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author | Max Horn | 2006-02-11 22:45:04 +0000 |
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committer | Max Horn | 2006-02-11 22:45:04 +0000 |
commit | 26ee630756ebdd7c96bccede0881a8c8b98e8f2b (patch) | |
tree | 26e378d5cf990a2b81c2c96e9e683a7f333b62e8 /scumm/saveload.cpp | |
parent | 2a9a0d4211b1ea5723f1409d91cb95de8984429e (diff) | |
download | scummvm-rg350-26ee630756ebdd7c96bccede0881a8c8b98e8f2b.tar.gz scummvm-rg350-26ee630756ebdd7c96bccede0881a8c8b98e8f2b.tar.bz2 scummvm-rg350-26ee630756ebdd7c96bccede0881a8c8b98e8f2b.zip |
Moved engines to the new engines/ directory
svn-id: r20582
Diffstat (limited to 'scumm/saveload.cpp')
-rw-r--r-- | scumm/saveload.cpp | 1648 |
1 files changed, 0 insertions, 1648 deletions
diff --git a/scumm/saveload.cpp b/scumm/saveload.cpp deleted file mode 100644 index 9dca7abd40..0000000000 --- a/scumm/saveload.cpp +++ /dev/null @@ -1,1648 +0,0 @@ -/* ScummVM - Scumm Interpreter - * Copyright (C) 2001 Ludvig Strigeus - * Copyright (C) 2001-2006 The ScummVM project - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * $URL$ - * $Id$ - * - */ - -#include "common/stdafx.h" - -#include "common/config-manager.h" -#include "common/savefile.h" -#include "common/system.h" - -#include "scumm/actor.h" -#include "scumm/charset.h" -#include "scumm/imuse_digi/dimuse.h" -#include "scumm/imuse.h" -#include "scumm/intern.h" -#include "scumm/intern_he.h" -#include "scumm/object.h" -#include "scumm/resource.h" -#include "scumm/saveload.h" -#include "scumm/scumm.h" -#include "scumm/sound.h" -#include "scumm/sprite_he.h" -#include "scumm/verbs.h" - -#include "sound/audiocd.h" -#include "sound/mixer.h" - -namespace Scumm { - -struct SaveGameHeader { - uint32 type; - uint32 size; - uint32 ver; - char name[32]; -}; - -#if !defined(__GNUC__) - #pragma START_PACK_STRUCTS -#endif - -struct SaveInfoSection { - uint32 type; - uint32 version; - uint32 size; - - uint32 timeTValue; // Obsolete since version 2, but kept for compatibility - uint32 playtime; - - uint32 date; - uint16 time; -} GCC_PACK; - -#if !defined(__GNUC__) - #pragma END_PACK_STRUCTS -#endif - -#define INFOSECTION_VERSION 2 - -void ScummEngine::requestSave(int slot, const char *name, bool temporary) { - _saveLoadSlot = slot; - _saveTemporaryState = temporary; - _saveLoadFlag = 1; // 1 for save - assert(name); - strncpy(_saveLoadName, name, sizeof(_saveLoadName)); - _saveLoadName[sizeof(_saveLoadName) - 1] = 0; -} - -void ScummEngine::requestLoad(int slot) { - _saveLoadSlot = slot; - _saveTemporaryState = false; - _saveLoadFlag = 2; // 2 for load -} - -bool ScummEngine::saveState(int slot, bool compat) { - char filename[256]; - Common::OutSaveFile *out; - SaveGameHeader hdr; - - makeSavegameName(filename, slot, compat); - - if (!(out = _saveFileMan->openForSaving(filename))) - return false; - - memcpy(hdr.name, _saveLoadName, sizeof(hdr.name)); - - hdr.type = MKID('SCVM'); - hdr.size = 0; - hdr.ver = TO_LE_32(CURRENT_VER); - - out->write(&hdr, sizeof(hdr)); - saveThumbnail(out); - saveInfos(out); - - Serializer ser(0, out, CURRENT_VER); - saveOrLoad(&ser); - out->flush(); - if(out->ioFailed()) { - delete out; - debug(1, "State save as '%s' FAILED", filename); - return false; - } - delete out; - debug(1, "State saved as '%s'", filename); - return true; -} - -bool ScummEngine::loadState(int slot, bool compat) { - char filename[256]; - Common::InSaveFile *in; - int i, j; - SaveGameHeader hdr; - int sb, sh; - - makeSavegameName(filename, slot, compat); - if (!(in = _saveFileMan->openForLoading(filename))) - return false; - - in->read(&hdr, sizeof(hdr)); - if (hdr.type != MKID('SCVM')) { - warning("Invalid savegame '%s'", filename); - delete in; - return false; - } - - // In older versions of ScummVM, the header version was not endian safe. - // We account for that by retrying once with swapped byte order. - if (hdr.ver > CURRENT_VER) - hdr.ver = SWAP_BYTES_32(hdr.ver); - - // Reject save games which are too old or too new. Note that - // We do not really support V7 games, but still accept them here - // to work around a bug from the stone age (see below for more - // information). - if (hdr.ver < VER(7) || hdr.ver > CURRENT_VER) { - warning("Invalid version of '%s'", filename); - delete in; - return false; - } - - // We (deliberately) broke HE savegame compatibility at some point. - if (hdr.ver < VER(50) && _heversion >= 71) { - warning("Unsupported version of '%s'", filename); - delete in; - return false; - } - - // Since version 52 a thumbnail is saved directly after the header. - if (hdr.ver >= VER(52)) { - uint32 type; - in->read(&type, 4); - - // Check for the THMB header. Also, work around a bug which caused - // the chunk type (incorrectly) to be written in LE on LE machines. - if (! (type == MKID('THMB') || (hdr.ver < VER(55) && type == MKID('BMHT')))){ - warning("Can not load thumbnail"); - delete in; - return false; - } - uint32 size = in->readUint32BE(); - in->skip(size - 8); - } - - // Since version 56 we save additional information about the creation of - // the save game and the save time. - if (hdr.ver >= VER(56)) { - InfoStuff infos; - if (!loadInfos(in, &infos)) { - warning("Info section could not be found"); - delete in; - return false; - } - - _engineStartTime = _system->getMillis() / 1000 - infos.playtime; - } else { - // start time counting - _engineStartTime = _system->getMillis() / 1000; - } - - _dialogStartTime = _system->getMillis() / 1000; - - // Due to a bug in scummvm up to and including 0.3.0, save games could be saved - // in the V8/V9 format but were tagged with a V7 mark. Ouch. So we just pretend V7 == V8 here - if (hdr.ver == VER(7)) - hdr.ver = VER(8); - - memcpy(_saveLoadName, hdr.name, sizeof(hdr.name)); - - // Unless specifically requested with _saveSound, we do not save the iMUSE - // state for temporary state saves - such as certain cutscenes in DOTT, - // FOA, Sam and Max, etc. - // - // Thusly, we should probably not stop music when restoring from one of - // these saves. This change stops the Mole Man theme from going quiet in - // Sam & Max when Doug tells you about the Ball of Twine, as mentioned in - // patch #886058. - // - // If we don't have iMUSE at all we may as well stop the sounds. The previous - // default behavior here was to stopAllSounds on all state restores. - - if (!_imuse || _saveSound || !