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authorTravis Howell2003-09-24 06:56:30 +0000
committerTravis Howell2003-09-24 06:56:30 +0000
commit4a62eb3e3b75944bca5af3bbab9e05dfecd77dcd (patch)
treefcd1210b4b896122ade69adf498a7054e23cd8d4 /scumm/player_v2a.cpp
parent09a01e4cbeada86167d83608cd0dcd77d7a0168f (diff)
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More Amiga V2/V3 sound updates from _Q_:
1. A Player_MOD class, basically acts as a simplified mixer that mixes at 60Hz intervals (or whatever interval you specify), this gives smooth music playback in player_v3a 2. Some changes to player_v3a as a result of #1, including reduced music volume 3. player_v2a, and the necessary additions to scummvm.cpp/scumm.h svn-id: r10392
Diffstat (limited to 'scumm/player_v2a.cpp')
-rw-r--r--scumm/player_v2a.cpp1307
1 files changed, 1307 insertions, 0 deletions
diff --git a/scumm/player_v2a.cpp b/scumm/player_v2a.cpp
new file mode 100644
index 0000000000..844917d903
--- /dev/null
+++ b/scumm/player_v2a.cpp
@@ -0,0 +1,1307 @@
+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2001 Ludvig Strigeus
+ * Copyright (C) 2001-2003 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * $Header$
+ *
+ */
+
+#include "stdafx.h"
+#include "base/engine.h"
+#include "player_v2a.h"
+#include "scumm.h"
+
+////////////////////////////////////////
+//
+// V2 Amiga sound/music driver
+//
+////////////////////////////////////////
+
+static uint32 CRCtable[256];
+static void InitCRC (void)
+{
+ const uint32 poly = 0xEDB88320;
+ int i, j;
+ uint32 n;
+ for (i = 0; i < 256; i++)
+ {
+ n = i;
+ for (j = 0; j < 8; j++)
+ n = (n & 1) ? ((n >> 1) ^ poly) : (n >> 1);
+ CRCtable[i] = n;
+ }
+}
+static uint32 GetCRC (byte *data, int len)
+{
+ uint32 CRC = 0xFFFFFFFF;
+ int i;
+ for (i = 0; i < len; i++)
+ CRC = (CRC >> 8) ^ CRCtable[(CRC ^ data[i]) & 0xFF];
+ return CRC ^ 0xFFFFFFFF;
+}
+
+class V2A_Sound {
+public:
+ V2A_Sound() : _id(0), _mod(NULL) { }
+ virtual void start(Player_MOD *mod, int id, const byte *data) {
+ warning("player_v2a - sound %i not supported yet", id);
+ }
+ virtual bool update() { return false; }
+ virtual void stop() { }
+protected:
+ int _id;
+ Player_MOD *_mod;
+};
+
+class V2A_Sound_Music : public V2A_Sound { // TODO - finish support (use the 'unk' data appropriately)
+public:
+ V2A_Sound_Music(uint16 instoff, uint16 unkoff, uint16 chan1off, uint16 chan2off, uint16 chan3off, uint16 chan4off, uint16 sampoff) :
+ _instoff(instoff), _unkoff(unkoff), _chan1off(chan1off), _chan2off(chan2off), _chan3off(chan3off), _chan4off(chan4off), _sampoff(sampoff) { }
+ virtual void start(Player_MOD *mod, int id, const byte *data) {
+ _mod = mod;
+ _id = id;
+
+ _data = (char *)malloc(READ_LE_UINT16(data));
+ memcpy(_data,data,READ_LE_UINT16(data));
+
+ _ptr[0] = _chan1off;
+ _ptr[1] = _chan2off;
+ _ptr[2] = _chan3off;
+ _ptr[3] = _chan4off;
+ _dur[0] = _dur[1] = _dur[2] = _dur[3] = 0;
+ _ticks = 0;
+ update();
+ }
+ virtual bool update() {
+ assert(_id);
+ int i, j = 0;
+ for (i = 0; i < 4; i++) {
+ if ((_dur[i]) && (!--_dur[i]))
+ _mod->stopChannel(_id | (_chan[i] << 8));
+ if (!_ptr[i]) {
+ j++;
+ continue;
+ }
+ if (READ_BE_UINT16(_data + _ptr[i]) == _ticks) {
+ if (READ_BE_UINT16(_data + _ptr[i] + 2) == 0xFFFF) {
+ _ptr[i] = 0;
+ j++;
+ continue;
+ }
+ int freq = 3579545 / READ_BE_UINT16(_data + _ptr[i] + 2);
+ _dur[i] = READ_BE_UINT16(_data + _ptr[i] + 4);
+ _chan[i] = READ_BE_UINT16(_data + _ptr[i] + 6) & 0x3;
+ int inst = READ_BE_UINT16(_data + _ptr[i] + 8);
+ _ptr[i] += 16;
+ int pan;
+ if ((_chan[i] == 0) || (_chan[i] == 3))
+ pan = -127;
+ else pan = 127;
+ int size = READ_BE_UINT16(_data + _instoff + (inst << 5) + 0x18);
+ char *data = (char *)malloc(size);
+ memcpy(data, _data + _sampoff + READ_BE_UINT16(_data + _instoff + (inst << 5) + 0x14), size);
+ _mod->startChannel(_id | (_chan[i] << 8), data, size, freq, 0x3F, 0, 0, pan);
+ }
+ }
+ _ticks++;
+ if (j == 4)
+ return false;
+ return true;
+ }
+ virtual void stop() {
+ assert(_id);
+ for (int i = 0; i < 4; i++) {
+ if (_dur[i])
+ _mod->stopChannel(_id | (_chan[i] << 8));
+ }
+ free(_data);
+ _id = 0;
+ }
+private:
+ const uint16 _instoff;
+ const uint16 _unkoff;
+ const uint16 _chan1off;
+ const uint16 _chan2off;
+ const uint16 _chan3off;
+ const uint16 _chan4off;
+ const uint16 _sampoff;
+
+ char *_data;
+ uint16 _ptr[4];
+ uint16 _chan[4];
+ uint16 _dur[4];
+ int _ticks;
+};
+
+class V2A_Sound_Single : public V2A_Sound {
+public:
+ V2A_Sound_Single(uint16 offset, uint16 size, uint16 freq, uint8 vol) :
+ _offset(offset), _size(size), _freq(freq), _vol(vol) { }
+ virtual void start(Player_MOD *mod, int id, const byte *data) {
+ _mod = mod;
+ _id = id;
+ char *_data = (char *)malloc(_size);
+ memcpy(_data, data + _offset, _size);
+ int vol = (_vol << 2) | (_vol >> 4);
+ _ticks = 1 + (60 * _size * _freq) / 3579545;
+ _mod->startChannel(_id, _data, _size, 3579545 / _freq, vol, 0, 0);
+ }
+ virtual bool update() {
+ assert(_id);
+ _ticks--;
+ if (!_ticks) {
+ return false;
+ }
+ return true;
+ }
+ virtual void stop() {
+ assert(_id);
+ _mod->stopChannel(_id);
+ _id = 0;
+ }
+private:
+ const uint16 _offset;
+ const uint16 _size;
+ const uint16 _freq;
+ const uint8 _vol;
+
