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authorTravis Howell2005-05-25 12:56:23 +0000
committerTravis Howell2005-05-25 12:56:23 +0000
commit71b484fead865f31e1f51c5fcec395bc3217c9ec (patch)
tree6bf6096306994206a006f8597fbe80c6dc2b9afa /scumm/costume.cpp
parent83a3507507a71fd1d030d756c5883eb8cd0bcdcc (diff)
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No other shadowMode settings are used by Sam & Max scripts.
svn-id: r18249
Diffstat (limited to 'scumm/costume.cpp')
-rw-r--r--scumm/costume.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/scumm/costume.cpp b/scumm/costume.cpp
index f06aec4cc8..e939fc4d93 100644
--- a/scumm/costume.cpp
+++ b/scumm/costume.cpp
@@ -469,8 +469,6 @@ void ClassicCostumeRenderer::proc3(Codec1 &v1) {
masked = (y < 0 || y >= _out.h) || (v1.mask_ptr && (mask[0] & maskbit));
if (color && !masked) {
- // FIXME: Fully implement _shadow_mode.in Sam & Max
- // For now, it's enough for transparency.
if (_shadow_mode & 0x20) {
pcolor = _shadow_table[*dst];
} else {