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-rw-r--r--scumm/gfx.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/gfx.cpp b/scumm/gfx.cpp
index c9416f60ca..9e3d95c553 100644
--- a/scumm/gfx.cpp
+++ b/scumm/gfx.cpp
@@ -1236,7 +1236,7 @@ void Gdi::decompressMaskImg()
int height = _numLinesToProcess;
byte b, c;
- if (_vm->_gameId == GID_DIG)
+ if ((_vm->_gameId == GID_DIG) && (_vm->_currentRoom == 23))
height--;
// FIXME: This seems to fix The Dig nexus wrapping corrupting memory..
// and doesn't break any other games.. but is it correct? If so,