite autosave (slot 0) - if (_saveLoadSlot == 0) + if (_saveLoadSlot == 0) _saveLoadSlot = 10; - + sprintf(_saveLoadName, "Quicksave %d", _saveLoadSlot); _saveLoadFlag = (event.kbd.flags == OSystem::KBD_ALT) ? 1 : 2; _saveLoadCompatible = false; @@ -1663,7 +1618,6 @@ void Scumm::waitForTimer(int msec_delay) { } } - void Scumm::updatePalette() { if (_palDirtyMax == -1) return; @@ -1715,8 +1669,7 @@ void Scumm::updatePalette() { _palDirtyMin = 256; } -void Scumm::mainRun() -{ +void Scumm::mainRun() { int delta = 0; int last_time = _system->get_msecs(); int new_time; @@ -1734,15 +1687,14 @@ void Scumm::mainRun() } } -void Scumm::launch() -{ +void Scumm::launch() { gdi._vm = this; _maxHeapThreshold = 450000; _minHeapThreshold = 400000; _verbRedraw = false; - + allocResTypeData(rtBuffer, MKID('NONE'), 10, "buffer", 0); initVirtScreen(0, 0, 0, _realWidth, _realHeight, false, false); diff --git a/scumm/sound.cpp b/scumm/sound.cpp index 1fa859a425..f004d4e6c4 100644 --- a/scumm/sound.cpp +++ b/scumm/sound.cpp @@ -123,15 +123,15 @@ void Sound::processSoundQues() { _soundQuePos = 0; } -byte * Sound::readCreativeVocFile(byte * ptr, uint32 & size, uint32 & rate, uint32 & loops) { - assert(strncmp((char*)ptr, "Creative Voice File\x1A", 20) == 0); +byte *Sound::readCreativeVocFile(byte *ptr, uint32 &size, uint32 &rate, uint32 &loops) { + assert(strncmp((char *)ptr, "Creative Voice File\x1A", 20) == 0); int32 offset = READ_LE_UINT16(ptr + 20); int16 version = READ_LE_UINT16(ptr + 22); int16 code = READ_LE_UINT16(ptr + 24); assert(version == 0x010A || version == 0x0114); assert(code == ~version + 0x1234); bool quit = 0; - byte * ret_sound = 0; size = 0, loops = 0; + byte *ret_sound = 0; size = 0, loops = 0; while(!quit) { int len = READ_LE_UINT32(ptr + offset); offset += 4; @@ -147,9 +147,9 @@ byte * Sound::readCreativeVocFile(byte * ptr, uint32 & size, uint32 & rate, uint debug(9, "VOC Data Bloc : %d, %d, %d", rate, packing, len); if(packing == 0) { if(size) { - ret_sound = (byte*)realloc(ret_sound, size + len); + ret_sound = (byte *)realloc(ret_sound, size + len); } else { - ret_sound = (byte*)malloc(len); + ret_sound = (byte *)malloc(len); } memcpy(ret_sound + size, ptr + offset, len); size += len; @@ -194,7 +194,7 @@ void Sound::playSound(int soundID) { _scumm->_vars[_scumm->VAR_MI1_TIMER] = 0; playCDTrack(ptr[16], ptr[17] == 0xff ? -1 : ptr[17], (ptr[18] * 60 + ptr[19]) * 75 + ptr[20], 0); - + _scumm->current_cd_sound = soundID; return; } @@ -202,16 +202,16 @@ void Sound::playSound(int soundID) { // This is rather hackish right now, but works OK. SFX are not sounding // 100% correct, though, not sure right now what is causing this. else if (READ_UINT32_UNALIGNED(ptr) == MKID('Mac1')) { - + // Read info from the header size = READ_BE_UINT32_UNALIGNED(ptr+0x60); rate = READ_BE_UINT32_UNALIGNED(ptr+0x64) >> 16; - + // Skip over the header (fixed size) ptr += 0x72; - + // Allocate a sound buffer, copy the data into it, and play - sound = (char*)malloc(size); + sound = (char *)malloc(size); memcpy(sound, ptr, size); _scumm->_mixer->playRaw(NULL, sound, size, rate, SoundMixer::FLAG_UNSIGNED | SoundMixer::FLAG_AUTOFREE); return; @@ -223,13 +223,13 @@ void Sound::playSound(int soundID) { ptr += 8 + READ_BE_UINT32_UNALIGNED(ptr+12); if (READ_UINT32_UNALIGNED(ptr) != MKID('SDAT')) return; // abort - + size = READ_BE_UINT32_UNALIGNED(ptr+4) - 8; // FIXME - what value here ?!? 