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authorJonathan Gray2002-10-19 22:35:22 +0000
committerJonathan Gray2002-10-19 22:35:22 +0000
commitdd7cfdb0de600f3079dcca28eb1f748b8ac03f9b (patch)
tree63f62e2986eda18458ddf4ad9321d47478b22398 /scumm/gfx.cpp
parent7198181b093732592d678fc95c64698fe0470715 (diff)
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patch #625603 film noir mode bugfix
svn-id: r5190
Diffstat (limited to 'scumm/gfx.cpp')
-rw-r--r--scumm/gfx.cpp35
1 files changed, 0 insertions, 35 deletions
diff --git a/scumm/gfx.cpp b/scumm/gfx.cpp
index f6232d28b1..fbeca666bf 100644
--- a/scumm/gfx.cpp
+++ b/scumm/gfx.cpp
@@ -2833,41 +2833,6 @@ void Scumm::darkenPalette(int startColor, int endColor, int redScale, int greenS
}
}
-void Scumm::desaturatePalette()
-{
- // FIXME: Should this be made to take a range of colors instead?
-
- byte *cur;
- int i;
-
- cur = _currentPalette;
-
- for (i = 0; i <= 255; i++)
- {
- int max, min;
- int brightness;
-
- // An algorithm that is good enough for The GIMP should be
- // good enough for us...
-
- max = (cur[0] > cur[1]) ? cur[0] : cur[1];
- if (cur[2] > max)
- max = cur[2];
-
- min = (cur[0] < cur[1]) ? cur[0] : cur[1];
- if (cur[2] < min)
- min = cur[2];
-
- brightness = (min + max) / 2;
-
- *cur++ = brightness;
- *cur++ = brightness;
- *cur++ = brightness;
- }
-
- setDirtyColors(0, 255);
-}
-
void Scumm::grabCursor(int x, int y, int w, int h)
{
VirtScreen *vs = findVirtScreen(y);