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authorTorbjörn Andersson2004-04-06 11:50:35 +0000
committerTorbjörn Andersson2004-04-06 11:50:35 +0000
commit349f63ebfc5e24772ceda2d4f91221786d5b0338 (patch)
treea8a3b6c9698c92132921d8eb2f48618d89cea6a0 /scumm/dialogs.cpp
parentc7d22d5a6f2610dd12ecf0ce41bec348ecb1cbf0 (diff)
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Changed "voice_volume" to "speech_volume" for consistency with the Broken
Sword games. (The digial iMUSE code still calls it voice volume, though.) svn-id: r13483
Diffstat (limited to 'scumm/dialogs.cpp')
-rw-r--r--scumm/dialogs.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/scumm/dialogs.cpp b/scumm/dialogs.cpp
index e58fa6d270..e7abb544c0 100644
--- a/scumm/dialogs.cpp
+++ b/scumm/dialogs.cpp
@@ -470,13 +470,13 @@ void ConfigDialog::close() {
int soundVolumeMaster = ConfMan.getInt("master_volume");
int soundVolumeMusic = ConfMan.getInt("music_volume");
int soundVolumeSfx = ConfMan.getInt("sfx_volume");
- int soundVolumeVoice = ConfMan.getInt("voice_volume");
+ int soundVolumeSpeech = ConfMan.getInt("speech_volume");
if (_vm->_imuseDigital) {
_vm->_mixer->setVolume(soundVolumeMaster);
_vm->_imuseDigital->setGroupMusicVolume(soundVolumeMusic / 2);
_vm->_imuseDigital->setGroupSfxVolume(soundVolumeSfx / 2);
- _vm->_imuseDigital->setGroupVoiceVolume(soundVolumeVoice / 2);
+ _vm->_imuseDigital->setGroupVoiceVolume(soundVolumeSpeech / 2);
return;
}