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author | Paweł Kołodziejski | 2002-10-27 18:49:41 +0000 |
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committer | Paweł Kołodziejski | 2002-10-27 18:49:41 +0000 |
commit | f9195c154c3631e1f9125496063f97c913aee737 (patch) | |
tree | 51834ae0cdf043d165ce1845bb1d8e26f1965beb /scumm/gfx.cpp | |
parent | 0e705b326be540ec69aa59ff265c7b66e18bf122 (diff) | |
download | scummvm-rg350-f9195c154c3631e1f9125496063f97c913aee737.tar.gz scummvm-rg350-f9195c154c3631e1f9125496063f97c913aee737.tar.bz2 scummvm-rg350-f9195c154c3631e1f9125496063f97c913aee737.zip |
exception only for DIG's room 23
svn-id: r5337
Diffstat (limited to 'scumm/gfx.cpp')
-rw-r--r-- | scumm/gfx.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/gfx.cpp b/scumm/gfx.cpp index c9416f60ca..9e3d95c553 100644 --- a/scumm/gfx.cpp +++ b/scumm/gfx.cpp @@ -1236,7 +1236,7 @@ void Gdi::decompressMaskImg() int height = _numLinesToProcess; byte b, c; - if (_vm->_gameId == GID_DIG) + if ((_vm->_gameId == GID_DIG) && (_vm->_currentRoom == 23)) height--; // FIXME: This seems to fix The Dig nexus wrapping corrupting memory.. // and doesn't break any other games.. but is it correct? If so, |