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author | Max Horn | 2003-05-29 12:55:28 +0000 |
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committer | Max Horn | 2003-05-29 12:55:28 +0000 |
commit | 1db0f749ca94598ec9a352a84a2ea0e4a248d375 (patch) | |
tree | f419b9a73c1b6368c8dd6cbf3d6af0ca0239a8ae /scumm/gfx.h | |
parent | 48ccc623ac2666177f67f03b039633b28ff827c3 (diff) | |
download | scummvm-rg350-1db0f749ca94598ec9a352a84a2ea0e4a248d375.tar.gz scummvm-rg350-1db0f749ca94598ec9a352a84a2ea0e4a248d375.tar.bz2 scummvm-rg350-1db0f749ca94598ec9a352a84a2ea0e4a248d375.zip |
moved camera stuff to own file
svn-id: r8099
Diffstat (limited to 'scumm/gfx.h')
-rw-r--r-- | scumm/gfx.h | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/scumm/gfx.h b/scumm/gfx.h index 5c49d27e22..0d54389a90 100644 --- a/scumm/gfx.h +++ b/scumm/gfx.h @@ -170,4 +170,25 @@ public: }; }; + +// If you wan to try buggy hacked smooth scrolling support in The Dig, enable +// the following preprocessor flag by uncommenting it. +// +// Note: This is purely experimental, NOT WORKING COMPLETLY and very buggy. +// Please do not make reports about problems with it - this is only in CVS +// to get it fixed and so that really interested parties can experiment it. +// It is NOT FIT FOR GENERAL USAGE! You have been warned. +// +// Doing this correctly will be quite some more complicated. Basically, with smooth +// scrolling, the virtual screen strips don't match the display screen strips. +// Hence we either have to draw partial strips - but that'd be rather cumbersome. +// Or the much simple (and IMHO more elegant) solution is to simply use a screen pitch +// that is 8 pixel wider than the real screen width, and always draw one strip more than +// needed to the backbuf. This will still require quite some code to be changed but +// should otherwise be relatively easy to understand, and using VirtScreen::pitch +// will actually clean up the code. +// +// #define V7_SMOOTH_SCROLLING_HACK + + #endif |