_saveTemporaryState) - _sound->stopAllSounds(); - -#ifndef DISABLE_SCUMM_7_8 - if (_imuseDigital) { - _imuseDigital->stopAllSounds(); - _imuseDigital->resetState(); - } -#endif - - _sound->stopCD(); - - _sound->pauseSounds(true); - - CHECK_HEAP - - closeRoom(); - - memset(_inventory, 0, sizeof(_inventory[0]) * _numInventory); - memset(_newNames, 0, sizeof(_newNames[0]) * _numNewNames); - - // Because old savegames won't fill the entire gfxUsageBits[] array, - // clear it here just to be sure it won't hold any unforseen garbage. - memset(gfxUsageBits, 0, sizeof(gfxUsageBits)); - - // Nuke all resources - for (i = rtFirst; i <= rtLast; i++) - if (i != rtTemp && i != rtBuffer && (i != rtSound || _saveSound || !compat)) - for (j = 0; j < res.num[i]; j++) { - res.nukeResource(i, j); - } - - initScummVars(); - - if (_features & GF_OLD_BUNDLE) - loadCharset(0); // FIXME - HACK ? - - // - // Now do the actual loading - // - Serializer ser(in, 0, hdr.ver); - saveOrLoad(&ser); - delete in; - - // Update volume settings - setupVolumes(); - - // Init NES costume data - if (_platform == Common::kPlatformNES) { - if (hdr.ver < VER(47)) - _NESCostumeSet = 0; - NES_loadCostumeSet(_NESCostumeSet); - } - - // Normally, _vm->_screenTop should always be >= 0, but for some old save games - // it is not, hence we check & correct it here. - if (_screenTop < 0) - _screenTop = 0; - - if (hdr.ver < VER(33) && _version >= 7) { - // For a long time, we didn't set these vars to default values. - VAR(VAR_DEFAULT_TALK_DELAY) = 60; - if (_version == 7) - VAR(VAR_NUM_GLOBAL_OBJS) = _numGlobalObjects - 1; - } - - if (hdr.ver < VER(30)) { - // For a long time, we used incorrect location, causing it to default to zero. - if (_version == 8) - _scummVars[VAR_CHARINC] = (_features & GF_DEMO) ? 3 : 1; - // Needed due to subtitle speed changes - _defaultTalkDelay /= 20; - } - - // For a long time, we used incorrect locations for some camera related - // scumm vars. We now know the proper locations. To be able to properly use - // old save games, we update the old (bad) variables to the new (correct) - // ones. - if (hdr.ver < VER(28) && _version == 8) { - _scummVars[VAR_CAMERA_MIN_X] = _scummVars[101]; - _scummVars[VAR_CAMERA_MAX_X] = _scummVars[102]; - _scummVars[VAR_CAMERA_MIN_Y] = _scummVars[103]; - _scummVars[VAR_CAMERA_MAX_Y] = _scummVars[104]; - _scummVars[VAR_CAMERA_THRESHOLD_X] = _scummVars[105]; - _scummVars[VAR_CAMERA_THRESHOLD_Y] = _scummVars[106]; - _scummVars[VAR_CAMERA_SPEED_X] = _scummVars[107]; - _scummVars[VAR_CAMERA_SPEED_Y] = _scummVars[108]; - _scummVars[VAR_CAMERA_ACCEL_X] = _scummVars[109]; - _scummVars[VAR_CAMERA_ACCEL_Y] = _scummVars[110]; - } - - // With version 22, we replaced the scale items with scale slots. So when - // loading such an old save game, try to upgrade the old to new format. - if (hdr.ver < VER(22)) { - // Convert all rtScaleTable resources to matching scale items - for (i = 1; i < res.num[rtScaleTable]; i++) { - convertScaleTableToScaleSlot(i); - } - } - - // We could simply dirty colours 0-15 for 16-colour games -- nowadays - // they handle their palette pretty much like the more recent games - // anyway. There was a time, though, when re-initializing was necessary - // for backwards compatibility, and it may still prove useful if we - // ever add options for using different 16-colour palettes. - if (_version == 1) { - if (_platform == Common::kPlatformC64) { - setupC64Palette(); - } else if (_platform == Common::kPlatformNES) { - setupNESPalette(); - } else { - setupV1Palette(); - } - } else if (_features & GF_16COLOR) { - switch (_renderMode) { - case Common::kRenderEGA: - setupEGAPalette(); - break; - - case Common::kRenderAmiga: - setupAmigaPalette(); - break; - - case Common::kRenderCGA: - setupCGAPalette(); - break; - - case Common::kRenderHercA: - case Common::kRenderHercG: - setupHercPalette(); - break; - - default: - if ((_platform == Common::kPlatformAmiga) || (_platform == Common::kPlatformAtariST)) - setupAmigaPalette(); - else - setupEGAPalette(); - } - } else - setDirtyColors(0, 255); - - - if (hdr.ver < VER(35) && _gameId == GID_MANIAC && _version == 1) - setupV1ActorTalkColor(); - - // Load the static room data - loadRoomSubBlocks(); - - if (!(_features & GF_NEW_CAMERA)) { - camera._last.x = camera._cur.x; - } - - sb = _screenB; - sh = _screenH; - - // Restore the virtual screens and force a fade to black. - initScreens(0, _screenHeight); - - VirtScreen *vs = &virtscr[kMainVirtScreen]; - memset(vs->getPixels(0, 0), 0, vs->pitch * vs->h); - vs->setDirtyRange(0, vs->h); - updateDirtyScreen(kMainVirtScreen); - updatePalette(); - initScreens(sb, sh); - - _completeScreenRedraw = true; - - // Reset charset mask - _charset->_hasMask = false; - _charset->clearTextSurface(); - - _lastCodePtr = NULL; - _drawObjectQueNr = 0; - _verbMouseOver = 0; - - cameraMoved(); - - initBGBuffers(_roomHeight); - - if (VAR_ROOM_FLAG != 0xFF) - VAR(VAR_ROOM_FLAG) = 1; - - // Sync with current config setting - if (VAR_VOICE_MODE != 0xFF) - VAR(VAR_VOICE_MODE) = ConfMan.getBool("subtitles"); - - CHECK_HEAP - debug(1, "State loaded from '%s'", filename); - - _sound->pauseSounds(false); - - _engineStartTime += _system->getMillis() / 1000 - _dialogStartTime; - _dialogStartTime = 0; - - return true; -} - -void ScummEngine::makeSavegameName(char *out, int slot, bool temporary) { - sprintf(out, "%s.%c%.2d", _targetName.c_str(), temporary ? 'c' : 's', slot); -} - -void ScummEngine::listSavegames(bool *marks, int num) { - char prefix[256]; - makeSavegameName(prefix, 99, false); - prefix[strlen(prefix)-2] = 0; - _saveFileMan->listSavefiles(prefix, marks, num); -} - -bool ScummEngine::getSavegameName(int slot, char *desc) { - char filename[256]; - Common::InSaveFile *in; - SaveGameHeader hdr; - int len; - - makeSavegameName(filename, slot, false); - if (!(in = _saveFileMan->openForLoading(filename))) { - strcpy(desc, ""); - return false; - } - len = in->read(&hdr, sizeof(hdr)); - delete in; - - if (len != sizeof(hdr) || hdr.type != MKID('SCVM')) { - strcpy(desc, "Invalid savegame"); - return false; - } - - if (hdr.ver > CURRENT_VER) - hdr.ver = TO_LE_32(hdr.ver); - if (hdr.ver < VER(7) || hdr.ver > CURRENT_VER) { - strcpy(desc, "Invalid version"); - return false; - } - - // We (deliberately) broke HE savegame compatibility at some point. - if (hdr.ver < VER(57) && _heversion >= 60) { - strcpy(desc, "Unsupported version"); - return false; - } - - memcpy(desc, hdr.name, sizeof(hdr.name)); - desc[sizeof(hdr.name) - 1] = 0; - return true; -} - -Graphics::Surface *ScummEngine::loadThumbnailFromSlot(int slot) { - char filename[256]; - Common::InSaveFile *in; - SaveGameHeader hdr; - int len; - - makeSavegameName(filename, slot, false); - if (!