aboutsummaryrefslogtreecommitdiff
path: root/scumm/saveload.cpp
diff options
context:
space:
mode:
authorTravis Howell2005-10-22 04:08:48 +0000
committerTravis Howell2005-10-22 04:08:48 +0000
commit3374e399b59cc77ffe14eba180fd27319ea3dba9 (patch)
treed147e1bb82f876b6856a8fb6d4977a322e3ffd5e /scumm/saveload.cpp
parent4079dd03b14c393932699db988062d0c1e5548c5 (diff)
downloadscummvm-rg350-3374e399b59cc77ffe14eba180fd27319ea3dba9.tar.gz
scummvm-rg350-3374e399b59cc77ffe14eba180fd27319ea3dba9.tar.bz2
scummvm-rg350-3374e399b59cc77ffe14eba180fd27319ea3dba9.zip
Load/Save palette correctly in HE99 games.
Save actor shadows in HE games. svn-id: r19231
Diffstat (limited to 'scumm/saveload.cpp')
-rw-r--r--scumm/saveload.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/saveload.cpp b/scumm/saveload.cpp
index 0cfb1650af..2463f20a4b 100644
--- a/scumm/saveload.cpp
+++ b/scumm/saveload.cpp
@@ -1270,7 +1270,7 @@ void ScummEngine_v90he::saveOrLoad(Serializer *s, uint32 savegameVersion) {
void ScummEngine_v99he::saveOrLoad(Serializer *s, uint32 savegameVersion) {
ScummEngine_v90he::saveOrLoad(s, savegameVersion);
- s->saveLoadArrayOf(_hePalettes, _numPalettes, sizeof(_hePalettes[0]), sleUint8);
+ s->saveLoadArrayOf(_hePalettes, (_numPalettes + 1) * 1024, sizeof(_hePalettes[0]), sleUint8);
}
void ScummEngine_v100he::saveOrLoad(Serializer *s, uint32 savegameVersion) {