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authorPaweł Kołodziejski2002-10-27 18:49:41 +0000
committerPaweł Kołodziejski2002-10-27 18:49:41 +0000
commitf9195c154c3631e1f9125496063f97c913aee737 (patch)
tree51834ae0cdf043d165ce1845bb1d8e26f1965beb /scumm/gfx.cpp
parent0e705b326be540ec69aa59ff265c7b66e18bf122 (diff)
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exception only for DIG's room 23
svn-id: r5337
Diffstat (limited to 'scumm/gfx.cpp')
-rw-r--r--scumm/gfx.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/gfx.cpp b/scumm/gfx.cpp
index c9416f60ca..9e3d95c553 100644
--- a/scumm/gfx.cpp
+++ b/scumm/gfx.cpp
@@ -1236,7 +1236,7 @@ void Gdi::decompressMaskImg()
int height = _numLinesToProcess;
byte b, c;
- if (_vm->_gameId == GID_DIG)
+ if ((_vm->_gameId == GID_DIG) && (_vm->_currentRoom == 23))
height--;
// FIXME: This seems to fix The Dig nexus wrapping corrupting memory..
// and doesn't break any other games.. but is it correct? If so,