+ int _ticks;
+};
+class V2A_Sound_SingleLooped : public V2A_Sound {
+public:
+ V2A_Sound_SingleLooped(uint16 offset, uint16 size, uint16 freq, uint8 vol) :
+ _offset(offset), _size(size), _freq(freq), _vol(vol) { }
+ virtual void start(Player_MOD *mod, int id, const byte *data) {
+ _mod = mod;
+ _id = id;
+ char *_data = (char *)malloc(_size);
+ memcpy(_data, data + _offset, _size);
+ int vol = (_vol << 2) | (_vol >> 4);
+ _mod->startChannel(_id, _data, _size, 3579545 / _freq, vol, 0, _size);
+ }
+ virtual bool update() {
+ assert(_id);
+ return true;
+ }
+ virtual void stop() {
+ assert(_id);
+ _mod->stopChannel(_id);
+ _id = 0;
+ }
+private:
+ const uint16 _offset;
+ const uint16 _size;
+ const uint16 _freq;
+ const uint8 _vol;
+};
+class V2A_Sound_SingleLoopedIntro : public V2A_Sound {
+public:
+ V2A_Sound_SingleLoopedIntro(uint16 offset, uint16 size, uint16 loopoffset, uint16 loopsize, uint16 freq, uint8 vol) :
+ _offset(offset), _size(size), _loopoffset(loopoffset), _loopsize(loopsize), _freq(freq), _vol(vol) { }
+ virtual void start(Player_MOD *mod, int id, const byte *data) {
+ _mod = mod;
+ _id = id;
+ char *_data = (char *)malloc(_size);
+ memcpy(_data, data + _offset, _size);
+ int vol = (_vol << 2) | (_vol >> 4);
+ _mod->startChannel(_id, _data, _size, 3579545 / _freq, vol, _loopoffset, _loopoffset + _loopsize);
+ }
+ virtual bool update() {
+ assert(_id);
+ return true;
+ }
+ virtual void stop() {
+ assert(_id);
+ _mod->stopChannel(_id);
+ _id = 0;
+ }
+private:
+ const uint16 _offset;
+ const uint16 _size;
+ const uint16 _loopoffset;
+ const uint16 _loopsize;
+ const uint16 _freq;
+ const uint8 _vol;
+};
+class V2A_Sound_MultiLooped : public V2A_Sound {
+public:
+ V2A_Sound_MultiLooped(uint16 offset, uint16 size, uint16 freq1, uint8 vol1, uint16 freq2, uint8 vol2) :
+ _offset(offset), _size(size), _freq1(freq1), _vol1(vol1), _freq2(freq2), _vol2(vol2) { }
+ virtual void start(Player_MOD *mod, int id, const byte *data) {
+ _mod = mod;
+ _id = id;
+ char *_data1 = (char *)malloc(_size);
+ char *_data2 = (char *)malloc(_size);
+ memcpy(_data1, data + _offset, _size);
+ memcpy(_data2, data + _offset, _size);
+ int vol1 = (_vol1 << 1) | (_vol1 >> 5);
+ int vol2 = (_vol2 << 1) | (_vol2 >> 5);
+ _mod->startChannel(_id | 0x000, _data1, _size, 3579545 / _freq1, vol1, 0, _size, -127);
+ _mod->startChannel(_id | 0x100, _data2, _size, 3579545 / _freq2, vol2, 0, _size, 127);
+ }
+ virtual bool update() {
+ assert(_id);
+ return true;
+ }
+ virtual void stop() {
+ assert(_id);
+ _mod->stopChannel(_id | 0x000);
+ _mod->stopChannel(_id | 0x100);
+ _id = 0;
+ }
+private:
+ const uint16 _offset;
+ const uint16 _size;
+ const uint16 _freq1;
+ const uint8 _vol1;
+ const uint16 _freq2;
+ const uint8 _vol2;
+};
+class V2A_Sound_MultiLoopedDuration : public V2A_Sound {
+public:
+ V2A_Sound_MultiLoopedDuration(uint16 offset, uint16 size, uint16 freq1, uint8 vol1, uint16 freq2, uint8 vol2, uint16 numframes) :
+ _offset(offset), _size(size), _freq1(freq1), _vol1(vol1), _freq2(freq2), _vol2(vol2), _duration(numframes) { }
+ virtual void start(Player_MOD *mod, int id, const byte *data) {
+ _mod = mod;
+ _id = id;
+ char *_data1 = (char *)malloc(_size);
+ char *_data2 = (char *)malloc(_size);
+ memcpy(_data1, data + _offset, _size);
+ memcpy(_data2, data + _offset, _size);
+ int vol1 = (_vol1 << 1) | (_vol1 >> 5);
+ int vol2 = (_vol2 << 1) | (_vol2 >> 5);
+ _mod->startChannel(_id | 0x000, _data1, _size, 3579545 / _freq1, vol1, 0, _size, -127);
+ _mod->startChannel(_id | 0x100, _data2, _size, 3579545 / _freq2, vol2, 0, _size, 127);
+ _ticks = 0;
+ }
+ virtual bool update() {
+ assert(_id);
+ _ticks++;
+ if (_ticks == _duration)
+ return false;
+ return true;
+ }
+ virtual void stop() {
+ assert(_id);
+ _mod->stopChannel(_id | 0x000);
+ _mod->stopChannel(_id | 0x100);
+ _id = 0;
+ }
+private:
+ const uint16 _offset;
+ const uint16 _size;
+ const uint16 _freq1;
+ const uint8 _vol1;
+ const uint16 _freq2;
+ const uint8 _vol2;
+ const uint16 _duration;
+
+ int _ticks;
+};
+class V2A_Sound_SingleLoopedPitchbend : public V2A_Sound {
+public:
+ V2A_Sound_SingleLoopedPitchbend(uint16 offset, uint16 size, uint16 freq1, uint16 freq2, uint8 vol, uint8 step) :
+ _offset(offset), _size(size), _freq1(freq1), _freq2(freq2), _vol(vol), _step(step) { }
+ virtual void start(Player_MOD *mod, int id, const byte *data) {
+ _mod = mod;
+ _id = id;
+ char *_data = (char *)malloc(_size);
+ memcpy(_data, data + _offset, _size);
+ int vol = (_vol << 2) | (_vol >> 4);
+ _curfreq = _freq1;
+ _mod->startChannel(_id, _data, _size, 3579545 / _curfreq, vol, 0, _size);
+ }
+ virtual bool update() {
+ assert(_id);
+ if (_freq1 < _freq2) {
+ _curfreq += _step;
+ if (_curfreq > _freq2)
+ _curfreq = _freq2;
+ else
+ _mod->setChannelFreq(_id, 3579545 / _curfreq);
+ } else {
+ _curfreq -= _step;
+ if (_curfreq < _freq2)
+ _curfreq = _freq2;
+ else
+ _mod->setChannelFreq(_id, 3579545 / _curfreq);
+ }
+ return true;
+ }
+ virtual void stop() {
+ assert(_id);
+ _mod->stopChannel(_id);
+ _id = 0;
+ }
+private:
+ const uint16 _offset;
+ const uint16 _size;
+ const uint16 _freq1;
+ const uint16 _freq2;
+ const uint8 _vol;
+ const uint16 _step;
+
+ uint16 _curfreq;
+};
