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authorMax Horn2004-11-28 21:24:02 +0000
committerMax Horn2004-11-28 21:24:02 +0000
commit1ae87c0fbbbb38950e2364da212adeb96d464d0c (patch)
treeca2ce9c9325468b6d6f1b1c8f799bb81853824a5 /scumm/saveload.cpp
parent6c84bbf2bd808c7e72cdcc9e5d5f68562916606b (diff)
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Trying to cleanup the volume control mess inside the SCUMM engine: renamed MusicEngine::setMasterVolume to setMusicVolume; fixed iMuse to use the correct method for setMusicVolume (previously modified the iMuse internal volume control); hooked up the volume control of various other music engines; added ScummEngine::setupVolume method which can be called whenever volume settings change, and which gurantees that those are handled uniformly
svn-id: r15944
Diffstat (limited to 'scumm/saveload.cpp')
-rw-r--r--scumm/saveload.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/scumm/saveload.cpp b/scumm/saveload.cpp
index 381da99c59..d4ee6c2d62 100644
--- a/scumm/saveload.cpp
+++ b/scumm/saveload.cpp
@@ -870,13 +870,14 @@ void ScummEngine::saveOrLoad(Serializer *s, uint32 savegameVersion) {
if (_imuse && (_saveSound || !_saveTemporaryState)) {
_imuse->save_or_load(s, this);
- _imuse->setMasterVolume(ConfMan.getInt("master_volume"));
- _imuse->set_music_volume(ConfMan.getInt("music_volume"));
}
if (_imuseDigital) {
_imuseDigital->saveOrLoad(s);
}
+
+ if (s->isLoading())
+ setupVolumes();
}
void ScummEngine::saveLoadResource(Serializer *ser, int type, int idx) {