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authorEugene Sandulenko2005-05-18 23:17:04 +0000
committerEugene Sandulenko2005-05-18 23:17:04 +0000
commit7fb2eda235ffb4bcfc6770a2b5292c3642929349 (patch)
treeb72aefe49c907303a355057c554537186eedfd9e /scumm/gfx.h
parentd92c3c7c72bc840df9151187a6d7c92c75a37c19 (diff)
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Patch from Quietust for MM NES:
o Fix all actor mask bugs o Simplify masking considerably o Moved the decodesNESObject call from object.cpp into gfx.cpp svn-id: r18177
Diffstat (limited to 'scumm/gfx.h')
-rw-r--r--scumm/gfx.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/gfx.h b/scumm/gfx.h
index 0f498b53c9..ba3003ade1 100644
--- a/scumm/gfx.h
+++ b/scumm/gfx.h
@@ -255,7 +255,7 @@ protected:
/* Mask decompressors */
void drawStripC64Mask(byte *dst, int stripnr, int width, int height) const;
- void drawStripNESMask(byte *dst, int stripnr, int height) const;
+ void drawStripNESMask(byte *dst, int stripnr, int top, int height) const;
void decompressMaskImgOr(byte *dst, const byte *src, int height) const;
void decompressMaskImg(byte *dst, const byte *src, int height) const;