+class V2A_Sound_Special_FastPitchbendDownAndFadeout : public V2A_Sound {
+public:
+ V2A_Sound_Special_FastPitchbendDownAndFadeout(uint16 offset, uint16 size, uint16 freq, uint8 vol) :
+ _offset(offset), _size(size), _freq(freq), _vol(vol) { }
+ virtual void start(Player_MOD *mod, int id, const byte *data) {
+ _mod = mod;
+ _id = id;
+ char *_data = (char *)malloc(_size);
+ memcpy(_data, data + _offset, _size);
+ _curvol = (_vol << 3) | (_vol >> 3);
+ _curfreq = _freq;
+ _mod->startChannel(_id, _data, _size, 3579545 / _curfreq, _curvol, 0, _size);
+ }
+ virtual bool update() {
+ assert(_id);
+ _curfreq += 2;
+ _mod->setChannelFreq(_id, 3579545 / _curfreq);
+ _curvol--;
+ if (_curvol == 0)
+ return false;
+ _mod->setChannelVol(_id, _curvol >> 1);
+ return true;
+ }
+ virtual void stop() {
+ assert(_id);
+ _mod->stopChannel(_id);
+ _id = 0;
+ }
+private:
+ const uint16 _offset;
+ const uint16 _size;
+ const uint16 _freq;
+ const uint8 _vol;
+
+ uint16 _curfreq;
+ uint16 _curvol;
+};
+
+class V2A_Sound_Special_LoopedFadeinFadeout : public V2A_Sound {
+public:
+ V2A_Sound_Special_LoopedFadeinFadeout(uint16 offset, uint16 size, uint16 freq, uint8 fadeinrate, uint8 fadeoutrate) :
+ _offset(offset), _size(size), _freq(freq), _fade1(fadeinrate), _fade2(fadeoutrate) { }
+ virtual void start(Player_MOD *mod, int id, const byte *data) {
+ _mod = mod;
+ _id = id;
+ char *_data = (char *)malloc(_size);
+ memcpy(_data, data + _offset, _size);
+ _curvol = 1;
+ _dir = 0;
+ _mod->startChannel(_id, _data, _size, 3579545 / _freq, 1, 0, _size);
+ }
+ virtual bool update() {
+ assert(_id);
+ if (_dir == 0) {
+ _curvol += _fade1;
+ if (_curvol > 0x3F) {
+ _curvol = 0x3F;
+ _dir = 1;
+ }
+ } else {
+ _curvol -= _fade2;
+ if (_curvol < 1)
+ return false;
+ }
+ _mod->setChannelVol(_id, (_curvol << 2) | (_curvol >> 4));
+ return true;
+ }
+ virtual void stop() {
+ assert(_id);
+ _mod->stopChannel(_id);
+ _id = 0;
+ }
+private:
+ const uint16 _offset;
+ const uint16 _size;
+ const uint16 _freq;
+ const uint16 _fade1;
+ const uint16 _fade2;
+
+ int _curvol;
+ int _dir;
+};
+
+class V2A_Sound_Special_MultiLoopedFadeinFadeout : public V2A_Sound {
+public:
+ V2A_Sound_Special_MultiLoopedFadeinFadeout(uint16 offset, uint16 size, uint16 freq1, uint16 freq2, uint8 fadeinrate, uint8 fadeoutrate) :
+ _offset(offset), _size(size), _freq1(freq1), _freq2(freq2), _fade1(fadeinrate), _fade2(fadeoutrate) { }
+ virtual void start(Player_MOD *mod, int id, const byte *data) {
+ _mod = mod;
+ _id = id;
+ char *_data1 = (char *)malloc(_size);
+ char *_data2 = (char *)malloc(_size);
+ memcpy(_data1, data + _offset, _size);
+ memcpy(_data2, data + _offset, _size);
+ _curvol = 1;
+ _dir = 0;
+ _mod->startChannel(_id | 0x000, _data1, _size, 3579545 / _freq1, 1, 0, _size, -127);
+ _mod->startChannel(_id | 0x100, _data2, _size, 3579545 / _freq2, 1, 0, _size, 127);
+ }
+ virtual bool update() {
+ assert(_id);
+ if (_dir == 0) {
+ _curvol += _fade1;
+ if (_curvol > 0x3F) {
+ _curvol = 0x3F;
+ _dir = 1;
+ }
+ } else {
+ _curvol -= _fade2;
+ if (_curvol < 1)
+ return false;
+ }
+ _mod->setChannelVol(_id | 0x000, (_curvol << 1) | (_curvol >> 5));
+ _mod->setChannelVol(_id | 0x100, (_curvol << 1) | (_curvol >> 5));
+ return true;
+ }
+ virtual void stop() {
+ assert(_id);
+ _mod->stopChannel(_id | 0x000);
+ _mod->stopChannel(_id | 0x100);
+ _id = 0;
+ }
+private:
+ const uint16 _offset;
+ const uint16 _size;
+ const uint16 _freq1;
+ const uint16 _freq2;
+ const uint16 _fade1;
+ const uint16 _fade2;
+
+ int _curvol;
+ int _dir;
+};
+
+class V2A_Sound_Special_PitchbendDownThenFadeout : public V2A_Sound {
+public:
+ V2A_Sound_Special_PitchbendDownThenFadeout(uint16 offset, uint16 size, uint16 freq1, uint16 freq2, uint16 step) :
+ _offset(offset), _size(size), _freq1(freq1), _freq2(freq2), _step(step) { }
+ virtual void start(Player_MOD *mod, int id, const byte *data) {
+ _mod = mod;
+ _id = id;
+ char *_data = (char *)malloc(_size);
+ memcpy(_data, data + _offset, _size);
+ _curfreq = _freq1;
+ _curvol = 0x3F;
+ _mod->startChannel(_id, _data, _size, 3579545 / _curfreq, (_curvol << 2) | (_curvol >> 4), 0, _size);
+ }
+ virtual bool update() {
+ assert(_id);
+ if (_curfreq > _freq2)
+ _curvol = 0x3F + _freq2 - _curfreq;
+ if (_curvol < 1)
+ return false;
+ _curfreq += _step;
+ _mod->setChannelFreq(_id, 3579545 / _curfreq);
+ _mod->setChannelVol(_id, (_curvol << 2) | (_curvol >> 4));
+ return true;
+ }
+ virtual void stop() {
+ assert(_id);
+ _mod->stopChannel(_id);
+ _id = 0;
+ }
+private:
+ const uint16 _offset;
+ const uint16 _size;
+ const uint16 _freq1;
+ const uint16 _freq2;
+ const uint16 _step;
+
+ uint16 _curfreq;
+ int _curvol;
+ int _ticks;
+};
+
+class V2A_Sound_Special_PitchbendDownAndBackUp : public V2A_Sound {
+public:
+ V2A_Sound_Special_PitchbendDownAndBackUp(uint16 offset, uint16 size, uint16 freq1, uint16 freq2, uint16 step, uint8 vol) :
+ _offset(offset), _size(size), _freq1(freq1), _freq2(freq2), _step(step), _vol(vol) { }
+ virtual void start(Player_MOD *mod, int id, const byte *data) {
+ _mod = mod;
+ _id = id;
+ char *_data = (char *)malloc(_size);
+ memcpy(_data, data + _offset, _size);
+ int vol = (_vol << 2) | (_vol >> 4);
+ _curfreq = _freq1;
+ _dir = 2;
