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authorJames Brown2003-01-09 08:23:44 +0000
committerJames Brown2003-01-09 08:23:44 +0000
commit2cefb8a4a846f487f7aab72ba414ad60e09e0b83 (patch)
treefa86e0100c75a94df440696fb521466b36426f88 /scumm/imuse_digi.cpp
parent819a96d05bbc79eff8453b1206c986638fa766f1 (diff)
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Disable smush again, and apply patch 664890 ('Silencing the music')
svn-id: r6366
Diffstat (limited to 'scumm/imuse_digi.cpp')
-rw-r--r--scumm/imuse_digi.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/scumm/imuse_digi.cpp b/scumm/imuse_digi.cpp
index 15eb5da94e..92fab59a5c 100644
--- a/scumm/imuse_digi.cpp
+++ b/scumm/imuse_digi.cpp
@@ -1031,6 +1031,8 @@ int32 IMuseDigital::doCommand(int a, int b, int c, int d, int e, int f, int g, i
tmp /= 2;
}
_channel[chan]._volumeFadeStep = tmp;
+ printf("volumeFade is %d, step is %d\n", d, tmp);
+
return 0;
default:
warning("IMuseDigital::doCommand 14 DEFAULT sub command %d", sub_cmd);
@@ -1059,6 +1061,12 @@ int32 IMuseDigital::doCommand(int a, int b, int c, int d, int e, int f, int g, i
}
}
} else if (_scumm->_gameId == GID_CMI) {
+ if (b == 1000) { // STATE_NULL
+ // FIXME: Fade this out properly, in the same increments as the real engine
+ _scumm->_sound->stopBundleMusic();
+ return 0;
+ }
+
for(l = 0;; l++) {
if (_comiStateMusicTable[l].index == -1) {
return 1;