(in = _saveFileMan->openForLoading(filename))) { - return 0; - } - len = in->read(&hdr, sizeof(hdr)); - - if (len != sizeof(hdr) || hdr.type != MKID('SCVM')) { - delete in; - return 0; - } - - if (hdr.ver > CURRENT_VER) - hdr.ver = TO_LE_32(hdr.ver); - if (hdr.ver < VER(52)) { - delete in; - return 0; - } - - Graphics::Surface *thumb = loadThumbnail(in); - - delete in; - return thumb; -} - -bool ScummEngine::loadInfosFromSlot(int slot, InfoStuff *stuff) { - char filename[256]; - Common::InSaveFile *in; - SaveGameHeader hdr; - int len; - - makeSavegameName(filename, slot, false); - if (!(in = _saveFileMan->openForLoading(filename))) { - return false; - } - len = in->read(&hdr, sizeof(hdr)); - - if (len != sizeof(hdr) || hdr.type != MKID('SCVM')) { - delete in; - return false; - } - - if (hdr.ver > CURRENT_VER) - hdr.ver = TO_LE_32(hdr.ver); - if (hdr.ver < VER(56)) { - delete in; - return false; - } - - uint32 type; - in->read(&type, 4); - - // Check for the THMB header. Also, work around a bug which caused - // the chunk type (incorrectly) to be written in LE on LE machines. - if (! (type == MKID('THMB') || (hdr.ver < VER(55) && type == MKID('BMHT')))){ - delete in; - return false; - } - uint32 size = in->readUint32BE(); - in->skip(size - 8); - - if (!loadInfos(in, stuff)) { - delete in; - return false; - } - - delete in; - return true; -} - -bool ScummEngine::loadInfos(Common::InSaveFile *file, InfoStuff *stuff) { - memset(stuff, 0, sizeof(InfoStuff)); - - SaveInfoSection section; - file->read(§ion.type, 4); - if (section.type != MKID('INFO')) { - return false; - } - - section.version = file->readUint32BE(); - section.size = file->readUint32BE(); - - // if we extend this we should add a table for the special sizes at the versions to check it - if (section.version == INFOSECTION_VERSION && section.size != sizeof(SaveInfoSection)) { - warning("Info section is corrupt"); - file->skip(section.size); - return false; - } - - section.timeTValue = file->readUint32BE(); - section.playtime = file->readUint32BE(); - - // for compatibility for older version we - // to load in with our old method - if (section.version == 1) { - time_t curTime_ = section.timeTValue; - tm *curTime = localtime(&curTime_); - stuff->date = (curTime->tm_mday & 0xFF) << 24 | ((curTime->tm_mon + 1) & 0xFF) << 16 | (curTime->tm_year + 1900) & 0xFFFF; - stuff->time = (curTime->tm_hour & 0xFF) << 8 | (curTime->tm_min) & 0xFF; - } - - if (section.version >= 2) { - section.date = file->readUint32BE(); - section.time = file->readUint16BE(); - - stuff->date = section.date; - stuff->time = section.time; - } - - stuff->playtime = section.playtime; - - // skip all newer features, this could make problems if some older version uses more space for - // saving informations, but this should NOT happen - if (section.size > sizeof(SaveInfoSection)) { - file->skip(section.size - sizeof(SaveInfoSection)); - } - - return true; -} - -void ScummEngine::saveInfos(Common::OutSaveFile* file) { - SaveInfoSection section; - section.type = MKID('INFO'); - section.version = INFOSECTION_VERSION; - section.size = sizeof(SaveInfoSection); - - // still save old format for older versions - section.timeTValue = time(0); - section.playtime = _system->getMillis() / 1000 - _engineStartTime; - - time_t curTime_ = time(0); - tm *curTime = localtime(&curTime_); - section.date = (curTime->tm_mday & 0xFF) << 24 | ((curTime->tm_mon + 1) & 0xFF) << 16 | (curTime->tm_year + 1900) & 0xFFFF; - section.time = (curTime->tm_hour & 0xFF) << 8 | (curTime->tm_min) & 0xFF; - - file->write(§ion.type, 4); - file->writeUint32BE(section.version); - file->writeUint32BE(section.size); - file->writeUint32BE(section.timeTValue); - file->writeUint32BE(section.playtime); - file->writeUint32BE(section.date); - file->writeUint16BE(section.time); -} - -void ScummEngine::saveOrLoad(Serializer *s) { - const SaveLoadEntry objectEntries[] = { - MKLINE(ObjectData, OBIMoffset, sleUint32, VER(8)), - MKLINE(ObjectData, OBCDoffset, sleUint32, VER(8)), - MKLINE(ObjectData, walk_x, sleUint16, VER(8)), - MKLINE(ObjectData, walk_y, sleUint16, VER(8)), - MKLINE(ObjectData, obj_nr, sleUint16, VER(8)), - MKLINE(ObjectData, x_pos, sleInt16, VER(8)), - MKLINE(ObjectData, y_pos, sleInt16, VER(8)), - MKLINE(ObjectData, width, sleUint16, VER(8)), - MKLINE(ObjectData, height, sleUint16, VER(8)), - MKLINE(ObjectData, actordir, sleByte, VER(8)), - MKLINE(ObjectData, parentstate, sleByte, VER(8)), - MKLINE(ObjectData, parent, sleByte, VER(8)), - MKLINE(ObjectData, state, sleByte, VER(8)), - MKLINE(ObjectData, fl_object_index, sleByte, VER(8)), - MKLINE(ObjectData, flags, sleByte, VER(46)), - MKEND() - }; - - const SaveLoadEntry verbEntries[] = { - MKLINE(VerbSlot, curRect.left, sleInt16, VER(8)), - MKLINE(VerbSlot, curRect.top, sleInt16, VER(8)), - MKLINE(VerbSlot, curRect.right, sleInt16, VER(8)), - MKLINE(VerbSlot, curRect.bottom, sleInt16, VER(8)), - MKLINE(VerbSlot, oldRect.left, sleInt16, VER(8)), - MKLINE(VerbSlot, oldRect.top, sleInt16, VER(8)), - MKLINE(VerbSlot, oldRect.right, sleInt16, VER(8)), - MKLINE(VerbSlot, oldRect.bottom, sleInt16, VER(8)), - - MKLINE_OLD(VerbSlot, verbid, sleByte, VER(8), VER(11)), - MKLINE(VerbSlot, verbid, sleInt16, VER(12)), - - MKLINE(VerbSlot, color, sleByte, VER(8)), - MKLINE(VerbSlot, hicolor, sleByte, VER(8)), - MKLINE(VerbSlot, dimcolor, sleByte, VER(8)), - MKLINE(VerbSlot, bkcolor, sleByte, VER(8)), - MKLINE(VerbSlot, type, sleByte, VER(8)), - MKLINE(VerbSlot, charset_nr, sleByte, VER(8)), - MKLINE(VerbSlot, curmode, sleByte, VER(8)), - MKLINE(VerbSlot, saveid, sleByte, VER(8)), - MKLINE(VerbSlot, key, sleByte, VER(8)), - MKLINE(VerbSlot, center, sleByte, VER(8)), - MKLINE(VerbSlot, prep, sleByte, VER(8)), - MKLINE(VerbSlot, imgindex, sleUint16, VER(8)), - MKEND() - }; - - const SaveLoadEntry mainEntries[] = { - MKARRAY(ScummEngine, _gameMD5[0], sleUint8, 