11025 is just a guess based on strings in w32 bin, prev guess 8000 rate = 11025; - + // Allocate a sound buffer, copy the data into it, and play - sound = (char*)malloc(size); + sound = (char *)malloc(size); memcpy(sound, ptr + 8, size); _scumm->_mixer->playRaw(NULL, sound, size, rate, SoundMixer::FLAG_UNSIGNED | SoundMixer::FLAG_AUTOFREE); return; @@ -245,7 +245,7 @@ void Sound::playSound(int soundID) { // Support for sampled sound effects in Monkey1 and Monkey2 else if (READ_UINT32_UNALIGNED(ptr) == MKID('SBL ')) { debug(2, "Using SBL sound effect"); - + // TODO - Figuring out how the SBL chunk works. Here's // an example: // @@ -287,15 +287,15 @@ void Sound::playSound(int soundID) { rate = 8000; size = READ_BE_UINT32_UNALIGNED(ptr + 4) - 27; - + // Allocate a sound buffer, copy the data into it, and play - sound = (char*)malloc(size); + sound = (char *)malloc(size); memcpy(sound, ptr + 33, size); _scumm->_mixer->playRaw(NULL, sound, size, rate, SoundMixer::FLAG_UNSIGNED | SoundMixer::FLAG_AUTOFREE); return; } else if (_scumm->_features & GF_OLD256) { size = READ_LE_UINT32(ptr); - + #if 0 // FIXME - this is just some debug output for Zak256 if (size != 30) { @@ -361,9 +361,10 @@ void Sound::playSound(int soundID) { ptr += 0x16; if (size == 30) { int track = *ptr; - + if (track == _scumm->current_cd_sound) - if (pollCD() == 1) return; + if (pollCD() == 1) + return; playCDTrack(track, 1, 0, 0); _scumm->current_cd_sound = track; @@ -371,7 +372,7 @@ void Sound::playSound(int soundID) { } size -= 0x36; - sound = (char*)malloc(size); + sound = (char *)malloc(size); for (int x = 0; x < size; x++) { int bit = *ptr++; if (_scumm->_gameId == GID_INDY3_256) { @@ -381,7 +382,7 @@ void Sound::playSound(int soundID) { sound[x] = bit ^ 0x80; } else { if (bit < 0x80) - sound[x] = 0x7F-bit; + sound[x] = 0x7F - bit; else sound[x] = bit; } @@ -456,17 +457,15 @@ void Sound::processSfxQueues() { } } -static int compar(const void *a, const void *b) -{ - return ((MP3OffsetTable *) a)->org_offset - - ((MP3OffsetTable *) b)->org_offset; +static int compar(const void *a, const void *b) { + return ((MP3OffsetTable *)a)->org_offset - ((MP3OffsetTable *)b)->org_offset; } int Sound::startTalkSound(uint32 offset, uint32 b, int mode) { int num = 0, i; byte file_byte, file_byte_2; int size; - byte* sound; + byte *sound; if (_sfxFile->isOpen() == false) { warning("startTalkSound: SFX file is not open"); @@ -479,13 +478,12 @@ int Sound::startTalkSound(uint32 offset, uint32 b, int mode) { if (_scumm->_features & GF_HUMONGOUS) { // SKIP TLKB (8) TALK (8) HSHD (24) and