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author | James Brown | 2003-01-15 13:35:18 +0000 |
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committer | James Brown | 2003-01-15 13:35:18 +0000 |
commit | 15ad897ed35d61297044077dcb76e0a520cf16d8 (patch) | |
tree | dab74edbb6b9f430b1bbb2a4828e08500433ecc1 /scumm/saveload.cpp | |
parent | 4fde6134321dafba379ea8dda96ce173b2601d41 (diff) | |
download | scummvm-rg350-15ad897ed35d61297044077dcb76e0a520cf16d8.tar.gz scummvm-rg350-15ad897ed35d61297044077dcb76e0a520cf16d8.tar.bz2 scummvm-rg350-15ad897ed35d61297044077dcb76e0a520cf16d8.zip |
Comments regarding use of sle16 for 32bit variables.. :P
svn-id: r6468
Diffstat (limited to 'scumm/saveload.cpp')
-rw-r--r-- | scumm/saveload.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/scumm/saveload.cpp b/scumm/saveload.cpp index ece1656158..77e4d46c9c 100644 --- a/scumm/saveload.cpp +++ b/scumm/saveload.cpp @@ -358,6 +358,8 @@ void Scumm::saveOrLoad(Serializer *s, uint32 savegameVersion) MKARRAY(Scumm, _localScriptList[0], sleUint32, NUM_LOCALSCRIPT, VER_V8), // vm.localvar grew from 25 to 40 entries + // FIXME: ComI stores 32-bit variables.. so.. er.. shouldn't this be a sleInt32 if we + // don't want games to hidiously behave oddly? MKARRAY_OLD(Scumm, vm.localvar[0][0], sleUint16, 25 * 17, VER_V8, VER_V8), MKARRAY(Scumm, vm.localvar[0][0], sleUint16, NUM_SCRIPT_SLOT * 17, VER_V9), @@ -623,6 +625,8 @@ void Scumm::saveOrLoad(Serializer *s, uint32 savegameVersion) var120Backup = _vars[120]; var98Backup = _vars[98]; + // FIXME: ComI stores 32-bit variables.. so.. er.. shouldn't this be a sleInt32 if we + // don't want games to hidiously behave oddly? s->saveLoadArrayOf(_vars, _numVariables, sizeof(_vars[0]), sleInt16); if (_gameId == GID_TENTACLE) // Maybe misplaced, but that's the main idea |