16, VER(39)), - MK_OBSOLETE(ScummEngine, _roomWidth, sleUint16, VER(8), VER(50)), - MK_OBSOLETE(ScummEngine, _roomHeight, sleUint16, VER(8), VER(50)), - MK_OBSOLETE(ScummEngine, _ENCD_offs, sleUint32, VER(8), VER(50)), - MK_OBSOLETE(ScummEngine, _EXCD_offs, sleUint32, VER(8), VER(50)), - MK_OBSOLETE(ScummEngine, _IM00_offs, sleUint32, VER(8), VER(50)), - MK_OBSOLETE(ScummEngine, _CLUT_offs, sleUint32, VER(8), VER(50)), - MK_OBSOLETE(ScummEngine, _EPAL_offs, sleUint32, VER(8), VER(9)), - MK_OBSOLETE(ScummEngine, _PALS_offs, sleUint32, VER(8), VER(50)), - MKLINE(ScummEngine, _curPalIndex, sleByte, VER(8)), - MKLINE(ScummEngine, _currentRoom, sleByte, VER(8)), - MKLINE(ScummEngine, _roomResource, sleByte, VER(8)), - MKLINE(ScummEngine, _numObjectsInRoom, sleByte, VER(8)), - MKLINE(ScummEngine, _currentScript, sleByte, VER(8)), - MK_OBSOLETE_ARRAY(ScummEngine, _localScriptOffsets[0], sleUint32, _numLocalScripts, VER(8), VER(50)), - - - // vm.localvar grew from 25 to 40 script entries and then from - // 16 to 32 bit variables (but that wasn't reflect here)... and - // THEN from 16 to 25 variables. - MKARRAY2_OLD(ScummEngine, vm.localvar[0][0], sleUint16, 17, 25, (byte*)vm.localvar[1] - (byte*)vm.localvar[0], VER(8), VER(8)), - MKARRAY2_OLD(ScummEngine, vm.localvar[0][0], sleUint16, 17, 40, (byte*)vm.localvar[1] - (byte*)vm.localvar[0], VER(9), VER(14)), - - // We used to save 25 * 40 = 1000 blocks; but actually, each 'row consisted of 26 entry, - // i.e. 26 * 40 = 1040. Thus the last 40 blocks of localvar where not saved at all. To be - // able to load this screwed format, we use a trick: We load 26 * 38 = 988 blocks. - // Then, we mark the followin 12 blocks (24 bytes) as obsolete. - MKARRAY2_OLD(ScummEngine, vm.localvar[0][0], sleUint16, 26, 38, (byte*)vm.localvar[1] - (byte*)vm.localvar[0], VER(15), VER(17)), - MK_OBSOLETE_ARRAY(ScummEngine, vm.localvar[39][0], sleUint16, 12, VER(15), VER(17)), - - // This was the first proper multi dimensional version of the localvars, with 32 bit values - MKARRAY2_OLD(ScummEngine, vm.localvar[0][0], sleUint32, 26, 40, (byte*)vm.localvar[1] - (byte*)vm.localvar[0], VER(18), VER(19)), - - // Then we doubled the script slots again, from 40 to 80 - MKARRAY2(ScummEngine, vm.localvar[0][0], sleUint32, 26, NUM_SCRIPT_SLOT, (byte*)vm.localvar[1] - (byte*)vm.localvar[0], VER(20)), - - - MKARRAY(ScummEngine, _resourceMapper[0], sleByte, 128, VER(8)), - MKARRAY(ScummEngine, _charsetColorMap[0], sleByte, 16, VER(8)), - - // _charsetData grew from 10*16 to 15*16 bytes - MKARRAY_OLD(ScummEngine, _charsetData[0][0], sleByte, 10 * 16, VER(8), VER(9)), - MKARRAY(ScummEngine, _charsetData[0][0], sleByte, 15 * 16, VER(10)), - - MK_OBSOLETE(ScummEngine, _curExecScript, sleUint16, VER(8), VER(62)), - - MKLINE(ScummEngine, camera._dest.x, sleInt16, VER(8)), - MKLINE(ScummEngine, camera._dest.y, sleInt16, VER(8)), - MKLINE(ScummEngine, camera._cur.x, sleInt16, VER(8)), - MKLINE(ScummEngine, camera._cur.y, sleInt16, VER(8)), - MKLINE(ScummEngine, camera._last.x, sleInt16, VER(8)), - MKLINE(ScummEngine, camera._last.y, sleInt16, VER(8)), - MKLINE(ScummEngine, camera._accel.x, sleInt16, VER(8)), - MKLINE(ScummEngine, camera._accel.y, sleInt16, VER(8)), - MKLINE(ScummEngine, _screenStartStrip, sleInt16, VER(8)), - MKLINE(ScummEngine, _screenEndStrip, sleInt16, VER(8)), - MKLINE(ScummEngine, camera._mode, sleByte, VER(8)), - MKLINE(ScummEngine, camera._follows, sleByte, VER(8)), - MKLINE(ScummEngine, camera._leftTrigger, sleInt16, VER(8)), - MKLINE(ScummEngine, camera._rightTrigger, sleInt16, VER(8)), - MKLINE(ScummEngine, camera._movingToActor, sleUint16, VER(8)), - - MKLINE(ScummEngine, _actorToPrintStrFor, sleByte, VER(8)), - MKLINE(ScummEngine, _charsetColor, sleByte, VER(8)), - - // _charsetBufPos was changed from byte to int - MKLINE_OLD(ScummEngine, _charsetBufPos, sleByte, VER(8), VER(9)), - MKLINE(ScummEngine, _charsetBufPos, sleInt16, VER(10)), - - MKLINE(ScummEngine, _haveMsg, sleByte, VER(8)), - MKLINE(ScummEngine, _haveActorSpeechMsg, sleByte, VER(61)), - MKLINE(ScummEngine, _useTalkAnims, sleByte, VER(8)), - - MKLINE(ScummEngine, _talkDelay, sleInt16, VER(8)), - MKLINE(ScummEngine, _defaultTalkDelay, sleInt16, VER(8)), - MK_OBSOLETE(ScummEngine, _numInMsgStack, sleInt16, VER(8), VER(27)), - MKLINE(ScummEngine, _sentenceNum, sleByte, VER(8)), - - MKLINE(ScummEngine, vm.cutSceneStackPointer, sleByte, VER(8)), - MKARRAY(ScummEngine, vm.cutScenePtr[0], sleUint32, 5, VER(8)), - MKARRAY(ScummEngine, vm.cutSceneScript[0], sleByte, 5, VER(8)), - MKARRAY(ScummEngine, vm.cutSceneData[0], sleInt16, 5, VER(8)), - MKLINE(ScummEngine, vm.cutSceneScriptIndex, sleInt16, VER(8)), - - MKLINE(ScummEngine, vm.numNestedScripts, sleByte, VER(8)), - MKLINE(ScummEngine, _userPut, sleByte, VER(8)), - MKLINE(ScummEngine, _userState, sleUint16, VER(17)), - MKLINE(ScummEngine, _cursor.state, sleByte, VER(8)), - MK_OBSOLETE(ScummEngine, gdi._cursorActive, sleByte, VER(8), VER(20)), - MKLINE(ScummEngine, _currentCursor, sleByte, VER(8)), - MKARRAY(ScummEngine, _grabbedCursor[0], sleByte, 8192, VER(20)), - MKLINE(ScummEngine, _cursor.width, sleInt16, VER(20)), - MKLINE(ScummEngine, _cursor.height, sleInt16, VER(20)), - MKLINE(ScummEngine, _cursor.hotspotX, sleInt16, VER(20)), - MKLINE(ScummEngine, _cursor.hotspotY, sleInt16, VER(20)), - MKLINE(ScummEngine, _cursor.animate, sleByte, VER(20)), - MKLINE(ScummEngine, _cursor.animateIndex, sleByte, VER(20)), - MKLINE(ScummEngine, _mouse.x, sleInt16, VER(20)), - MKLINE(ScummEngine, _mouse.y, sleInt16, VER(20)), - - MKARRAY(ScummEngine, _colorUsedByCycle[0], sleByte, 256, VER(60)), - MKLINE(ScummEngine, _doEffect, sleByte, VER(8)), - MKLINE(ScummEngine, _switchRoomEffect, sleByte, VER(8)), - MKLINE(ScummEngine, _newEffect, sleByte, VER(8)), - MKLINE(ScummEngine, _switchRoomEffect2, sleByte, VER(8)), - MKLINE(ScummEngine, _bgNeedsRedraw, sleByte, VER(8)), - - // The state of palManipulate is stored only since V10 - MKLINE(ScummEngine, _palManipStart, sleByte, VER(10)), - MKLINE(ScummEngine, _palManipEnd, sleByte, VER(10)), - MKLINE(ScummEngine, _palManipCounter, sleUint16, VER(10)), - - // gfxUsageBits grew from 200 to 410 entries. Then 3 * 410 entries: - MKARRAY_OLD(ScummEngine, gfxUsageBits[0], sleUint32, 200, VER(8), VER(9)), - MKARRAY_OLD(ScummEngine, gfxUsageBits[0], sleUint32, 410, VER(10), VER(13)), - MKARRAY(ScummEngine, gfxUsageBits[0], sleUint32, 3 * 410, VER(14)), - - MK_OBSOLETE(ScummEngine, gdi._transparentColor, sleByte, VER(8), VER(50)), - MKARRAY(ScummEngine, _currentPalette[0], sleByte, 