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authorMax Horn2004-01-04 13:49:03 +0000
committerMax Horn2004-01-04 13:49:03 +0000
commitd16ac3e88f19dbfcad6937be2624f7983a906a5e (patch)
tree86e2d1f27759d04c779e6268377d9cc3a655c2f4 /scumm/gfx.h
parentb8a260c967ad10c1fbd5ff434113c2d71ae4f044 (diff)
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turns out we always had VirtScreen::backBuf but didn't use it... change that (helps readability of the code, IMO); added Gdi::getMaskBuffer (again, helps understanding the code, I think); regrouped some functions in gfx.cpp
svn-id: r12133
Diffstat (limited to 'scumm/gfx.h')
-rw-r--r--scumm/gfx.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/scumm/gfx.h b/scumm/gfx.h
index c7e3a8cec0..1aaca41b49 100644
--- a/scumm/gfx.h
+++ b/scumm/gfx.h
@@ -168,6 +168,8 @@ protected:
void drawStripToScreen(VirtScreen *vs, int x, int w, int t, int b);
void updateDirtyScreen(VirtScreen *vs);
+
+ byte *getMaskBuffer(int x, int y, int z = 0);
public:
void drawBitmap(const byte *ptr, VirtScreen *vs, int x, int y, const int width, const int height,