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authorMax Horn2002-11-14 13:17:15 +0000
committerMax Horn2002-11-14 13:17:15 +0000
commitd4aaf2db8ae746c3bfa56a0b4d729b3a95704b57 (patch)
tree0eb7c423a4bc08c3424d72ee8acfc403b363da21 /scumm/dialogs.cpp
parente5bdb6e114091eb716fe7c799eb87662c051dbaa (diff)
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removed obsolete TODO
svn-id: r5544
Diffstat (limited to 'scumm/dialogs.cpp')
-rw-r--r--scumm/dialogs.cpp9
1 files changed, 0 insertions, 9 deletions
diff --git a/scumm/dialogs.cpp b/scumm/dialogs.cpp
index 5f0aea12e1..43f6c0fa5c 100644
--- a/scumm/dialogs.cpp
+++ b/scumm/dialogs.cpp
@@ -305,15 +305,6 @@ enum {
kQuitCmd = 'QUIT'
};
-/*
- * TODO
- * - Maybe go back to the old way of differentiating between the save and the load mode?
- * This would include that in the load mode the list is not editable.
- * - Currently the savegame list is only loaded once when the dialog is created. Instead,
- * it should be loaded whenever the dialog is opened. Might want to add an open()
- * method to Dialog for that.
- */
-
SaveLoadDialog::SaveLoadDialog(NewGui *gui, Scumm *scumm)
: ScummDialog(gui, scumm, 30, 18, 260, 162)
{