768, VER(8)), - MKARRAY(ScummEngine, _darkenPalette[0], sleByte, 768, VER(53)), - - // Sam & Max specific palette replaced by _shadowPalette now. - MK_OBSOLETE_ARRAY(ScummEngine, _proc_special_palette[0], sleByte, 256, VER(8), VER(33)), - - MKARRAY(ScummEngine, _charsetBuffer[0], sleByte, 256, VER(8)), - - MKLINE(ScummEngine, _egoPositioned, sleByte, VER(8)), - - // gdi._imgBufOffs grew from 4 to 5 entries. Then one day we realized - // that we don't have to store it since initBGBuffers() recomputes it. - MK_OBSOLETE_ARRAY(ScummEngine, gdi._imgBufOffs[0], sleUint16, 4, VER(8), VER(9)), - MK_OBSOLETE_ARRAY(ScummEngine, gdi._imgBufOffs[0], sleUint16, 5, VER(10), VER(26)), - - // See _imgBufOffs: _numZBuffer is recomputed by initBGBuffers(). - MK_OBSOLETE(ScummEngine, gdi._numZBuffer, sleByte, VER(8), VER(26)), - - MKLINE(ScummEngine, _screenEffectFlag, sleByte, VER(8)), - - MK_OBSOLETE(ScummEngine, _randSeed1, sleUint32, VER(8), VER(9)), - MK_OBSOLETE(ScummEngine, _randSeed2, sleUint32, VER(8), VER(9)), - - // Converted _shakeEnabled to boolean and added a _shakeFrame field. - MKLINE_OLD(ScummEngine, _shakeEnabled, sleInt16, VER(8), VER(9)), - MKLINE(ScummEngine, _shakeEnabled, sleByte, VER(10)), - MKLINE(ScummEngine, _shakeFrame, sleUint32, VER(10)), - - MKLINE(ScummEngine, _keepText, sleByte, VER(8)), - - MKLINE(ScummEngine, _screenB, sleUint16, VER(8)), - MKLINE(ScummEngine, _screenH, sleUint16, VER(8)), - - MKLINE(ScummEngine, _NESCostumeSet, sleUint16, VER(47)), - - MK_OBSOLETE(ScummEngine, _cd_track, sleInt16, VER(9), VER(9)), - MK_OBSOLETE(ScummEngine, _cd_loops, sleInt16, VER(9), VER(9)), - MK_OBSOLETE(ScummEngine, _cd_frame, sleInt16, VER(9), VER(9)), - MK_OBSOLETE(ScummEngine, _cd_end, sleInt16, VER(9), VER(9)), - - MKEND() - }; - - const SaveLoadEntry scriptSlotEntries[] = { - MKLINE(ScriptSlot, offs, sleUint32, VER(8)), - MKLINE(ScriptSlot, delay, sleInt32, VER(8)), - MKLINE(ScriptSlot, number, sleUint16, VER(8)), - MKLINE(ScriptSlot, delayFrameCount, sleUint16, VER(8)), - MKLINE(ScriptSlot, status, sleByte, VER(8)), - MKLINE(ScriptSlot, where, sleByte, VER(8)), - MKLINE(ScriptSlot, freezeResistant, sleByte, VER(8)), - MKLINE(ScriptSlot, recursive, sleByte, VER(8)), - MKLINE(ScriptSlot, freezeCount, sleByte, VER(8)), - MKLINE(ScriptSlot, didexec, sleByte, VER(8)), - MKLINE(ScriptSlot, cutsceneOverride, sleByte, VER(8)), - MKLINE(ScriptSlot, cycle, sleByte, VER(46)), - MK_OBSOLETE(ScriptSlot, unk5, sleByte, VER(8), VER(10)), - MKEND() - }; - - const SaveLoadEntry nestedScriptEntries[] = { - MKLINE(NestedScript, number, sleUint16, VER(8)), - MKLINE(NestedScript, where, sleByte, VER(8)), - MKLINE(NestedScript, slot, sleByte, VER(8)), - MKEND() - }; - - const SaveLoadEntry sentenceTabEntries[] = { - MKLINE(SentenceTab, verb, sleUint8, VER(8)), - MKLINE(SentenceTab, preposition, sleUint8, VER(8)), - MKLINE(SentenceTab, objectA, sleUint16, VER(8)), - MKLINE(SentenceTab, objectB, sleUint16, VER(8)), - MKLINE(SentenceTab, freezeCount, sleUint8, VER(8)), - MKEND() - }; - - const SaveLoadEntry stringTabEntries[] = { - // Then _default/restore of a StringTab entry becomes a one liner. - MKLINE(StringTab, xpos, sleInt16, VER(8)), - MKLINE(StringTab, _default.xpos, sleInt16, VER(8)), - MKLINE(StringTab, ypos, sleInt16, VER(8)), - MKLINE(StringTab, _default.ypos, sleInt16, VER(8)), - MKLINE(StringTab, right, sleInt16, VER(8)), - MKLINE(StringTab, _default.right, sleInt16, VER(8)), - MKLINE(StringTab, color, sleInt8, VER(8)), - MKLINE(StringTab, _default.color, sleInt8, VER(8)), - MKLINE(StringTab, charset, sleInt8, VER(8)), - MKLINE(StringTab, _default.charset, sleInt8, VER(8)), - MKLINE(StringTab, center, sleByte, VER(8)), - MKLINE(StringTab, _default.center, sleByte, VER(8)), - MKLINE(StringTab, overhead, sleByte, VER(8)), - MKLINE(StringTab, _default.overhead, sleByte, VER(8)), - MKLINE(StringTab, no_talk_anim, sleByte, VER(8)), - MKLINE(StringTab, _default.no_talk_anim, sleByte, VER(8)), - MKEND() - }; - - const SaveLoadEntry colorCycleEntries[] = { - MKLINE(ColorCycle, delay, sleUint16, VER(8)), - MKLINE(ColorCycle, counter, sleUint16, VER(8)), - MKLINE(ColorCycle, flags, sleUint16, VER(8)), - MKLINE(ColorCycle, start, sleByte, VER(8)), - MKLINE(ColorCycle, end, sleByte, VER(8)), - MKEND() - }; - - const SaveLoadEntry scaleSlotsEntries[] = { - MKLINE(ScaleSlot, x1, sleUint16, VER(13)), - MKLINE(ScaleSlot, y1, sleUint16, VER(13)), - MKLINE(ScaleSlot, scale1, sleUint16, VER(13)), - MKLINE(ScaleSlot, x2, sleUint16, VER(13)), - MKLINE(ScaleSlot, y2, sleUint16, VER(13)), - MKLINE(ScaleSlot, scale2, sleUint16, VER(13)), - MKEND() - }; - - // MSVC6 FIX (Jamieson630): - // MSVC6 has a problem with any notation that involves - // more than one set of double colons :: - // The following MKLINE macros expand to such things - // as AudioCDManager::Status::playing, and MSVC6 has - // a fit with that. This typedef simplifies the notation - // to something MSVC6 can grasp. - typedef AudioCDManager::Status AudioCDManager_Status; - const SaveLoadEntry audioCDEntries[] = { - MKLINE(AudioCDManager_Status, playing, sleUint32, VER(24)), - MKLINE(AudioCDManager_Status, track, sleInt32, VER(24)), - MKLINE(AudioCDManager_Status, start, sleUint32, VER(24)), - MKLINE(AudioCDManager_Status, duration, sleUint32, VER(24)), - MKLINE(AudioCDManager_Status, numLoops, sleInt32, VER(24)), - MKEND() - }; - - int i, j; - int var120Backup; - int var98Backup; - uint8 md5Backup[16]; - - // MD5 Operations: Backup on load, compare, and reset. - if (s->isLoading()) - memcpy(md5Backup, _gameMD5, 16); - - - // - // Save/load main state (many members of class ScummEngine get saved here) - // - s->saveLoadEntries(this, mainEntries); - - // MD5 Operations: Backup on load, compare, and reset. - if (s->isLoading()) { - char md5str1[32+1], md5str2[32+1]; - for (j = 0; j < 16; j++) { - sprintf(md5str1 + j*2, "%02x", (int)_gameMD5[j]); - sprintf(md5str2 + j*2, "%02x", (int)md5Backup[j]); - } - - debug(2, "Save version: %d", s->getVersion()); - debug(2, "Saved game MD5: %s", (s->getVersion() >= 39) ? md5str1 : "unknown"); - - if (memcmp(md5Backup, _gameMD5, 16) != 0) { - warning("Game was saved with different gamedata - you may encounter problems."); - debug(1, "You have %s and save is %s.", md5str2, md5str1); - memcpy(_gameMD5, md5Backup, 16); - } - } - - - // Starting V14, we extended the usage bits, to be able to cope with games - // that have more