+ _mod->startChannel(_id, _data, _size, 3579545 / _curfreq, vol, 0, _size);
+ }
+ virtual bool update() {
+ assert(_id);
+ if (_dir == 2) {
+ _curfreq += _step;
+ if (_curfreq > _freq2) {
+ _curfreq = _freq2;
+ _dir = 1;
+ }
+ _mod->setChannelFreq(_id, 3579545 / _curfreq);
+ } else if (_dir == 1) {
+ _curfreq -= _step;
+ if (_curfreq < _freq1) {
+ _curfreq = _freq1;
+ _dir = 0;
+ }
+ _mod->setChannelFreq(_id, 3579545 / _curfreq);
+ }
+ return true;
+ }
+ virtual void stop() {
+ assert(_id);
+ _mod->stopChannel(_id);
+ _id = 0;
+ }
+private:
+ const uint16 _offset;
+ const uint16 _size;
+ const uint16 _freq1;
+ const uint16 _freq2;
+ const uint16 _step;
+ const uint8 _vol;
+
+ uint16 _curfreq;
+ int _dir;
+};
+
+class V2A_Sound_Special_SlowPitchbendDownAndFadeout : public V2A_Sound {
+public:
+ V2A_Sound_Special_SlowPitchbendDownAndFadeout(uint16 offset, uint16 size, uint16 freq1, uint16 freq2) :
+ _offset(offset), _size(size), _freq1(freq1), _freq2(freq2) { }
+ virtual void start(Player_MOD *mod, int id, const byte *data) {
+ _mod = mod;
+ _id = id;
+ char *_data = (char *)malloc(_size);
+ memcpy(_data, data + _offset, _size);
+ _curvol = 0x3F;
+ _curfreq = _freq1;
+ _mod->startChannel(_id, _data, _size, 3579545 / _curfreq, (_curvol << 2) | (_curvol >> 4), 0, _size);
+ }
+ virtual bool update() {
+ assert(_id);
+ _curfreq++;
+ if (!(_curfreq & 3))
+ _curvol--;
+ if ((_curfreq == _freq2) || (_curvol == 0))
+ return false;
+ _mod->setChannelFreq(_id, 3579545 / _curfreq);
+ _mod->setChannelVol(_id, (_curvol << 2) | (_curvol >> 4));
+ return true;
+ }
+ virtual void stop() {
+ assert(_id);
+ _mod->stopChannel(_id);
+ _id = 0;
+ }
+private:
+ const uint16 _offset;
+ const uint16 _size;
+ const uint16 _freq1;
+ const uint16 _freq2;
+
+ uint16 _curfreq;
+ uint8 _curvol;
+};
+
+class V2A_Sound_Special_MultiLoopedDurationMulti : public V2A_Sound {
+public:
+ V2A_Sound_Special_MultiLoopedDurationMulti(uint16 offset, uint16 size, uint16 freq1, uint8 vol1, uint16 freq2, uint8 vol2, uint16 numframes, uint8 playwidth, uint8 loopwidth) :
+ _offset(offset), _size(size), _freq1(freq1), _vol1(vol1), _freq2(freq2), _vol2(vol2), _duration(numframes), _playwidth(playwidth), _loopwidth(loopwidth) { }
+ virtual void start(Player_MOD *mod, int id, const byte *data) {
+ _mod = mod;
+ _id = id;
+ _data = (char *)malloc(READ_LE_UINT16(data));
+ memcpy(_data,data,READ_LE_UINT16(data));
+ soundon();
+ _ticks = 0;
+ _loop = 0;
+ }
+ virtual bool update() {
+ assert(_id);
+ if (_loop == _playwidth)
+ soundoff();
+ if (_loop == _loopwidth) {
+ _loop = 0;
+ soundon();
+ }
+ _loop++;
+ _ticks++;
+ if (_ticks == _duration)
+ return false;
+ return true;
+ }
+ virtual void stop() {
+ assert(_id);
+ soundoff();
+ free(_data);
+ _id = 0;
+ }
+private:
+ const uint16 _offset;
+ const uint16 _size;
+ const uint16 _freq1;
+ const uint8 _vol1;
+ const uint16 _freq2;
+ const uint8 _vol2;
+ const uint16 _duration;
+ const uint8 _playwidth;
+ const uint8 _loopwidth;
+
+ char *_data;
+
+ int _ticks;
+ int _loop;
+
+ void soundon() {
+ char *_data1 = (char *)malloc(_size);
+ char *_data2 = (char *)malloc(_size);
+ memcpy(_data1, _data + _offset, _size);
+ memcpy(_data2, _data + _offset, _size);
+ int vol1 = (_vol1 << 1) | (_vol1 >> 5);
+ int vol2 = (_vol2 << 1) | (_vol2 >> 5);
+ _mod->startChannel(_id | 0x000, _data1, _size, 3579545 / _freq1, vol1, 0, _size, -127);
+ _mod->startChannel(_id | 0x100, _data2, _size, 3579545 / _freq2, vol2, 0, _size, 127);
+ }
+ void soundoff() {
+ _mod->stopChannel(_id | 0x000);
+ _mod->stopChannel(_id | 0x100);
+ }
+};
+
+class V2A_Sound_Special_SingleDurationMulti : public V2A_Sound {
+public:
+ V2A_Sound_Special_SingleDurationMulti(uint16 offset, uint16 size, uint16 freq, uint8 vol, uint8 loopwidth, uint8 numloops) :
+ _offset(offset), _size(size), _freq(freq), _vol(vol), _loopwidth(loopwidth), _numloops(numloops) { }
+ virtual void start(Player_MOD *mod, int id, const byte *data) {
+ _mod = mod;
+ _id = id;
+ _data = (char *)malloc(READ_LE_UINT16(data));
+ memcpy(_data,data,READ_LE_UINT16(data));
+ soundon();
+ _loop = 0;
+ _loopctr = 0;
+ }
+ virtual bool update() {
+ assert(_id);
+ _loop++;
+ if (_loop == _loopwidth) {
+ _loop = 0;
+ _loopctr++;
+ if (_loopctr == _numloops)
+ return false;
+ soundoff();
+ soundon();
+ }
+ return true;
+ }
+ virtual void stop() {
+ assert(_id);
+ soundoff();
+ free(_data);
+ _id = 0;
+ }
+private:
+ const uint16 _offset;
+ const uint16 _size;
+ const uint16 _freq;
+ const uint8 _vol;
+ const uint8 _loopwidth;
+ const uint8 _numloops;
+
+ char *_data;
+
+ int _ticks;
+ int _loop;
+ int _loopctr;
+
+ void soundon() {
+ char *_data1 = (char *)malloc(_size);
+ memcpy(_data1, _data + _offset, _size);
+ _mod->startChannel(_id, _data1, _size, 3579545 / _freq, (_vol << 2) | (_vol >> 4), 0, 0);
+ }
+ void soundoff() {
+ _mod->stopChannel(_id);
+ }
+};
+
+class V2A_Sound_Special_SingleDurationMultiDurations : public V2A_Sound {
+public:
+ V2A_Sound_Special_SingleDurationMultiDurations(uint16 offset, uint16 size, uint16 freq, uint8 vol, uint8 numdurs, uint8 *durations) :
+ _offset(offset), _size(size), _freq(freq), _vol(vol), _numdurs(numdurs), _durations(durations) { }
+ virtual void start(Player_MOD *mod, int id, const byte *data) {
