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author | Eugene Sandulenko | 2005-03-24 03:22:32 +0000 |
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committer | Eugene Sandulenko | 2005-03-24 03:22:32 +0000 |
commit | 9ab0962f6de96fb28dd7ee6b1589fb1b343dda7a (patch) | |
tree | 4468cc52c76f506216933126c28fbf47176f6a84 /scumm/palette.cpp | |
parent | b0a1228c439a1fbca682af4f4f87a9cb44cdbc69 (diff) | |
download | scummvm-rg350-9ab0962f6de96fb28dd7ee6b1589fb1b343dda7a.tar.gz scummvm-rg350-9ab0962f6de96fb28dd7ee6b1589fb1b343dda7a.tar.bz2 scummvm-rg350-9ab0962f6de96fb28dd7ee6b1589fb1b343dda7a.zip |
Lots of MM NES changes from Quietust and me
o Swap palette entries 0x00 and 0x1D in all necessary places. This gets
rid of gray background
o added a function NES_loadCostumeSet(int n) in order to do #1 for sprites
o Widen screen to 256 pixels and center narrow rooms in it
o Partial fix for subtitle rendering, now at least first line is
rendered with identation
svn-id: r17212
Diffstat (limited to 'scumm/palette.cpp')
-rw-r--r-- | scumm/palette.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/scumm/palette.cpp b/scumm/palette.cpp index 86e629f8c4..7f8290d5da 100644 --- a/scumm/palette.cpp +++ b/scumm/palette.cpp @@ -30,7 +30,7 @@ namespace Scumm { void ScummEngine::setupNESPalette() { - setPalColor(0x00,0x6D,0x6D,0x6D); + setPalColor(0x00,0x24,0x24,0x24); // 0x1D setPalColor(0x01,0x00,0x24,0x92); setPalColor(0x02,0x00,0x00,0xDB); setPalColor(0x03,0x6D,0x49,0xDB); @@ -60,7 +60,7 @@ void ScummEngine::setupNESPalette() { setPalColor(0x1A,0x00,0x92,0x00); setPalColor(0x1B,0x00,0xB6,0x6D); setPalColor(0x1C,0x00,0x92,0x92); - setPalColor(0x1D,0x24,0x24,0x24); + setPalColor(0x1D,0x6D,0x6D,0x6D); // 0x00 setPalColor(0x1E,0x00,0x00,0x00); setPalColor(0x1F,0x00,0x00,0x00); |