than 30 actors (up to 94 are supported now, in theory). - // Since the format of the usage bits was changed by this, we have to - // convert them when loading an older savegame. - if (s->isLoading() && s->getVersion() < VER(14)) - upgradeGfxUsageBits(); - - // When loading, move the mouse to the saved mouse position. - if (s->isLoading() && s->getVersion() >= VER(20)) { - updateCursor(); - _system->warpMouse(_mouse.x, _mouse.y); - } - - // Before V61, we re-used the _haveMsg flag to handle "alternative" speech - // sound files (see charset code 10). - if (s->isLoading() && s->getVersion() < VER(61)) { - if (_haveMsg == 0xFE) { - _haveActorSpeechMsg = false; - _haveMsg = 0xFF; - } else { - _haveActorSpeechMsg = true; - } - } - - // - // Save/load actors - // - for (i = 0; i < _numActors; i++) - _actors[i].saveLoadWithSerializer(s); - - - // - // Save/load sound data - // - _sound->saveLoadWithSerializer(s); - - - // - // Save/load script data - // - if (s->getVersion() < VER(9)) - s->saveLoadArrayOf(vm.slot, 25, sizeof(vm.slot[0]), scriptSlotEntries); - else if (s->getVersion() < VER(20)) - s->saveLoadArrayOf(vm.slot, 40, sizeof(vm.slot[0]), scriptSlotEntries); - else - s->saveLoadArrayOf(vm.slot, NUM_SCRIPT_SLOT, sizeof(vm.slot[0]), scriptSlotEntries); - - if (s->getVersion() < VER(46)) { - // When loading an old savegame, make sure that the 'cycle' - // field is set to something sensible, otherwise the scripts - // that were running probably won't be. - - for (i = 0; i < NUM_SCRIPT_SLOT; i++) { - vm.slot[i].cycle = 1; - } - } - - - // - // Save/load local objects - // - s->saveLoadArrayOf(_objs, _numLocalObjects, sizeof(_objs[0]), objectEntries); - if (s->isLoading() && s->getVersion() < VER(13)) { - // Since roughly v13 of the save games, the objs storage has changed a bit - for (i = _numObjectsInRoom; i < _numLocalObjects; i++) { - _objs[i].obj_nr = 0; - } - - } - - - // - // Save/load misc stuff - // - s->saveLoadArrayOf(_verbs, _numVerbs, sizeof(_verbs[0]), verbEntries); - s->saveLoadArrayOf(vm.nest, 16, sizeof(vm.nest[0]), nestedScriptEntries); - s->saveLoadArrayOf(_sentence, 6, sizeof(_sentence[0]), sentenceTabEntries); - s->saveLoadArrayOf(_string, 6, sizeof(_string[0]), stringTabEntries); - s->saveLoadArrayOf(_colorCycle, 16, sizeof(_colorCycle[0]), colorCycleEntries); - if (s->getVersion() >= VER(13)) - s->saveLoadArrayOf(_scaleSlots, 20, sizeof(_scaleSlots[0]), scaleSlotsEntries); - - - // - // Save/load resources - // - int type, idx; - if (s->getVersion() >= VER(26)) { - // New, more robust resource save/load system. This stores the type - // and index of each resource. Thus if we increase e.g. the maximum - // number of script resources, savegames won't break. - if (s->isSaving()) { - for (type = rtFirst; type <= rtLast; type++) { - if (res.mode[type] != 1 && type != rtTemp && type != rtBuffer) { - s->saveUint16(type); // Save the res type... - for (idx = 0; idx < res.num[type]; idx++) { - // Only save resources which actually exist... - if (res.address[type][idx]) { - s->saveUint16(idx); // Save the index of the resource - saveResource(s, type, idx); - } - } - s->saveUint16(0xFFFF); // End marker - } - } - s->saveUint16(0xFFFF); // End marker - } else { - while ((type = s->loadUint16()) != 0xFFFF) { - while ((idx = s->loadUint16()) != 0xFFFF) { - assert(0 <= idx && idx < res.num[type]); - loadResource(s, type, idx); - } - } - } - } else { - // Old, fragile resource save/load system. Doesn't save resources - // with index 0, and breaks whenever we change the limit on a given - // resource type. - for (type = rtFirst; type <= rtLast; type++) - if (res.mode[type] != 1 && type != rtTemp && type != rtBuffer) { - // For V1-V5 games, there used to be no object name resources. - // At some point this changed. But since old savegames rely on - // unchanged resource counts, we have to hard code the following check - if (_version < 6 && type == rtObjectName) - continue; - for (idx = 1; idx < res.num[type]; idx++) - saveLoadResource(s, type, idx); - } - } - - - // - // Save/load global object state - // - s->saveLoadArrayOf(_objectOwnerTable, _numGlobalObjects, sizeof(_objectOwnerTable[0]), sleByte); - s->saveLoadArrayOf(_objectStateTable, _numGlobalObjects, sizeof(_objectStateTable[0]), sleByte); - if (_objectRoomTable) - s->saveLoadArrayOf(_objectRoomTable, _numGlobalObjects, sizeof(_objectRoomTable[0]), sleByte); - - - // - // Save/load palette data - // - if (_shadowPaletteSize) { - s->saveLoadArrayOf(_shadowPalette, _shadowPaletteSize, 1, sleByte); - // _roomPalette didn't show up until V21 save games - if (s->getVersion() >= VER(21) && _version < 5) - s->saveLoadArrayOf(_roomPalette, sizeof(_roomPalette), 1, sleByte); - } - - // PalManip data was not saved before V10 save games - if (s->getVersion() < VER(10)) - _palManipCounter = 0; - if (_palManipCounter) { - if (!_palManipPalette) - _palManipPalette = (byte *)calloc(0x300, 1); - if (!_palManipIntermediatePal) - _palManipIntermediatePal = (byte *)calloc(0x600, 1); - s->saveLoadArrayOf(_palManipPalette, 0x300, 1, sleByte); - s->saveLoadArrayOf(_palManipIntermediatePal, 0x600, 1, sleByte); - } - - // darkenPalette was not saved before V53 - if (s->isLoading() && s->getVersion() < VER(53)) { - memcpy(_darkenPalette, _currentPalette, 768); - } - - // _colorUsedByCycle was not saved before V60 - if (s->isLoading() && s->getVersion() < VER(60)) { - memset(_colorUsedByCycle, 0, sizeof(_colorUsedByCycle)); - } - - // - // Save/load more global object state - // - s->saveLoadArrayOf(_classData, _numGlobalObjects, sizeof(_classData[0]), sleUint32); - - - // - // Save/load script variables - // - var120Backup = _scummVars[120]; - var98Backup = _scummVars[98]; - - if (s->getVersion() > VER(37)) - s->saveLoadArrayOf(_roomVars, _numRoomVariables, sizeof(_roomVars[0]), sleInt32); - - // The variables grew from 16 to 32 bit. - if (s->getVersion() < VER(15)) - s->saveLoadArrayOf(_scummVars, _numVariables, sizeof(_scummVars[0]), sleInt16); - else - s->saveLoadArrayOf(_scummVars, _numVariables, sizeof(_scummVars[0]), sleInt32); - - if (_gameId == GID_TENTACLE) // Maybe misplaced, but that's the main idea - _scummVars[120] = var120Backup; - if (_gameId == GID_INDY4) - _scummVars[98] = var98Backup; - - s->saveLoadArrayOf(_bitVars, _numBitVariables >> 3, 1, sleByte); - - - // - // Save/load a list of the locked objects - // - if (s->isSaving()) { - for (i = rtFirst; i <= rtLast; i++) - for (j = 1; j < res.num[i]; j++) { - if (res.isLocked(i, j)) { - s->saveByte(i); - s->saveUint16(j); - } - } - s->saveByte(0xFF); - } else { - while ((i = s->loadByte()) != 0xFF) { - j = s->loadUint16(); - res.lock(i, j); - } - } - - - // - // Save/load the Audio CD status - // - if (s->getVersion() >= VER(24)) { - AudioCDManager::Status info; - if (s->isSaving()) - info = AudioCD.getStatus(); - s->saveLoadArrayOf(&info, 1, sizeof(info), audioCDEntries); - // If we are loading, and the music being loaded was supposed to loop - // forever, then resume playing it. This helps a lot when the audio CD - // is used to provide ambient music (see bug #788195). - if (s->isLoading() && info.playing && info.numLoops < 0) - AudioCD.play(info.track, info.numLoops, info.start, info.duration); - } - - - // - // Save/load the iMuse status - // - if (_imuse && (_saveSound || !