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authorEugene Sandulenko2005-03-11 01:10:06 +0000
committerEugene Sandulenko2005-03-11 01:10:06 +0000
commit154c4af8dc2d561050a5a963e2b45403cda618dc (patch)
tree0c4b41ed77afeb42036fdba990805b180edc7c24 /scumm/costume.cpp
parent3cf691e9f9d0aafad14b76272201a0cfac2e8a76 (diff)
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Mass-renamed all variables of Actor object according to our current code
formatting standards. Earlier we had half of vars named with leading underscore and half without it. Now code in actor.cpp is considerably more readable. svn-id: r17068
Diffstat (limited to 'scumm/costume.cpp')
-rw-r--r--scumm/costume.cpp50
1 files changed, 25 insertions, 25 deletions
diff --git a/scumm/costume.cpp b/scumm/costume.cpp
index 3e72384832..5dad213ba4 100644
--- a/scumm/costume.cpp
+++ b/scumm/costume.cpp
@@ -628,7 +628,7 @@ byte CostumeRenderer::drawLimb(const Actor *a, int limb) {
int i;
int code;
const byte *frameptr;
- const CostumeData &cost = a->cost;
+ const CostumeData &cost = a->_cost;
// If the specified limb is stopped or not existing, do nothing.
if (cost.curpos[limb] == 0xFFFF || cost.stopped & (1 << limb))
@@ -690,7 +690,7 @@ void ScummEngine::cost_decodeData(Actor *a, int frame, uint usemask) {
int anim;
LoadedCostume lc(this);
- lc.loadCostume(a->costume);
+ lc.loadCostume(a->_costume);
anim = cost_frameToAnim(a, frame);
@@ -724,22 +724,22 @@ void ScummEngine::cost_decodeData(Actor *a, int frame, uint usemask) {
}
if (usemask & 0x8000) {
if (j == 0xFFFF) {
- a->cost.curpos[i] = 0xFFFF;
- a->cost.start[i] = 0;
- a->cost.frame[i] = frame;
+ a->_cost.curpos[i] = 0xFFFF;
+ a->_cost.start[i] = 0;
+ a->_cost.frame[i] = frame;
} else {
extra = *r++;
cmd = lc._animCmds[j];
if (cmd == 0x7A) {
- a->cost.stopped &= ~(1 << i);
+ a->_cost.stopped &= ~(1 << i);
} else if (cmd == 0x79) {
- a->cost.stopped |= (1 << i);
+ a->_cost.stopped |= (1 << i);
} else {
- a->cost.curpos[i] = a->cost.start[i] = j;
- a->cost.end[i] = j + (extra & 0x7F);
+ a->_cost.curpos[i] = a->_cost.start[i] = j;
+ a->_cost.end[i] = j + (extra & 0x7F);
if (extra & 0x80)
- a->cost.curpos[i] |= 0x8000;
- a->cost.frame[i] = frame;
+ a->_cost.curpos[i] |= 0x8000;
+ a->_cost.frame[i] = frame;
}
}
} else {
@@ -795,7 +795,7 @@ byte LoadedCostume::increaseAnims(Actor *a) {
byte r = 0;
for (i = 0; i != 16; i++) {
- if (a->cost.curpos[i] != 0xFFFF)
+ if (a->_cost.curpos[i] != 0xFFFF)
r += increaseAnim(a, i);
}
return r;
@@ -806,23 +806,23 @@ byte LoadedCostume::increaseAnim(Actor *a, int slot) {
int i, end;
byte code, nc;
- if (a->cost.curpos[slot] == 0xFFFF)
+ if (a->_cost.curpos[slot] == 0xFFFF)
return 0;
- highflag = a->cost.curpos[slot] & 0x8000;
- i = a->cost.curpos[slot] & 0x7FFF;
- end = a->cost.end[slot];
+ highflag = a->_cost.curpos[slot] & 0x8000;
+ i = a->_cost.curpos[slot] & 0x7FFF;
+ end = a->_cost.end[slot];
code = _animCmds[i] & 0x7F;
if (_vm->_version <= 3) {
if (_animCmds[i] & 0x80)
- a->cost.soundCounter++;
+ a->_cost.soundCounter++;
}
do {
if (!highflag) {
if (i++ >= end)
- i = a->cost.start[slot];
+ i = a->_cost.start[slot];
} else {
if (i != end)
i++;
@@ -830,27 +830,27 @@ byte LoadedCostume::increaseAnim(Actor *a, int slot) {
nc = _animCmds[i];
if (nc == 0x7C) {
- a->cost.animCounter++;
- if (a->cost.start[slot] != end)
+ a->_cost.animCounter++;
+ if (a->_cost.start[slot] != end)
continue;
} else {
if (_vm->_version >= 6) {
if (nc >= 0x71 && nc <= 0x78) {
uint sound = (_vm->_features & GF_HUMONGOUS) ? 0x78 - nc : nc - 0x71;
- _vm->_sound->addSoundToQueue2(a->sound[sound]);
- if (a->cost.start[slot] != end)
+ _vm->_sound->addSoundToQueue2(a->_sound[sound]);
+ if (a->_cost.start[slot] != end)
continue;
}
} else {
if (nc == 0x78) {
- a->cost.soundCounter++;
- if (a->cost.start[slot] != end)
+ a->_cost.soundCounter++;
+ if (a->_cost.start[slot] != end)
continue;
}
}
}
- a->cost.curpos[slot] = i | highflag;
+ a->_cost.curpos[slot] = i | highflag;
return (_animCmds[i] & 0x7F) != code;
} while (1);
}