SDAT (8) _sfxFile->seek(offset + 48, SEEK_SET); - sound = (byte*)malloc(b - 64); + sound = (byte *)malloc(b - 64); _sfxFile->read(sound, b - 64); _scumm->_mixer->playRaw(NULL, sound, b - 64, 11025, SoundMixer::FLAG_UNSIGNED | SoundMixer::FLAG_AUTOFREE); return -1; } - // Some games frequently assume that starting one sound effect will // automatically stop any other that may be playing at that time. So // that is what we do here, but we make an exception for speech. @@ -511,8 +509,8 @@ int Sound::startTalkSound(uint32 offset, uint32 b, int mode) { MP3OffsetTable *result = NULL, key; key.org_offset = offset; - result = (MP3OffsetTable *) bsearch(&key, offset_table, num_sound_effects, - sizeof(MP3OffsetTable), compar); + result = (MP3OffsetTable *)bsearch(&key, offset_table, num_sound_effects, + sizeof(MP3OffsetTable), compar); if (result == NULL) { warning("startTalkSound: did not find sound at offset %d !", offset); @@ -678,8 +676,7 @@ void Sound::stopSound(int a) { _soundQue2[i] = 0; } -void Sound::stopAllSounds() -{ +void Sound::stopAllSounds() { IMuse *se = _scumm->_imuse; if (_scumm->current_cd_sound != 0) { @@ -766,7 +763,7 @@ void Sound::pauseSounds(bool pause) { return; _soundsPaused = pause; - _scumm->_mixer->pause(pause); + _scumm->_mixer->pause(pause); _scumm->_sound->pauseBundleMusic(pause); @@ -780,7 +777,6 @@ void Sound::pauseSounds(bool pause) { else startCDTimer(); } - } int Sound::startSfxSound(File *file, int file_size) { @@ -858,9 +854,9 @@ int Sound::startSfxSound(File *file, int file_size) { return playSfxSound(data, size, 1000000 / (256 - rate), true); } -File * Sound::openSfxFile() { +File *Sound::openSfxFile() { char buf[256]; - File * file = new File(); + File *file = new File(); /* Try opening the file <_exe_name>.sou first, eg tentacle.sou. * That way, you can keep .sou files for multiple games in the @@ -940,18 +936,17 @@ void Sound::stopSfxSound() { } } - bool Sound::isSfxFinished() { return !_scumm->_mixer->hasActiveChannel(); } -uint32 Sound::decode12BitsSample(byte * src, byte ** dst, uint32 size, bool stereo = false) { +uint32 Sound::decode12BitsSample(byte *src, byte **dst, uint32 size, bool stereo = false) { uint32 s_size = (size / 3) * 4; uint32 loop_size = s_size / 4; if (stereo == true) { s_size *= 2; } - byte *ptr = *dst = (byte*)malloc(s_size); + byte *ptr = *dst = (byte *)malloc(s_size); uint32 tmp; while(loop_size--) { @@ -976,24 +971,22 @@ uint32 Sound::decode12BitsSample(byte * src, byte ** dst, uint32 size, bool ster return s_size; } -static void music_handler (void * engine) { +static void music_handler (void *engine) { g_scumm->_sound->bundleMusicHandler(g_scumm); } -void Sound::playBundleMusic(char * song) { - +void Sound::playBundleMusic(char *song) { if (_scumm->_silentDigitalImuse == true) { return; } if (_nameBundleMusic == NULL) { - // FIXME: we have MUSDISK1.BUN and MUSDISK2.BUN in COMI. _outputMixerSize = 66150; // ((22050 * 2 * 2) / 4) * 3 if (_scumm->_gameId == GID_CMI) { char