+ _mod = mod;
+ _id = id;
+ _data = (char *)malloc(READ_LE_UINT16(data));
+ memcpy(_data,data,READ_LE_UINT16(data));
+ soundon();
+ _curdur = 0;
+ _ticks = _durations[_curdur];
+ }
+ virtual bool update() {
+ assert(_id);
+ _ticks--;
+ if (!_ticks) {
+ soundoff();
+ soundon();
+ _ticks = _durations[_curdur++];
+ if (_curdur == _numdurs)
+ _curdur = 0;
+ }
+ return true;
+ }
+ virtual void stop() {
+ assert(_id);
+ soundoff();
+ free(_data);
+ _id = 0;
+ }
+private:
+ const uint16 _offset;
+ const uint16 _size;
+ const uint16 _freq;
+ const uint8 _vol;
+ const uint8 _numdurs;
+ const uint8 *_durations;
+
+ char *_data;
+
+ int _ticks;
+ int _curdur;
+
+ void soundon() {
+ char *_data1 = (char *)malloc(_size);
+ memcpy(_data1, _data + _offset, _size);
+ _mod->startChannel(_id, _data1, _size, 3579545 / _freq, (_vol << 2) | (_vol >> 4), 0, 0);
+ }
+ void soundoff() {
+ _mod->stopChannel(_id);
+ }
+};
+
+class V2A_Sound_Special_QuadSiren : public V2A_Sound {
+public:
+ V2A_Sound_Special_QuadSiren(uint16 offset1, uint16 size1, uint16 offset2, uint16 size2, uint8 vol) :
+ _offset1(offset1), _size1(size1), _offset2(offset2), _size2(size2), _vol(vol) { }
+ virtual void start(Player_MOD *mod, int id, const byte *data) {
+ _mod = mod;
+ _id = id;
+ char *_data1 = (char *)malloc(_size1);
+ char *_data2 = (char *)malloc(_size2);
+ char *_data3 = (char *)malloc(_size1);
+ char *_data4 = (char *)malloc(_size2);
+ memcpy(_data1, data + _offset1, _size1);
+ memcpy(_data2, data + _offset2, _size2);
+ memcpy(_data3, data + _offset1, _size1);
+ memcpy(_data4, data + _offset2, _size2);
+
+ _freq1 = 0x02D0;
+ _step1 = -0x000A;
+ _freq2 = 0x0122;
+ _step2 = 0x000A;
+ _freq3 = 0x02BC;
+ _step3 = -0x0005;
+ _freq4 = 0x010E;
+ _step4 = 0x0007;
+
+ _mod->startChannel(_id | 0x000, _data1, _size1, 3579545 / _freq1, _vol, 0, _size1, -127);
+ _mod->startChannel(_id | 0x100, _data2, _size2, 3579545 / _freq2, _vol, 0, _size2, 127);
+ _mod->startChannel(_id | 0x200, _data3, _size1, 3579545 / _freq3, _vol, 0, _size1, 127);
+ _mod->startChannel(_id | 0x300, _data4, _size2, 3579545 / _freq4, _vol, 0, _size2, -127);
+ }
+ virtual bool update() {
+ assert(_id);
+ updatefreq(_freq1,_step1,0x00AA,0x00FA);
+ updatefreq(_freq2,_step2,0x019A,0x03B6);
+ updatefreq(_freq3,_step3,0x00AA,0x00FA);
+ updatefreq(_freq4,_step4,0x019A,0x03B6);
+ _mod->setChannelFreq(_id | 0x000, 3579545 / _freq1);
+ _mod->setChannelFreq(_id | 0x100, 3579545 / _freq2);
+ _mod->setChannelFreq(_id | 0x200, 3579545 / _freq3);
+ _mod->setChannelFreq(_id | 0x300, 3579545 / _freq4);
+ return true;
+ }
+ virtual void stop() {
+ assert(_id);
+ _mod->stopChannel(_id | 0x000);
+ _mod->stopChannel(_id | 0x100);
+ _mod->stopChannel(_id | 0x200);
+ _mod->stopChannel(_id | 0x300);
+ _id = 0;
+ }
+private:
+ const uint16 _offset1;
+ const uint16 _size1;
+ const uint16 _offset2;
+ const uint16 _size2;
+ const uint8 _vol;
+
+ uint16 _freq1;
+ int16 _step1;
+ uint16 _freq2;
+ int16 _step2;
+ uint16 _freq3;
+ int16 _step3;
+ uint16 _freq4;
+ int16 _step4;
+
+ void updatefreq (uint16 &freq, int16 &step, uint16 min, uint16 max) {
+ freq += step;
+ if (freq <= min) {
+ freq = min;
+ step = -step;
+ }
+ if (freq >= max) {
+ freq = max;
+ step = -step;
+ }
+ }
+};
+
+class V2A_Sound_Special_TwinSirenMulti : public V2A_Sound {
+public:
+ V2A_Sound_Special_TwinSirenMulti(uint16 offset1, uint16 size1, uint16 offset2, uint16 size2, uint16 freq1, uint16 freq2, uint8 vol) :
+ _offset1(offset1), _size1(size1), _offset2(offset2), _size2(size2), _freq1(freq1), _freq2(freq2), _vol(vol) { }
+ virtual void start(Player_MOD *mod, int id, const byte *data) {
+ _mod = mod;
+ _id = id;
+
+ _data = (char *)malloc(READ_LE_UINT16(data));
+ memcpy(_data,data,READ_LE_UINT16(data));
+
+ char *_data1 = (char *)malloc(_size1);
+ char *_data2 = (char *)malloc(_size1);
+ memcpy(_data1, _data + _offset1, _size1);
+ memcpy(_data2, _data + _offset1, _size1);
+
+ _loopnum = 1;
+ _step = 2;
+ _curfreq = _freq1;
+
+ int vol = (_vol << 1) | (_vol >> 5);
+ _mod->startChannel(_id | 0x000, _data1, _size1, 3579545 / _curfreq, vol, 0, _size1, -127);
+ _mod->startChannel(_id | 0x100, _data2, _size1, 3579545 / (_curfreq + 3), vol, 0, _size1, 127);
+ }
+ virtual bool update() {
+ assert(_id);
+ _mod->setChannelFreq(_id | 0x000, 3579545 / _curfreq);
+ _mod->setChannelFreq(_id | 0x100, 3579545 / (_curfreq + 3));
+ _curfreq -= _step;
+ if (_loopnum == 7) {
+ if ((3579545 / _curfreq) >= 65536)
+ return false;
+ else
+ return true;
+ }
+ if (_curfreq >= _freq2)
+ return true;
+ const char steps[8] = {0,2,2,3,4,8,15,2};
+ _curfreq = _freq1;
+ _step = steps[++_loopnum];
+ if (_loopnum == 7) {
+ _mod->stopChannel(_id | 0x000);
+ _mod->stopChannel(_id | 0x100);
+ char *_data1 = (char *)malloc(_size2);
+ char *_data2 = (char *)malloc(_size2);
+ memcpy(_data1, _data + _offset2, _size2);
+ memcpy(_data2, _data + _offset2, _size2);
+ int vol = (_vol << 1) | (_vol >> 5);
+ _mod->startChannel(_id | 0x000, _data1, _size2, 3579545 / _curfreq, vol, 0, _size2, -127);
+ _mod->startChannel(_id | 0x100, _data2, _size2, 3579545 / (_curfreq + 3), vol, 0, _size2, 127);
+ }
+ return true;
+ }
+ virtual void stop() {
+ assert(_id);
+ _mod->stopChannel(_id | 0x000);
