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authorMax Horn2004-06-27 21:52:25 +0000
committerMax Horn2004-06-27 21:52:25 +0000
commitdf984b3824c596c7f7e6a12e33bbbe0b2b470586 (patch)
treed477d1a4d47ace1604a477a9bfb308632ffecdda /scumm/nut_renderer.h
parenta1b82d8e13ca41834c494839c2a05ae7638a38c3 (diff)
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Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary to pass getGameDataPath() on to File::open()
svn-id: r14087
Diffstat (limited to 'scumm/nut_renderer.h')
-rw-r--r--scumm/nut_renderer.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/nut_renderer.h b/scumm/nut_renderer.h
index 6e06f6cec0..c9bbec2269 100644
--- a/scumm/nut_renderer.h
+++ b/scumm/nut_renderer.h
@@ -51,7 +51,7 @@ public:
virtual ~NutRenderer();
int getNbChars() { return _nbChars; }
- bool loadFont(const char *filename, const char *dir);
+ bool loadFont(const char *filename);
void drawFrame(byte *dst, int c, int x, int y);
void drawShadowChar(int c, int x, int y, byte color, bool useMask, bool showShadow);