bunfile[20]; sprintf(bunfile, "musdisk%d.bun", _scumm->_vars[_scumm->VAR_CURRENTDISK]); if (_musicDisk != _scumm->_vars[_scumm->VAR_CURRENTDISK]) - _scumm->_bundle->_musicFile.close(); + _scumm->_bundle->_musicFile.close(); if (_scumm->_bundle->openMusicFile(bunfile, _scumm->getGameDataPath()) == false) { if (_scumm->_bundle->openMusicFile("music.bun", _scumm->getGameDataPath()) == false) { @@ -1008,8 +1001,8 @@ void Sound::playBundleMusic(char * song) { if (_scumm->_bundle->openMusicFile("digmusic.bun", _scumm->getGameDataPath()) == false) return; } - _musicBundleBufFinal = (byte*)malloc(_outputMixerSize); - _musicBundleBufOutput = (byte*)malloc(((_outputMixerSize / 0x2000) + 1) * _outputMixerSize); + _musicBundleBufFinal = (byte *)malloc(_outputMixerSize); + _musicBundleBufOutput = (byte *)malloc(((_outputMixerSize / 0x2000) + 1) * _outputMixerSize); _currentSampleBundleMusic = 0; _offsetSampleBundleMusic = 0; _offsetBufBundleMusic = 0; @@ -1038,12 +1031,12 @@ void Sound::stopBundleMusic() { _musicBundleToBeRemoved = true; } -void Sound::bundleMusicHandler(Scumm * scumm) { - byte * ptr; +void Sound::bundleMusicHandler(Scumm *scumm) { + byte *ptr; int32 l, num = _numberSamplesBundleMusic, length, k; int32 rate = 22050; int32 tag, size = -1, header_size = 0; - + if (_pauseBundleMusic) return; @@ -1121,7 +1114,7 @@ void Sound::bundleMusicHandler(Scumm * scumm) { } header_size = (ptr - _musicBundleBufOutput); } - + l++; _currentSampleBundleMusic = l; @@ -1143,12 +1136,12 @@ void Sound::bundleMusicHandler(Scumm * scumm) { ptr = _musicBundleBufFinal; - byte * buffer = NULL; + byte *buffer = NULL; uint32 final_size; if (_bundleMusicSampleBits == 12) { final_size = decode12BitsSample(ptr, &buffer, _outputMixerSize); } else if (_bundleMusicSampleBits == 16) { - buffer = (byte*)malloc(_outputMixerSize); + buffer = (byte *)malloc(_outputMixerSize); final_size = _outputMixerSize; memcpy(buffer, ptr, _outputMixerSize); } else { @@ -1167,7 +1160,7 @@ void Sound::bundleMusicHandler(Scumm * scumm) { } int Sound::playBundleSound(char *sound) { - byte * ptr; + byte *ptr; bool result; if (_scumm->_noDigitalSamples) @@ -1217,7 +1210,7 @@ int Sound::playBundleSound(char *sound) { } assert(output_size <= 1000000); - tag = READ_BE_UINT32(ptr); ptr+=4; + tag = READ_BE_UINT32(ptr); ptr += 4; if (tag != MKID_BE('iMUS')) { warning("Decompression of bundle sound failed"); free(ptr); @@ -1247,7 +1240,7 @@ int Sound::playBundleSound(char *sound) { break; default: - error("Unknown sound header %c%c%c%c", tag>>24, tag>>16, tag>>8, tag); + error("Unknown sound header %c%c%c%c", tag >> 24, tag >> 16, tag >> 8, tag); } } @@ -1256,8 +1249,8 @@ int Sound::playBundleSound(char *sound) { free(ptr); return -1; } - - byte * final = (byte *)malloc(size); + + byte *final = (byte *)malloc(size); memcpy(final, ptr, size); if (_scumm->_actorToPrintStrFor != 0xFF && _scumm->_actorToPrintStrFor != 0) { @@ -1382,8 +1375,7 @@ int Sound::playSfxSound_Vorbis(void *sound, uint32 size) { // We use a