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author | Max Horn | 2003-01-16 18:07:52 +0000 |
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committer | Max Horn | 2003-01-16 18:07:52 +0000 |
commit | 2eff7e22423562f407a0978917d713463da83848 (patch) | |
tree | ad24f5618a766811c5d140ad124a7bb0f2a1cf7c /scumm/saveload.cpp | |
parent | 4e07c1bb91d2fc2a2ab7156b5a252591d3ac1848 (diff) | |
download | scummvm-rg350-2eff7e22423562f407a0978917d713463da83848.tar.gz scummvm-rg350-2eff7e22423562f407a0978917d713463da83848.tar.bz2 scummvm-rg350-2eff7e22423562f407a0978917d713463da83848.zip |
fix off by one bug in gfxUsageBits code; fixed small glitch the actor iteration cleanup
svn-id: r6485
Diffstat (limited to 'scumm/saveload.cpp')
-rw-r--r-- | scumm/saveload.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/scumm/saveload.cpp b/scumm/saveload.cpp index 67230f64b7..db9a7dc2d4 100644 --- a/scumm/saveload.cpp +++ b/scumm/saveload.cpp @@ -580,8 +580,7 @@ void Scumm::saveOrLoad(Serializer *s, uint32 savegameVersion) if (!s->isSaving() && savegameVersion < VER_V13) { // Since roughly v13 of the save games, the objs storage has changed a bit for (i = _numObjectsInRoom; i < _numLocalObjects; i++) { - if (_objs[i].fl_object_index == 0) - _objs[i].obj_nr = 0; + _objs[i].obj_nr = 0; } } |