aboutsummaryrefslogtreecommitdiff
path: root/scumm/resource_v3.cpp
AgeCommit message (Expand)Author
2006-02-11Moved engines to the new engines/ directoryMax Horn
2006-02-11Change CVS keywords to SVN keywordsMax Horn
2006-01-18Update copyright noticeEugene Sandulenko
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
2005-08-14Replace warnings with debug, errors or printfs:Travis Howell
2005-06-24Whitespace changes.Torbjörn Andersson
2005-06-24When including files from common/, explicitly use the common/ prefixMax Horn
2005-05-10Moved class File and the MD5 stuff to namespace CommonMax Horn
2005-04-10Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it c...Max Horn
2005-04-10Don't call allocateArrays from readMAXS, rather call it explicitly after call...Max Horn
2005-04-06Moved createResource, resourceStats, expireResources to ResourceManagerMax Horn
2005-04-04Cleaning up the charset loading code some moreMax Horn
2005-04-03Splitting more methods into multiple overloaded versionsMax Horn
2005-04-03Turned readRoomsOffsets into a virtual methodMax Horn
2005-04-03Split readResTypeList into a normal and a GF_OLD_BUNDLE version; added commen...Max Horn
2005-04-03ScummEngine_v4 used to be a subclass of ScummEngine_v3, now it is the other w...Max Horn
2005-03-30Support for direct reading from NES ROM:Eugene Sandulenko
2005-01-01Updated copyrightMax Horn
2004-09-29Use FM-TOWNS consistentlyMax Horn
2004-06-27Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary to...Max Horn
2004-03-17Fix for bug #893254 (MI1VGA: Changes in object names are not saved); this may...Max Horn
2004-01-06updated copyright noticeMax Horn
2003-10-12code simplificationMax Horn
2003-10-03introduced namespace Scumm; made #include statements use scumm/ prefix explic...Max Horn
2003-10-02renamed class Scumm to ScummEngine (consisten with other engine names; also m...Max Horn
2003-08-27Fix room palette issues in small_header games.Travis Howell
2003-08-06get rid of GF_INDY3 again, and also remove GID_INDY3_256 and GID_INDY3_TOWNSMax Horn
2003-07-18Add Indy3 FM Towns support, patch #773434Travis Howell
2003-05-24don't use _gameDataPath directly; minor cleanupMax Horn
2003-05-18warning() automatically outputs a newline after the warning message; adding a...Max Horn
2003-04-29unified Zak256 charset code with the rest; this *might* cause a regression sh...Max Horn
2003-04-11factored out some common codeMax Horn
2003-04-11added loading object flags for loom egaPaweł Kołodziejski
2003-04-11fixes V3/OLD_BUNDLE res readingMax Horn
2003-04-09make zak use correct charsetJonathan Gray
2003-04-07fixed reading Loom index file, and handle gfx for 16 colors gamesPaweł Kołodziejski
2003-04-07zak256 invertory bug is not repeatable, changed order font selection, added h...Paweł Kołodziejski
2003-04-06added handle v2 resources for scumm v3, for now hackPaweł Kołodziejski
2003-03-07refactored some stuff (and made readMAXS virtual, with V2/V3 code having own ...Max Horn
2003-03-06updated copyrights headersPaweł Kołodziejski
2003-03-06and more cleanupPaweł Kołodziejski
2002-12-22added some preliminary V8 work. Nope, it is not useful at all, and it doesn't...Max Horn
2002-10-21The terms Word and DWord are somewhat Windows centric; in fact there are syst...Max Horn
2002-09-24Patch 609334: PalManip save/load/init fixes.James Brown
2002-09-10changed scumm file io to class FilePaweł Kołodziejski
2002-08-21Initial revisionMax Horn