real timer in an attempt to get better sync with CD tracks. This is // necessary for games like Loom CD. -static void cd_timer_handler(void *ptr) -{ +static void cd_timer_handler(void *ptr) { Scumm *scumm = (Scumm *) ptr; // Maybe I could simply update _vars[VAR_MI1_TIMER] directly here, but @@ -1398,13 +1390,11 @@ static void cd_timer_handler(void *ptr) scumm->_sound->_cd_timer_value += 6; } -int Sound::readCDTimer() -{ +int Sound::readCDTimer() { return _cd_timer_value; } -void Sound::startCDTimer() -{ +void Sound::startCDTimer() { int timer_interval; // The timer interval has been tuned for Loom CD and the Monkey 1 @@ -1422,13 +1412,11 @@ void Sound::startCDTimer() _scumm->_timer->installProcedure(&cd_timer_handler, 1000 * timer_interval); } -void Sound::stopCDTimer() -{ +void Sound::stopCDTimer() { _scumm->_timer->releaseProcedure(&cd_timer_handler); } -void Sound::playCDTrack(int track, int num_loops, int start, int delay) -{ +void Sound::playCDTrack(int track, int num_loops, int start, int delay) { if (playMP3CDTrack(track, num_loops, start, delay) == -1) _scumm->_system->play_cdrom(track, num_loops, start, delay); @@ -1439,23 +1427,20 @@ void Sound::playCDTrack(int track, int num_loops, int start, int delay) startCDTimer(); } -void Sound::stopCD() -{ +void Sound::stopCD() { stopCDTimer(); if (stopMP3CD() == -1) _scumm->_system->stop_cdrom(); } -int Sound::pollCD() -{ +int Sound::pollCD() { if (pollMP3CD()) return 1; return _scumm->_system->poll_cdrom(); } -void Sound::updateCD() -{ +void Sound::updateCD() { if (updateMP3CD() == -1) _scumm->_system->update_cdrom(); } @@ -1650,7 +1635,7 @@ Sound::MP3TrackInfo::MP3TrackInfo(File *file) { _error_flag = false; return; - error: +error: mad_frame_finish(&frame); mad_stream_finish(&stream); _error_flag = true; diff --git a/scumm/sound.h b/scumm/sound.h index db759c316c..6252c52540 100644 --- a/scumm/sound.h +++ b/scumm/sound.h @@ -42,16 +42,16 @@ enum { bool _soundsPaused2; bool _soundVolumePreset; - char * _nameBundleMusic; - char * _newNameBundleMusic; + char *_nameBundleMusic; + char *_newNameBundleMusic; byte _musicDisk; byte _voiceDisk; int32 _currentSampleBundleMusic; int32 _numberSamplesBundleMusic; int32 _offsetSampleBundleMusic; int32 _offsetBufBundleMusic; - byte * _musicBundleBufFinal; - byte * _musicBundleBufOutput; + byte *_musicBundleBufFinal; + byte *_musicBundleBufOutput; bool _pauseBundleMusic; int32 _bundleMusicTrack; bool _musicBundleToBeChanged; @@ -125,7 +125,7 @@ enum { }; #endif - Scumm * _scumm; + Scumm *_scumm; public: @@ -159,16 +159,16 @@ public: void setupSound(); void pauseSounds(bool pause); int startSfxSound(File *file, int file_size); - File * openSfxFile(); + File *openSfxFile(); void stopSfxSound(); bool isSfxFinished(); - uint32 decode12BitsSample(byte * src, byte ** dst, uint32 size, bool stereo); - void playBundleMusic(char * song); + uint32 decode12BitsSample(byte *src, byte **dst, uint32 size, bool stereo); + void playBundleMusic(char *song); void