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authorTravis Howell2003-09-24 06:56:30 +0000
committerTravis Howell2003-09-24 06:56:30 +0000
commit4a62eb3e3b75944bca5af3bbab9e05dfecd77dcd (patch)
treefcd1210b4b896122ade69adf498a7054e23cd8d4 /scumm/debugger.cpp
parent09a01e4cbeada86167d83608cd0dcd77d7a0168f (diff)
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More Amiga V2/V3 sound updates from _Q_:
1. A Player_MOD class, basically acts as a simplified mixer that mixes at 60Hz intervals (or whatever interval you specify), this gives smooth music playback in player_v3a 2. Some changes to player_v3a as a result of #1, including reduced music volume 3. player_v2a, and the necessary additions to scummvm.cpp/scumm.h svn-id: r10392
Diffstat (limited to 'scumm/debugger.cpp')
-rw-r--r--scumm/debugger.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/debugger.cpp b/scumm/debugger.cpp
index ea35395804..62c5200493 100644
--- a/scumm/debugger.cpp
+++ b/scumm/debugger.cpp
@@ -361,7 +361,7 @@ bool ScummDebugger::Cmd_Restart(int argc, const char **argv) {
}
bool ScummDebugger::Cmd_IMuse(int argc, const char **argv) {
- if (!_s->_imuse && !_s->_playerV2) {
+ if (!_s->_imuse && !_s->_musicEngine) {
Debug_Printf("No iMuse engine is active.\n");
return true;
}