_saveTemporaryState)) { - _imuse->save_or_load(s, this); - } -} - -void ScummEngine_v5::saveOrLoad(Serializer *s) { - ScummEngine::saveOrLoad(s); - - const SaveLoadEntry cursorEntries[] = { - MKARRAY2(ScummEngine_v5, _cursorImages[0][0], sleUint16, 16, 4, (byte*)_cursorImages[1] - (byte*)_cursorImages[0], VER(44)), - MKARRAY(ScummEngine_v5, _cursorHotspots[0], sleByte, 8, VER(44)), - MKEND() - }; - - // This is probably only needed for Loom. - s->saveLoadEntries(this, cursorEntries); -} - -#ifndef DISABLE_SCUMM_7_8 -void ScummEngine_v7::saveOrLoad(Serializer *s) { - ScummEngine::saveOrLoad(s); - - const SaveLoadEntry subtitleQueueEntries[] = { - MKARRAY(SubtitleText, text[0], sleByte, 256, VER(61)), - MKLINE(SubtitleText, charset, sleByte, VER(61)), - MKLINE(SubtitleText, color, sleByte, VER(61)), - MKLINE(SubtitleText, xpos, sleInt16, VER(61)), - MKLINE(SubtitleText, ypos, sleInt16, VER(61)), - MKLINE(SubtitleText, actorSpeechMsg, sleByte, VER(61)), - MKEND() - }; - - const SaveLoadEntry V7Entries[] = { - MKLINE(ScummEngine_v7, _subtitleQueuePos, sleInt32, VER(61)), - MKEND() - }; - - _imuseDigital->saveOrLoad(s); - - s->saveLoadArrayOf(_subtitleQueue, ARRAYSIZE(_subtitleQueue), sizeof(_subtitleQueue[0]), subtitleQueueEntries); - s->saveLoadEntries(this, V7Entries); -} -#endif - -void ScummEngine_v60he::saveOrLoad(Serializer *s) { - ScummEngine::saveOrLoad(s); - - s->saveLoadArrayOf(_arraySlot, _numArray, sizeof(_arraySlot[0]), sleByte); -} - -#ifndef DISABLE_HE -void ScummEngine_v70he::saveOrLoad(Serializer *s) { - ScummEngine_v60he::saveOrLoad(s); - - const SaveLoadEntry HE70Entries[] = { - MKLINE(ScummEngine_v70he, _heSndSoundId, sleInt32, VER(51)), - MKLINE(ScummEngine_v70he, _heSndOffset, sleInt32, VER(51)), - MKLINE(ScummEngine_v70he, _heSndChannel, sleInt32, VER(51)), - MKLINE(ScummEngine_v70he, _heSndFlags, sleInt32, VER(51)), - MKEND() - }; - - s->saveLoadEntries(this, HE70Entries); -} - -void ScummEngine_v71he::saveOrLoad(Serializer *s) { - ScummEngine_v70he::saveOrLoad(s); - - const SaveLoadEntry polygonEntries[] = { - MKLINE(WizPolygon, vert[0].x, sleInt16, VER(40)), - MKLINE(WizPolygon, vert[0].y, sleInt16, VER(40)), - MKLINE(WizPolygon, vert[1].x, sleInt16, VER(40)), - MKLINE(WizPolygon, vert[1].y, sleInt16, VER(40)), - MKLINE(WizPolygon, vert[2].x, sleInt16, VER(40)), - MKLINE(WizPolygon, vert[2].y, sleInt16, VER(40)), - MKLINE(WizPolygon, vert[3].x, sleInt16, VER(40)), - MKLINE(WizPolygon, vert[3].y, sleInt16, VER(40)), - MKLINE(WizPolygon, vert[4].x, sleInt16, VER(40)), - MKLINE(WizPolygon, vert[4].y, sleInt16, VER(40)), - MKLINE(WizPolygon, bound.left, sleInt16, VER(40)), - MKLINE(WizPolygon, bound.top, sleInt16, VER(40)), - MKLINE(WizPolygon, bound.right, sleInt16, VER(40)), - MKLINE(WizPolygon, bound.bottom, sleInt16, VER(40)), - MKLINE(WizPolygon, id, sleInt16, VER(40)), - MKLINE(WizPolygon, numVerts, sleInt16, VER(40)), - MKLINE(WizPolygon, flag, sleByte, VER(40)), - MKEND() - }; - - s->saveLoadArrayOf(_wiz->_polygons, ARRAYSIZE(_wiz->_polygons), sizeof(_wiz->_polygons[0]), polygonEntries); -} - -void ScummEngine_v90he::saveOrLoad(Serializer *s) { - ScummEngine_v71he::saveOrLoad(s); - - const SaveLoadEntry floodFillEntries[] = { - MKLINE(FloodFillParameters, box.left, sleInt32, VER(51)), - MKLINE(FloodFillParameters, box.top, sleInt32, VER(51)), - MKLINE(FloodFillParameters, box.right, sleInt32, VER(51)), - MKLINE(FloodFillParameters, box.bottom, sleInt32, VER(51)), - MKLINE(FloodFillParameters, x, sleInt32, VER(51)), - MKLINE(FloodFillParameters, y, sleInt32, VER(51)), - MKLINE(FloodFillParameters, flags, sleInt32, VER(51)), - MK_OBSOLETE(FloodFillParameters, unk1C, sleInt32, VER(51), VER(62)), - MKEND() - }; - - const SaveLoadEntry HE90Entries[] = { - MKLINE(ScummEngine_v90he, _curMaxSpriteId, sleInt32, VER(51)), - MKLINE(ScummEngine_v90he, _curSpriteId, sleInt32, VER(51)), - MKLINE(ScummEngine_v90he, _curSpriteGroupId, sleInt32, VER(51)), - MK_OBSOLETE(ScummEngine_v90he, _numSpritesToProcess, sleInt32, VER(51), VER(63)), - MKLINE(ScummEngine_v90he, _heObject, sleInt32, VER(51)), - MKLINE(ScummEngine_v90he, _heObjectNum, sleInt32, VER(51)), - MKLINE(ScummEngine_v90he, _hePaletteNum, sleInt32, VER(51)), - MKEND() - }; - - _sprite->saveOrLoadSpriteData(s); - - s->saveLoadArrayOf(&_floodFillParams, 1, sizeof(_floodFillParams), floodFillEntries); - - s->saveLoadEntries(this, HE90Entries); -} - -void ScummEngine_v99he::saveOrLoad(Serializer *s) { - ScummEngine_v90he::saveOrLoad(s); - - s->saveLoadArrayOf(_hePalettes, (_numPalettes + 1) * 1024, sizeof(_hePalettes[0]), sleUint8); -} - -void ScummEngine_v100he::saveOrLoad(Serializer *s) { - ScummEngine_v99he::saveOrLoad(s); - - const SaveLoadEntry HE100Entries[] = { - MKLINE(ScummEngine_v100he, _heResId, sleInt32, VER(51)), - MKLINE(ScummEngine_v100he, _heResType, sleInt32, VER(51)), - MKEND() - }; - - s->saveLoadEntries(this, HE100Entries); -} -#endif - -void ScummEngine::saveLoadResource(Serializer *ser, int type, int idx) { - byte *ptr; - uint32 size; - - if (!res.mode[type]) { - if (ser->isSaving()) { - ptr = res.address[type][idx]; - if (ptr == NULL) { - ser->saveUint32(0); - return; - } - - size = ((MemBlkHeader *)ptr)->size; - - ser->saveUint32(size); - ser->saveBytes(ptr + sizeof(MemBlkHeader), size); - - if (type == rtInventory) { - ser->saveUint16(_inventory[idx]); - } - if (type == rtObjectName && ser->getVersion() >= VER(25)) { - ser->saveUint16(_newNames[idx]); - } - } else { - size = ser->loadUint32(); - if (size) { - res.createResource(type, idx, size); - ser->loadBytes(getResourceAddress(type, idx), size); - if (type == rtInventory) { - _inventory[idx] = ser->loadUint16(); - } - if (type == rtObjectName && ser->getVersion() >= VER(25)) { - // Paranoia: We increased the possible number of new names - // to fix bugs #933610 and #936323. The savegame format - // didn't change, but at least during the transition - // period there is a slight chance that we try to load - // more names than we have allocated space for. If so, - // discard them. - if (idx < _numNewNames) - _newNames[idx] = ser->loadUint16(); - } - } - } - } else if (res.mode[type] == 2 && ser->getVersion() >= VER(23)) { - // Save/load only a list of resource numbers that need reloaded. - if (ser->isSaving()) { - ser->saveUint16(res.address[type][idx] ? 