pauseBundleMusic(bool state); - void bundleMusicHandler(Scumm * scumm); + void bundleMusicHandler(Scumm *scumm); void stopBundleMusic(); int playBundleSound(char *sound); - byte * readCreativeVocFile(byte * ptr, uint32 & size, uint32 & rate, uint32 & loops); + byte *readCreativeVocFile(byte *ptr, uint32 &size, uint32 &rate, uint32 &loops); int playSfxSound(void *sound, uint32 size, uint rate, bool isUnsigned); int playSfxSound_MP3(void *sound, uint32 size); int playSfxSound_Vorbis(void *sound, uint32 size); diff --git a/scumm/string.cpp b/scumm/string.cpp index ebc546a47a..7d5626b8fc 100644 --- a/scumm/string.cpp +++ b/scumm/string.cpp @@ -28,8 +28,7 @@ #include "verbs.h" #include "scumm/sound.h" -void Scumm::unkMessage1() -{ +void Scumm::unkMessage1() { byte buffer[100]; _msgPtrToAdd = buffer; _messagePtr = addMessageToStack(_messagePtr); @@ -54,8 +53,7 @@ void Scumm::unkMessage1() } } -void Scumm::unkMessage2() -{ +void Scumm::unkMessage2() { byte buf[100], *tmp; _msgPtrToAdd = buf; @@ -73,9 +71,7 @@ void Scumm::unkMessage2() _messagePtr = tmp; } - -void Scumm::CHARSET_1() -{ +void Scumm::CHARSET_1() { uint32 talk_sound_a = 0; uint32 talk_sound_b = 0; int s, i, t, c; @@ -144,7 +140,6 @@ void Scumm::CHARSET_1() else _charset->setCurID(_string[0].charset); - _charset->_center = _string[0].center; _charset->_right = _string[0].right; _charset->_color = _charsetColor; @@ -345,8 +340,7 @@ void Scumm::CHARSET_1() gdi._mask_bottom = _charset->_strBottom; } -void Scumm::description() -{ +void Scumm::description() { int c; byte *buf; @@ -390,8 +384,7 @@ void Scumm::description() gdi._mask_bottom = _charset->_strBottom; } -void Scumm::drawDescString(byte *msg) -{ +void Scumm::drawDescString(byte *msg) { byte c, *buf, buffer[256]; buf = _msgPtrToAdd = buffer; @@ -435,8 +428,7 @@ void Scumm::drawDescString(byte *msg) gdi._mask_bottom = _charset->_strBottom; } -void Scumm::drawString(int a) -{ +void Scumm::drawString(int a) { byte buf[256]; byte *space; int i; @@ -561,8 +553,7 @@ void Scumm::drawString(int a) } } -byte *Scumm::addMessageToStack(byte *msg) -{ +byte *Scumm::addMessageToStack(byte *msg) { int num, numorg; unsigned char *ptr, chr; @@ -677,8 +668,7 @@ byte *Scumm::addMessageToStack(byte *msg) return msg; } -void Scumm::addIntToStack(int var) -{ +void Scumm::addIntToStack(int var) { int num, max; byte flag; @@ -762,8 +752,7 @@ void Scumm::addNameToStack(int var) } } -void Scumm::addStringToStack(int var) -{ +void Scumm::addStringToStack(int var) { byte *ptr; if (_features & GF_AFTER_V6 || _gameId == GID_INDY3_256) @@ -793,8 +782,7 @@ void Scumm::addStringToStack(int var) addMessageToStack((byte *)""); } -void Scumm::initCharset(int charsetno) -{ +void Scumm::initCharset(int charsetno) { int i; if (_features & GF_OLD256) @@ -812,8 +800,7 @@ void Scumm::initCharset(int charsetno) _charsetColorMap[i] = _charsetData[_charset->getCurID()][i]; } -int indexCompare(const void *p1, const void *p2) -{ +int indexCompare(const void *p1, const void *p2) { struct