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authorMax Horn2003-01-16 18:07:52 +0000
committerMax Horn2003-01-16 18:07:52 +0000
commit2eff7e22423562f407a0978917d713463da83848 (patch)
treead24f5618a766811c5d140ad124a7bb0f2a1cf7c /scumm/saveload.cpp
parent4e07c1bb91d2fc2a2ab7156b5a252591d3ac1848 (diff)
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fix off by one bug in gfxUsageBits code; fixed small glitch the actor iteration cleanup
svn-id: r6485
Diffstat (limited to 'scumm/saveload.cpp')
-rw-r--r--scumm/saveload.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/scumm/saveload.cpp b/scumm/saveload.cpp
index 67230f64b7..db9a7dc2d4 100644
--- a/scumm/saveload.cpp
+++ b/scumm/saveload.cpp
@@ -580,8 +580,7 @@ void Scumm::saveOrLoad(Serializer *s, uint32 savegameVersion)
if (!s->isSaving() && savegameVersion < VER_V13) {
// Since roughly v13 of the save games, the objs storage has changed a bit
for (i = _numObjectsInRoom; i < _numLocalObjects; i++) {
- if (_objs[i].fl_object_index == 0)
- _objs[i].obj_nr = 0;
+ _objs[i].obj_nr = 0;
}
}