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author | Jonathan Gray | 2002-11-10 01:22:39 +0000 |
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committer | Jonathan Gray | 2002-11-10 01:22:39 +0000 |
commit | 21b18178e75512001a4c8a5354455d82696bfba2 (patch) | |
tree | bbc2f7d95b7d88503708a8c7d22787e6a60fc54e /scumm/debugrl.cpp | |
parent | 9659006f848aae109e067b5da0222c105b9d229c (diff) | |
download | scummvm-rg350-21b18178e75512001a4c8a5354455d82696bfba2.tar.gz scummvm-rg350-21b18178e75512001a4c8a5354455d82696bfba2.tar.bz2 scummvm-rg350-21b18178e75512001a4c8a5354455d82696bfba2.zip |
add back code that was removed in rev 1.16 with a room specific check, so trains in the lucasfilm games logo in indy3 work the way they should. Maybe a look at the dissasembly of setClass for indy3 is in order...
svn-id: r5478
Diffstat (limited to 'scumm/debugrl.cpp')
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