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author | Torbjörn Andersson | 2004-04-06 11:50:35 +0000 |
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committer | Torbjörn Andersson | 2004-04-06 11:50:35 +0000 |
commit | 349f63ebfc5e24772ceda2d4f91221786d5b0338 (patch) | |
tree | a8a3b6c9698c92132921d8eb2f48618d89cea6a0 /scumm/dialogs.cpp | |
parent | c7d22d5a6f2610dd12ecf0ce41bec348ecb1cbf0 (diff) | |
download | scummvm-rg350-349f63ebfc5e24772ceda2d4f91221786d5b0338.tar.gz scummvm-rg350-349f63ebfc5e24772ceda2d4f91221786d5b0338.tar.bz2 scummvm-rg350-349f63ebfc5e24772ceda2d4f91221786d5b0338.zip |
Changed "voice_volume" to "speech_volume" for consistency with the Broken
Sword games. (The digial iMUSE code still calls it voice volume, though.)
svn-id: r13483
Diffstat (limited to 'scumm/dialogs.cpp')
-rw-r--r-- | scumm/dialogs.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/scumm/dialogs.cpp b/scumm/dialogs.cpp index e58fa6d270..e7abb544c0 100644 --- a/scumm/dialogs.cpp +++ b/scumm/dialogs.cpp @@ -470,13 +470,13 @@ void ConfigDialog::close() { int soundVolumeMaster = ConfMan.getInt("master_volume"); int soundVolumeMusic = ConfMan.getInt("music_volume"); int soundVolumeSfx = ConfMan.getInt("sfx_volume"); - int soundVolumeVoice = ConfMan.getInt("voice_volume"); + int soundVolumeSpeech = ConfMan.getInt("speech_volume"); if (_vm->_imuseDigital) { _vm->_mixer->setVolume(soundVolumeMaster); _vm->_imuseDigital->setGroupMusicVolume(soundVolumeMusic / 2); _vm->_imuseDigital->setGroupSfxVolume(soundVolumeSfx / 2); - _vm->_imuseDigital->setGroupVoiceVolume(soundVolumeVoice / 2); + _vm->_imuseDigital->setGroupVoiceVolume(soundVolumeSpeech / 2); return; } |