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author | Jonathan Gray | 2002-10-19 22:35:22 +0000 |
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committer | Jonathan Gray | 2002-10-19 22:35:22 +0000 |
commit | dd7cfdb0de600f3079dcca28eb1f748b8ac03f9b (patch) | |
tree | 63f62e2986eda18458ddf4ad9321d47478b22398 /scumm | |
parent | 7198181b093732592d678fc95c64698fe0470715 (diff) | |
download | scummvm-rg350-dd7cfdb0de600f3079dcca28eb1f748b8ac03f9b.tar.gz scummvm-rg350-dd7cfdb0de600f3079dcca28eb1f748b8ac03f9b.tar.bz2 scummvm-rg350-dd7cfdb0de600f3079dcca28eb1f748b8ac03f9b.zip |
patch #625603 film noir mode bugfix
svn-id: r5190
Diffstat (limited to 'scumm')
-rw-r--r-- | scumm/gfx.cpp | 35 | ||||
-rw-r--r-- | scumm/script_v2.cpp | 16 | ||||
-rw-r--r-- | scumm/scumm.h | 1 | ||||
-rw-r--r-- | scumm/scummvm.cpp | 33 |
4 files changed, 30 insertions, 55 deletions
diff --git a/scumm/gfx.cpp b/scumm/gfx.cpp index f6232d28b1..fbeca666bf 100644 --- a/scumm/gfx.cpp +++ b/scumm/gfx.cpp @@ -2833,41 +2833,6 @@ void Scumm::darkenPalette(int startColor, int endColor, int redScale, int greenS } } -void Scumm::desaturatePalette() -{ - // FIXME: Should this be made to take a range of colors instead? - - byte *cur; - int i; - - cur = _currentPalette; - - for (i = 0; i <= 255; i++) - { - int max, min; - int brightness; - - // An algorithm that is good enough for The GIMP should be - // good enough for us... - - max = (cur[0] > cur[1]) ? cur[0] : cur[1]; - if (cur[2] > max) - max = cur[2]; - - min = (cur[0] < cur[1]) ? cur[0] : cur[1]; - if (cur[2] < min) - min = cur[2]; - - brightness = (min + max) / 2; - - *cur++ = brightness; - *cur++ = brightness; - *cur++ = brightness; - } - - setDirtyColors(0, 255); -} - void Scumm::grabCursor(int x, int y, int w, int h) { VirtScreen *vs = findVirtScreen(y); diff --git a/scumm/script_v2.cpp b/scumm/script_v2.cpp index 615543d0b0..e936adf5a1 100644 --- a/scumm/script_v2.cpp +++ b/scumm/script_v2.cpp @@ -2936,17 +2936,13 @@ void Scumm::o6_miscOps() // At this point ScummVM will already have set // variable 0x8000 to indicate that the game is // in film noir mode. All we have to do here is - // to mark the palette as "dirty", and the next - // call to updatePalette() will take care of - // the rest. + // to mark the palette as "dirty", because + // updatePalette() will desaturate the colors + // as they are uploaded to the backend. // - // Actually, for extra bug-compatibility we - // should call desaturatePalette() here only, - // instead of in updatePalette(). To see the - // difference in behaviour, try turning on film - // noir mode in Sam & Max's office. The - // background will be grayscale, but Sam and - // Max themselves will be in color. + // This actually works better than the original + // interpreter, where actors would sometimes + // still be drawn in color. setDirtyColors(0, 255); } else warning("stub o6_miscOps_114()"); diff --git a/scumm/scumm.h b/scumm/scumm.h index bd537c69d4..85ae545d80 100644 --- a/scumm/scumm.h +++ b/scumm/scumm.h @@ -816,7 +816,6 @@ public: void moveMemInPalRes(int start, int end, byte direction); void setupShadowPalette(int slot, int rfact, int gfact, int bfact, int from, int to); void darkenPalette(int a, int b, int c, int d, int e); - void desaturatePalette(); void setShake(int mode); diff --git a/scumm/scummvm.cpp b/scumm/scummvm.cpp index e699d22a53..fe8715688d 100644 --- a/scumm/scummvm.cpp +++ b/scumm/scummvm.cpp @@ -1426,17 +1426,14 @@ void Scumm::waitForTimer(int msec_delay) { void Scumm::updatePalette() { if (_palDirtyMax == -1) return; - + + bool noir_mode = (_gameId == GID_SAMNMAX && readVar(0x8000)); int first = _palDirtyMin; int num = _palDirtyMax - first + 1; int i; byte palette_colors[1024],*p = palette_colors; - // Sam & Max film noir mode - if (_gameId == GID_SAMNMAX && readVar(0x8000)) - desaturatePalette(); - for (i = _palDirtyMin; i <= _palDirtyMax; i++) { byte *data; @@ -1445,11 +1442,29 @@ void Scumm::updatePalette() { else data = _currentPalette + i * 3; - *p++ = data[0]; - *p++ = data[1]; - *p++ = data[2]; - *p++ = 0; + // Sam & Max film noir mode. Convert the colours to grayscale + // before uploading them to the backend. + + if (noir_mode) { + double r, g, b; + double brightness; + r = (double) data[0]; + g = (double) data[1]; + b = (double) data[2]; + + brightness = (0.299 * r + 0.587 * g + 0.114 * b) + 0.5; + + *p++ = (byte) brightness; + *p++ = (byte) brightness; + *p++ = (byte) brightness; + *p++ = 0; + } else { + *p++ = data[0]; + *p++ = data[1]; + *p++ = data[2]; + *p++ = 0; + } } _system->set_palette(palette_colors, first, num); |