langIndexNode *i1 = (struct langIndexNode *) p1; struct langIndexNode *i2 = (struct langIndexNode *) p2; @@ -838,7 +825,7 @@ void Scumm::loadLanguageBundle() { } size = file.size(); - _languageBuffer = (char*)malloc(size); + _languageBuffer = (char *)malloc(size); file.read(_languageBuffer, size); file.close(); @@ -916,7 +903,7 @@ void Scumm::translateText(byte *text, byte *trans_buff) { target.tag[l] = toupper(text[l + 1]); target.tag[l] = 0; - found = (struct langIndexNode *) bsearch(&target, _languageIndex, _languageStrCount, sizeof(struct langIndexNode), indexCompare); + found = (struct langIndexNode *)bsearch(&target, _languageIndex, _languageStrCount, sizeof(struct langIndexNode), indexCompare); if (found != NULL) { File file; @@ -967,7 +954,7 @@ void Scumm::translateText(byte *text, byte *trans_buff) { // skip translation if flag 'h' exist if (buf[pos] == 'h') { pos += 3; - byte *pointer = (byte *)strchr((char*)text + 1, '/'); + byte *pointer = (byte *)strchr((char *)text + 1, '/'); if (pointer != NULL) memcpy(trans_buff, pointer + 1, resStrLen(pointer + 1) + 1); else @@ -1028,7 +1015,7 @@ void Scumm::translateText(byte *text, byte *trans_buff) { } if (text[0] == '/') { - byte *pointer = (byte *)strchr((char*)text + 1, '/'); + byte *pointer = (byte *)strchr((char *)text + 1, '/'); if (pointer != NULL) memcpy(trans_buff, pointer + 1, resStrLen(pointer + 1) + 1); else diff --git a/scumm/usage_bits.cpp b/scumm/usage_bits.cpp index f9103bf652..2291158112 100644 --- a/scumm/usage_bits.cpp +++ b/scumm/usage_bits.cpp @@ -21,8 +21,7 @@ #include "scumm.h" #include "usage_bits.h" -void Scumm::upgradeGfxUsageBits() -{ +void Scumm::upgradeGfxUsageBits() { int i; for (i = 409; i >= 0; i--) { @@ -37,29 +36,25 @@ void Scumm::upgradeGfxUsageBits() } } -void Scumm::setGfxUsageBit(int strip, int bit) -{ +void Scumm::setGfxUsageBit(int strip, int bit) { assert(1 <= bit && bit <= 96); bit--; gfxUsageBits[3 * strip + bit / 32] |= (1 << (bit % 32)); } -void Scumm::clearGfxUsageBit(int strip, int bit) -{ +void Scumm::clearGfxUsageBit(int strip, int bit) { assert(1 <= bit && bit <= 96); bit--; gfxUsageBits[3 * strip + bit / 32] &= ~(1 << (bit % 32)); } -bool Scumm::testGfxUsageBit(int strip, int bit) -{ +bool Scumm::testGfxUsageBit(int strip, int bit) { assert(1 <= bit && bit <= 96); bit--; return (gfxUsageBits[3 * strip + bit / 32] & (1 << (bit % 32))) != 0; } -bool Scumm::testGfxAnyUsageBits(int strip) -{ +bool Scumm::testGfxAnyUsageBits(int strip) { // Exclude the DIRTY and RESTORED bits from the test uint32 bitmask[3] = { 0xFFFFFFFF, 0xFFFFFFFF, 0x3FFFFFFF }; int i; @@ -71,8 +66,7 @@ bool Scumm::testGfxAnyUsageBits(int strip) return false; } -bool Scumm::testGfxOtherUsageBits(int strip, int bit) -{ +bool Scumm::testGfxOtherUsageBits(int strip, int bit) { // Don't exclude the DIRTY and RESTORED bits from the test uint32 bitmask[3] = { 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF }; int i; diff --git a/scumm/vars.cpp b/scumm/vars.cpp index 