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author | Max Horn | 2002-11-14 13:17:15 +0000 |
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committer | Max Horn | 2002-11-14 13:17:15 +0000 |
commit | d4aaf2db8ae746c3bfa56a0b4d729b3a95704b57 (patch) | |
tree | 0eb7c423a4bc08c3424d72ee8acfc403b363da21 /scumm | |
parent | e5bdb6e114091eb716fe7c799eb87662c051dbaa (diff) | |
download | scummvm-rg350-d4aaf2db8ae746c3bfa56a0b4d729b3a95704b57.tar.gz scummvm-rg350-d4aaf2db8ae746c3bfa56a0b4d729b3a95704b57.tar.bz2 scummvm-rg350-d4aaf2db8ae746c3bfa56a0b4d729b3a95704b57.zip |
removed obsolete TODO
svn-id: r5544
Diffstat (limited to 'scumm')
-rw-r--r-- | scumm/dialogs.cpp | 9 |
1 files changed, 0 insertions, 9 deletions
diff --git a/scumm/dialogs.cpp b/scumm/dialogs.cpp index 5f0aea12e1..43f6c0fa5c 100644 --- a/scumm/dialogs.cpp +++ b/scumm/dialogs.cpp @@ -305,15 +305,6 @@ enum { kQuitCmd = 'QUIT' }; -/* - * TODO - * - Maybe go back to the old way of differentiating between the save and the load mode? - * This would include that in the load mode the list is not editable. - * - Currently the savegame list is only loaded once when the dialog is created. Instead, - * it should be loaded whenever the dialog is opened. Might want to add an open() - * method to Dialog for that. - */ - SaveLoadDialog::SaveLoadDialog(NewGui *gui, Scumm *scumm) : ScummDialog(gui, scumm, 30, 18, 260, 162) { |