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authorMax Horn2003-05-28 18:13:30 +0000
committerMax Horn2003-05-28 18:13:30 +0000
commit1374e7c6b1b4a57149494f98cab2ab9d73d37e78 (patch)
treea19c044ba62f87cd18573180a0ea0400c9484377 /scumm/saveload.cpp
parentb7fe6df587749e93b8ae93728724776de6e0ed53 (diff)
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Patch #743228: Storing mouse cursor info in savegames; Also, increased NUM_SCRIPT_SLOT to 80 (done at the same time so I only have to up the save game version once)
svn-id: r8050
Diffstat (limited to 'scumm/saveload.cpp')
-rw-r--r--scumm/saveload.cpp29
1 files changed, 24 insertions, 5 deletions
diff --git a/scumm/saveload.cpp b/scumm/saveload.cpp
index d84366fff9..a2aeaa61f9 100644
--- a/scumm/saveload.cpp
+++ b/scumm/saveload.cpp
@@ -305,11 +305,10 @@ void Scumm::saveOrLoad(Serializer *s, uint32 savegameVersion) {
// vm.localvar grew from 25 to 40 script entries and then from
- // 16 to 32 bit variables (but that wasn't reflect hered)... and
- // THEN from 16 to 25 variables. However, this was incorrectly implemented
- // here. But now we support two dimensional arrays properly here.
+ // 16 to 32 bit variables (but that wasn't reflect here)... and
+ // THEN from 16 to 25 variables.
MKARRAY2_OLD(Scumm, vm.localvar[0][0], sleUint16, 17, 25, (byte*)vm.localvar[1] - (byte*)vm.localvar[0], VER_V8, VER_V8),
- MKARRAY2_OLD(Scumm, vm.localvar[0][0], sleUint16, 17, NUM_SCRIPT_SLOT, (byte*)vm.localvar[1] - (byte*)vm.localvar[0], VER_V9, VER_V14),
+ MKARRAY2_OLD(Scumm, vm.localvar[0][0], sleUint16, 17, 40, (byte*)vm.localvar[1] - (byte*)vm.localvar[0], VER_V9, VER_V14),
// We used to save 25 * 40 = 1000 blocks; but actually, each 'row consisted of 26 entry,
// i.e. 26 * 40 = 1040. Thus the last 40 blocks of localvar where not saved at all. To be
@@ -318,7 +317,11 @@ void Scumm::saveOrLoad(Serializer *s, uint32 savegameVersion) {
MKARRAY2_OLD(Scumm, vm.localvar[0][0], sleUint16, 26, 38, (byte*)vm.localvar[1] - (byte*)vm.localvar[0], VER_V15, VER_V17),
MK_OBSOLETE_ARRAY(Scumm, vm.localvar[39][0], sleUint16, 12, VER_V15, VER_V17),
- MKARRAY2(Scumm, vm.localvar[0][0], sleUint32, 26, NUM_SCRIPT_SLOT, (byte*)vm.localvar[1] - (byte*)vm.localvar[0], VER_V18),
+ // This was the first proper multi dimensional version of the localvars, with 32 bit values
+ MKARRAY2_OLD(Scumm, vm.localvar[0][0], sleUint32, 26, 40, (byte*)vm.localvar[1] - (byte*)vm.localvar[0], VER_V18, VER_V19),
+
+ // Then we doubled the script slots again, from 40 to 80
+ MKARRAY2(Scumm, vm.localvar[0][0], sleUint32, 26, NUM_SCRIPT_SLOT, (byte*)vm.localvar[1] - (byte*)vm.localvar[0], VER_V20),
MKARRAY(Scumm, _resourceMapper[0], sleByte, 128, VER_V8),
@@ -373,6 +376,15 @@ void Scumm::saveOrLoad(Serializer *s, uint32 savegameVersion) {
MKLINE(Scumm, _cursor.state, sleByte, VER_V8),
MKLINE(Scumm, gdi._cursorActive, sleByte, VER_V8),
MKLINE(Scumm, _currentCursor, sleByte, VER_V8),
+ MKARRAY(Scumm, _grabbedCursor[0], sleByte, 8192, VER_V20),
+ MKLINE(Scumm, _cursor.width, sleInt16, VER_V20),
+ MKLINE(Scumm, _cursor.height, sleInt16, VER_V20),
+ MKLINE(Scumm, _cursor.hotspotX, sleInt16, VER_V20),
+ MKLINE(Scumm, _cursor.hotspotY, sleInt16, VER_V20),
+ MKLINE(Scumm, _cursor.animate, sleByte, VER_V20),
+ MKLINE(Scumm, _cursor.animateIndex, sleByte, VER_V20),
+ MKLINE(Scumm, _mouse.x, sleInt16, VER_V20),
+ MKLINE(Scumm, _mouse.y, sleInt16, VER_V20),
MKLINE(Scumm, _doEffect, sleByte, VER_V8),
MKLINE(Scumm, _switchRoomEffect, sleByte, VER_V8),
@@ -529,10 +541,17 @@ void Scumm::saveOrLoad(Serializer *s, uint32 savegameVersion) {
if (!s->isSaving() && savegameVersion < VER_V14)
upgradeGfxUsageBits();
+ if (!s->isSaving() && savegameVersion >= VER_V20) {
+ updateCursor();
+ _system->warp_mouse(_mouse.x, _mouse.y);
+ }
+
s->saveLoadArrayOf(_actors, _numActors, sizeof(_actors[0]), actorEntries);
if (savegameVersion < VER_V9)
s->saveLoadArrayOf(vm.slot, 25, sizeof(vm.slot[0]), scriptSlotEntries);
+ else if (savegameVersion < VER_V20)
+ s->saveLoadArrayOf(vm.slot, 40, sizeof(vm.slot[0]), scriptSlotEntries);
else
s->saveLoadArrayOf(vm.slot, NUM_SCRIPT_SLOT, sizeof(vm.slot[0]), scriptSlotEntries);