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authorEugene Sandulenko2005-03-16 03:20:32 +0000
committerEugene Sandulenko2005-03-16 03:20:32 +0000
commitf86768fee8aabb448152092b95a0a0b08e59eb63 (patch)
tree0fc24b4274f3b1bca8033e174034d848a9d9452f /scumm/gfx.h
parentdd71f57aeb2d921e89d4409a2548bddc4280a2d3 (diff)
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Preliminary support for NES charsets. Colors are wrong and we get glitches
caused by too narrow screen. Also text clearing doesn't work. svn-id: r17164
Diffstat (limited to 'scumm/gfx.h')
-rw-r--r--scumm/gfx.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/gfx.h b/scumm/gfx.h
index d32682e5bb..5d61c1da40 100644
--- a/scumm/gfx.h
+++ b/scumm/gfx.h
@@ -229,7 +229,7 @@ protected:
byte _C64MaskMap[4096], _C64MaskChar[4096];
bool _C64ObjectMode;
- byte _NESPatTable[4096], _NESNametable[16][64], _NESAttributes[64], _NESPalette[16];
+ byte _NESNametable[16][64], _NESAttributes[64];
byte _NESBaseTiles;
byte _NESNametableObj[16][64];
int _NESObj_x;