1 : 0); - } else { - if (ser->loadUint16()) - ensureResourceLoaded(type, idx); - } - } -} - -void ScummEngine::saveResource(Serializer *ser, int type, int idx) { - assert(res.address[type][idx]); - - if ((res.mode[type] == 0) || (_heversion >= 60 && res.mode[type] == 2 && idx == 1)) { - byte *ptr = res.address[type][idx]; - uint32 size = ((MemBlkHeader *)ptr)->size; - - ser->saveUint32(size); - ser->saveBytes(ptr + sizeof(MemBlkHeader), size); - - if (type == rtInventory) { - ser->saveUint16(_inventory[idx]); - } - if (type == rtObjectName) { - ser->saveUint16(_newNames[idx]); - } - } -} - -void ScummEngine::loadResource(Serializer *ser, int type, int idx) { - if ((res.mode[type] == 0) || (_heversion >= 60 && res.mode[type] == 2 && idx == 1)) { - uint32 size = ser->loadUint32(); - assert(size); - res.createResource(type, idx, size); - ser->loadBytes(getResourceAddress(type, idx), size); - - if (type == rtInventory) { - _inventory[idx] = ser->loadUint16(); - } - if (type == rtObjectName) { - _newNames[idx] = ser->loadUint16(); - } - } else if (res.mode[type] == 2) { - ensureResourceLoaded(type, idx); - } -} - -void Serializer::saveBytes(void *b, int len) { - _saveStream->write(b, len); -} - -void Serializer::loadBytes(void *b, int len) { - _loadStream->read(b, len); -} - -void Serializer::saveUint32(uint32 d) { - _saveStream->writeUint32LE(d); -} - -void Serializer::saveUint16(uint16 d) { - _saveStream->writeUint16LE(d); -} - -void Serializer::saveByte(byte b) { - _saveStream->writeByte(b); -} - -uint32 Serializer::loadUint32() { - return _loadStream->readUint32LE(); -} - -uint16 Serializer::loadUint16() { - return _loadStream->readUint16LE(); -} - -byte Serializer::loadByte() { - return _loadStream->readByte(); -} - -void Serializer::saveArrayOf(void *b, int len, int datasize, byte filetype) { - byte *at = (byte *)b; - uint32 data; - - // speed up byte arrays - if (datasize == 1 && filetype == sleByte) { - if (len > 0) { - saveBytes(b, len); - } - return; - } - - while (--len >= 0) { - if (datasize == 0) { - // Do nothing for obsolete data - data = 0; - } else if (datasize == 1) { - data = *(byte *)at; - at += 1; - } else if (datasize == 2) { - data = *(uint16 *)at; - at += 2; - } else if (datasize == 4) { - data = *(uint32 *)at; - at += 4; - } else { - error("saveLoadArrayOf: invalid size %d", datasize); - } - switch (filetype) { - case sleByte: - saveByte((byte)data); - break; - case sleUint16: - case sleInt16: - saveUint16((int16)data); - break; - case sleInt32: - case sleUint32: - saveUint32(data); - break; - default: - error("saveLoadArrayOf: invalid filetype %d", filetype); - } - } -} - -void Serializer::loadArrayOf(void *b, int len, int datasize, byte filetype) { - byte *at = (byte *)b; - uint32 data; - - // speed up byte arrays - if (datasize == 1 && filetype == sleByte) { - loadBytes(b, len); - return; - } - - while (--len >= 0) { - switch (filetype) { - case sleByte: - data = loadByte(); - break; - case sleUint16: - data = loadUint16(); - break; - case sleInt16: - data = (int16)loadUint16(); - break; - case sleUint32: - data = loadUint32(); - break; - case sleInt32: - data = (int32)loadUint32(); - break; - default: - error("saveLoadArrayOf: invalid filetype %d", filetype); - } - if (datasize == 0) { - // Do nothing for obsolete data - } else if (datasize == 1) { - *(byte *)at = (byte)data; - at += 1; - } else if (datasize == 2) { - *(uint16 *)at = (uint16)data; - at += 2; - } else if (datasize == 4) { - *(uint32 *)at = data; - at += 4; - } else { - error("saveLoadArrayOf: invalid size %d", datasize); - } - } -} - -void Serializer::saveLoadArrayOf(void *b, int num, int datasize, const SaveLoadEntry *sle) { - byte *data = (byte *)b; - - if (isSaving()) { - while (--num >= 0) { - saveEntries(data, sle); - data += datasize; - } - } else { - while (--num >= 0) { - loadEntries(data, sle); - data += datasize; - } - } -} - -void Serializer::saveLoadArrayOf(void *b, int len, int datasize, byte filetype) { - if (isSaving()) - saveArrayOf(b, len, datasize, filetype); - else - loadArrayOf(b, len, datasize, filetype); -} - -void Serializer::saveLoadEntries(void *d, const SaveLoadEntry *sle) { - if (isSaving()) - saveEntries(d, sle); - else - loadEntries(d, sle); -} - -void Serializer::saveEntries(void *d, const SaveLoadEntry *sle) { - byte type; - byte *at; - int size; - - while (sle->offs != 0xFFFF) { - at = (byte *)d + sle->offs; - size = sle->size; - type = (byte) sle->type; - - if (sle->maxVersion != CURRENT_VER) { - // Skip obsolete entries - if (type & 128) - sle++; - } else { - // save entry - int columns = 1; - int rows = 1; - int rowlen = 0; - if (type & 128) { - sle++; - columns = sle->offs; - rows = sle->type; - rowlen = sle->size; - type &= ~128; - } - while (rows--) { - saveArrayOf(at, columns, size, type); - at += rowlen; - } - } - sle++; - } -} - -void Serializer::loadEntries(void *d, const SaveLoadEntry *sle) { - byte type; - byte *at; - int size; - - while (sle->offs != 0xFFFF) { - at = (byte *)d + sle->offs; - size = sle->size; - type = (byte) sle->type; - - if (_savegameVersion < sle->minVersion || _savegameVersion > sle->maxVersion) { - // Skip entries which are not present in this save game version - if (type & 128) - sle++; - } else { - // load entry - int columns = 1; - int rows = 1; - int rowlen = 0; - - if (type & 128) { - sle++; - columns = sle->offs; - rows = sle->type; - rowlen = sle->size; - type &= ~128; - } - while (rows--) { - loadArrayOf(at, columns, size, type); - at += rowlen; - } - } - sle++; - } -} - -} // End of namespace Scumm |