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authorMax Horn2005-04-28 22:34:56 +0000
committerMax Horn2005-04-28 22:34:56 +0000
commitd03b09265902a5a8c915fb515e1fef259c9fb618 (patch)
treeaf96136d0693c4a7ebcc90294555c3b52d9bcc7a /scumm/room.cpp
parentc5127d3c05ec1dccb8ead61d38727e3e98dce6d1 (diff)
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Moved blast text/object code to ScummEngine_v6
svn-id: r17856
Diffstat (limited to 'scumm/room.cpp')
-rw-r--r--scumm/room.cpp10
1 files changed, 2 insertions, 8 deletions
diff --git a/scumm/room.cpp b/scumm/room.cpp
index c432289784..721d0e750c 100644
--- a/scumm/room.cpp
+++ b/scumm/room.cpp
@@ -74,15 +74,11 @@ void ScummEngine::startScene(int room, Actor *a, int objectNr) {
runExitScript();
killScriptsAndResources();
- clearEnqueue();
if (_version >= 4 && _heversion <= 61)
stopCycle(0);
_sound->processSoundQues();
-
- if (_heversion >= 71)
- ((ScummEngine_v70he *)this)->_wiz.polygonClear();
- if (_heversion >= 80)
- ((ScummEngine_v72he *)this)->_wiz.imageNumClear();
+
+ clearDrawQueues();
// For HE80+ games
for (i = 0; i < _numRoomVariables; i++)
@@ -108,8 +104,6 @@ void ScummEngine::startScene(int room, Actor *a, int objectNr) {
setDirtyColors(0, 255);
}
- clearDrawObjectQueue();
-
VAR(VAR_ROOM) = room;
_fullRedraw = true;