+ _mod->stopChannel(_id | 0x100);
+ free(_data);
+ _id = 0;
+ }
+private:
+ const uint16 _offset1;
+ const uint16 _size1;
+ const uint16 _offset2;
+ const uint16 _size2;
+ const uint16 _freq1;
+ const uint16 _freq2;
+ const uint8 _vol;
+
+ char *_data;
+ int _curfreq;
+ uint16 _loopnum;
+ uint16 _step;
+};
+
+class V2A_Sound_Special_QuadFreqLooped : public V2A_Sound {
+public:
+ V2A_Sound_Special_QuadFreqLooped(uint16 offset, uint16 size, uint16 freq1, uint16 freq2, uint16 freq3, uint16 freq4, uint8 vol) :
+ _offset(offset), _size(size), _freq1(freq1), _freq2(freq2), _freq3(freq3), _freq4(freq4), _vol(vol) { }
+ virtual void start(Player_MOD *mod, int id, const byte *data) {
+ _mod = mod;
+ _id = id;
+ char *_data1 = (char *)malloc(_size);
+ char *_data2 = (char *)malloc(_size);
+ char *_data3 = (char *)malloc(_size);
+ char *_data4 = (char *)malloc(_size);
+ memcpy(_data1, data + _offset, _size);
+ memcpy(_data2, data + _offset, _size);
+ memcpy(_data3, data + _offset, _size);
+ memcpy(_data4, data + _offset, _size);
+ _mod->startChannel(_id | 0x000, _data1, _size, 3579545 / _freq1, _vol, 0, _size, -127);
+ _mod->startChannel(_id | 0x100, _data2, _size, 3579545 / _freq2, _vol, 0, _size, 127);
+ _mod->startChannel(_id | 0x200, _data3, _size, 3579545 / _freq3, _vol, 0, _size, 127);
+ _mod->startChannel(_id | 0x300, _data4, _size, 3579545 / _freq4, _vol, 0, _size, -127);
+ }
+ virtual bool update() {
+ assert(_id);
+ return true;
+ }
+ virtual void stop() {
+ assert(_id);
+ _mod->stopChannel(_id | 0x000);
+ _mod->stopChannel(_id | 0x100);
+ _mod->stopChannel(_id | 0x200);
+ _mod->stopChannel(_id | 0x300);
+ _id = 0;
+ }
+private:
+ const uint16 _offset;
+ const uint16 _size;
+ const uint16 _freq1;
+ const uint16 _freq2;
+ const uint16 _freq3;
+ const uint16 _freq4;
+ const uint8 _vol;
+};
+
+class V2A_Sound_Special_QuadFreqFadeout : public V2A_Sound {
+public:
+ V2A_Sound_Special_QuadFreqFadeout(uint16 offset, uint16 size, uint16 freq1, uint16 freq2, uint16 freq3, uint16 freq4, uint8 vol, uint16 dur) :
+ _offset(offset), _size(size), _freq1(freq1), _freq2(freq2), _freq3(freq3), _freq4(freq4), _vol(vol), _dur(dur) { }
+ virtual void start(Player_MOD *mod, int id, const byte *data) {
+ _mod = mod;
+ _id = id;
+ char *_data1 = (char *)malloc(_size);
+ char *_data2 = (char *)malloc(_size);
+ char *_data3 = (char *)malloc(_size);
+ char *_data4 = (char *)malloc(_size);
+ memcpy(_data1, data + _offset, _size);
+ memcpy(_data2, data + _offset, _size);
+ memcpy(_data3, data + _offset, _size);
+ memcpy(_data4, data + _offset, _size);
+ _mod->startChannel(_id | 0x000, _data1, _size, 3579545 / _freq1, _vol, 0, _size, -127);
+ _mod->startChannel(_id | 0x100, _data2, _size, 3579545 / _freq2, _vol, 0, _size, 127);
+ _mod->startChannel(_id | 0x200, _data3, _size, 3579545 / _freq3, _vol, 0, _size, 127);
+ _mod->startChannel(_id | 0x300, _data4, _size, 3579545 / _freq4, _vol, 0, _size, -127);
+ _ticks = _dur;
+ }
+ virtual bool update() {
+ assert(_id);
+ if (!--_ticks)
+ return false;
+ if (_ticks < _vol) {
+ _mod->setChannelVol(_id | 0x000, _ticks);
+ _mod->setChannelVol(_id | 0x100, _ticks);
+ _mod->setChannelVol(_id | 0x200, _ticks);
+ _mod->setChannelVol(_id | 0x300, _ticks);
+ }
+ return true;
+ }
+ virtual void stop() {
+ assert(_id);
+ _mod->stopChannel(_id | 0x000);
+ _mod->stopChannel(_id | 0x100);
+ _mod->stopChannel(_id | 0x200);
+ _mod->stopChannel(_id | 0x300);
+ }
+private:
+ const uint16 _offset;
+ const uint16 _size;
+ const uint16 _freq1;
+ const uint16 _freq2;
+ const uint16 _freq3;
+ const uint16 _freq4;
+ const uint8 _vol;
+ const uint16 _dur;
+
+ int _ticks;
+};
+
+class V2A_Sound_Special_SingleFadeout : public V2A_Sound {
+public:
+ V2A_Sound_Special_SingleFadeout(uint16 offset, uint16 size, uint16 freq, uint8 vol) :
+ _offset(offset), _size(size), _freq(freq), _vol(vol) { }
+ virtual void start(Player_MOD *mod, int id, const byte *data) {
+ _mod = mod;
+ _id = id;
+ char *_data = (char *)malloc(_size);
+ memcpy(_data, data + _offset, _size);
+ _curvol = _vol << 2;
+ _mod->startChannel(_id, _data, _size, 3579545 / _freq, (_curvol << 2) | (_curvol >> 4), 0, _size);
+ }
+ virtual bool update() {
+ assert(_id);
+ if (!--_curvol)
+ return false;
+ _mod->setChannelVol(_id, _curvol);
+ return true;
+ }
+ virtual void stop() {
+ assert(_id);
+ _mod->stopChannel(_id);
+ _id = 0;
+ }
+private:
+ const uint16 _offset;
+ const uint16 _size;
+ const uint16 _freq;
+ const uint8 _vol;
+
+ int _curvol;
+};
+
+struct soundObj {
+ ~soundObj() { delete sound; }
+ uint32 crc;
+ V2A_Sound *sound;
+} sndobjs[] = {
+ {0x8FAB08C4,new V2A_Sound_SingleLooped(0x006C,0x2B58,0x016E,0x3F)}, // Maniac 17
+ {0xB673160A,new V2A_Sound_SingleLooped(0x006C,0x1E78,0x01C2,0x1E)}, // Maniac 38
+ {0x4DB1D0B2,new V2A_Sound_MultiLooped(0x0072,0x1BC8,0x023D,0x3F,0x0224,0x3F)}, // Maniac 20
+ {0x754D75EF,new V2A_Sound_Single(0x0076,0x0738,0x01FC,0x3F)}, // Maniac 10
+ {0x6E3454AF,new V2A_Sound_Single(0x0076,0x050A,0x017C,0x3F)}, // Maniac 12
+ {0x92F0BBB6,new V2A_Sound_Single(0x0076,0x3288,0x012E,0x3F)}, // Maniac 41
+ {0xE1B13982,new V2A_Sound_MultiLoopedDuration(0x0078,0x0040,0x007C,0x3F,0x007B,0x3F,0x001E)}, // Maniac 21