31c8950b56..ef8f0f4b8c 100644 --- a/scumm/vars.cpp +++ b/scumm/vars.cpp @@ -25,8 +25,7 @@ #include "scumm.h" #include "intern.h" -void Scumm::setupScummVars() -{ +void Scumm::setupScummVars() { VAR_KEYPRESS = 0; VAR_EGO = 1; VAR_CAMERA_POS_X = 2; @@ -112,8 +111,7 @@ void Scumm::setupScummVars() VAR_V6_SOUNDMODE = 9; } -void Scumm_v6::setupScummVars() -{ +void Scumm_v6::setupScummVars() { // Many vars are the same as in V5 games, so just call the inherited method first Scumm::setupScummVars(); @@ -124,8 +122,7 @@ void Scumm_v6::setupScummVars() VAR_TIMEDATE_MINUTE = 126; } -void Scumm_v7::setupScummVars() -{ +void Scumm_v7::setupScummVars() { VAR_MOUSE_X = 1; VAR_MOUSE_Y = 2; VAR_VIRT_MOUSE_X = 3; @@ -215,8 +212,7 @@ void Scumm_v7::setupScummVars() VAR_STRING2DRAW = 130; } -void Scumm_v8::setupScummVars() -{ +void Scumm_v8::setupScummVars() { // VAR_ROOM_HEIGHT = 1; // VAR_ROOM_WIDTH = 2; diff --git a/scumm/verbs.cpp b/scumm/verbs.cpp index 23d5a17053..26be20b750 100644 --- a/scumm/verbs.cpp +++ b/scumm/verbs.cpp @@ -27,8 +27,7 @@ #include "scumm.h" #include "verbs.h" -void Scumm::redrawVerbs() -{ +void Scumm::redrawVerbs() { int i; for (i = 0; i < _maxVerbs; i++) drawVerb(i, 0); @@ -36,8 +35,7 @@ void Scumm::redrawVerbs() _verbRedraw = false; } -void Scumm::checkExecVerbs() -{ +void Scumm::checkExecVerbs() { int i, over; VerbSlot *vs; @@ -78,8 +76,7 @@ void Scumm::checkExecVerbs() } } -void Scumm::verbMouseOver(int verb) -{ +void Scumm::verbMouseOver(int verb) { if (_verbMouseOver == verb) return; @@ -94,8 +91,7 @@ void Scumm::verbMouseOver(int verb) } } -int Scumm::checkMouseOver(int x, int y) -{ +int Scumm::checkMouseOver(int x, int y) { VerbSlot *vs; int i = _maxVerbs - 1; @@ -116,8 +112,7 @@ int Scumm::checkMouseOver(int x, int y) return 0; } -void Scumm::drawVerb(int verb, int mode) -{ +void Scumm::drawVerb(int verb, int mode) { VerbSlot *vs; bool tmp; @@ -192,8 +187,7 @@ void Scumm::drawVerb(int verb, int mode) } } -void Scumm::restoreVerbBG(int verb) -{ +void Scumm::restoreVerbBG(int verb) { VerbSlot *vs; vs = &_verbs[verb]; @@ -204,8 +198,7 @@ void Scumm::restoreVerbBG(int verb) } } -void Scumm::drawVerbBitmap(int verb, int x, int y) -{ +void Scumm::drawVerbBitmap(int verb, int x, int y) { VirtScreen *vs; VerbSlot *vst; byte twobufs, *imptr; @@ -280,8 +273,7 @@ void Scumm::drawVerbBitmap(int verb, int x, int y) vs->alloctwobuffers = twobufs; } -int Scumm::getVerbSlot(int id, int mode) -{ +int Scumm::getVerbSlot(int id, int mode) { int i; for (i = 1; i < _maxVerbs; i++) { if (_verbs[i].verbid == id && _verbs[i].saveid == mode) { @@ -291,8 +283,7 @@ int Scumm::getVerbSlot(int id, int mode) return 0; } -void Scumm::killVerb(int slot) -{ +void Scumm::killVerb(int slot) { VerbSlot *vs; if (slot == 0) @@ -311,8 +302,7 @@ void Scumm::killVerb(int slot) vs->saveid = 0; } -void Scumm::setVerbObject(uint room, uint object, uint verb) -{ +void Scumm::setVerbObject(uint room, uint object, uint verb) { byte *obimptr; byte *obcdptr; uint32 size, size2; |