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authorEugene Sandulenko2005-03-24 03:22:32 +0000
committerEugene Sandulenko2005-03-24 03:22:32 +0000
commit9ab0962f6de96fb28dd7ee6b1589fb1b343dda7a (patch)
tree4468cc52c76f506216933126c28fbf47176f6a84 /scumm/palette.cpp
parentb0a1228c439a1fbca682af4f4f87a9cb44cdbc69 (diff)
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Lots of MM NES changes from Quietust and me
o Swap palette entries 0x00 and 0x1D in all necessary places. This gets rid of gray background o added a function NES_loadCostumeSet(int n) in order to do #1 for sprites o Widen screen to 256 pixels and center narrow rooms in it o Partial fix for subtitle rendering, now at least first line is rendered with identation svn-id: r17212
Diffstat (limited to 'scumm/palette.cpp')
-rw-r--r--scumm/palette.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/scumm/palette.cpp b/scumm/palette.cpp
index 86e629f8c4..7f8290d5da 100644
--- a/scumm/palette.cpp
+++ b/scumm/palette.cpp
@@ -30,7 +30,7 @@
namespace Scumm {
void ScummEngine::setupNESPalette() {
- setPalColor(0x00,0x6D,0x6D,0x6D);
+ setPalColor(0x00,0x24,0x24,0x24); // 0x1D
setPalColor(0x01,0x00,0x24,0x92);
setPalColor(0x02,0x00,0x00,0xDB);
setPalColor(0x03,0x6D,0x49,0xDB);
@@ -60,7 +60,7 @@ void ScummEngine::setupNESPalette() {
setPalColor(0x1A,0x00,0x92,0x00);
setPalColor(0x1B,0x00,0xB6,0x6D);
setPalColor(0x1C,0x00,0x92,0x92);
- setPalColor(0x1D,0x24,0x24,0x24);
+ setPalColor(0x1D,0x6D,0x6D,0x6D); // 0x00
setPalColor(0x1E,0x00,0x00,0x00);
setPalColor(0x1F,0x00,0x00,0x00);