+ {0x288B16CF,new V2A_Sound_MultiLoopedDuration(0x007A,0x0040,0x007C,0x3F,0x007B,0x3F,0x000A)}, // Maniac 11
+ {0xA7565268,new V2A_Sound_MultiLoopedDuration(0x007A,0x0040,0x00F8,0x3F,0x00F7,0x3F,0x000A)}, // Maniac 19
+ {0x7D419BFC,new V2A_Sound_MultiLoopedDuration(0x007E,0x0040,0x012C,0x3F,0x0149,0x3F,0x001E)}, // Maniac 22
+ {0x1B52280C,new V2A_Sound_Single(0x0098,0x0A58,0x007F,0x32)}, // Maniac 6
+ {0x38D4A810,new V2A_Sound_Single(0x0098,0x2F3C,0x0258,0x32)}, // Maniac 7
+ {0x09F98FC2,new V2A_Sound_Single(0x0098,0x0A56,0x012C,0x32)}, // Maniac 16
+ {0x90440A65,new V2A_Sound_Single(0x0098,0x0208,0x0078,0x28)}, // Maniac 28
+ {0x985C76EF,new V2A_Sound_Single(0x0098,0x0D6E,0x00C8,0x32)}, // Maniac 30
+ {0x76156137,new V2A_Sound_Single(0x0098,0x2610,0x017C,0x39)}, // Maniac 39
+ {0x5D95F88C,new V2A_Sound_Single(0x0098,0x0A58,0x007F,0x1E)}, // Maniac 65
+ {0x92D704EA,new V2A_Sound_SingleLoopedIntro(0x009C,0x29BC,0x1BD4,0x0DE8,0x012C,0x3F)}, // Maniac 15
+ {0x92F5513C,new V2A_Sound_Single(0x009E,0x0DD4,0x01F4,0x3F)}, // Maniac 13
+ {0xCC2F3B5A,new V2A_Sound_Single(0x009E,0x00DE,0x01AC,0x3F)}, // Maniac 43
+ {0x153207D3,new V2A_Sound_Single(0x009E,0x0E06,0x02A8,0x3F)}, // Maniac 67
+ {0xC4F370CE,new V2A_Sound_Single(0x00AE,0x0330,0x01AC,0x3F)}, // Maniac 8
+ {0x928C4BAC,new V2A_Sound_Single(0x00AE,0x08D6,0x01AC,0x3F)}, // Maniac 9
+ {0x62D5B11F,new V2A_Sound_Single(0x00AE,0x165C,0x01CB,0x3F)}, // Maniac 27
+ {0x3AB22CB5,new V2A_Sound_Single(0x00AE,0x294E,0x012A,0x3F)}, // Maniac 62
+ {0x2D70BBE9,new V2A_Sound_SingleLoopedPitchbend(0x00B4,0x1702,0x03E8,0x0190,0x3F,5)}, // Maniac 64
+ {0xFA4C1B1C,new V2A_Sound_Special_FastPitchbendDownAndFadeout(0x00B2,0x1702,0x0190,0x3F)}, // Maniac 69
+ {0x19D50D67,new V2A_Sound_Special_LoopedFadeinFadeout(0x00B6,0x0020,0x00C8,16,2)}, // Maniac 14
+ {0x3E6FBE15,new V2A_Sound_Special_PitchbendDownThenFadeout(0x00B2,0x0010,0x007C,0x016D,1)}, // Maniac 25
+ {0x5305753C,new V2A_Sound_Special_PitchbendDownThenFadeout(0x00B2,0x0010,0x007C,0x016D,7)}, // Maniac 36
+ {0x28895106,new V2A_Sound_Special_PitchbendDownAndBackUp(0x00C0,0x00FE,0x00E9,0x0111,4,0x0A)}, // Maniac 59
+ {0xB641ACF6,new V2A_Sound_Special_SlowPitchbendDownAndFadeout(0x00C8,0x0100,0x00C8,0x01C2)}, // Maniac 61
+ {0xE1A91583,new V2A_Sound_Special_MultiLoopedDurationMulti(0x00D0,0x0040,0x007C,0x3F,0x007B,0x3F,0x3C,5,6)}, // Maniac 23
+ {0x64816ED5,new V2A_Sound_Special_MultiLoopedDurationMulti(0x00D0,0x0040,0x00BE,0x37,0x00BD,0x37,0x3C,5,6)}, // Maniac 24
+ {0x639D72C2,new V2A_Sound_Special_SingleDurationMulti(0x00D0,0x10A4,0x0080,0x3F,0x28,3)}, // Maniac 46
+ {0xE8826D92,new V2A_Sound_Special_SingleDurationMultiDurations(0x00EC,0x025A,0x023C,0x3F,8,(uint8 *)"\x20\x41\x04\x21\x08\x10\x13\x07")}, // Maniac 45
+ {0xEDFF3D41,new V2A_Sound_Single(0x00F8,0x2ADE,0x01F8,0x3F)}, // Maniac 42 (this should echo, but it's barely noticeable and I don't feel like doing it)
+ {0x15606D06,new V2A_Sound_Special_QuadSiren(0x0148,0x0020,0x0168,0x0020,0x3F)}, // Maniac 32
+ {0x753EAFE3,new V2A_Sound_Special_TwinSirenMulti(0x017C,0x0010,0x018C,0x0020,0x00C8,0x0080,0x3F)}, // Maniac 44
+ {0xB1AB065C,new V2A_Sound_Music(0x0032,0x00B2,0x08B2,0x1222,0x1A52,0x23C2,0x3094)}, // Maniac 50
+ {0x091F5D9C,new V2A_Sound_Music(0x0032,0x0132,0x0932,0x1802,0x23D2,0x3EA2,0x4F24)}, // Maniac 58
+
+ {0x8E2C8AB3,new V2A_Sound_SingleLooped(0x005C,0x0F26,0x0168,0x3C)}, // Zak 41
+ {0x3792071F,new V2A_Sound_SingleLooped(0x0060,0x1A18,0x06A4,0x3F)}, // Zak 88
+ {0xF192EDE9,new V2A_Sound_SingleLooped(0x0062,0x0054,0x01FC,0x1E)}, // Zak 68
+ {0xC43B0245,new V2A_Sound_Special_QuadFreqLooped(0x006C,0x166E,0x00C8,0x0190,0x0320,0x0640,0x32)}, // Zak 70
+ {0xCEB51670,new V2A_Sound_SingleLooped(0x00AC,0x26DC,0x012C,0x3F)}, // Zak 42
+ {0x10347B51,new V2A_Sound_SingleLooped(0x006C,0x00E0,0x0594,0x3F)}, // Zak 18
+ {0x9D2FADC0,new V2A_Sound_MultiLooped(0x0072,0x1FC8,0x016A,0x3F,0x01CE,0x3F)}, // Zak 80
+ {0xFAD2C676,new V2A_Sound_MultiLooped(0x0076,0x0010,0x0080,0x3F,0x0090,0x3B)}, // Zak 40
+ {0x01508B48,new V2A_Sound_Single(0x0076,0x0D8C,0x017C,0x3F)}, // Zak 90
+ {0x9C18DC46,new V2A_Sound_Single(0x0076,0x0D8C,0x015E,0x3F)}, // Zak 91
+ {0xF98F7EAC,new V2A_Sound_Single(0x0076,0x0D8C,0x0140,0x3F)}, // Zak 92
+ {0xC925FBEF,new V2A_Sound_MultiLoopedDuration(0x0080,0x0010,0x0080,0x3F,0x0090,0x3B,0x0168)}, // Zak 53
+ {0xCAB35257,new V2A_Sound_Special_QuadFreqFadeout(0x00DA,0x425C,0x023C,0x08F0,0x0640,0x0478,0x3F,0x012C)}, // Zak 101
+ {0xA31FE4FD,new V2A_Sound_Single(0x0094,0x036A,0x00E1,0x3F)}, // Zak 97
+ {0x0A1AE0F5,new V2A_Sound_Single(0x009E,0x0876,0x0168,0x3F)}, // Zak 5
+ {0xD01A66CB,new V2A_Sound_Single(0x009E,0x04A8,0x0168,0x3F)}, // Zak 47
+ {0x5497B912,new V2A_Sound_Single(0x009E,0x0198,0x01F4,0x3F)}, // Zak 39
+ {0x2B50362F,new V2A_Sound_Single(0x009E,0x09B6,0x023D,0x3F)}, // Zak 67
+ {0x7BFB6E72,new V2A_Sound_Single(0x009E,0x0D14,0x0078,0x3F)}, // Zak 69
+ {0xB803A792,new V2A_Sound_Single(0x009E,0x2302,0x02BC,0x3F)}, // Zak 78
+ {0x7AB82E39,new V2A_Sound_SingleLoopedIntro(0x00A0,0x2A3C,0x1018,0x1A24,0x016E,0x3F)}, // Zak 100
+ {0x28057CEC,new V2A_Sound_Single(0x0098,0x0FEC,0x0140,0x32)}, // Zak 63
+ {0x1180A2FC,new V2A_Sound_Single(0x0098,0x0F06,0x0190,0x32)}, // Zak 64
+ {0x12616755,new V2A_Sound_Single(0x0098,0x14C8,0x023C,0x14)}, // Zak 9
+ {0x642723AA,new V2A_Sound_Special_SingleFadeout(0x00A2,0x1702,0x01F4,0x3F)}, // Zak 37
+ {0xDEE56848,new V2A_Sound_Single(0x009A,0x0F86,0x0100,0x3F)}, // Zak 93
+ {0xF9BE27B8,new V2A_Sound_Special_SingleFadeout(0x011C,0x1704,0x0228,0x3F)}, // Zak 113
+ {0xC73487B2,new V2A_Sound_Single(0x00B0,0x18BA,0x0478,0x3F)}, // Zak 81
+ {0x32D8F925,new V2A_Sound_Single(0x00B0,0x2E46,0x00F0,0x3F)}, // Zak 94
+ {0x988C83A5,new V2A_Sound_Single(0x00B0,0x0DE0,0x025B,0x3F)}, // Zak 106
+ {0x8F1E3B3D,new V2A_Sound_Single(0x00B0,0x05FE,0x04E2,0x3F)}, // Zak 107
+ {0x0A2A7646,new V2A_Sound_Single(0x00B0,0x36FE,0x016E,0x3F)}, // Zak 43
+ {0x6F1FC435,new V2A_Sound_Single(0x00B0,0x2808,0x044C,0x3F)}, // Zak 108
+ {0x870EFC29,new V2A_Sound()}, // Zak 55
+ {0xED773699,new V2A_Sound_Special_LoopedFadeinFadeout(0x00B4,0x0020,0x012C,8,4)}, // Zak 3
+ {0x0BF59774,new V2A_Sound_Special_MultiLoopedFadeinFadeout(0x00BE,0x0020,0x00F8,0x00F7,8,1)}, // Zak 72
+ {0x656FFEDE,new V2A_Sound_Special_MultiLoopedFadeinFadeout(0x00BE,0x0020,0x00C4,0x00C3,8,1)}, // Zak 73
+ {0xFC4D41E5,new V2A_Sound_Special_MultiLoopedFadeinFadeout(0x00BE,0x0020,0x00A5,0x00A4,8,1)}, // Zak 74
+ {0xC0DD2089,new V2A_Sound_Special_MultiLoopedFadeinFadeout(0x00BE,0x0020,0x009C,0x009B,8,1)}, // Zak 75
+ {0x627DFD92,new V2A_Sound_Special_MultiLoopedFadeinFadeout(0x00BE,0x0020,0x008B,0x008A,8,1)}, // Zak 76
+ {0x703E05C1,new V2A_Sound_Special_MultiLoopedFadeinFadeout(0x00BE,0x0020,0x007C,0x007B,8,1)}, // Zak 77
+ {0xB0F77006,new V2A_Sound()}, // Zak 52
+ {0x5AE9D6A7,new V2A_Sound()}, // Zak 109
+ {0xABE0D3B0,new V2A_Sound()}, // Zak 105
+ {0x788CC749,new V2A_Sound()}, // Zak 71
+ {0x2E2AB1FA,new V2A_Sound()}, // Zak 99
+ {0x1304CF20,new V2A_Sound()}, // Zak 79
+ {0xAE68ED91,new V2A_Sound()}, // Zak 54
+ {0xA4F40F97,new V2A_Sound()}, // Zak 61
+ {0x348F85CE,new V2A_Sound()}, // Zak 62
+ {0xD473AB86,new V2A_Sound()}, // Zak 46
+ {0x84A0BA90,new V2A_Sound()}, // Zak 110
+ {0x92680D9F,new V2A_Sound()}, // Zak 32
+ {0xABFFDB02,new V2A_Sound()}, // Zak 86
+ {0x41045447,new V2A_Sound()}, // Zak 98
+ {0xC8EEBD34,new V2A_Sound()}, // Zak 82
+ {0x42F9469F,new V2A_Sound_Music(0x05F6,0x0636,0x0456,0x0516,0x05D6,0x05E6,0x0A36)}, // Zak 96
+ {0x038BBD78,new V2A_Sound_Music(0x054E,0x05CE,0x044E,0x04BE,0x052E,0x053E,0x0BCE)}, // Zak 85
+ {0x06FFADC5,new V2A_Sound_Music(0x0626,0x0686,0x0466,0x04F6,0x0606,0x0616,0x0C86)}, // Zak 87
+ {0xCE20ECF0,new V2A_Sound_Music(0x0636,0x0696,0x0446,0x0576,0x0616,0x0626,0x0E96)}, // Zak 114
+ {0xBDA01BB6,new V2A_Sound_Music(0x0678,0x06B8,0x0458,0x0648,0x0658,0x0668,0x0EB8)}, // Zak 33
+ {0x59976529,new V2A_Sound_Music(0x088E,0x092E,0x048E,0x05EE,0x074E,0x07EE,0x112E)}, // Zak 49
+ {0xED1EED02,new V2A_Sound_Music(0x08D0,0x0950,0x0440,0x07E0,0x08B0,0x08C0,0x1350)}, // Zak 112
+ {0x5A16C037,new V2A_Sound_Music(0x634A,0x64CA,0x049A,0x18FA,0x398A,0x511A,0x6CCA)}, // Zak 95
+ {0x00000000,NULL}
+};
+
+static V2A_Sound *findSound (unsigned long crc) {
+ for (int i = 0; sndobjs[i].crc != 0; i++) {
+ if (sndobjs[i].crc == crc)
+ return sndobjs[i].sound;
+ }
+ return NULL;
+}
+
+Player_V2A::Player_V2A(Scumm *scumm) {
+ int i;
+ _scumm = scumm;
+ _system = scumm->_system;
+
+ InitCRC();
+
+ for (i = 0; i < V2A_MAXSLOTS; i++) {
+ _slot[i].id = 0;
+ _slot[i].sound = NULL;
+ }
+
+ _mod = new Player_MOD(scumm);
+ _mod->setUpdateProc(update_proc, this, 60);
+}
+
+Player_V2A::~Player_V2A() {
+ delete _mod;
+}
+
+void Player_V2A::setMasterVolume (int vol) {
+ _mod->setMasterVolume(vol);
+}
+
+int Player_V2A::getSoundSlot (int id) const {
+ int i;
+ for (i = 0; i < V2A_MAXSLOTS; i++) {
+ if (_slot[i].id == id)
+ break;
+ }
+ if (i == V2A_MAXSLOTS) {
+ if (id == 0)
+ warning("player_v2a - out of sound slots");
+ return -1;
+ }
+ return i;
+}
+
+void Player_V2A::stopAllSounds() {
+ for (int i = 0; i < V2A_MAXSLOTS; i++) {
+ if (!_slot[i].id)
+ continue;
+ _slot[i].sound->stop();
+ _slot[i].sound = NULL;
+ _slot[i].id = 0;
+ }
+}
+
+void Player_V2A::stopSound(int nr) {
+ int i;
+ if (nr == 0)
+ return;
+ i = getSoundSlot(nr);
+ if (i == -1)
+ return;
+ _slot[i].sound->stop();
+ _slot[i].sound = NULL;
+ _slot[i].id = 0;
+}
+
+void Player_V2A::startSound(int nr) {
+ assert(_scumm);
+ byte *data = _scumm->getResourceAddress(rtSound, nr);
+ assert(data);
+ uint32 crc = GetCRC(data + 0x0A,READ_BE_UINT16(data + 0x08));
+ V2A_Sound *snd = findSound(crc);
+ if (snd == NULL) {
+ warning("player_v2a - sound %i not recognized yet (crc %08X)",nr,crc);
+ return;
+ }
+ stopSound(nr);
+ int i = getSoundSlot();
+ if (i == -1)
+ return;
+ _slot[i].id = nr;
+ _slot[i].sound = snd;
+ _slot[i].sound->start(_mod,nr,data);
+}
+
+void Player_V2A::update_proc(void *param) {
+ ((Player_V2A *)param)->updateSound();
+}
+
+void Player_V2A::updateSound() {
+ int i;
+ for (i = 0; i < V2A_MAXSLOTS; i++) {
+ if ((_slot[i].id) && (!_slot[i].sound->update())) {
+ _slot[i].sound->stop();
+ _slot[i].sound = NULL;
+ _slot[i].id = 0;
+ }
+ }
+}
+
+int Player_V2A::getMusicTimer() const {
+ return 0; // FIXME - need to keep track of playing music resources
+}
+
+int Player_V2A::getSoundStatus(int nr) const {
+ for (int i = 0; i < V2A_MAXSLOTS; i++) {
+ if (_slot[i].id == nr)
+ return 1;
+ }
+ return 0;
+}